:: contact-hook [landscape] :: :: /- group-hook, *contact-hook, *contact-view, inv=invite-store, *metadata-hook, *metadata-store, *group /+ *contact-json, default-agent, dbug, group-store, verb, resource, grpl=group, *migrate ~% %contact-hook-top ..is ~ |% +$ card card:agent:gall :: +$ versioned-state $% state-zero state-one state-two state-three == :: +$ state-zero [%0 state-base] +$ state-one [%1 state-base] +$ state-two [%2 state-base] +$ state-three [%3 state-base] +$ state-base $: =synced invite-created=_| == -- =| state-three =* state - %- agent:dbug %+ verb | ^- agent:gall =< |_ bol=bowl:gall +* this . contact-core +> cc ~(. contact-core bol) def ~(. (default-agent this %|) bol) :: ++ on-init ^- (quip card _this) :_ this(invite-created %.y) :~ (invite-poke:cc [%create %contacts]) [%pass /inv %agent [our.bol %invite-store] %watch /invitatory/contacts] [%pass /group %agent [our.bol %group-store] %watch /groups] == ++ on-save !>(state) ++ on-load |= old-vase=vase ^- (quip card _this) =/ old !<(versioned-state old-vase) =| cards=(list card) |^ |- ^- (quip card _this) ?: ?=(%3 -.old) [cards this(state old)] ?: ?=(%2 -.old) %_ $ old [%3 +.old] :: cards %+ welp cards %- zing %+ turn ~(tap by synced.old) |= [=path =ship] ^- (list card) ?. =(ship our.bol) ~ ?> ?=([%ship *] path) :~ (pass-store contacts+t.path %leave ~) (pass-store contacts+path %watch contacts+path) == == ?: ?=(%1 -.old) %_ $ -.old %2 :: synced.old %- malt %+ turn ~(tap by synced.old) |= [=path =ship] [ship+path ship] :: cards ^- (list card) ;: welp :~ [%pass /group %agent [our.bol %group-store] %leave ~] [%pass /group %agent [our.bol %group-store] %watch /groups] == kick-old-subs cards == == %_ $ -.old %1 :: cards :_ cards [%pass /group %agent [our.bol %group-store] %watch /updates] == ++ kick-old-subs =/ paths %+ turn ~(val by sup.bol) |=([=ship =path] path) ?~ paths ~ [%give %kick paths ~]~ :: ++ pass-store |= [=wire =task:agent:gall] ^- card [%pass wire %agent [our.bol %contact-store] task] -- :: ++ on-poke |= [=mark =vase] ^- (quip card _this) =^ cards state ?+ mark (on-poke:def mark vase) %json (poke-json:cc !<(json vase)) :: %contact-action (poke-contact-action:cc !<(contact-action vase)) :: %contact-hook-action (poke-hook-action:cc !<(contact-hook-action vase)) :: %import ?> (team:title our.bol src.bol) (poke-import:cc q.vase) == [cards this] :: ++ on-watch |= =path ^- (quip card _this) ?+ path (on-watch:def path) [%contacts *] [(watch-contacts:cc t.path) this] [%synced *] [(watch-synced:cc t.path) this] == :: ++ on-agent |= [=wire =sign:agent:gall] ^- (quip card _this) ?+ -.sign (on-agent:def wire sign) %kick [(kick:cc wire) this] %watch-ack =^ cards state (watch-ack:cc wire p.sign) [cards this] :: %fact ?+ p.cage.sign (on-agent:def wire sign) %contact-update =^ cards state (fact-contact-update:cc wire !<(contact-update q.cage.sign)) [cards this] :: %group-update =^ cards state (fact-group-update:cc wire !<(update:group-store q.cage.sign)) [cards this] :: %invite-update [~ this] == == :: ++ on-leave on-leave:def ++ on-peek |= =path ^- (unit (unit cage)) ?+ path (on-peek:def path) [%x %export ~] ``noun+!>(state) == ++ on-arvo |= [=wire =sign-arvo] ^- (quip card _this) ?. ?=([%try-rejoin @ @ *] wire) (on-arvo:def wire sign-arvo) =/ nack-count=@ud (slav %ud i.t.wire) =/ who=@p (slav %p i.t.t.wire) =/ pax t.t.t.wire ?> ?=([%b %wake *] sign-arvo) ~? ?=(^ error.sign-arvo) "behn errored in backoff timers, continuing anyway" :_ this [(try-rejoin:cc who pax +(nack-count))]~ :: ++ on-fail on-fail:def -- :: |_ bol=bowl:gall ++ grp ~(. grpl bol) :: ++ poke-json |= jon=json ^- (quip card _state) (poke-contact-action (json-to-action jon)) :: ++ poke-contact-action |= act=contact-action ^- (quip card _state) :_ state ?+ -.act !! %edit (handle-contact-action path.act ship.act act) %add (handle-contact-action path.act ship.act act) %remove (handle-contact-action path.act ship.act act) == :: ++ handle-contact-action |= [=path =ship act=contact-action] ^- (list card) :: local ?: (team:title our.bol src.bol) ?. |(=(path /~/default) (~(has by synced) path)) ~ =/ shp ?:(=(path /~/default) our.bol (~(got by synced) path)) =/ appl ?:(=(shp our.bol) %contact-store %contact-hook) [%pass / %agent [shp appl] %poke %contact-action !>(act)]~ :: foreign =/ shp (~(got by synced) path) ?. |(=(shp our.bol) =(src.bol ship)) ~ :: scry group to check if ship is a member =/ =group (need (group-scry path)) ?. (~(has in members.group) shp) ~ [%pass / %agent [our.bol %contact-store] %poke %contact-action !>(act)]~ :: ++ poke-hook-action |= act=contact-hook-action ^- (quip card _state) ?- -.act %add-owned ?> (team:title our.bol src.bol) =/ contact-path [%contacts path.act] ?: (~(has by synced) path.act) [~ state] =. synced (~(put by synced) path.act our.bol) :_ state :~ [%pass contact-path %agent [our.bol %contact-store] %watch contact-path] [%give %fact [/synced]~ %contact-hook-update !>([%initial synced])] == :: %add-synced ?> (team:title our.bol src.bol) ?: (~(has by synced) path.act) [~ state] =. synced (~(put by synced) path.act ship.act) =/ contact-path [%contacts path.act] :_ state :~ [%pass contact-path %agent [ship.act %contact-hook] %watch contact-path] [%give %fact [/synced]~ %contact-hook-update !>([%initial synced])] == :: %remove =/ ship (~(get by synced) path.act) ?~ ship [~ state] ?: &(=(u.ship our.bol) (team:title our.bol src.bol)) :: delete one of our.bol own paths :_ state(synced (~(del by synced) path.act)) %- zing :~ (pull-wire [%contacts path.act]) [%give %kick ~[[%contacts path.act]] ~]~ [%give %fact [/synced]~ %contact-hook-update !>([%initial synced])]~ == ?. |(=(u.ship src.bol) (team:title our.bol src.bol)) :: if neither ship = source or source = us, do nothing [~ state] :: delete a foreign ship's path =/ cards (handle-contact-action path.act our.bol [%remove path.act our.bol]) :_ state(synced (~(del by synced) path.act)) %- zing :~ (pull-wire [%contacts path.act]) [%give %fact [/synced]~ %contact-hook-update !>([%initial synced])]~ cards == == :: ++ poke-import |= arc=* ^- (quip card _state) =/ sty=state-three [%3 (remake-map ;;((tree [path ship]) +<.arc)) ;;(? +>.arc)] :_ sty %+ turn ~(tap by synced.sty) |= [=path =ship] ^- card =/ contact-path [%contacts path] ?: =(our.bol ship) [%pass contact-path %agent [our.bol %contact-store] %watch contact-path] (try-rejoin ship contact-path 0) :: ++ try-rejoin |= [who=@p pax=path nack-count=@ud] ^- card =/ =wire [%try-rejoin (scot %ud nack-count) (scot %p who) pax] [%pass wire %agent [who %contact-hook] %watch pax] :: ++ watch-contacts |= pax=path ^- (list card) ?> ?=(^ pax) ?> (~(has by synced) pax) :: scry groups to check if ship is a member =/ =group (need (group-scry pax)) ?> (~(has in members.group) src.bol) =/ contacts (need (contacts-scry pax)) [%give %fact ~ %contact-update !>([%contacts pax contacts])]~ :: ++ watch-synced |= pax=path ^- (list card) ?> (team:title our.bol src.bol) [%give %fact ~ %contact-hook-update !>([%initial synced])]~ :: ++ watch-ack |= [wir=wire saw=(unit tang)] ^- (quip card _state) ?~ saw [~ state] ?: ?=([%try-rejoin @ *] wir) =/ nack-count=@ud (slav %ud i.t.wir) =/ wakeup=@da (add now.bol (mul ~s1 (bex (min 19 nack-count)))) :_ state [%pass wir %arvo %b %wait wakeup]~ :: ?> ?=(^ wir) [~ state(synced (~(del by synced) t.wir))] :: ++ migrate |= wir=wire ^- wire ?> ?=([%contacts @ @ *] wir) [%contacts %ship t.wir] :: ++ kick |= wir=wire ^- (list card) ?+ wir !! [%try-rejoin @ @ *] $(wir t.t.t.wir) :: [%inv ~] [%pass /inv %agent [our.bol %invite-store] %watch /invitatory/contacts]~ :: [%group ~] [%pass /group %agent [our.bol %group-store] %watch /groups]~ :: [%contacts @ *] =/ wir ?: =(%ship i.t.wir) wir (migrate wir) ?> ?=([%contacts @ @ *] wir) ?. (~(has by synced) t.wir) ~ =/ =ship (~(got by synced) t.wir) ?: =(ship our.bol) [%pass wir %agent [our.bol %contact-store] %watch wir]~ [%pass wir %agent [ship %contact-hook] %watch wir]~ == :: ++ fact-contact-update |= [wir=wire fact=contact-update] ^- (quip card _state) |^ ?: (team:title our.bol src.bol) (local fact) :_ state (foreign fact) :: ++ give-fact |= [=path update=contact-update] ^- (list card) [%give %fact ~[[%contacts path]] %contact-update !>(update)]~ :: ++ local |= fact=contact-update ^- (quip card _state) ?+ -.fact [~ state] %add :_ state (give-fact path.fact [%add path.fact ship.fact contact.fact]) :: %edit :_ state (give-fact path.fact [%edit path.fact ship.fact edit-field.fact]) :: %delete =. synced (~(del by synced) path.fact) `state == :: ++ foreign |= fact=contact-update ^- (list card) ?+ -.fact ~ %contacts =/ owner (~(got by synced) path.fact) ?> =(owner src.bol) =/ have-contacts=(unit contacts) (contacts-scry path.fact) ?~ have-contacts :: if we don't have any contacts yet, :: create the entry, and %add every contact :: :- (contact-poke [%create path.fact]) %+ turn ~(tap by contacts.fact) |= [=ship =contact] (contact-poke [%add path.fact ship contact]) :: if we already have some, decide between %add, %remove and recreate :: on a per-contact basis :: %- zing %+ turn %~ tap in %- ~(uni in ~(key by contacts.fact)) ~(key by u.have-contacts) |= =ship ^- (list card) =/ have=(unit contact) (~(get by u.have-contacts) ship) =/ want=(unit contact) (~(get by contacts.fact) ship) ?~ have [(contact-poke %add path.fact ship (need want))]~ ?~ want [(contact-poke %remove path.fact ship)]~ ?: =(u.want u.have) ~ ::TODO probably want an %all edit-field that resolves to more granular :: updates within the contact-store? :~ (contact-poke %remove path.fact ship) (contact-poke %add path.fact ship u.want) == :: %add =/ owner (~(get by synced) path.fact) ?~ owner ~ ?> |(=(u.owner src.bol) =(src.bol ship.fact)) ~[(contact-poke [%add path.fact ship.fact contact.fact])] :: %remove =/ owner (~(get by synced) path.fact) ?~ owner ~ ?> |(=(u.owner src.bol) =(src.bol ship.fact)) ~[(contact-poke [%remove path.fact ship.fact])] :: %edit =/ owner (~(got by synced) path.fact) ?> |(=(owner src.bol) =(src.bol ship.fact)) ~[(contact-poke [%edit path.fact ship.fact edit-field.fact])] == -- :: ++ fact-group-update |= [wir=wire fact=update:group-store] ^- (quip card _state) ?: ?=(%initial -.fact) [~ state] =/ group=(unit group) (scry-group:grp resource.fact) |^ ?+ -.fact [~ state] %initial-group (initial-group +.fact) %remove-members (remove +.fact) %remove-group (unbundle +.fact) == :: ++ initial-group |= [rid=resource =^group] ^- (quip card _state) ?: hidden.group [~ state] =/ =path (en-path:resource rid) ?: (~(has by synced) path) [~ state] (poke-hook-action %add-synced entity.rid path) :: ++ unbundle |= [rid=resource ~] ^- (quip card _state) =/ =path (en-path:resource rid) ?. (~(has by synced) path) ?~ (contacts-scry path) [~ state] :_ state [(contact-poke [%delete path])]~ :_ state(synced (~(del by synced) path)) :~ [%pass [%contacts path] %agent [our.bol %contact-store] %leave ~] [(contact-poke [%delete path])] == :: ++ remove |= [rid=resource ships=(set ship)] ^- (quip card _state) :: if pax is synced, remove member from contacts and kick their sub ?~ group [~ state] ?: hidden.u.group [~ state] =/ =path (en-path:resource rid) =/ owner=(unit ship) (~(get by synced) path) ?~ owner :_ state %+ turn ~(tap in ships) |= =ship (contact-poke [%remove path ship]) :_ state %- zing %+ turn ~(tap in ships) |= =ship :~ [%give %kick ~[[%contacts path]] `ship] ?: =(ship our.bol) (contact-poke [%delete path]) (contact-poke [%remove path ship]) == -- :: ++ invite-poke |= act=action:inv ^- card [%pass / %agent [our.bol %invite-store] %poke %invite-action !>(act)] :: ++ contact-poke |= act=contact-action ^- card [%pass / %agent [our.bol %contact-store] %poke %contact-action !>(act)] :: ++ contacts-scry |= pax=path ^- (unit contacts) =. pax ;: weld /(scot %p our.bol)/contact-store/(scot %da now.bol)/contacts pax /noun == .^((unit contacts) %gx pax) :: ++ group-scry |= pax=path .^ (unit group) %gx ;:(weld /(scot %p our.bol)/group-store/(scot %da now.bol) /groups pax /noun) == :: ++ pull-wire |= pax=path ^- (list card) ?> ?=(^ pax) =/ shp (~(get by synced) t.pax) ?~ shp ~ ?: =(u.shp our.bol) [%pass pax %agent [our.bol %contact-store] %leave ~]~ [%pass pax %agent [u.shp %contact-hook] %leave ~]~ --