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100 lines
3.1 KiB
Markdown
100 lines
3.1 KiB
Markdown
## Introduction
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Thanks for your interest in contributing to the Urbit interface. This section
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specifically focuses on Landscape development. Landscape lets you integrate your
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ship with front-end web applications accessed through the browser. It has a core
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set of applications that accept contributions.
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Related to Landscape is [Gall][gall], the Arvo vane that controls userspace
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applications. Landscape applications will usually make good use of Gall, but
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it's not strictly required if a Landscape application is not interacting with
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ships directly.
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## Starting the dev environment
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From this directory, go to the config folder and copy `urbitrc-sample` to
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`urbitrc`.
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You should see the following:
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```
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module.exports = {
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URBIT_PIERS: [
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"/Users/user/ships/zod/home",
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],
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herb: false,
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URL: 'http://localhost:80'
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};
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```
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Change the URL to your livenet ship (if making front-end changes) or keep it the
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same (if [developing on a local development ship][local]). Then, from the root
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of the repository
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```bash
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npm i
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npm run bootstrap
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cd pkg/interface && npm run start
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```
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The dev server will start at `http://localhost:9000`. Sign in as you would
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normally. Landscape will refresh automatically as you make changes.
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#### Multi ship environments
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If you are testing across multiple ships at once, and you would like to be able
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to run the development server against all of the ships simulataneously, then do
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the following.
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Add an object under the `FLEET` key to your urbitrc.
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```javascript
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module.exports = {
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URL: 'http://localhost:80',
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FLEET: {
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'zod': 'http://localhost:8080',
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'bus': 'http://localhost:8081',
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'nus': 'http://localhost:8082'
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}
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};
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```
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The dev environment will attempt to match the subdomain against the keys of this
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object, and if matched will proxy to the corresponding URL. For example, the
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above config will proxy `zod.localhost:9000` to `http://localhost:8080`,
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`bus.localhost:9000` to `http://localhost:8081` and so on and so forth. If no
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match is found, then it will fallback to the `URL` property.
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## Linting
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The Urbit interface uses Eslint to lint the JavaScript code. To install the
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linter and for usage through the command, do the following:
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```bash
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$ cd ./pkg/interface
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$ npm ci
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$ npm run lint
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```
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To use the linter, run npm scripts
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```bash
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$ npm run lint # lints all files in `interface`
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$ npm run lint-file ./src/apps/chat/**/*.js # lints all .js files in `interface/chat`
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$ npm run lint-file ./src/chat/app.js # lints a single chosen file
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```
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## Creating your own applications
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If you'd like to create your own application for Landscape, the easiest way to
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get started is using the [create-landscape-app][cla] repository template. It
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provides a brief wizard when you run it with `npm start`, and has good
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documentation for its everyday use -- just create a repo [using its
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template][template], install and then start it, and you'll soon be up and
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running.
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[cla]: https://github.com/urbit/create-landscape-app
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[template]: https://github.com/urbit/create-landscape-app/generate
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[gall]:https://urbit.org/docs/learn/arvo/gall/
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[local]: /CONTRIBUTING.md#fake-ships
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