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454 lines
14 KiB
C++
454 lines
14 KiB
C++
// Copyright 2006 The RE2 Authors. All Rights Reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// DESCRIPTION
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//
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// SparseArray<T>(m) is a map from integers in [0, m) to T values.
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// It requires (sizeof(T)+sizeof(int))*m memory, but it provides
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// fast iteration through the elements in the array and fast clearing
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// of the array. The array has a concept of certain elements being
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// uninitialized (having no value).
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//
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// Insertion and deletion are constant time operations.
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//
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// Allocating the array is a constant time operation
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// when memory allocation is a constant time operation.
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//
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// Clearing the array is a constant time operation (unusual!).
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//
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// Iterating through the array is an O(n) operation, where n
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// is the number of items in the array (not O(m)).
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//
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// The array iterator visits entries in the order they were first
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// inserted into the array. It is safe to add items to the array while
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// using an iterator: the iterator will visit indices added to the array
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// during the iteration, but will not re-visit indices whose values
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// change after visiting. Thus SparseArray can be a convenient
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// implementation of a work queue.
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//
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// The SparseArray implementation is NOT thread-safe. It is up to the
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// caller to make sure only one thread is accessing the array. (Typically
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// these arrays are temporary values and used in situations where speed is
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// important.)
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//
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// The SparseArray interface does not present all the usual STL bells and
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// whistles.
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//
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// Implemented with reference to Briggs & Torczon, An Efficient
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// Representation for Sparse Sets, ACM Letters on Programming Languages
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// and Systems, Volume 2, Issue 1-4 (March-Dec. 1993), pp. 59-69.
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//
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// Briggs & Torczon popularized this technique, but it had been known
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// long before their paper. They point out that Aho, Hopcroft, and
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// Ullman's 1974 Design and Analysis of Computer Algorithms and Bentley's
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// 1986 Programming Pearls both hint at the technique in exercises to the
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// reader (in Aho & Hopcroft, exercise 2.12; in Bentley, column 1
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// exercise 8).
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//
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// Briggs & Torczon describe a sparse set implementation. I have
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// trivially generalized it to create a sparse array (actually the original
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// target of the AHU and Bentley exercises).
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// IMPLEMENTATION
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//
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// SparseArray uses a vector dense_ and an array sparse_to_dense_, both of
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// size max_size_. At any point, the number of elements in the sparse array is
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// size_.
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//
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// The vector dense_ contains the size_ elements in the sparse array (with
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// their indices),
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// in the order that the elements were first inserted. This array is dense:
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// the size_ pairs are dense_[0] through dense_[size_-1].
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//
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// The array sparse_to_dense_ maps from indices in [0,m) to indices in
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// [0,size_).
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// For indices present in the array, dense_[sparse_to_dense_[i]].index_ == i.
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// For indices not present in the array, sparse_to_dense_ can contain
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// any value at all, perhaps outside the range [0, size_) but perhaps not.
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//
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// The lax requirement on sparse_to_dense_ values makes clearing
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// the array very easy: set size_ to 0. Lookups are slightly more
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// complicated. An index i has a value in the array if and only if:
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// sparse_to_dense_[i] is in [0, size_) AND
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// dense_[sparse_to_dense_[i]].index_ == i.
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// If both these properties hold, only then it is safe to refer to
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// dense_[sparse_to_dense_[i]].value_
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// as the value associated with index i.
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//
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// To insert a new entry, set sparse_to_dense_[i] to size_,
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// initialize dense_[size_], and then increment size_.
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//
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// Deletion of specific values from the array is implemented by
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// swapping dense_[size_-1] and the dense_ being deleted and then
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// updating the appropriate sparse_to_dense_ entries.
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//
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// To make the sparse array as efficient as possible for non-primitive types,
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// elements may or may not be destroyed when they are deleted from the sparse
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// array through a call to erase(), erase_existing() or resize(). They
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// immediately become inaccessible, but they are only guaranteed to be
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// destroyed when the SparseArray destructor is called.
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#ifndef RE2_UTIL_SPARSE_ARRAY_H__
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#define RE2_UTIL_SPARSE_ARRAY_H__
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#include "util/util.h"
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namespace re2 {
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template<typename Value>
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class SparseArray {
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public:
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SparseArray();
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SparseArray(int max_size);
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~SparseArray();
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// IndexValue pairs: exposed in SparseArray::iterator.
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class IndexValue;
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typedef IndexValue value_type;
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typedef typename vector<IndexValue>::iterator iterator;
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typedef typename vector<IndexValue>::const_iterator const_iterator;
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inline const IndexValue& iv(int i) const;
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// Return the number of entries in the array.
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int size() const {
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return size_;
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}
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// Iterate over the array.
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iterator begin() {
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return dense_.begin();
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}
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iterator end() {
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return dense_.begin() + size_;
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}
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const_iterator begin() const {
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return dense_.begin();
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}
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const_iterator end() const {
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return dense_.begin() + size_;
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}
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// Change the maximum size of the array.
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// Invalidates all iterators.
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void resize(int max_size);
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// Return the maximum size of the array.
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// Indices can be in the range [0, max_size).
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int max_size() const {
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return max_size_;
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}
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// Clear the array.
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void clear() {
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size_ = 0;
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}
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// Check whether index i is in the array.
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inline bool has_index(int i) const;
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// Comparison function for sorting.
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// Can sort the sparse array so that future iterations
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// will visit indices in increasing order using
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// sort(arr.begin(), arr.end(), arr.less);
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static bool less(const IndexValue& a, const IndexValue& b);
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public:
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// Set the value at index i to v.
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inline iterator set(int i, Value v);
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pair<iterator, bool> insert(const value_type& new_value);
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// Returns the value at index i
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// or defaultv if index i is not initialized in the array.
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inline Value get(int i, Value defaultv) const;
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iterator find(int i);
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const_iterator find(int i) const;
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// Change the value at index i to v.
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// Fast but unsafe: only use if has_index(i) is true.
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inline iterator set_existing(int i, Value v);
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// Set the value at the new index i to v.
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// Fast but unsafe: only use if has_index(i) is false.
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inline iterator set_new(int i, Value v);
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// Get the value at index i from the array..
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// Fast but unsafe: only use if has_index(i) is true.
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inline Value get_existing(int i) const;
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// Erasing items from the array during iteration is in general
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// NOT safe. There is one special case, which is that the current
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// index-value pair can be erased as long as the iterator is then
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// checked for being at the end before being incremented.
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// For example:
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//
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// for (i = m.begin(); i != m.end(); ++i) {
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// if (ShouldErase(i->index(), i->value())) {
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// m.erase(i->index());
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// --i;
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// }
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// }
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//
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// Except in the specific case just described, elements must
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// not be erased from the array (including clearing the array)
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// while iterators are walking over the array. Otherwise,
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// the iterators could walk past the end of the array.
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// Erases the element at index i from the array.
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inline void erase(int i);
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// Erases the element at index i from the array.
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// Fast but unsafe: only use if has_index(i) is true.
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inline void erase_existing(int i);
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private:
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// Add the index i to the array.
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// Only use if has_index(i) is known to be false.
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// Since it doesn't set the value associated with i,
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// this function is private, only intended as a helper
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// for other methods.
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inline void create_index(int i);
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// In debug mode, verify that some invariant properties of the class
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// are being maintained. This is called at the end of the constructor
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// and at the beginning and end of all public non-const member functions.
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inline void DebugCheckInvariants() const;
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int size_;
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int max_size_;
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int* sparse_to_dense_;
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vector<IndexValue> dense_;
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bool valgrind_;
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DISALLOW_EVIL_CONSTRUCTORS(SparseArray);
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};
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template<typename Value>
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SparseArray<Value>::SparseArray()
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: size_(0), max_size_(0), sparse_to_dense_(NULL), dense_(), valgrind_(RunningOnValgrind()) {}
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// IndexValue pairs: exposed in SparseArray::iterator.
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template<typename Value>
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class SparseArray<Value>::IndexValue {
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friend class SparseArray;
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public:
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typedef int first_type;
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typedef Value second_type;
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IndexValue() {}
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IndexValue(int index, const Value& value) : second(value), index_(index) {}
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int index() const { return index_; }
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Value value() const { return second; }
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// Provide the data in the 'second' member so that the utilities
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// in map-util work.
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Value second;
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private:
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int index_;
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};
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template<typename Value>
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const typename SparseArray<Value>::IndexValue&
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SparseArray<Value>::iv(int i) const {
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DCHECK_GE(i, 0);
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DCHECK_LT(i, size_);
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return dense_[i];
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}
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// Change the maximum size of the array.
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// Invalidates all iterators.
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template<typename Value>
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void SparseArray<Value>::resize(int new_max_size) {
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DebugCheckInvariants();
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if (new_max_size > max_size_) {
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int* a = new int[new_max_size];
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if (sparse_to_dense_) {
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memmove(a, sparse_to_dense_, max_size_*sizeof a[0]);
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// Don't need to zero the memory but appease Valgrind.
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if (valgrind_) {
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for (int i = max_size_; i < new_max_size; i++)
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a[i] = 0xababababU;
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}
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delete[] sparse_to_dense_;
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}
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sparse_to_dense_ = a;
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dense_.resize(new_max_size);
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}
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max_size_ = new_max_size;
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if (size_ > max_size_)
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size_ = max_size_;
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DebugCheckInvariants();
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}
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// Check whether index i is in the array.
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template<typename Value>
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bool SparseArray<Value>::has_index(int i) const {
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DCHECK_GE(i, 0);
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DCHECK_LT(i, max_size_);
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if (static_cast<uint>(i) >= max_size_) {
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return false;
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}
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// Unsigned comparison avoids checking sparse_to_dense_[i] < 0.
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return (uint)sparse_to_dense_[i] < (uint)size_ &&
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dense_[sparse_to_dense_[i]].index_ == i;
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}
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// Set the value at index i to v.
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template<typename Value>
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typename SparseArray<Value>::iterator SparseArray<Value>::set(int i, Value v) {
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DebugCheckInvariants();
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if (static_cast<uint>(i) >= max_size_) {
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// Semantically, end() would be better here, but we already know
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// the user did something stupid, so begin() insulates them from
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// dereferencing an invalid pointer.
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return begin();
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}
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if (!has_index(i))
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create_index(i);
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return set_existing(i, v);
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}
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template<typename Value>
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pair<typename SparseArray<Value>::iterator, bool> SparseArray<Value>::insert(
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const value_type& new_value) {
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DebugCheckInvariants();
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pair<typename SparseArray<Value>::iterator, bool> p;
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if (has_index(new_value.index_)) {
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p = make_pair(dense_.begin() + sparse_to_dense_[new_value.index_], false);
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} else {
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p = make_pair(set_new(new_value.index_, new_value.second), true);
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}
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DebugCheckInvariants();
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return p;
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}
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template<typename Value>
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Value SparseArray<Value>::get(int i, Value defaultv) const {
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if (!has_index(i))
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return defaultv;
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return get_existing(i);
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}
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template<typename Value>
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typename SparseArray<Value>::iterator SparseArray<Value>::find(int i) {
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if (has_index(i))
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return dense_.begin() + sparse_to_dense_[i];
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return end();
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}
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template<typename Value>
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typename SparseArray<Value>::const_iterator
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SparseArray<Value>::find(int i) const {
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if (has_index(i)) {
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return dense_.begin() + sparse_to_dense_[i];
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}
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return end();
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}
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template<typename Value>
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typename SparseArray<Value>::iterator
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SparseArray<Value>::set_existing(int i, Value v) {
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DebugCheckInvariants();
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DCHECK(has_index(i));
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dense_[sparse_to_dense_[i]].second = v;
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DebugCheckInvariants();
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return dense_.begin() + sparse_to_dense_[i];
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}
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template<typename Value>
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typename SparseArray<Value>::iterator
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SparseArray<Value>::set_new(int i, Value v) {
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DebugCheckInvariants();
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if (static_cast<uint>(i) >= max_size_) {
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// Semantically, end() would be better here, but we already know
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// the user did something stupid, so begin() insulates them from
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// dereferencing an invalid pointer.
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return begin();
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}
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DCHECK(!has_index(i));
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create_index(i);
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return set_existing(i, v);
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}
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template<typename Value>
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Value SparseArray<Value>::get_existing(int i) const {
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DCHECK(has_index(i));
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return dense_[sparse_to_dense_[i]].second;
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}
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template<typename Value>
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void SparseArray<Value>::erase(int i) {
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DebugCheckInvariants();
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if (has_index(i))
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erase_existing(i);
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DebugCheckInvariants();
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}
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template<typename Value>
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void SparseArray<Value>::erase_existing(int i) {
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DebugCheckInvariants();
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DCHECK(has_index(i));
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int di = sparse_to_dense_[i];
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if (di < size_ - 1) {
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dense_[di] = dense_[size_ - 1];
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sparse_to_dense_[dense_[di].index_] = di;
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}
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size_--;
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DebugCheckInvariants();
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}
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template<typename Value>
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void SparseArray<Value>::create_index(int i) {
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DCHECK(!has_index(i));
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DCHECK_LT(size_, max_size_);
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sparse_to_dense_[i] = size_;
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dense_[size_].index_ = i;
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size_++;
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}
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template<typename Value> SparseArray<Value>::SparseArray(int max_size) {
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max_size_ = max_size;
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sparse_to_dense_ = new int[max_size];
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valgrind_ = RunningOnValgrind();
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dense_.resize(max_size);
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// Don't need to zero the new memory, but appease Valgrind.
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if (valgrind_) {
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for (int i = 0; i < max_size; i++) {
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sparse_to_dense_[i] = 0xababababU;
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dense_[i].index_ = 0xababababU;
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}
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}
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size_ = 0;
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DebugCheckInvariants();
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}
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template<typename Value> SparseArray<Value>::~SparseArray() {
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DebugCheckInvariants();
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delete[] sparse_to_dense_;
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}
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template<typename Value> void SparseArray<Value>::DebugCheckInvariants() const {
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DCHECK_LE(0, size_);
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DCHECK_LE(size_, max_size_);
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DCHECK(size_ == 0 || sparse_to_dense_ != NULL);
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}
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// Comparison function for sorting.
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template<typename Value> bool SparseArray<Value>::less(const IndexValue& a,
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const IndexValue& b) {
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return a.index_ < b.index_;
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}
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} // namespace re2
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#endif // RE2_UTIL_SPARSE_ARRAY_H__
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