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7ca3d9624e
Two bugs fixed here: first, if the %done reentrancy triggered another %boon, that wasn't getting translated to a %lost, even though it could have been the reason the event crashed in the first place. Second, the %done reentrancy needs to happen after we emit our move, so that we don't invert the order of the %boon's we produce. |
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arvo | ||
ent | ||
ge-additions | ||
herb | ||
interface | ||
urbit |