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230 lines
6.6 KiB
Plaintext
230 lines
6.6 KiB
Plaintext
:: Ping our sponsorship tree regularly for routing.
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::
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:: To traverse NAT, we need the response to come back from someone
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:: we've sent a message to. We ping our sponsor so that they know
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:: where we are. However, we also need to ping our galaxy because if
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:: the other ship tries to respond directly, it may be blocked by our
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:: firewall or NAT. Thus, the response must come from a ship we've
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:: messaged directly, and the only one we can guarantee is our galaxy.
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:: Note this issue manifests itself even for bootstrapping a planet to
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:: talk to its own star.
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::
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/+ default-agent, verb
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=* point point:kale
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::
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|%
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+$ card card:agent:gall
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+$ ship-state
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$% [%idle ~]
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[%poking ~]
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[%waiting until=@da]
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==
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--
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::
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=| state=[%0 ships=(map ship [=rift =ship-state])]
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=> |%
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:: +print-error: maybe +slog
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::
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++ print-error
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|= [=tape error=(unit tang)]
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^+ same
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?~ error same
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%- (slog leaf+tape u.error) same
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:: +set-timer: send a card to behn to set a timer
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::
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++ set-timer
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|= [now=@da =ship]
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^- (quip card _state)
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=/ s (~(get by ships.state) ship)
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?~ s
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`state
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?. ?=(%poking -.ship-state.u.s)
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%- (slog leaf+"ping: strange state {<ship s>}" ~)
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`state
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:: NAT timeouts are often pretty short for UDP entries. 5
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:: minutes is a common value. We use 30 seconds, which is fairly
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:: aggressive, but should be safe.
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::
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=/ until (add ~s30 now)
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=. ships.state
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(~(put by ships.state) ship u.s(ship-state [%waiting until]))
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:_ state
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=/ =wire /ping-wait/(scot %p ship)/(scot %da until)
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[%pass wire %arvo %b %wait `@da`until]~
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:: +send-ping: poke their %ping app
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::
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++ send-ping
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|= [our=@p now=@da =ship]
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^- (quip card _state)
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::
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?: =(our ship)
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`state
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=/ s (~(get by ships.state) ship)
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?~ s
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`state
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?. ?=(%idle -.ship-state.u.s)
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`state
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:_ state(ships (~(put by ships.state) ship u.s(ship-state [%poking ~])))
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[%pass /ping-send/(scot %p ship) %agent [ship %ping] %poke %noun !>(~)]~
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:: +stop-ping-ship: stop listening to jael if not sponsor or old rift
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::
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++ stop-ping-ship
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|= [our=@p now=@da =ship =old=rift =ship-state]
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^- (quip card _state)
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=+ .^(=new=rift %j /(scot %p our)/rift/(scot %da now)/(scot %p ship))
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:: if nothing's changed about us, don't cancel
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::
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?: ?& =(old-rift new-rift)
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(~(has in (silt (saxo:title our now our))) ship)
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==
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`state
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:: otherwise, kill jael subscription and timer
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::
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:_ state(ships (~(del by ships.state) ship))
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[%pass /jael/(scot %p ship) %arvo %j %nuke (silt ship ~)]~
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:: +start-ping-ship: start listening to jael updates if not already
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::
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:: While %public-keys is idempotent in most senses, it does
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:: trigger a response, and this function is called on that
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:: response, so we need a guard to avoid an infinite loop.
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::
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++ start-ping-ship
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|= [our=@p now=@da =ship]
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^- (quip card _state)
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::
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?: (~(has by ships.state) ship)
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(send-ping our now ship)
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::
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;< new-state=_state (rind card state)
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=+ .^(=rift %j /(scot %p our)/rift/(scot %da now)/(scot %p ship))
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:_ state(ships (~(put by ships.state) ship rift %idle ~))
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[%pass /jael/(scot %p ship) %arvo %j %public-keys (silt ship ~)]~
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=. state new-state
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::
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(send-ping our now ship)
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:: +kick: idempotent operation to make clean start for all pings
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::
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++ kick
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|= [our=@p now=@da]
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^- (quip card _state)
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?: =(%czar (clan:title our))
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`state
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::
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=/ old-ships=(list [=ship =rift =ship-state]) ~(tap by ships.state)
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|- ^- (quip card _state)
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=* loop $
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?^ old-ships
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;< new-state=_state (rind card state)
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(stop-ping-ship our now i.old-ships)
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=. state new-state
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loop(old-ships t.old-ships)
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::
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=/ new-ships (saxo:title our now our)
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|- ^- (quip card _state)
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=* loop $
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?^ new-ships
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;< new-state=_state (rind card state)
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(start-ping-ship our now i.new-ships)
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=. state new-state
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loop(new-ships t.new-ships)
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::
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`state
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:: +rind: bind for the the writer monad on (quip effect state)
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::
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++ rind
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|* [effect=mold state=*]
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|* state-type=mold
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|= $: m-b=(quip effect state-type)
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fun=$-(state-type (quip effect state-type))
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==
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^- (quip effect state-type)
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=^ effects-1=(list effect) state m-b
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=^ effects-2=(list effect) state (fun state)
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[(weld effects-1 effects-2) state]
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::
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--
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%+ verb |
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^- agent:gall
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|_ =bowl:gall
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+* this .
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def ~(. (default-agent this %|) bowl)
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::
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:: +on-init: initializing on startup
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::
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++ on-init
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^- [(list card) _this]
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=^ cards state (kick our.bowl now.bowl)
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[cards this]
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::
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++ on-save !>(state)
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++ on-load
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|= old=vase
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=. state !<(_state old)
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(on-poke %noun !>(%kick))
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:: +on-poke: positively acknowledge pokes
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::
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++ on-poke
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|= [=mark =vase]
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?: =(q.vase %kick)
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=. ships.state
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%- ~(run by ships.state)
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|= [=rift =ship-state]
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[999.999 ship-state]
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on-init
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`this
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::
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++ on-watch on-watch:def
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++ on-leave on-leave:def
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++ on-peek
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|= =path
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^- (unit (unit cage))
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``noun+!>(state)
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:: +on-agent: handle ames ack
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::
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++ on-agent
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|= [=wire =sign:agent:gall]
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^- [(list card) _this]
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?> ?=([%ping-send @ ~] wire)
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?> ?=(%poke-ack -.sign)
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::
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%- (print-error "ping: ack" p.sign)
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=^ cards state
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(set-timer now.bowl (slav %p i.t.wire))
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[cards this]
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:: +on-arvo: handle timer firing
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::
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++ on-arvo
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|= [=wire =sign-arvo]
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^- [(list card) _this]
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?+ wire !!
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[%ping-wait @ @ ~]
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?> ?=(%wake +<.sign-arvo)
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=/ =ship (slav %p i.t.wire)
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=/ until=@da (slav %da i.t.t.wire)
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=/ s (~(get by ships.state) ship)
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?~ s
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`this
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?. =([%waiting until] ship-state.u.s)
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`this
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=. ships.state (~(put by ships.state) ship u.s(ship-state [%idle ~]))
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%- (print-error "ping: wake" error.sign-arvo)
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=^ cards state
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(send-ping our.bowl now.bowl ship)
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[cards this]
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::
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[%jael @ ~]
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:: whenever we get an update from Jael, kick
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::
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?> ?=(%public-keys +<.sign-arvo)
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:_ this
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[%pass /delay %arvo %b %wait now.bowl]~
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:: Delayed until next event so that ames can clear its state
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::
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[%delay ~]
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?> ?=(%wake +<.sign-arvo)
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on-init
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==
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::
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++ on-fail on-fail:def
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--
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