mirror of
https://github.com/ilyakooo0/urbit.git
synced 2024-12-26 00:12:28 +03:00
283 lines
7.9 KiB
JavaScript
283 lines
7.9 KiB
JavaScript
import React, { Component } from 'react';
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import classnames from 'classnames';
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import api from './api';
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import VolumeIcon from './components/volume-icon';
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import Flashing from './components/flashing';
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const timerLength = 10000;
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const outerSize = 234; //size of tile itself
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const innerSize = 200; //diameter of pomodoro
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//not sure if this should be imported somehow or if copy and paste is the way to go
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function daToDate(st) {
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var dub = function(n) {
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return parseInt(n) < 10 ? "0" + parseInt(n) : n.toString();
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};
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var da = st.split('..');
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var bigEnd = da[0].split('.');
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var lilEnd = da[1].split('.');
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var ds = `${bigEnd[0].slice(1)}-${dub(bigEnd[1])}-${dub(bigEnd[2])}T${dub(lilEnd[0])}:${dub(lilEnd[1])}:${dub(lilEnd[2])}Z`;
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return new Date(ds);
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}
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//polar to cartesian
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var ptc = function(r, theta) {
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return {
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x: r * Math.cos(theta),
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y: r * Math.sin(theta)
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}
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}
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export default class TimerTile extends Component {
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constructor(props) {
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super(props);
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this.animate = this.animate.bind(this);
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this.state = this.getStateFromProps(props);
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this.state.playSound = true;
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}
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componentDidMount() {
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this.animate()
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}
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getStateFromProps(props) {
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if(props.data.charAt(0) == "~"){
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return {mode: "running", startTime: daToDate(props.data).getTime(), time: timerLength};
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}
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else if(props.data == "alarm" ) {
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//api still delivers alarm events for cancelled timers, so make sure that it's actually time to fire the alarm before doing so
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if( this.state && this.state.mode == "running" && this.state.time < 500 ) {
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return {mode: "alarm", time:0};
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}
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else {
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if(!this.state) { return {mode: "waiting", time: timerLength} }
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else {
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//no change
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return {};
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}
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}
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}
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else {
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return {mode: "waiting", time: timerLength};
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}
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}
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componentWillReceiveProps(newProps) {
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this.setState(this.getStateFromProps(newProps));
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}
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greenPart(ctx) {
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//green thing on the tomato that rotates
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const lightGreen = "#4da97a";
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const darkGreen = "#386f55";
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//define center of sprout based on time elapsed
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var ratio = (timerLength-this.state.time) / timerLength; //ratio of elapsed time to total time
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var easedRatio = ( -( Math.cos( Math.PI * ratio ) - 1 ) / 4) + (ratio/2);
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//from here https://easings.net/en#easeInOutSine
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//define scale based on time elapsed
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var easedRatioCubic = ratio < 0.5 ?
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4 * ratio * ratio * ratio :
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1 - Math.pow( -2 * ratio + 2, 3 ) / 2;
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var xCurve = outerSize/2-(.45*innerSize)*Math.sqrt(1-Math.pow((2*easedRatioCubic)-1,2));
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var center = {x: xCurve, y: .95*innerSize*easedRatioCubic +1.4*(outerSize-innerSize)/2,};
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var symmetricalEasedRatio = easedRatioCubic > .5 ? 1 - ((easedRatioCubic+ratio)/2) : ((easedRatioCubic+ratio)/2);
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var scale = 1 + symmetricalEasedRatio*.6;
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var rotation = ((ratio+easedRatio)/2) * -1 * Math.PI;
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//generate star shape thing
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var points = [];
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for(var i = 0; i < 14; i++) {
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var deg = i * (Math.PI / 7);
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var p = ptc( i % 2 == 0 ? 15 : 40, deg);
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points[i] = p;
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}
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ctx.save()
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ctx.translate(center.x, center.y)
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ctx.rotate(rotation);
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ctx.scale(scale, scale/2);
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ctx.fillStyle = lightGreen;
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ctx.beginPath();
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ctx.moveTo(points[0].x, points[0].y);
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for(var i = 1; i < points.length; i++) {
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ctx.lineTo(points[i].x,points[i].y);
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}
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ctx.closePath();
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ctx.fill();
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//draw the circle thing in the middle
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ctx.fillStyle = darkGreen;
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ctx.beginPath();
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function drawEllipse(ctx, x, y, w, h) {
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var kappa = .5522848,
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ox = (w / 2) * kappa, // control point offset horizontal
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oy = (h / 2) * kappa, // control point offset vertical
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xe = x + w, // x-end
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ye = y + h, // y-end
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xm = x + w / 2, // x-middle
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ym = y + h / 2; // y-middle
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ctx.beginPath();
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ctx.moveTo(x, ym);
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ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
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ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
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ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
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ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
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//ctx.closePath(); // not used correctly, see comments (use to close off open path)
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ctx.fill();
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}
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drawEllipse(ctx,-5,-5,10,10);
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ctx.restore()
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}
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animate() {
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//continuously animate
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var c = document.getElementById("timer-canvas");
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var ctx = c.getContext("2d");
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//clear
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ctx.clearRect(0, 0, c.width, c.height);
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//draw body of pomodoro clock
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ctx.fillStyle = "#ee5432";
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ctx.beginPath();
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ctx.arc(outerSize/2, outerSize/2, innerSize/2, 0, 2 * Math.PI);
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ctx.fill();
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//draw line separating top from bottom
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ctx.strokeStyle = "black";
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ctx.beginPath();
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ctx.moveTo((outerSize-innerSize)/2, outerSize/2);
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ctx.lineTo(innerSize+(outerSize-innerSize)/2,outerSize/2);
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ctx.stroke();
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this.greenPart(ctx);
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if(this.state.mode == "running") {
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var time = -1 * ((new Date()).getTime() - this.state.startTime);
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//javascript time can be ahead of the urbit alarm, so we dont want to show negative nubmers
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if(time < 0) { time = 0; }
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this.setState({time: time})
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}
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window.requestAnimationFrame(this.animate)
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}
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formatTime(time) {
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var seconds = Math.ceil(time / 1000); //rounding up seems to result in better UX
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var minutes = Math.floor(seconds / 60);
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//convert to string
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seconds += "";
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minutes += "";
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if(seconds.length == 1) { seconds = "0" + seconds }
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if(minutes.length == 1) { minutes = "0" + minutes }
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return minutes + ":" + seconds;
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}
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startTimer() {
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api.action('timer', 'json', 'start');
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}
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stopTimer() {
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api.action('timer', 'json', 'stop');
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}
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renderWrapper(child) {
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return (
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<div className="bg-dark-gray" style={{ width: outerSize, height: outerSize }}>
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{child}
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</div>
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);
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}
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render() {
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var interaction;
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var interactionStyle = "link underline black hover-white";
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if(this.state.mode == "running") {
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interaction = <a className={interactionStyle} onClick={this.stopTimer}>Stop</a>;
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}
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else if(this.state.mode == "alarm") {
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interaction = <a className={interactionStyle} onClick={this.stopTimer}>Shhh</a>;
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}
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else {
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interaction = <a className={interactionStyle} onClick={this.startTimer}>Start</a>;
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}
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return this.renderWrapper((
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<div style={{ position: "relative",
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fontFamily: "-apple-system,BlinkMacSystemFont,avenir next,avenir,helvetica neue,helvetica,ubuntu,roboto,noto,segoe ui,arial,sans-serif"
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}}>
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<canvas id="timer-canvas" width={outerSize} height={outerSize}></canvas>
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<div id="timer-display" style={{
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width: "100%",
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textAlign: "center",
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position: "absolute",
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top: "120px",
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left: "0px",
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fontSize:"28px",
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fontWeight:"300"
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}}>
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{this.state.mode == "running" ? this.formatTime(this.state.time) :
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this.state.mode == "alarm" ?
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<div>
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<Flashing>00:00</Flashing>
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{
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this.state.playSound
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?
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<audio src="http://maxwellsfoley.com/ding.mp3" loop={true} autoPlay/>
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:
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null
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}
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</div>
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:
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'00:00'}
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</div>
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<div id="timer-interact" style={{
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width: "100%",
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textAlign: "center",
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position: "absolute",
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top: "170px",
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left: "0px",
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fontSize:"16px"
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}}>
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{ interaction }
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</div>
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<div id="volume-container" style={{
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position: "absolute",
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top: "200px",
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left: "5px"
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}}>
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<VolumeIcon parent={this}/>
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</div>
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</div>
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));
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}
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}
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window.timerTile = TimerTile;
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