mirror of
https://github.com/ilyakooo0/urbit.git
synced 2024-12-18 20:31:40 +03:00
271 lines
6.5 KiB
C
271 lines
6.5 KiB
C
/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "uv.h"
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#include "task.h"
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#include <stdlib.h>
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#include <stdio.h>
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static int completed_pingers = 0;
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#define NUM_PINGS 1000
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/* 64 bytes is enough for a pinger */
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#define BUFSIZE 10240
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static char PING[] = "PING\n";
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static int pinger_on_connect_count;
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typedef struct {
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int pongs;
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int state;
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union {
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uv_tcp_t tcp;
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uv_pipe_t pipe;
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} stream;
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uv_connect_t connect_req;
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char read_buffer[BUFSIZE];
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} pinger_t;
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static void alloc_cb(uv_handle_t* handle, size_t size, uv_buf_t* buf) {
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buf->base = malloc(size);
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buf->len = size;
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}
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static void pinger_on_close(uv_handle_t* handle) {
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pinger_t* pinger = (pinger_t*)handle->data;
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ASSERT(NUM_PINGS == pinger->pongs);
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free(pinger);
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completed_pingers++;
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}
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static void pinger_after_write(uv_write_t *req, int status) {
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ASSERT(status == 0);
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free(req);
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}
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static void pinger_write_ping(pinger_t* pinger) {
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uv_write_t *req;
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uv_buf_t buf;
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buf = uv_buf_init(PING, sizeof(PING) - 1);
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req = malloc(sizeof(*req));
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if (uv_write(req,
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(uv_stream_t*) &pinger->stream.tcp,
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&buf,
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1,
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pinger_after_write)) {
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FATAL("uv_write failed");
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}
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puts("PING");
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}
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static void pinger_read_cb(uv_stream_t* stream,
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ssize_t nread,
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const uv_buf_t* buf) {
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ssize_t i;
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pinger_t* pinger;
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pinger = (pinger_t*)stream->data;
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if (nread < 0) {
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ASSERT(nread == UV_EOF);
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puts("got EOF");
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free(buf->base);
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uv_close((uv_handle_t*)(&pinger->stream.tcp), pinger_on_close);
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return;
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}
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/* Now we count the pings */
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for (i = 0; i < nread; i++) {
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ASSERT(buf->base[i] == PING[pinger->state]);
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pinger->state = (pinger->state + 1) % (sizeof(PING) - 1);
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if (pinger->state != 0)
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continue;
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printf("PONG %d\n", pinger->pongs);
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pinger->pongs++;
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if (pinger->pongs < NUM_PINGS) {
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pinger_write_ping(pinger);
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} else {
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uv_close((uv_handle_t*)(&pinger->stream.tcp), pinger_on_close);
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break;
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}
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}
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free(buf->base);
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}
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static void pinger_on_connect(uv_connect_t *req, int status) {
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pinger_t *pinger = (pinger_t*)req->handle->data;
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pinger_on_connect_count++;
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ASSERT(status == 0);
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ASSERT(1 == uv_is_readable(req->handle));
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ASSERT(1 == uv_is_writable(req->handle));
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ASSERT(0 == uv_is_closing((uv_handle_t *) req->handle));
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pinger_write_ping(pinger);
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uv_read_start((uv_stream_t*)(req->handle), alloc_cb, pinger_read_cb);
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}
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/* same ping-pong test, but using IPv6 connection */
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static void tcp_pinger_v6_new(void) {
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int r;
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struct sockaddr_in6 server_addr;
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pinger_t *pinger;
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ASSERT(0 ==uv_ip6_addr("::1", TEST_PORT, &server_addr));
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pinger = malloc(sizeof(*pinger));
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ASSERT(pinger != NULL);
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pinger->state = 0;
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pinger->pongs = 0;
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/* Try to connect to the server and do NUM_PINGS ping-pongs. */
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r = uv_tcp_init(uv_default_loop(), &pinger->stream.tcp);
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pinger->stream.tcp.data = pinger;
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ASSERT(!r);
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/* We are never doing multiple reads/connects at a time anyway. */
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/* so these handles can be pre-initialized. */
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r = uv_tcp_connect(&pinger->connect_req,
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&pinger->stream.tcp,
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(const struct sockaddr*) &server_addr,
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pinger_on_connect);
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ASSERT(!r);
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/* Synchronous connect callbacks are not allowed. */
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ASSERT(pinger_on_connect_count == 0);
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}
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static void tcp_pinger_new(void) {
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int r;
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struct sockaddr_in server_addr;
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pinger_t *pinger;
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ASSERT(0 == uv_ip4_addr("127.0.0.1", TEST_PORT, &server_addr));
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pinger = malloc(sizeof(*pinger));
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ASSERT(pinger != NULL);
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pinger->state = 0;
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pinger->pongs = 0;
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/* Try to connect to the server and do NUM_PINGS ping-pongs. */
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r = uv_tcp_init(uv_default_loop(), &pinger->stream.tcp);
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pinger->stream.tcp.data = pinger;
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ASSERT(!r);
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/* We are never doing multiple reads/connects at a time anyway. */
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/* so these handles can be pre-initialized. */
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r = uv_tcp_connect(&pinger->connect_req,
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&pinger->stream.tcp,
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(const struct sockaddr*) &server_addr,
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pinger_on_connect);
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ASSERT(!r);
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/* Synchronous connect callbacks are not allowed. */
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ASSERT(pinger_on_connect_count == 0);
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}
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static void pipe_pinger_new(void) {
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int r;
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pinger_t *pinger;
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pinger = (pinger_t*)malloc(sizeof(*pinger));
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ASSERT(pinger != NULL);
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pinger->state = 0;
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pinger->pongs = 0;
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/* Try to connect to the server and do NUM_PINGS ping-pongs. */
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r = uv_pipe_init(uv_default_loop(), &pinger->stream.pipe, 0);
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pinger->stream.pipe.data = pinger;
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ASSERT(!r);
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/* We are never doing multiple reads/connects at a time anyway. */
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/* so these handles can be pre-initialized. */
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uv_pipe_connect(&pinger->connect_req, &pinger->stream.pipe, TEST_PIPENAME,
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pinger_on_connect);
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/* Synchronous connect callbacks are not allowed. */
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ASSERT(pinger_on_connect_count == 0);
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}
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TEST_IMPL(tcp_ping_pong) {
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tcp_pinger_new();
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uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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ASSERT(completed_pingers == 1);
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MAKE_VALGRIND_HAPPY();
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return 0;
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}
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TEST_IMPL(tcp_ping_pong_v6) {
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if (!can_ipv6())
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RETURN_SKIP("IPv6 not supported");
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tcp_pinger_v6_new();
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uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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ASSERT(completed_pingers == 1);
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MAKE_VALGRIND_HAPPY();
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return 0;
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}
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TEST_IMPL(pipe_ping_pong) {
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pipe_pinger_new();
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uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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ASSERT(completed_pingers == 1);
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MAKE_VALGRIND_HAPPY();
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return 0;
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}
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