mirror of
https://github.com/ilyakooo0/urbit.git
synced 2024-11-14 15:04:14 +03:00
122 lines
7.9 KiB
Plaintext
122 lines
7.9 KiB
Plaintext
:: :::::::::::::::
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:::: /hook/core/acto/ape :: :: :: build
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:: :::::::::::::::
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/- *sole :: structures
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/+ sole :: libraries
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:: :::::::::::::::
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:::: :: :: :: logic
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!: :::::::::::::::
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=> |% :: board logic
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++ board ,@ :: one-player bitfield
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++ point ,[x=@ y=@] :: coordinate
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++ game ,[who=? box=board boo=board] :: game state
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++ icon |=(? ?:(+< 'X' 'O')) :: display at
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++ bo :: per board
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|_ bud=board ::
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++ get |=(point =(1 (cut 0 [(off +<) 1] bud))) :: get point
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++ off |=(point (add x (mul 3 y))) :: bitfield address
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++ set |=(point (con bud (bex (off +<)))) :: set point
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++ win %- lien :_ |=(a=@ =(a (dis a bud))) :: test for win
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(rip 4 0wl04h0.4A0Aw.4A00s.0e070) :: with bitmasks
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-- ::
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++ go :: per game
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|_ game ::
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++ at |_ point :: per point
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++ g +>+< :: game
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++ k !|(x o) :: ok move
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++ m ?.(k [| g] [& g:t:?:(who y p)]) :: move
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++ o (~(get bo boo) +<) :: old at o
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++ p .(boo (~(set bo boo) +<)) :: play at o
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++ t .(who !who) :: take turn
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++ v ?:(x (icon &) ?:(o (icon |) '.')) :: view
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++ x (~(get bo box) +<) :: old at x
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++ y .(box (~(set bo box) +<)) :: play at x
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-- ::
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++ res ?: ~(win bo box) `"{~[(icon &)]} wins" :: result
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?: ~(win bo boo) `"{~[(icon |)]} wins" ::
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?: =(511 (con boo box)) `"tie :-(" ~ ::
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++ row |= y=@ :~ (add y '1') :: print row
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' ' ~(v at y 0) ::
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' ' ~(v at y 1) ::
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' ' ~(v at y 2) ::
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== ::
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++ tab ~["+ 1 2 3" (row 0) (row 1) (row 2)] :: print table
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-- ::
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-- ::
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:: :::::::::::::::
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:::: :: :: :: agent
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:: :::::::::::::::
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=> |% :: arvo structures
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++ axle ,[%0 eye=face gam=game] :: agent state
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++ card ,[%diff lime] :: update
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++ face (pair (list ,@c) (map bone sole-share)) :: interface
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++ lime ,[%sole-effect sole-effect] :: :sole update
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++ move (pair bone card) :: cause and action
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-- ::
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=> |% :: parsers
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++ colm (cook |=(a=@ (sub a '1')) (shim '1' '3')) :: row or column
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++ come ;~(plug colm ;~(pfix fas colm)) :: coordinate
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-- ::
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|_ [hid=hide moz=(list move) axle] :: per server
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++ et ::
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|_ [from say=sole-share] :: per console client
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++ abet +>(q.eye (~(put by q.eye) ost say)) :: continue
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++ amok +>(q.eye (~(del by q.eye) ost)) :: discontinue
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++ beep (emit %bel ~) :: bad user
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++ delt |= cal=sole-change :: input line change
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=^ cul say (remit:sole cal good) ::
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?~ cul (park:abet(p.eye buf.say) | ~) ::
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abet:beep:(emit det/u.cul) ::
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++ emit |= fec=sole-effect ^+ +> :: send effect
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+>(moz [[ost %diff %sole-effect fec] moz]) ::
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++ emil |= fex=(list sole-effect) :: send effects
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?~(fex +> $(fex t.fex, +> (emit i.fex))) ::
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++ good |=((list ,@c) -:(rose (tufa +<) come)) :: valid input
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++ kick |= point :: move command
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=^ dud gam ~(m ~(at go gam) +<) ::
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?. dud abet:beep =+ mus=~(res go gam) ::
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(park:abet(gam ?^(mus *game gam)) %2 mus) ::
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++ line =^ cal say (transmit:sole set/p.eye) :: update command
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(emit %det cal) ::
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++ make =+ dur=(rust (tufa p.eye) come) ::
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?~ dur abet:beep ::
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(kick:line(p.eye ~) +.dur) ::
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++ mean |=((unit tape) ?~(+< +> (emit txt/+<+))) :: optional message
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++ play |= lev=?(%0 %1 %2) :: update by level
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?-(lev %0 +>, %1 line, %2 line:show:prom) ::
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++ plow |= [lev=?(%0 %1 %2) mus=(unit tape)] :: complete print
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abet:(mean:(play lev) mus) ::
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++ prom %^ emit %pro %& :- %acto :: update prompt
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": {~[(icon who.gam)]} to move (row/col): " ::
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++ rend (turn `wall`~(tab go gam) |=(tape txt/+<)) :: table print
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++ show (emit %mor rend) :: update board
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++ sole ~(. cs say) :: console library
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++ work |= act=sole-action :: console input
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?:(?=(%det -.act) (delt +.act) make) ::
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-- ::
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++ abet [(flop moz) .(moz ~)] :: resolve core
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++ flet |=(from ~(. et +< (~(got by q.eye) ost))) :: in old client
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++ fret |=(from ~(. et +< *sole-share)) :: in new client
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++ pals %+ turn (pale hid (prix /sole)) |= sink :: per console
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[[p=p.+< q=q.+<] r=(~(got by q.eye) p.+<)] ::
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++ park |= [lev=?(%0 %1 %2) mus=(unit tape)] :: update all
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=+ pals ::
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|- ^+ +>.^$ ?~ +< +>.^$ ::
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$(+< t.+<, +>.^$ (~(plow et i.+<) lev mus)) ::
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:: :::::::::::::::
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:::: :: :: :: hooks
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:: :::::::::::::::
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++ peer-sole :: console subscribe
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|= [from *] =< abet ::
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(plow:(fret +<-) %2 ~) ::
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++ poke-sole-action :: console input
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|= [from act=sole-action] =< abet ::
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(work:(flet +<-) act) ::
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++ prep |= [from old=(unit ,[(list move) axle])] :: initialize
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=< abet ?~ old +> =< (park %2 ~) ::
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+>(+<+ u.old) ::
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++ pull-sole :: disconnect console
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|= [from *] =< abet ::
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amok:(flet +<-) ::
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--
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