mirror of
https://github.com/ilyakooo0/urbit.git
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170 lines
4.0 KiB
JavaScript
170 lines
4.0 KiB
JavaScript
import React, { Component } from 'react';
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import classnames from 'classnames';
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const outerSize = 234; //tile size
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const innerSize = 218; //clock size
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//polar to cartesian
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var ptc = function(r, theta) {
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return {
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x: r * Math.cos(theta),
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y: r * Math.sin(theta)
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}
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}
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class Clock extends Component {
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constructor(props) {
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super(props);
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this.animate = this.animate.bind(this);
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this.hourHand = this.hourHand.bind(this);
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this.minuteHand = this.minuteHand.bind(this);
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this.secondHand = this.secondHand.bind(this);
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}
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componentDidMount() {
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this.animate()
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}
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dodecagon(ctx) {
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var points = [];
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//first create array of twelve points
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for(var i = 0; i < 12; i++) {
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var deg = i * (Math.PI / 6);
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var p = ptc(innerSize/2, deg);
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p.x += innerSize/2;
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p.y += innerSize/2;
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points[i] = p;
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}
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ctx.fillStyle = "white";
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ctx.beginPath();
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ctx.moveTo(points[0].x, points[0].y);
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for(var i = 1; i < points.length; i++) {
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ctx.lineTo(points[i].x,points[i].y);
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}
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ctx.closePath();
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ctx.fill();
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}
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hourHand(ctx, time) {
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//get number of minutes in the day so far, this is so hour hand moves gradually
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// rather than in large ticks
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var mins = time.getMinutes() + (60 * time.getHours());
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//draw the circle thing in the middle
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ctx.fillStyle = "black";
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ctx.beginPath();
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ctx.arc(innerSize/2, innerSize/2, 5, 0, 2 * Math.PI);
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ctx.fill();
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//draw the actual hour hand
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ctx.strokeStyle = "black";
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ctx.beginPath();
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ctx.moveTo(innerSize/2, innerSize/2);
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var angle = (Math.PI/-2.0) + ((2*Math.PI/(12*60)) * mins);
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var p = ptc(innerSize*.22, angle);
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p.x += innerSize/2;
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p.y += innerSize/2;
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ctx.lineTo(p.x,p.y);
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ctx.stroke();
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}
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minuteHand(ctx, time) {
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//number of seconds in the hour so far
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var secs = time.getSeconds() + (60 * time.getMinutes());
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ctx.strokeStyle = "black";
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ctx.beginPath();
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ctx.moveTo(innerSize/2, innerSize/2);
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var angle = (Math.PI/-2.0) + ((2*Math.PI/(60*60)) * secs);
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var p = ptc(innerSize*.35, angle);
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p.x += innerSize/2;
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p.y += innerSize/2;
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ctx.lineTo(p.x,p.y);
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ctx.stroke();
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}
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secondHand(ctx, time) {
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//get number of ms in minute so far
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var secs = time.getSeconds();
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let middle = {x: innerSize/2, y: innerSize*.75};
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//draw the circle thing in the middle
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ctx.fillStyle = "red";
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ctx.beginPath();
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ctx.arc(middle.x, middle.y, 5, 0, 2 * Math.PI);
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ctx.fill();
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//draw the actual second hand
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ctx.strokeStyle = "red";
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ctx.beginPath();
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var angle = (Math.PI/-2.0) + ((2*Math.PI/(60)) * secs);
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var p = ptc(30, angle);
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var p2 = ptc(-10, angle ); //starting point is a little bit off center in the opposite direction
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p.x += middle.x;
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p.y += middle.y;
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p2.x += middle.x;
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p2.y += middle.y
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ctx.moveTo(p2.x, p2.y);
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ctx.lineTo(p.x,p.y);
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ctx.stroke();
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}
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animate() {
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var time = new Date();
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//continuously animate
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var c = document.getElementById("clock-canvas");
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var ctx = c.getContext("2d");
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ctx.clearRect(0, 0, c.width, c.height);
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ctx.save();
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ctx.translate(0.5, 0.5); //forces antialias thus smoothing out jagged lines
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//draw the clock itself
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this.dodecagon(ctx);
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//draw the hands
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this.secondHand(ctx, time);
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this.hourHand(ctx, time);
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this.minuteHand(ctx, time);
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ctx.restore();
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window.requestAnimationFrame(this.animate)
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}
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render() {
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return <div>
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<canvas id="clock-canvas" width={innerSize} height={innerSize}></canvas>
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</div>
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}
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}
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export default class ClockTile extends Component {
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constructor(props) {
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super(props);
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}
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renderWrapper(child) {
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return (
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<div className="pa2 bg-dark-gray" style={{ width: outerSize, height: outerSize }}>
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{child}
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</div>
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);
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}
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render() {
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let data = !!this.props.data ? this.props.data : {};
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return this.renderWrapper((
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<Clock/>
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));
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}
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}
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window.clockTile = ClockTile;
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