urbit/apps/clock/tile/tile.js
2019-05-28 16:19:07 -07:00

170 lines
4.0 KiB
JavaScript

import React, { Component } from 'react';
import classnames from 'classnames';
const outerSize = 234; //tile size
const innerSize = 218; //clock size
//polar to cartesian
var ptc = function(r, theta) {
return {
x: r * Math.cos(theta),
y: r * Math.sin(theta)
}
}
class Clock extends Component {
constructor(props) {
super(props);
this.animate = this.animate.bind(this);
this.hourHand = this.hourHand.bind(this);
this.minuteHand = this.minuteHand.bind(this);
this.secondHand = this.secondHand.bind(this);
}
componentDidMount() {
this.animate()
}
dodecagon(ctx) {
var points = [];
//first create array of twelve points
for(var i = 0; i < 12; i++) {
var deg = i * (Math.PI / 6);
var p = ptc(innerSize/2, deg);
p.x += innerSize/2;
p.y += innerSize/2;
points[i] = p;
}
ctx.fillStyle = "white";
ctx.beginPath();
ctx.moveTo(points[0].x, points[0].y);
for(var i = 1; i < points.length; i++) {
ctx.lineTo(points[i].x,points[i].y);
}
ctx.closePath();
ctx.fill();
}
hourHand(ctx, time) {
//get number of minutes in the day so far, this is so hour hand moves gradually
// rather than in large ticks
var mins = time.getMinutes() + (60 * time.getHours());
//draw the circle thing in the middle
ctx.fillStyle = "black";
ctx.beginPath();
ctx.arc(innerSize/2, innerSize/2, 5, 0, 2 * Math.PI);
ctx.fill();
//draw the actual hour hand
ctx.strokeStyle = "black";
ctx.beginPath();
ctx.moveTo(innerSize/2, innerSize/2);
var angle = (Math.PI/-2.0) + ((2*Math.PI/(12*60)) * mins);
var p = ptc(innerSize*.22, angle);
p.x += innerSize/2;
p.y += innerSize/2;
ctx.lineTo(p.x,p.y);
ctx.stroke();
}
minuteHand(ctx, time) {
//number of seconds in the hour so far
var secs = time.getSeconds() + (60 * time.getMinutes());
ctx.strokeStyle = "black";
ctx.beginPath();
ctx.moveTo(innerSize/2, innerSize/2);
var angle = (Math.PI/-2.0) + ((2*Math.PI/(60*60)) * secs);
var p = ptc(innerSize*.35, angle);
p.x += innerSize/2;
p.y += innerSize/2;
ctx.lineTo(p.x,p.y);
ctx.stroke();
}
secondHand(ctx, time) {
//get number of ms in minute so far
var secs = time.getSeconds();
let middle = {x: innerSize/2, y: innerSize*.75};
//draw the circle thing in the middle
ctx.fillStyle = "red";
ctx.beginPath();
ctx.arc(middle.x, middle.y, 5, 0, 2 * Math.PI);
ctx.fill();
//draw the actual second hand
ctx.strokeStyle = "red";
ctx.beginPath();
var angle = (Math.PI/-2.0) + ((2*Math.PI/(60)) * secs);
var p = ptc(30, angle);
var p2 = ptc(-10, angle ); //starting point is a little bit off center in the opposite direction
p.x += middle.x;
p.y += middle.y;
p2.x += middle.x;
p2.y += middle.y
ctx.moveTo(p2.x, p2.y);
ctx.lineTo(p.x,p.y);
ctx.stroke();
}
animate() {
var time = new Date();
//continuously animate
var c = document.getElementById("clock-canvas");
var ctx = c.getContext("2d");
ctx.clearRect(0, 0, c.width, c.height);
ctx.save();
ctx.translate(0.5, 0.5); //forces antialias thus smoothing out jagged lines
//draw the clock itself
this.dodecagon(ctx);
//draw the hands
this.secondHand(ctx, time);
this.hourHand(ctx, time);
this.minuteHand(ctx, time);
ctx.restore();
window.requestAnimationFrame(this.animate)
}
render() {
return <div>
<canvas id="clock-canvas" width={innerSize} height={innerSize}></canvas>
</div>
}
}
export default class ClockTile extends Component {
constructor(props) {
super(props);
}
renderWrapper(child) {
return (
<div className="pa2 bg-dark-gray" style={{ width: outerSize, height: outerSize }}>
{child}
</div>
);
}
render() {
let data = !!this.props.data ? this.props.data : {};
return this.renderWrapper((
<Clock/>
));
}
}
window.clockTile = ClockTile;