urbit/outside/libuv_0.11/test/test-loop-time.c
2014-08-22 17:39:21 -04:00

64 lines
2.0 KiB
C

/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "uv.h"
#include "task.h"
TEST_IMPL(loop_update_time) {
uint64_t start;
start = uv_now(uv_default_loop());
while (uv_now(uv_default_loop()) - start < 1000)
ASSERT(0 == uv_run(uv_default_loop(), UV_RUN_NOWAIT));
MAKE_VALGRIND_HAPPY();
return 0;
}
static void cb(uv_timer_t* timer) {
uv_close((uv_handle_t*)timer, NULL);
}
TEST_IMPL(loop_backend_timeout) {
uv_loop_t *loop = uv_default_loop();
uv_timer_t timer;
int r;
r = uv_timer_init(loop, &timer);
ASSERT(r == 0);
ASSERT(!uv_loop_alive(loop));
ASSERT(uv_backend_timeout(loop) == 0);
r = uv_timer_start(&timer, cb, 1000, 0); /* 1 sec */
ASSERT(r == 0);
ASSERT(uv_backend_timeout(loop) > 100); /* 0.1 sec */
ASSERT(uv_backend_timeout(loop) <= 1000); /* 1 sec */
r = uv_run(loop, UV_RUN_DEFAULT);
ASSERT(r == 0);
ASSERT(uv_backend_timeout(loop) == 0);
MAKE_VALGRIND_HAPPY();
return 0;
}