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70 lines
2.6 KiB
C
70 lines
2.6 KiB
C
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/*============================================================================
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This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
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Package, Release 3, by John R. Hauser.
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Copyright 2011, 2012, 2013, 2014 The Regents of the University of California
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(Regents). All Rights Reserved. Redistribution and use in source and binary
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forms, with or without modification, are permitted provided that the following
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conditions are met:
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Redistributions of source code must retain the above copyright notice,
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this list of conditions, and the following two paragraphs of disclaimer.
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Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions, and the following two paragraphs of disclaimer in the
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documentation and/or other materials provided with the distribution. Neither
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the name of the Regents nor the names of its contributors may be used to
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endorse or promote products derived from this software without specific prior
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written permission.
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IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
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SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING
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OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF REGENTS HAS
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BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE. THE SOFTWARE AND ACCOMPANYING DOCUMENTATION, IF ANY, PROVIDED
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HEREUNDER IS PROVIDED "AS IS". REGENTS HAS NO OBLIGATION TO PROVIDE
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MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
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=============================================================================*/
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#include <stdbool.h>
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#include <stdint.h>
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#include "platform.h"
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#include "internals.h"
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#include "specialize.h"
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#include "softfloat.h"
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bool f64_le_quiet( float64_t a, float64_t b )
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{
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union ui64_f64 uA;
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uint_fast64_t uiA;
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union ui64_f64 uB;
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uint_fast64_t uiB;
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bool signA, signB;
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uA.f = a;
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uiA = uA.ui;
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uB.f = b;
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uiB = uB.ui;
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if ( isNaNF64UI( uiA ) || isNaNF64UI( uiB ) ) {
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if (
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softfloat_isSigNaNF64UI( uiA ) || softfloat_isSigNaNF64UI( uiB )
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) {
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softfloat_raiseFlags( softfloat_flag_invalid );
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}
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return false;
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}
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signA = signF64UI( uiA );
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signB = signF64UI( uiB );
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return
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(signA != signB)
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? signA || ! ((uiA | uiB) & UINT64_C( 0x7FFFFFFFFFFFFFFF ))
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: (uiA == uiB) || (signA ^ (uiA < uiB));
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}
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