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Conflicts: gen/deco.hoon sys/hoon.hoon
181 lines
6.4 KiB
Plaintext
181 lines
6.4 KiB
Plaintext
::
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:: this is a sample file designed to set conventions for
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:: high-quality conventional hoon.
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::
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:: all lines must be under 80 characters. no blank lines.
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:: any line longer than 60 characters is probably too long.
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:: uppercase or non-ascii letters are strongly discouraged.
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::
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:: informal comments (lines with {::}) should be used only for
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:: meta-discussion *about* the code.
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::
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:: whenever possible, use formal decorations. {:>} decorates
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:: the next expression; {:<} decorates the previous one.
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::
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:: there are two places to put decorations: in line with the
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:: code, and on the right margin.
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::
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:: in comments and decorations, use *phrase* for emphasis
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:: and {braces} to surround code literals. (documentation will
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:: eventually be automatically generated from formal comments.)
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:: %literal, ++literal, ~ship need no braces. for a valid
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:: hoon expression, `exp.
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::
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:: there are three conventions for naming: *ultralapidary*,
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:: *lapidary*, and *natural*. this file is mostly natural.
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::
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:: when in doubt, use the *natural* naming convention. for
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:: both arms and faces, natural naming means long, legible,
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:: english-language phrases, in hyphen-separated {kebab-case}.
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::
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:: lapidary conventions should be used only for small, simple,
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:: self-contained systems. lapidary mode means three-letter
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:: faces ("variable names") and four-letter arms ("methods").
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::
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:: ultralapidary conventions use single-letter names starting
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:: with {a}. use this convention only for one-liners, etc.
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::
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:: the file below is a medium-sized generator, built around
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:: a typical two-core structure. the cores are labeled {%arch}
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:: (structures) and {%work} (productions). this is canonical.
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::
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:: this code is written to display the variety of formatting
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:: options the parser allows. a specific convention should pick
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:: one of these styles and stick to it.
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::
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:: a forward decoration block {:>} is either a *document block* or
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:: a *definition block*.
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:: a document block has two parts, each of which is optional:
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:: the *title* and the *body*,
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::
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:: the title is a ++term preceded by {:> # %}. only cores
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:: and core chapters (preceded by {+|}) can use titles. titles
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:: are optionally surrounded by blank or semi-blank decorations,
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:: {:>} or {:> #}.
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::
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:: the body is either short or long. a short body is a *single line*
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:: preceded by {:> } - ie, not indented. a long body starts with
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:: a *single line* indented by two extra spaces, {:> }, then a
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:: blank line, then a series of paragraphs.
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::
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:: a definition block is a list of name definitions. the twig below
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:: the block is traversed for bindings on these names.
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::
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:: a name definition can be short or long. a short definition is
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:: a *single line* of the form {:> name: value}.
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::
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:: a long definition is a short definition, followed by a blank
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:: decoration {:>}, followed by a series of paragraphs each
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:: indented by an extra two spaces.
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::
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:: a paragraph is a series of lines, not indented for text,
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:: indented by four extra spaces, {:> }, for code.
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::
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:: a backward decoration {:<} is only one line, always parsed
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:: as a short body.
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::
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:- %say
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|= *
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=< [%noun (say-hello %world)]
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=> :> # %arch
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:>
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:> structures for our imaginary hello, world generator.
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:>
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:> nothing forces us to put structures in a separate core.
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:> but compile-time evaluation doesn't work in the current
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:> core; we often want to statically evaluate structures.
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:>
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:> there are three kinds of structures: models (normalizing
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:> functions), patterns (functions that build models), and
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:> constants (static data).
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:>
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:> most code will not need its own patterns. but put them
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:> in a separate chapter (separated by {+|}).
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|%
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:> # %model
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:>
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:> models (molds) are functions that normalize nouns.
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:>
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:> arms producing molds are introduced with {+=}. the
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:> compiler will copy the arm decoration onto its product
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+|
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+= spot [p=@ q=@] :< a coordinate
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+= tops :< also a coordinate
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[p=@ q=@]
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+= goof :< a simple tuple
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$: foo=@ :< something mysterious
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bar=@ :< go here for drink
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moo=(binary-tree juice) :< cows do this
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==
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+= juice :< fruity beverage
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$% [%plum p=@] :< fresh prune
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[%pear p=@ q=@] :< good for cider
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[%acai p=@] :< aztec superfood
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==
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:> #
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:> # %pattern
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:> #
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:>
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:> patterns are functions that build models.
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:>
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:> other languages might call these "type constructors"
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:> or "higher-kinded types".
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+|
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++ binary-tree :< tree pattern
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|* a=$-(* *)
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$@($~ [n=a l=(binary-tree a) r=(binary-tree a)])
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:> #
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:> # %constant
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:> #
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:> if you have constants, put them in their own chapter.
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+|
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++ answer :< answer to everything
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42
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--
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:> #
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:> # %work
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:> #
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:> engines for our imaginary hello, world app.
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:>
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:> note that ++say-goodbye is the correct notation, even though
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:> it's a {+-} arm.
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|%
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++ say-hello :< say hi to someone
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:> friendly welcome message
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:>
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|= :> txt: friend to say hi to
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:>
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txt=term
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^- tape
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"hello, {(rip 3 txt)}"
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:> ++say-goodbye: say a really proper goodbye
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:>
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:> some paragraphs about the goodbye algorithm, possibly
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:> including code indented by four extra spaces:
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:>
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:> ?: =(%hello %world)
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:> %hello
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:> %world
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::
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+- say-goodbye ::
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:> describe product of function
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:>
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|= :> txt: departing friend
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:> num: number of friends
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$: txt=term
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num=@
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==
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^- tape
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:> foo: four
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:> bar: forty-two
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=/ foo (add 2 2)
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=/ bar (add (mul num foo) 2)
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=/ moo (mul num bar) :< for all the cows
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"goodbye and {(scot %ud moo)}, {(rip 3 txt)}"
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::
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++ say-minimum :< minimal decoration
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|= txt=term
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"nothing to say to {(rip 3 txt)}"
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--
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