eb40e2feed
Make the marks produce json arrays where the (list @c) type is used. On the frontend, transform the semantic (character-based) cursor position into a byte-based one, in order to ensure the cursor gets rendered at the correct location, even if the presence of multi-byte characters like emoji. |
||
---|---|---|
.github/ISSUE_TEMPLATE | ||
bin | ||
doc/spec | ||
extras | ||
nix | ||
pkg | ||
sh | ||
.gitattributes | ||
.gitignore | ||
.ignore | ||
.mailmap | ||
.stylish-haskell.yaml | ||
.travis.yml | ||
CONTRIBUTING.md | ||
default.nix | ||
LICENSE.txt | ||
MAINTAINERS.md | ||
Makefile | ||
README.md |
Urbit
Urbit is a personal server stack built from scratch. It has an identity layer (Azimuth), virtual machine (Vere), and operating system (Arvo).
A running Urbit "ship" is designed to operate with other ships peer-to-peer. Urbit is a general-purpose, peer-to-peer computer and network.
This repository contains:
- The Arvo OS
- herb, a tool for Unix control of an Urbit ship
- Source code for Landscape's web interface
- Source code for the vere virtual machine.
For more on the identity layer, see Azimuth. To manage your Urbit identity, use Bridge.
Install
To install and run Urbit, please follow the instructions at urbit.org/using/install. You'll be on the live network in a few minutes.
If you're interested in Urbit development, keep reading.
Development
Urbit uses Nix to manage builds. On Linux and macOS you can install Nix via:
curl -L https://nixos.org/nix/install | sh
The Makefile in the project's root directory contains useful phony targets for building, installing, testing, and so on. You can use it to avoid dealing with Nix explicitly.
To build the Urbit virtual machine binary, for example, use:
make build
The test suite can similarly be run via a simple:
make test
Note that some of the Makefile targets need access to pills tracked via git LFS, so you'll also need to have those available locally:
git lfs install
git lfs pull
Contributing
Contributions of any form are more than welcome! Please take a look at our contributing guidelines for details on our git practices, coding styles, how we manage issues, and so on.
For instructions on contributing to Landscape, see its guidelines.
You might also be interested in joining the urbit-dev mailing list.