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declare module "regl" {
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interface InitializationOptions {
/** A reference to a WebGL rendering context. (Default created from canvas) */
gl? : WebGLRenderingContext
/** A reference to an HTML canvas element. (Default created and appending to container) */
canvas? : HTMLCanvasElement | string
/** A container element which regl inserts a canvas into. (Default document.body) */
container? : HTMLElement | string
/** The context creation attributes passed to the WebGL context constructor. See below for defaults. */
attributes ? : {
/** Boolean that indicates if the canvas contains an alpha buffer. */
alpha? : boolean
/** Boolean that indicates that the drawing buffer has a depth buffer of at least 16 bits. */
depth? : boolean
/** Boolean that indicates that the drawing buffer has a stencil buffer of at least 8 bits. */
stencil? : boolean
/** Boolean that indicates whether or not to perform anti-aliasing. */
antialias? : boolean
/** Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha. */
premultipliedAlpha? : boolean
/** If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author. */
preserveDrawingBuffer? : boolean
/** Boolean that indicates if a context will be created if the system performance is low. */
failIfMajorPerformanceCavet? : boolean
}
/** A multiplier which is used to scale the canvas size relative to the container. (Default window.devicePixelRatio) */
pixelRatio? : number
/** A list of extensions that must be supported by WebGL context. Default [] */
extensions? : string [ ] | string
/** A list of extensions which are loaded opportunistically. Default [] */
optionalExtensions? : string [ ] | string
/** If set, turns on profiling for all commands by default. (Default false) */
profile? : boolean
/ * *
* An optional callback which accepts a pair of arguments , ( err , regl ) that
* is called after the application loads . If not specified , context creation
* errors throw .
* /
onDone ? : ( err : Error , regl : regl.Instance ) = > void
}
function regl ( options : InitializationOptions ) : regl . Instance
/** Create fullscreen canvas */
function regl ( ) : regl . Instance
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/** Build from an existing canvas */
function regl ( canvas : HTMLCanvasElement ) : regl . Instance
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/** Build from an existing div container */
function regl ( container : HTMLElement ) : regl . Instance
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/** Build from an existing WebGL context */
function regl ( gl : WebGLRenderingContext ) : regl . Instance
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namespace regl {
export type vec2 = [ number , number ]
export type vec3 = [ number , number , number ]
export type vec4 = [ number , number , number , number ]
export type mat3 = [ number , number , number , number , number , number , number , number , number ]
export type mat4 = [ number , number , number , number , number , number , number , number , number , number , number , number , number , number , number , number ]
type GlslPrimitive = number | vec2 | vec3 | vec4 | mat3 | mat4
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interface Tick {
cancel ( ) : void
}
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interface Instance {
< P > ( params : CommandOptions < P > ) : Command < P >
clear ( args : {
color ? : [ number , number , number , number ] ,
depth? : number ,
stencil? : number ,
} ) : void
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// TODO(jlfwong): read()
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buffer ( args : BufferArgs ) : Buffer
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texture ( width : number , height : number ) : Texture
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texture ( args : TextureArgs ) : Texture
framebuffer ( args : FramebufferOptions ) : Framebuffer
renderbuffer ( args : RenderBufferOptions ) : RenderBuffer
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limits : {
colorBits : [ number , number , number , number ]
depthBits : number
stencilBits : number
subpixelBits : number
extensions : string [ ]
maxAnistropic : number
maxDrawbuffers : number
maxColorAttachments : number
pointSizeDims : number
lineWidthDims : number
maxViewportDims : number
maxCombinedTextureUnits : number
maxCubeMapSize : number
maxTextureUnits : number
maxTextureSize : number
maxAttributes : number
maxVertexUniforms : number
maxVertexTextureUnits : number
maxFragmentUniforms : number
glsl : string
renderer : string
vendor : string
version : string
}
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stats : {
bufferCount : number
elementsCount : number
framebufferCount : number
shaderCount : number
textureCount : number
cubeCount : number
renderbufferCount : number
getTotalTextureSize ( ) : number
getTotalBufferSize ( ) : number
getTotalRenderbufferSize ( ) : number
getMaxUniformsCount ( ) : number
maxTextureUnits ( ) : number
}
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destroy ( ) : void
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frame ( callback : ( context? : Context ) = > void ) : Tick
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}
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type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array |
Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array
type DrawMode = 'points' | 'lines' | 'line strip' | 'line loop' | 'triangles' | 'triangle strip' | 'triangle fan'
interface Context {
tick : number
time : number
viewportWidth : number
viewportHeight : number
framebufferWidth : number
framebufferHeight : number
drawingBufferWidth : number
drawingBufferHeight : number
pixelRatio : number
[ key : string ] : any
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}
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interface BufferOptions {
data? : TypedArray | GlslPrimitive [ ]
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/** If data is null or not present reserves space for the buffer */
length? : number
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/** Sets array buffer usage hint */
usage ? : 'static' | 'dynamic' | 'stream'
}
type BufferArgs = number | number [ ] | vec2 [ ] | vec3 [ ] | mat3 [ ] | TypedArray | BufferOptions
interface Buffer {
( args : BufferArgs ) : void
stats : {
size : number
}
destroy ( ) : void
}
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interface ElementsOptions {
data? : TypedArray
usage ? : 'static' | 'dynamic' | 'stream'
length? : number
primitive? : GlslPrimitive
count? : number
}
type ElementsArgs = vec3 [ ] | ElementsOptions
interface Elements {
( args : ElementsArgs ) : void
destroy ( ) : void
}
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type MagFilter = 'nearest' | 'linear'
type MinFilter = 'nearest' | 'linear' | 'mipmap' | 'linear mipmap linear' | 'nearest mipmap linear' | 'nearest mipmap nearest'
type WrapMode = 'repeat' | 'clamp' | 'mirror'
type TextureFormat = 'alpha' | 'luminance' | 'luminance alpha' | 'rgb' | 'rgba' | 'rgba4' | 'rgb5 a1' | 'rgb565' | 'srgb' | 'srgba' | 'depth' | 'depth stencil' | 'rgb s3tc dxt1' | 'rgb s3tc dxt5' | 'rgb atc' | 'rgba atc explicit alpha' | 'rgba atc interpolated alpha' | 'rgb pvrtc 4bppv1' | 'rgb pvrtc 2bppv1' | 'rgba pvrtc 4bppv1' | 'rgba pvrtc 2bppv1' | 'rgb etc1'
type TextureType = 'uint8' | 'uint16' | 'float' | 'float32' | 'half float' | 'float16'
type ColorSpace = 'none' | 'browser'
type MipmapHint = "don't care" | 'dont care' | 'nice' | 'fast'
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type TextureData = number [ ] | number [ ] [ ] | TypedArray | HTMLImageElement | HTMLVideoElement | HTMLCanvasElement | CanvasRenderingContext2D
interface TextureOptions {
width? : number
height? : number
shape ? : [ number , number ] | [ number , number , number ]
radius? : number
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/** Sets magnification filter */
mag? : MagFilter
/** Sets minification filter */
min? : MinFilter
/** Sets wrap mode on S axis */
wrapS? : WrapMode
/** Sets wrap mode on T axis */
wrapT? : WrapMode
/** Sets number of anisotropic samples, requires EXT_texture_filter_anisotropic */
aniso? : number
format? : TextureFormat
type ? : TextureType
mipmap? : MipmapHint | boolean
/** Flips textures vertically when uploading */
flipY? : boolean
/** Sets unpack alignment per pixel */
alignment? : number
/** Premultiply alpha when unpacking */
premultiplyAlpha? : boolean
colorSpace? : ColorSpace
copy? : boolean
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data? : TextureData
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}
type TextureArgs = TextureData | TextureOptions
interface Texture {
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width : number
height : number
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( args : TextureArgs ) : void
destroy ( ) : void
stats : {
size : number
}
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}
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// TODO(jlfwong): Cube maps
// TODO(jlfwong): Cubic frame buffers
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interface RenderBufferOptions {
format ? : 'rgba4' | 'rgb565' | 'rgb5 a1' | 'depth' | 'stencil' | 'depth stencil' | 'srgba' | 'rgba16f' | 'rgb16f' | 'rgba32f'
width? : number
height? : number
shape ? : [ number , number ]
radius? : number
}
interface RenderBuffer {
( options : RenderBufferOptions ) : void
resize ( width : number , height : number ) : void
destroy ( ) : void
stats : {
size : number
}
}
interface FramebufferOptions {
width? : number
height? : number
shape ? : [ number , number ]
color? : RenderBuffer [ ] | Texture [ ]
depth? : boolean | RenderBuffer | Texture
stencil? : boolean | RenderBuffer | Texture
depthStencil? : boolean | RenderBuffer | Texture
colorFormat ? : 'rgba' | 'rgba4' | 'rgb565' | 'rgb5 a1' | 'rgb16f' | 'rgba16f' | 'rgba32f' | 'srgba'
colorType ? : 'uint8' | 'half float' | 'float'
}
interface Framebuffer {
( options : FramebufferOptions ) : void
resize ( width : number , height : number ) : void
destroy ( ) : void
}
type Uniform = number | vec2 | vec3 | mat3 | Texture
interface AttributeOptions {
buffer? : Buffer | BufferArgs
offset? : number
stride? : number
normalized? : boolean
size? : number
divisor? : number
}
type Attribute = AttributeOptions | Buffer | BufferArgs | { constant : number | vec2 | vec3 | vec4 | mat3 | mat4 }
interface Computed < P , T > {
( context : Context , props : P , batchId : number ) : T
}
type MaybeComputed < P , T > = Computed < P , T > | T
type DepthFunction = 'never' | 'always' | '<' | 'less' | '<=' | 'lequal' | '>' | 'greater' | '>=' | 'gequal' | '=' | 'equal' | '!=' | 'notequal'
type BlendFunction = 0 | 'zero' | 1 | 'one' | 'src color' | 'one minus src color' | 'src alpha' | 'one minus src alpha' | 'dst color' | 'one minus dst color' | 'dst alpha' | 'one minus dst alpha' | 'constant color' | 'one minus constant color' | 'one minus constant alpha' | 'src alpha saturate'
type BlendEquation = 'add' | 'subtract' | 'reverse subtract' | 'min' | 'max'
type StencilFunction = DepthFunction
type StencilOp = 'zero' | 'keep' | 'replace' | 'invert' | 'increment' | 'decrement' | 'increment wrap' | 'decrement wrap'
interface CommandOptions < P > {
/** Source code of vertex shader */
vert? : string
/** Source code of fragment shader */
frag? : string
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context ? : { [ contextName : string ] : MaybeComputed < P , any > }
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uniforms ? : { [ uniformName : string ] : MaybeComputed < P , Uniform > }
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attributes ? : { [ attributeName : string ] : MaybeComputed < P , Attribute > }
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primitive? : DrawMode
/** Number of vertices to draw */
count? : MaybeComputed < P , number >
/** Offset of primitives to draw */
offset? : MaybeComputed < P , number >
/** Number of instances to render */
instances? : MaybeComputed < P , number >
/** Element array buffer */
elements? : MaybeComputed < P , Elements | ElementsArgs >
framebuffer? : MaybeComputed < P , Framebuffer >
profile? : MaybeComputed < P , boolean >
depth? : MaybeComputed < P , {
enable? : boolean ,
mask? : boolean ,
func? : DepthFunction ,
range ? : [ number , number ]
} >
blend? : MaybeComputed < P , {
enable? : boolean ,
func ? : {
src : BlendFunction
dst : BlendFunction
} | {
srcRGB : BlendFunction
srcAlpha : BlendFunction
dstRGB : BlendFunction
dstAlpha : BlendFunction
} ,
equation? : BlendEquation | {
rgb : BlendEquation
alpha : BlendEquation
} ,
color? : vec4
} >
stencil? : MaybeComputed < P , {
enable? : boolean
mask? : number
func? : StencilFunction
opFront ? : { fail : StencilOp , zfail : StencilOp , pass : StencilOp } ,
opBack ? : { fail : StencilOp , zfail : StencilOp , pass : StencilOp } ,
} >
polygonOffset? : MaybeComputed < P , {
enable? : boolean
offset ? : {
factor : number
units : number
}
} >
cull? : MaybeComputed < P , {
enable? : boolean
face ? : 'front' | 'back'
} >
frontFace? : MaybeComputed < P , ' cw ' | ' ccw ' >
dither? : MaybeComputed < P , boolean >
lineWidth? : MaybeComputed < P , number >
colorMask? : MaybeComputed < P , [ boolean , boolean , boolean , boolean ] >
sample? : MaybeComputed < P , {
enable? : boolean
alpha? : boolean
coverage ? : {
value : number
invert : boolean
}
} >
scissor? : MaybeComputed < P , {
enable? : boolean
box ? : {
x : number
y : number
width : number
height : number
}
} >
viewport? : MaybeComputed < P , {
x : number
y : number
width : number
height : number
} >
}
function prop < P > ( name : keyof P ) : ( context : Context , props : P , batchId : number ) = > P [ keyof P ]
function context < P > ( name : keyof Context ) : ( context : Context , props : P , batchId : number ) = > Context [ keyof Context ]
interface Command < P > {
/** One shot rendering */
( ) : void
( p : P ) : void
/** Render a batch */
( ps : P [ ] ) : void
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/** Scoped commands */
( cb : ( context : Context ) = > void ) : void
( p : P , cb : ( context : Context ) = > void ) : void
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}
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}
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export = regl
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}