speedscope/flamechart-minimap-view.tsx

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import * as regl from 'regl'
import { vec3, ReglCommand, ReglCommandConstructor } from 'regl'
import { h, Component } from 'preact'
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import { css } from 'aphrodite'
import { Flamechart } from './flamechart'
import { Rect, Vec2, AffineTransform } from './math'
import { rectangleBatchRenderer, RectangleBatchRendererProps } from "./rectangle-batch-renderer"
import { atMostOnceAFrame } from "./utils";
import { style } from "./flamechart-style";
const DEVICE_PIXEL_RATIO = window.devicePixelRatio
interface FlamechartMinimapViewProps {
flamechart: Flamechart
configSpaceViewportRect: Rect
}
export class FlamechartMinimapView extends Component<FlamechartMinimapViewProps, {}> {
renderer: ReglCommand<RectangleBatchRendererProps> | null = null
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overlayRenderer: ReglCommand<OverlayRectangleRendererProps> | null = null
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ctx: WebGLRenderingContext | null = null
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regl: regl.ReglCommandConstructor | null = null
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canvas: HTMLCanvasElement | null = null
private physicalViewSize() {
return new Vec2(
this.canvas ? this.canvas.width : 0,
this.canvas ? this.canvas.height : 0
)
}
private configSpaceSize() {
return new Vec2(
this.props.flamechart.getDuration(),
this.props.flamechart.getLayers().length
)
}
private configSpaceToPhysicalViewSpace() {
return AffineTransform.betweenRects(
new Rect(new Vec2(0, 0), this.configSpaceSize()),
new Rect(new Vec2(0, 0), this.physicalViewSize())
)
}
private physicalViewSpaceToNDC() {
return AffineTransform.withScale(new Vec2(1, -1)).times(
AffineTransform.betweenRects(
new Rect(new Vec2(0, 0), this.physicalViewSize()),
new Rect(new Vec2(-1, -1), new Vec2(2, 2))
)
)
}
private renderRects() {
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if (!this.renderer || !this.canvas || !this.overlayRenderer) return
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this.resizeCanvasIfNeeded()
const configSpaceToNDC = this.physicalViewSpaceToNDC().times(this.configSpaceToPhysicalViewSpace())
this.renderer({
configSpaceToNDC: configSpaceToNDC,
physicalSize: this.physicalViewSize()
})
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this.overlayRenderer({
configSpaceViewportRect: this.props.configSpaceViewportRect,
configSpaceToPhysicalViewSpace: this.configSpaceToPhysicalViewSpace(),
physicalSize: this.physicalViewSize()
})
}
componentWillReceiveProps(nextProps: FlamechartMinimapViewProps) {
if (this.props.flamechart !== nextProps.flamechart) {
this.renderer = null
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this.renderCanvas()
} else if (this.props.configSpaceViewportRect != nextProps.configSpaceViewportRect) {
this.renderCanvas()
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}
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}
private resizeCanvasIfNeeded() {
if (!this.canvas || !this.ctx) return
let { width, height } = this.canvas.getBoundingClientRect()
width = Math.floor(width) * DEVICE_PIXEL_RATIO
height = Math.floor(height) * DEVICE_PIXEL_RATIO
// Still initializing: don't resize yet
if (width === 0 || height === 0) return
const oldWidth = this.canvas.width
const oldHeight = this.canvas.height
// Already at the right size
if (width === oldWidth && height === oldHeight) return
this.canvas.width = width
this.canvas.height = height
this.ctx.viewport(0, 0, width, height)
}
private renderCanvas = atMostOnceAFrame(() => {
if (!this.canvas || this.canvas.getBoundingClientRect().width < 2) {
// If the canvas is still tiny, it means browser layout hasn't had
// a chance to run yet. Defer rendering until we have the real canvas
// size.
requestAnimationFrame(() => this.renderCanvas())
} else {
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if (!this.regl) return;
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if (!this.renderer) this.preprocess(this.props.flamechart)
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this.regl.clear({
color: [1, 1, 1, 1],
depth: 1
})
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this.renderRects()
}
})
private canvasRef = (element?: Element) => {
if (element) {
this.canvas = element as HTMLCanvasElement
this.ctx = this.canvas.getContext('webgl')!
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this.regl = regl(this.ctx)
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this.renderCanvas()
} else {
this.canvas = null
}
}
private preprocess(flamechart: Flamechart) {
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if (!this.canvas || !this.regl) return
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const configSpaceRects: Rect[] = []
const colors: vec3[] = []
const layers = flamechart.getLayers()
const frameColors = flamechart.getFrameColors()
for (let i = 0; i < layers.length; i++) {
const layer = layers[i]
for (let flamechartFrame of layer) {
const configSpaceBounds = new Rect(
new Vec2(flamechartFrame.start, i),
new Vec2(flamechartFrame.end - flamechartFrame.start, 1)
)
configSpaceRects.push(configSpaceBounds)
colors.push(frameColors.get(flamechartFrame.node.frame) || [0, 0, 0])
}
}
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this.renderer = rectangleBatchRenderer(this.regl, configSpaceRects, colors, 0)
this.overlayRenderer = overlayRectangleRenderer(this.regl);
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}
render() {
return (
<div
className={css(style.minimap)} >
<canvas
width={1} height={1}
ref={this.canvasRef}
className={css(style.fill)} />
</div>
)
}
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}
export interface OverlayRectangleRendererProps {
configSpaceToPhysicalViewSpace: AffineTransform
configSpaceViewportRect: Rect
physicalSize: Vec2
}
export const overlayRectangleRenderer = (regl: regl.ReglCommandConstructor) => {
return regl<OverlayRectangleRendererProps>({
vert: `
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0, 1);
}
`,
frag: `
precision mediump float;
uniform mat3 configSpaceToPhysicalViewSpace;
uniform vec2 physicalSize;
uniform vec2 configSpaceViewportOrigin;
uniform vec2 configSpaceViewportSize;
void main() {
vec2 origin = (configSpaceToPhysicalViewSpace * vec3(configSpaceViewportOrigin, 1.0)).xy;
vec2 size = (configSpaceToPhysicalViewSpace * vec3(configSpaceViewportSize, 0.0)).xy;
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vec2 halfSize = physicalSize / 2.0;
float borderWidth = 2.0;
origin = floor(origin * halfSize) / halfSize + borderWidth * vec2(1.0, 1.0);
size = floor(size * halfSize) / halfSize - 2.0 * borderWidth * vec2(1.0, 1.0);
vec2 coord = gl_FragCoord.xy;
coord.y = physicalSize.y - coord.y;
vec2 clamped = clamp(coord, origin, origin + size);
vec2 gap = clamped - coord;
float maxdist = max(abs(gap.x), abs(gap.y));
// TOOD(jlfwong): Could probably optimize this to use mix somehow.
if (maxdist == 0.0) {
// Inside viewport rectangle
gl_FragColor = vec4(0, 0, 0, 0);
} else if (maxdist < borderWidth) {
// Inside viewport rectangle at border
gl_FragColor = vec4(0.7, 0.7, 0.7, 0.8);
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} else {
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// Outside viewport rectangle
gl_FragColor = vec4(0.7, 0.7, 0.7, 0.5);
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}
}
`,
blend: {
enable: true,
func: {
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srcRGB: 'src alpha',
srcAlpha: 'one',
dstRGB: 'one minus src alpha',
dstAlpha: 'one'
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}
},
depth: {
enable: false
},
attributes: {
// Cover full canvas with a rectangle
// with 2 triangles using a triangle
// strip.
//
// 0 +--+ 1
// | /|
// |/ |
// 2 +--+ 3
position: [
[-1, 1],
[1, 1],
[-1, -1],
[1, -1]
]
},
uniforms: {
configSpaceToPhysicalViewSpace: (context, props) => {
return props.configSpaceToPhysicalViewSpace.flatten()
},
configSpaceViewportOrigin: (context, props) => {
return props.configSpaceViewportRect.origin.flatten()
},
configSpaceViewportSize: (context, props) => {
return props.configSpaceViewportRect.size.flatten()
},
physicalSize: (context, props) => {
return props.physicalSize.flatten()
}
},
primitive: 'triangle strip',
count: 4
})
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}