declare module "regl" { interface InitializationOptions { /** A reference to a WebGL rendering context. (Default created from canvas) */ gl?: WebGLRenderingContext /** A reference to an HTML canvas element. (Default created and appending to container) */ canvas?: HTMLCanvasElement | string /** A container element which regl inserts a canvas into. (Default document.body) */ container?: HTMLElement | string /** The context creation attributes passed to the WebGL context constructor. See below for defaults. */ attributes?: { /** Boolean that indicates if the canvas contains an alpha buffer. */ alpha?: boolean /** Boolean that indicates that the drawing buffer has a depth buffer of at least 16 bits. */ depth?: boolean /** Boolean that indicates that the drawing buffer has a stencil buffer of at least 8 bits. */ stencil?: boolean /** Boolean that indicates whether or not to perform anti-aliasing. */ antialias?: boolean /** Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha. */ premultipliedAlpha?: boolean /** If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author. */ preserveDrawingBuffer?: boolean /** Boolean that indicates if a context will be created if the system performance is low. */ failIfMajorPerformanceCavet?: boolean } /** A multiplier which is used to scale the canvas size relative to the container. (Default window.devicePixelRatio) */ pixelRatio?: number /** A list of extensions that must be supported by WebGL context. Default [] */ extensions?: string[] | string /** A list of extensions which are loaded opportunistically. Default [] */ optionalExtensions?: string[] | string /** If set, turns on profiling for all commands by default. (Default false) */ profile?: boolean /** * An optional callback which accepts a pair of arguments, (err, regl) that * is called after the application loads. If not specified, context creation * errors throw. */ onDone?: (err: Error, regl: regl.Instance) => void } function regl(options: InitializationOptions): regl.Instance /** Create fullscreen canvas */ function regl(): regl.Instance /** Build from an existing canvas */ function regl(canvas: HTMLCanvasElement): regl.Instance /** Build from an existing div container */ function regl(container: HTMLElement): regl.Instance /** Build from an existing WebGL context */ function regl(gl: WebGLRenderingContext): regl.Instance namespace regl { export type vec2 = [number, number] export type vec3 = [number, number, number] export type vec4 = [number, number, number, number] export type mat3 = [number, number, number, number, number, number, number, number, number] export type mat4 = [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number] type GlslPrimitive = number | vec2 | vec3 | vec4 | mat3 | mat4 interface Instance {

(params: CommandOptions

): Command

clear(args: { color?: [number, number, number, number], depth?: number, stencil?: number, }): void // TODO(jlfwong): read() buffer(args: BufferArgs): Buffer texture(args: TextureArgs): Texture framebuffer(args: FramebufferOptions): Framebuffer renderbuffer(args: RenderBufferOptions): RenderBuffer limits: { colorBits: [number, number, number, number] depthBits: number stencilBits: number subpixelBits: number extensions: string[] maxAnistropic: number maxDrawbuffers: number maxColorAttachments: number pointSizeDims: number lineWidthDims: number maxViewportDims: number maxCombinedTextureUnits: number maxCubeMapSize: number maxTextureUnits: number maxTextureSize: number maxAttributes: number maxVertexUniforms: number maxVertexTextureUnits: number maxFragmentUniforms: number glsl: string renderer: string vendor: string version: string } stats: { bufferCount: number elementsCount: number framebufferCount: number shaderCount: number textureCount: number cubeCount: number renderbufferCount: number getTotalTextureSize(): number getTotalBufferSize(): number getTotalRenderbufferSize(): number getMaxUniformsCount(): number maxTextureUnits(): number } destroy(): void } type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array type DrawMode = 'points' | 'lines' | 'line strip' | 'line loop' | 'triangles' | 'triangle strip' | 'triangle fan' interface Context { tick: number time: number viewportWidth: number viewportHeight: number framebufferWidth: number framebufferHeight: number drawingBufferWidth: number drawingBufferHeight: number pixelRatio: number [key: string]: any } interface BufferOptions { data?: TypedArray | GlslPrimitive[] /** If data is null or not present reserves space for the buffer */ length?: number /** Sets array buffer usage hint */ usage?: 'static' | 'dynamic' | 'stream' } type BufferArgs = number | number[] | vec2[] | vec3[] | mat3[] | TypedArray | BufferOptions interface Buffer { (args: BufferArgs): void stats: { size: number } destroy(): void } interface ElementsOptions { data?: TypedArray usage?: 'static' | 'dynamic' | 'stream' length?: number primitive?: GlslPrimitive count?: number } type ElementsArgs = vec3[] | ElementsOptions interface Elements { (args: ElementsArgs): void destroy(): void } type MagFilter = 'nearest' | 'linear' type MinFilter = 'nearest' | 'linear' | 'mipmap' | 'linear mipmap linear' | 'nearest mipmap linear' | 'nearest mipmap nearest' type WrapMode = 'repeat' | 'clamp' | 'mirror' type TextureFormat = 'alpha' | 'luminance' | 'luminance alpha' | 'rgb' | 'rgba' | 'rgba4' | 'rgb5 a1' | 'rgb565' | 'srgb' | 'srgba' | 'depth' | 'depth stencil' | 'rgb s3tc dxt1' | 'rgb s3tc dxt5' | 'rgb atc' | 'rgba atc explicit alpha' | 'rgba atc interpolated alpha' | 'rgb pvrtc 4bppv1' | 'rgb pvrtc 2bppv1' | 'rgba pvrtc 4bppv1' | 'rgba pvrtc 2bppv1' | 'rgb etc1' type TextureType = 'uint8' | 'uint16' | 'float' | 'float32' | 'half float' | 'float16' type ColorSpace = 'none' | 'browser' type MipmapHint = "don't care" | 'dont care' | 'nice' | 'fast' type TextureData = number[] | number[][] | TypedArray | HTMLImageElement | HTMLVideoElement | HTMLCanvasElement | CanvasRenderingContext2D interface TextureOptions { width?: number height?: number shape?: [number, number] | [number, number, number] radius?: number /** Sets magnification filter */ mag?: MagFilter /** Sets minification filter */ min?: MinFilter /** Sets wrap mode on S axis */ wrapS?: WrapMode /** Sets wrap mode on T axis */ wrapT?: WrapMode /** Sets number of anisotropic samples, requires EXT_texture_filter_anisotropic */ aniso?: number format?: TextureFormat type?: TextureType mipmap?: MipmapHint | boolean /** Flips textures vertically when uploading */ flipY?: boolean /** Sets unpack alignment per pixel */ alignment?: number /** Premultiply alpha when unpacking */ premultiplyAlpha?: boolean colorSpace?: ColorSpace copy?: boolean data: TextureData } type TextureArgs = TextureData | TextureOptions interface Texture { (args: TextureArgs): void destroy(): void stats: { size: number } } // TODO(jlfwong): Cube maps // TODO(jlfwong): Cubic frame buffers interface RenderBufferOptions { format?: 'rgba4' | 'rgb565' | 'rgb5 a1' | 'depth' | 'stencil' | 'depth stencil' | 'srgba' | 'rgba16f' | 'rgb16f' | 'rgba32f' width?: number height?: number shape?: [number, number] radius?: number } interface RenderBuffer { (options: RenderBufferOptions): void resize(width: number, height: number): void destroy(): void stats: { size: number } } interface FramebufferOptions { width?: number height?: number shape?: [number, number] color?: RenderBuffer[] | Texture[] depth?: boolean | RenderBuffer | Texture stencil?: boolean | RenderBuffer | Texture depthStencil?: boolean | RenderBuffer | Texture colorFormat?: 'rgba' | 'rgba4' | 'rgb565' | 'rgb5 a1' | 'rgb16f' | 'rgba16f' | 'rgba32f' | 'srgba' colorType?: 'uint8' | 'half float' | 'float' } interface Framebuffer { (options: FramebufferOptions): void resize(width: number, height: number): void destroy(): void } type Uniform = number | vec2 | vec3 | mat3 | Texture interface AttributeOptions { buffer?: Buffer | BufferArgs offset?: number stride?: number normalized?: boolean size?: number divisor?: number } type Attribute = AttributeOptions | Buffer | BufferArgs | { constant: number | vec2 | vec3 | vec4 | mat3 | mat4 } interface Computed { (context: Context, props: P, batchId: number): T } type MaybeComputed = Computed | T type DepthFunction = 'never' | 'always' | '<' | 'less' | '<=' | 'lequal' | '>' | 'greater' | '>=' | 'gequal' | '=' | 'equal' | '!=' | 'notequal' type BlendFunction = 0 | 'zero' | 1 | 'one' | 'src color' | 'one minus src color' | 'src alpha' | 'one minus src alpha' | 'dst color' | 'one minus dst color' | 'dst alpha' | 'one minus dst alpha' | 'constant color' | 'one minus constant color' | 'one minus constant alpha' | 'src alpha saturate' type BlendEquation = 'add' | 'subtract' | 'reverse subtract' | 'min' | 'max' type StencilFunction = DepthFunction type StencilOp = 'zero' | 'keep' | 'replace' | 'invert' | 'increment' | 'decrement' | 'increment wrap' | 'decrement wrap' interface CommandOptions

{ /** Source code of vertex shader */ vert?: string /** Source code of fragment shader */ frag?: string uniforms?: { [uniformName: string]: MaybeComputed } attributes?: { [attributeName: string]: MaybeComputed } primitive?: DrawMode /** Number of vertices to draw */ count?: MaybeComputed /** Offset of primitives to draw */ offset?: MaybeComputed /** Number of instances to render */ instances?: MaybeComputed /** Element array buffer */ elements?: MaybeComputed framebuffer?: MaybeComputed profile?: MaybeComputed depth?: MaybeComputed blend?: MaybeComputed stencil?: MaybeComputed polygonOffset?: MaybeComputed cull?: MaybeComputed frontFace?: MaybeComputed dither?: MaybeComputed lineWidth?: MaybeComputed colorMask?: MaybeComputed sample?: MaybeComputed scissor?: MaybeComputed viewport?: MaybeComputed } function prop

(name: keyof P): (context: Context, props: P, batchId: number) => P[keyof P] function context

(name: keyof Context): (context: Context, props: P, batchId: number) => Context[keyof Context] interface Command

{ /** One shot rendering */ (): void (p: P): void /** Render a batch */ (ps: P[]): void /** Scoped commands */ (cb: (context: Context) => void): void (p: P, cb: (context: Context) => void): void } } export = regl }