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90 lines
2.2 KiB
TypeScript
90 lines
2.2 KiB
TypeScript
declare module "regl" {
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interface ReglProp {}
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type ReglPrimitiveValue =
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boolean |
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number |
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number[] |
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number[][] |
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ReglProp
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type ReglValue<P> = ReglPrimitiveValue | {(context: any, props: P, batchId: number): ReglPrimitiveValue}
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type BlendEquation = 'add' | 'subtract' | 'reverse subtract' | 'min' | 'max'
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interface ReglCommandParameters<P> {
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/** Source code of vertex shader */
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vert: string
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/** Source code of fragment shader */
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frag: string
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attributes: {[attributeName: string]: ReglValue<P>}
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uniforms: {[uniformName: string]: ReglValue<P>}
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blend?: {
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enable?: boolean,
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// TOOD(jlfwong): Narrow this down to the actualy options
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func?: {
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src: string
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dst: string
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} | {
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srcRGB: string
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srcAlpha: string
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dstRGB: string
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dstAlpha: string
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},
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equation?: BlendEquation | {
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rgb: BlendEquation
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alpha: BlendEquation
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},
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color?: [number, number, number, number]
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}
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depth?: {
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enable?: boolean,
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mask?: boolean,
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// TODO(jlfwong): Narrow
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func?: string,
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range?: [number, number]
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}
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/** Number of vertices to draw */
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count: number
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/** */
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primitive?: 'points' | 'lines' | 'line strip' | 'triangles' | 'triangle strip' | 'triangle fan'
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/** Offset of primitives to draw */
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offset?: number
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}
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function ReglConstructor(): ReglConstructor.ReglCommandConstructor
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function ReglConstructor(ctx: WebGLRenderingContext): ReglConstructor.ReglCommandConstructor
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function ReglConstructor(canvas: HTMLCanvasElement): ReglConstructor.ReglCommandConstructor
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namespace ReglConstructor {
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function prop(name: string): ReglProp
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export type vec2 = [number, number]
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export type vec3 = [number, number, number]
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export type mat3 = [number, number, number, number, number, number, number, number, number]
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interface ReglCommand<P> {
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(p: P): void
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}
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interface ReglCommandConstructor {
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<P>(params: ReglCommandParameters<P>): ReglCommand<P>
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clear(args: {
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color?: [number, number, number, number],
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depth?: number,
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stencil?: number,
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}): void
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}
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}
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export = ReglConstructor
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}
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