speedscope/rectangle-batch-renderer.ts
2017-12-26 15:06:03 -05:00

98 lines
2.6 KiB
TypeScript

import * as regl from 'regl'
import { Rect, Vec2, AffineTransform } from './math'
import { vec2, vec3 } from 'regl'
export interface RectangleBatchRendererProps {
configSpaceToNDC: AffineTransform
physicalSize: Vec2
}
export const rectangleBatchRenderer = (regl: regl.ReglCommandConstructor, rects: Rect[], colors: vec3[], strokeSize = 1) => {
const positions: vec2[] = []
const physicalSpaceOffsets: vec2[] = []
const vertexColors: vec3[] = []
const offset = {
topLeft: new Vec2(strokeSize, -strokeSize),
topRight: new Vec2(-strokeSize, -strokeSize),
bottomRight: new Vec2(-strokeSize, strokeSize),
bottomLeft: new Vec2(strokeSize, strokeSize)
}
const addRectangle = (r: Rect, color: vec3) => {
function addVertex(v: Vec2, offset: Vec2) {
positions.push(v.flatten())
physicalSpaceOffsets.push(offset.flatten())
vertexColors.push(color)
}
// 2 disjoint triangles.
//
// 0 +--+ 1
// | /|
// |/ |
// 3 +--+ 2
addVertex(r.topLeft(), offset.topLeft)
addVertex(r.bottomLeft(), offset.bottomLeft)
addVertex(r.topRight(), offset.topRight)
addVertex(r.bottomLeft(), offset.bottomLeft)
addVertex(r.topRight(), offset.topRight)
addVertex(r.bottomRight(), offset.bottomRight)
}
for (let i = 0; i < rects.length; i++) {
addRectangle(rects[i], colors[i])
}
return regl<RectangleBatchRendererProps>({
vert: `
uniform mat3 configSpaceToNDC;
uniform vec2 physicalSize;
attribute vec2 position;
attribute vec3 color;
attribute vec2 physicalSpaceOffset;
varying vec3 vColor;
void main() {
vColor = color;
vec2 roundedPosition = (configSpaceToNDC * vec3(position.xy, 1)).xy;
vec2 halfSize = physicalSize / 2.0;
vec2 physicalPixelSize = 2.0 / physicalSize;
roundedPosition = floor(roundedPosition * halfSize) / halfSize;
gl_Position = vec4(roundedPosition + physicalPixelSize * physicalSpaceOffset, 0, 1);
}
`,
depth: {
enable: false
},
frag: `
precision mediump float;
varying vec3 vColor;
void main() {
gl_FragColor = vec4(vColor, 1);
}
`,
attributes: {
position: positions,
physicalSpaceOffset: physicalSpaceOffsets,
color: vertexColors
},
uniforms: {
configSpaceToNDC: (context, props) => {
return props.configSpaceToNDC.flatten()
},
physicalSize: (context, props) => {
return props.physicalSize.flatten()
}
},
primitive: 'triangles',
count: vertexColors.length
})
}