speedscope/assets/index.html
Jamie Wong 608006232f
Reorganize directory structure (#104)
While it was kind of nice having everything at the top level, the number of files is now getting a bit unwieldy and hard to understand, so I took a stab at organizing the directories without introducing too much nesting.

Test Plan:
- Ran `npm run serve` to ensure that local builds still work
- Ran `npm run prepack` then `open dist/release/index.html` to ensure that release builds still work
- Ran `scripts/deploy.sh` to ensure that the deployed version of the site will still work when I eventually redeploy
- Ran `npm run jest` to ensure that tests still work correctly
2018-08-01 00:41:45 -07:00

172 lines
5.7 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>speedscope</title>
<link href="https://fonts.googleapis.com/css?family=Source+Code+Pro" rel="stylesheet">
<script>
// https://github.com/evanw/webgl-recorder
false && (function () {
var getContext = HTMLCanvasElement.prototype.getContext;
var requestAnimationFrame = window.requestAnimationFrame;
var frameSincePageLoad = 0;
function countFrames() {
frameSincePageLoad++;
requestAnimationFrame(countFrames);
}
window.requestAnimationFrame = function () {
return requestAnimationFrame.apply(window, arguments);
};
HTMLCanvasElement.prototype.getContext = function (type) {
var canvas = this;
var context = getContext.apply(canvas, arguments);
if (type === 'webgl' || type === 'experimental-webgl') {
var oldWidth = canvas.width;
var oldHeight = canvas.height;
var oldFrameCount = frameSincePageLoad;
var trace = [];
var variables = {};
var fakeContext = {
trace: trace,
compileTrace: compileTrace,
downloadTrace: downloadTrace,
};
trace.push(' gl.canvas.width = ' + oldWidth + ';');
trace.push(' gl.canvas.height = ' + oldHeight + ';');
function compileTrace() {
var text = 'function* render(gl) {\n';
text += ' // Recorded using https://github.com/evanw/webgl-recorder\n';
for (var key in variables) {
text += ' var ' + key + 's = [];\n';
}
text += trace.join('\n');
text += '\n}\n';
return text;
}
function downloadTrace() {
var text = compileTrace();
var link = document.createElement('a');
link.href = URL.createObjectURL(new Blob([text], { type: 'application/javascript' }));
link.download = 'trace.js';
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
}
function getVariable(value) {
if (value instanceof WebGLActiveInfo ||
value instanceof WebGLBuffer ||
value instanceof WebGLFramebuffer ||
value instanceof WebGLProgram ||
value instanceof WebGLRenderbuffer ||
value instanceof WebGLShader ||
value instanceof WebGLShaderPrecisionFormat ||
value instanceof WebGLTexture ||
value instanceof WebGLUniformLocation) {
var name = value.constructor.name;
var list = variables[name] || (variables[name] = []);
var index = list.indexOf(value);
if (index === -1) {
index = list.length;
list.push(value);
}
return name + 's[' + index + ']';
}
return null;
}
console.timeStamp('start')
var start = performance.now()
for (var key in context) {
var value = context[key];
if (typeof value === 'function') {
fakeContext[key] = function (key, value) {
return function () {
trace.push(`// ${performance.now() - start}`)
var result = value.apply(context, arguments);
var args = [];
if (frameSincePageLoad !== oldFrameCount) {
oldFrameCount = frameSincePageLoad;
trace.push(' yield;');
}
if (canvas.width !== oldWidth || canvas.height !== oldHeight) {
oldWidth = canvas.width;
oldHeight = canvas.height;
trace.push(' gl.canvas.width = ' + oldWidth + ';');
trace.push(' gl.canvas.height = ' + oldHeight + ';');
}
for (var i = 0; i < arguments.length; i++) {
var arg = arguments[i];
if (typeof arg === 'number' || typeof arg === 'boolean' || typeof arg === 'string' || arg === null) {
args.push(JSON.stringify(arg));
}
else if (ArrayBuffer.isView(arg)) {
args.push('new ' + arg.constructor.name + '([' + Array.prototype.slice.call(arg) + '])');
}
else {
var variable = getVariable(arg);
if (variable !== null) {
args.push(variable);
}
else {
console.log('unsupported value:', arg);
args.push('null');
}
}
}
var text = 'gl.' + key + '(' + args.join(', ') + ');';
var variable = getVariable(result);
if (variable !== null) text = variable + ' = ' + text;
trace.push(' ' + text);
return result;
};
}(key, value);
}
else {
fakeContext[key] = value;
}
}
return fakeContext;
}
return context;
};
countFrames();
})();
</script>
<link rel="stylesheet" href="reset.css">
<link rel="icon" type="image/png" sizes="32x32" href="favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="favicon-16x16.png">
</head>
<body>
<script src="../src/speedscope.tsx"></script>
</body>
</html>