speedscope/regl.d.ts
Alan Pierce 404aacfa46 Address review comments
* Switch to `bracketSpacing: false`.
* Add prettier-ignore in one case.
2018-04-14 16:19:26 -07:00

590 lines
15 KiB
TypeScript

declare module 'regl' {
interface InitializationOptions {
/** A reference to a WebGL rendering context. (Default created from canvas) */
gl?: WebGLRenderingContext
/** A reference to an HTML canvas element. (Default created and appending to container) */
canvas?: HTMLCanvasElement | string
/** A container element which regl inserts a canvas into. (Default document.body) */
container?: HTMLElement | string
/** The context creation attributes passed to the WebGL context constructor. See below for defaults. */
attributes?: {
/** Boolean that indicates if the canvas contains an alpha buffer. */
alpha?: boolean
/** Boolean that indicates that the drawing buffer has a depth buffer of at least 16 bits. */
depth?: boolean
/** Boolean that indicates that the drawing buffer has a stencil buffer of at least 8 bits. */
stencil?: boolean
/** Boolean that indicates whether or not to perform anti-aliasing. */
antialias?: boolean
/** Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha. */
premultipliedAlpha?: boolean
/** If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author. */
preserveDrawingBuffer?: boolean
/** Boolean that indicates if a context will be created if the system performance is low. */
failIfMajorPerformanceCavet?: boolean
}
/** A multiplier which is used to scale the canvas size relative to the container. (Default window.devicePixelRatio) */
pixelRatio?: number
/** A list of extensions that must be supported by WebGL context. Default [] */
extensions?: string[] | string
/** A list of extensions which are loaded opportunistically. Default [] */
optionalExtensions?: string[] | string
/** If set, turns on profiling for all commands by default. (Default false) */
profile?: boolean
/**
* An optional callback which accepts a pair of arguments, (err, regl) that
* is called after the application loads. If not specified, context creation
* errors throw.
*/
onDone?: (err: Error, regl: regl.Instance) => void
}
function regl(options: InitializationOptions): regl.Instance
/** Create fullscreen canvas */
function regl(): regl.Instance
/** Build from an existing canvas */
function regl(canvas: HTMLCanvasElement): regl.Instance
/** Build from an existing div container */
function regl(container: HTMLElement): regl.Instance
/** Build from an existing WebGL context */
function regl(gl: WebGLRenderingContext): regl.Instance
namespace regl {
export type vec2 = [number, number]
export type vec3 = [number, number, number]
export type vec4 = [number, number, number, number]
export type mat3 = [number, number, number, number, number, number, number, number, number]
export type mat4 = [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number
]
type GlslPrimitive = number | vec2 | vec3 | vec4 | mat3 | mat4
interface Tick {
cancel(): void
}
interface Instance {
<P>(params: CommandOptions<P>): Command<P>
clear(args: {
color?: [number, number, number, number]
depth?: number
stencil?: number
}): void
// TODO(jlfwong): read()
buffer(args: BufferArgs): Buffer
texture(width: number, height: number): Texture
texture(args: TextureArgs): Texture
framebuffer(args: FramebufferOptions): Framebuffer
renderbuffer(args: RenderBufferOptions): RenderBuffer
limits: {
colorBits: [number, number, number, number]
depthBits: number
stencilBits: number
subpixelBits: number
extensions: string[]
maxAnistropic: number
maxDrawbuffers: number
maxColorAttachments: number
pointSizeDims: number
lineWidthDims: number
maxViewportDims: number
maxCombinedTextureUnits: number
maxCubeMapSize: number
maxTextureUnits: number
maxTextureSize: number
maxAttributes: number
maxVertexUniforms: number
maxVertexTextureUnits: number
maxFragmentUniforms: number
glsl: string
renderer: string
vendor: string
version: string
}
stats: {
bufferCount: number
elementsCount: number
framebufferCount: number
shaderCount: number
textureCount: number
cubeCount: number
renderbufferCount: number
getTotalTextureSize(): number
getTotalBufferSize(): number
getTotalRenderbufferSize(): number
getMaxUniformsCount(): number
maxTextureUnits(): number
}
destroy(): void
frame(callback: (context: Context) => void): Tick
}
type TypedArray =
| Int8Array
| Uint8Array
| Uint8ClampedArray
| Int16Array
| Uint16Array
| Int32Array
| Uint32Array
| Float32Array
| Float64Array
type DrawMode =
| 'points'
| 'lines'
| 'line strip'
| 'line loop'
| 'triangles'
| 'triangle strip'
| 'triangle fan'
interface Context {
tick: number
time: number
viewportWidth: number
viewportHeight: number
framebufferWidth: number
framebufferHeight: number
drawingBufferWidth: number
drawingBufferHeight: number
pixelRatio: number
[key: string]: any
}
interface BufferOptions {
data?: TypedArray | GlslPrimitive[]
/** If data is null or not present reserves space for the buffer */
length?: number
/** Sets array buffer usage hint */
usage?: 'static' | 'dynamic' | 'stream'
}
type BufferArgs = number | number[] | vec2[] | vec3[] | mat3[] | TypedArray | BufferOptions
interface Buffer {
(args: BufferArgs): void
stats: {
size: number
}
destroy(): void
}
interface ElementsOptions {
data?: TypedArray
usage?: 'static' | 'dynamic' | 'stream'
length?: number
primitive?: GlslPrimitive
count?: number
}
type ElementsArgs = vec3[] | ElementsOptions
interface Elements {
(args: ElementsArgs): void
destroy(): void
}
type MagFilter = 'nearest' | 'linear'
type MinFilter =
| 'nearest'
| 'linear'
| 'mipmap'
| 'linear mipmap linear'
| 'nearest mipmap linear'
| 'nearest mipmap nearest'
type WrapMode = 'repeat' | 'clamp' | 'mirror'
type TextureFormat =
| 'alpha'
| 'luminance'
| 'luminance alpha'
| 'rgb'
| 'rgba'
| 'rgba4'
| 'rgb5 a1'
| 'rgb565'
| 'srgb'
| 'srgba'
| 'depth'
| 'depth stencil'
| 'rgb s3tc dxt1'
| 'rgb s3tc dxt5'
| 'rgb atc'
| 'rgba atc explicit alpha'
| 'rgba atc interpolated alpha'
| 'rgb pvrtc 4bppv1'
| 'rgb pvrtc 2bppv1'
| 'rgba pvrtc 4bppv1'
| 'rgba pvrtc 2bppv1'
| 'rgb etc1'
type TextureType = 'uint8' | 'uint16' | 'float' | 'float32' | 'half float' | 'float16'
type ColorSpace = 'none' | 'browser'
type MipmapHint = "don't care" | 'dont care' | 'nice' | 'fast'
type TextureData =
| number[]
| number[][]
| TypedArray
| HTMLImageElement
| HTMLVideoElement
| HTMLCanvasElement
| CanvasRenderingContext2D
interface TextureOptions {
width?: number
height?: number
shape?: [number, number] | [number, number, number]
radius?: number
/** Sets magnification filter */
mag?: MagFilter
/** Sets minification filter */
min?: MinFilter
/** Sets wrap mode on S axis */
wrapS?: WrapMode
/** Sets wrap mode on T axis */
wrapT?: WrapMode
/** Sets number of anisotropic samples, requires EXT_texture_filter_anisotropic */
aniso?: number
format?: TextureFormat
type?: TextureType
mipmap?: MipmapHint | boolean
/** Flips textures vertically when uploading */
flipY?: boolean
/** Sets unpack alignment per pixel */
alignment?: number
/** Premultiply alpha when unpacking */
premultiplyAlpha?: boolean
colorSpace?: ColorSpace
copy?: boolean
data?: TextureData
}
type TextureArgs = TextureData | TextureOptions
interface Texture {
width: number
height: number
(args: TextureArgs): void
resize(width: number, height: number): void
destroy(): void
stats: {
size: number
}
}
// TODO(jlfwong): Cube maps
// TODO(jlfwong): Cubic frame buffers
interface RenderBufferOptions {
format?:
| 'rgba4'
| 'rgb565'
| 'rgb5 a1'
| 'depth'
| 'stencil'
| 'depth stencil'
| 'srgba'
| 'rgba16f'
| 'rgb16f'
| 'rgba32f'
width?: number
height?: number
shape?: [number, number]
radius?: number
}
interface RenderBuffer {
(options: RenderBufferOptions): void
resize(width: number, height: number): void
destroy(): void
stats: {
size: number
}
}
interface FramebufferOptions {
width?: number
height?: number
shape?: [number, number]
color?: RenderBuffer[] | Texture[]
depth?: boolean | RenderBuffer | Texture
stencil?: boolean | RenderBuffer | Texture
depthStencil?: boolean | RenderBuffer | Texture
colorFormat?:
| 'rgba'
| 'rgba4'
| 'rgb565'
| 'rgb5 a1'
| 'rgb16f'
| 'rgba16f'
| 'rgba32f'
| 'srgba'
colorType?: 'uint8' | 'half float' | 'float'
}
interface Framebuffer {
width: number
height: number
color?: RenderBuffer[]
depth?: RenderBuffer
(options: FramebufferOptions): void
use(cb: (context: Context) => void): void
resize(width: number, height: number): void
destroy(): void
}
type Uniform = number | vec2 | vec3 | mat3 | Texture
interface AttributeOptions {
buffer?: Buffer | BufferArgs
offset?: number
stride?: number
normalized?: boolean
size?: number
divisor?: number
}
type Attribute =
| AttributeOptions
| Buffer
| BufferArgs
| {constant: number | vec2 | vec3 | vec4 | mat3 | mat4}
interface Computed<P, T> {
(context: Context, props: P, batchId: number): T
}
type MaybeComputed<P, T> = Computed<P, T> | T
type DepthFunction =
| 'never'
| 'always'
| '<'
| 'less'
| '<='
| 'lequal'
| '>'
| 'greater'
| '>='
| 'gequal'
| '='
| 'equal'
| '!='
| 'notequal'
type BlendFunction =
| 0
| 'zero'
| 1
| 'one'
| 'src color'
| 'one minus src color'
| 'src alpha'
| 'one minus src alpha'
| 'dst color'
| 'one minus dst color'
| 'dst alpha'
| 'one minus dst alpha'
| 'constant color'
| 'one minus constant color'
| 'one minus constant alpha'
| 'src alpha saturate'
type BlendEquation = 'add' | 'subtract' | 'reverse subtract' | 'min' | 'max'
type StencilFunction = DepthFunction
type StencilOp =
| 'zero'
| 'keep'
| 'replace'
| 'invert'
| 'increment'
| 'decrement'
| 'increment wrap'
| 'decrement wrap'
interface CommandOptions<P> {
/** Source code of vertex shader */
vert?: string
/** Source code of fragment shader */
frag?: string
context?: {[contextName: string]: MaybeComputed<P, any>}
uniforms?: {[uniformName: string]: MaybeComputed<P, Uniform>}
attributes?: {[attributeName: string]: MaybeComputed<P, Attribute>}
primitive?: DrawMode
/** Number of vertices to draw */
count?: MaybeComputed<P, number>
/** Offset of primitives to draw */
offset?: MaybeComputed<P, number>
/** Number of instances to render */
instances?: MaybeComputed<P, number>
/** Element array buffer */
elements?: MaybeComputed<P, Elements | ElementsArgs>
framebuffer?: MaybeComputed<P, Framebuffer>
profile?: MaybeComputed<P, boolean>
depth?: MaybeComputed<
P,
{
enable?: boolean
mask?: boolean
func?: DepthFunction
range?: [number, number]
}
>
blend?: MaybeComputed<
P,
{
enable?: boolean
func?:
| {
src: BlendFunction
dst: BlendFunction
}
| {
srcRGB: BlendFunction
srcAlpha: BlendFunction
dstRGB: BlendFunction
dstAlpha: BlendFunction
}
equation?:
| BlendEquation
| {
rgb: BlendEquation
alpha: BlendEquation
}
color?: vec4
}
>
stencil?: MaybeComputed<
P,
{
enable?: boolean
mask?: number
func?: StencilFunction
opFront?: {fail: StencilOp; zfail: StencilOp; pass: StencilOp}
opBack?: {fail: StencilOp; zfail: StencilOp; pass: StencilOp}
}
>
polygonOffset?: MaybeComputed<
P,
{
enable?: boolean
offset?: {
factor: number
units: number
}
}
>
cull?: MaybeComputed<
P,
{
enable?: boolean
face?: 'front' | 'back'
}
>
frontFace?: MaybeComputed<P, 'cw' | 'ccw'>
dither?: MaybeComputed<P, boolean>
lineWidth?: MaybeComputed<P, number>
colorMask?: MaybeComputed<P, [boolean, boolean, boolean, boolean]>
sample?: MaybeComputed<
P,
{
enable?: boolean
alpha?: boolean
coverage?: {
value: number
invert: boolean
}
}
>
scissor?: MaybeComputed<
P,
{
enable?: boolean
box?: {
x: number
y: number
width: number
height: number
}
}
>
viewport?: MaybeComputed<
P,
{
x: number
y: number
width: number
height: number
}
>
}
function prop<P>(name: keyof P): (context: Context, props: P, batchId: number) => P[keyof P]
function context<P>(
name: keyof Context,
): (context: Context, props: P, batchId: number) => Context[keyof Context]
interface Command<P> {
/** One shot rendering */
(): void
(p: P): void
/** Render a batch */
(ps: P[]): void
/** Scoped commands */
(cb: (context: Context) => void): void
(p: P, cb: (context: Context) => void): void
stats: {
gpuTime: number
cpuTime: number
hitCount: number
}
}
}
export default regl
}