mirror of
https://github.com/jlfwong/speedscope.git
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98 lines
2.6 KiB
TypeScript
98 lines
2.6 KiB
TypeScript
import * as regl from 'regl'
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import { Rect, Vec2, AffineTransform } from './math'
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import { vec2, vec3 } from 'regl'
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export interface RectangleBatchRendererProps {
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configSpaceToNDC: AffineTransform
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physicalSize: Vec2
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}
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export const rectangleBatchRenderer = (regl: regl.ReglCommandConstructor, rects: Rect[], colors: vec3[], strokeSize = 1) => {
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const positions: vec2[] = []
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const physicalSpaceOffsets: vec2[] = []
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const vertexColors: vec3[] = []
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const offset = {
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topLeft: new Vec2(strokeSize, -strokeSize),
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topRight: new Vec2(-strokeSize, -strokeSize),
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bottomRight: new Vec2(-strokeSize, strokeSize),
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bottomLeft: new Vec2(strokeSize, strokeSize)
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}
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const addRectangle = (r: Rect, color: vec3) => {
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function addVertex(v: Vec2, offset: Vec2) {
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positions.push(v.flatten())
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physicalSpaceOffsets.push(offset.flatten())
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vertexColors.push(color)
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}
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// 2 disjoint triangles.
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//
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// 0 +--+ 1
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// | /|
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// |/ |
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// 3 +--+ 2
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addVertex(r.topLeft(), offset.topLeft)
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addVertex(r.bottomLeft(), offset.bottomLeft)
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addVertex(r.topRight(), offset.topRight)
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addVertex(r.bottomLeft(), offset.bottomLeft)
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addVertex(r.topRight(), offset.topRight)
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addVertex(r.bottomRight(), offset.bottomRight)
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}
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for (let i = 0; i < rects.length; i++) {
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addRectangle(rects[i], colors[i])
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}
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return regl<RectangleBatchRendererProps>({
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vert: `
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uniform mat3 configSpaceToNDC;
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uniform vec2 physicalSize;
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attribute vec2 position;
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attribute vec3 color;
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attribute vec2 physicalSpaceOffset;
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varying vec3 vColor;
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void main() {
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vColor = color;
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vec2 roundedPosition = (configSpaceToNDC * vec3(position.xy, 1)).xy;
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vec2 halfSize = physicalSize / 2.0;
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vec2 physicalPixelSize = 2.0 / physicalSize;
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roundedPosition = floor(roundedPosition * halfSize) / halfSize;
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gl_Position = vec4(roundedPosition + physicalPixelSize * physicalSpaceOffset, 0, 1);
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}
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`,
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depth: {
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enable: false
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},
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frag: `
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precision mediump float;
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varying vec3 vColor;
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void main() {
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gl_FragColor = vec4(vColor, 1);
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}
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`,
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attributes: {
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position: positions,
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physicalSpaceOffset: physicalSpaceOffsets,
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color: vertexColors
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},
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uniforms: {
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configSpaceToNDC: (context, props) => {
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return props.configSpaceToNDC.flatten()
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},
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physicalSize: (context, props) => {
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return props.physicalSize.flatten()
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}
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},
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primitive: 'triangles',
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count: vertexColors.length
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})
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} |