speedscope/flamechart.ts
2017-12-31 19:51:26 -05:00

145 lines
4.1 KiB
TypeScript

import {Frame, CallTreeNode} from './profile'
import { lastOf } from './utils'
interface FlamechartFrame {
node: CallTreeNode
start: number
end: number
parent: FlamechartFrame | null
children: FlamechartFrame[]
}
type StackLayer = FlamechartFrame[]
interface FlamechartDataSource {
getTotalWeight(): number
forEachCall(
openFrame: (node: CallTreeNode, value: number) => void,
closeFrame: (value: number) => void
): void
forEachFrame(fn: (frame: Frame) => void): void
}
export class Flamechart {
// Bottom to top
private layers: StackLayer[] = []
private totalWeight: number = 0
private minFrameWidth: number = 1
private frameColors = new Map<Frame, [number, number, number]>()
getTotalWeight() { return this.totalWeight }
getLayers() { return this.layers }
getFrameColors() { return this.frameColors }
getMinFrameWidth() { return this.minFrameWidth }
// TODO(jlfwong): Move this a color generation file
private selectFrameColors(source: FlamechartDataSource) {
const frames: Frame[] = []
function parts(f: Frame) {
return (f.file || '').split('/').concat(f.name.split(/\W/))
}
function compare(a: Frame, b: Frame) {
const aParts = parts(a)
const bParts = parts(b)
const minLength = Math.min(aParts.length, bParts.length)
let prefixMatchLength = 0
for (let i = 0; i < minLength; i++) {
if (aParts[i] === bParts[i]) prefixMatchLength++
else break
}
// Weight matches at the beginning of the string more heavily
const score = Math.pow(0.90, prefixMatchLength)
return aParts.join() > bParts.join() ? score : -score
}
this.source.forEachFrame(f => frames.push(f))
frames.sort(compare)
const cumulativeScores: number[] = []
let lastScore = 0
for (let i = 0; i < frames.length; i++) {
const score = lastScore + Math.abs(compare(frames[i], frames[(i + 1)%frames.length]))
cumulativeScores.push(score)
lastScore = score
}
// We now have a sorted list of frames s.t. frames with similar
// file paths and method names are clustered together.
//
// Now, to assign them colors, we map normalized cumulative
// score values onto the full range of hue values.
const hues: number[] = []
const totalScore = cumulativeScores[cumulativeScores.length - 1] || 1
for (let i = 0; i < cumulativeScores.length; i++) {
hues.push(360 * cumulativeScores[i] / totalScore)
}
for (let i = 0; i < hues.length; i++) {
const H = hues[i]
const delta = 0.20 * Math.random() - 0.1
const C = 0.20 + delta
const Y = 0.85 - delta
// TODO(jlfwong): Move this into color routines in a different file
// https://en.wikipedia.org/wiki/HSL_and_HSV#From_luma/chroma/hue
const hPrime = H / 60
const X = C * (1 - Math.abs(hPrime % 2 - 1))
const [R1, G1, B1] = (
hPrime < 1 ? [C, X, 0] :
hPrime < 2 ? [X, C, 0] :
hPrime < 3 ? [0, C, X] :
hPrime < 4 ? [0, X, C] :
hPrime < 5 ? [X, 0, C] :
[C, 0, X]
)
const m = Y - (0.30 * R1 + 0.59 * G1 + 0.11 * B1)
this.frameColors.set(frames[i], [R1 + m, G1 + m, B1 + m])
}
}
constructor(private source: FlamechartDataSource) {
const stack: FlamechartFrame[] = []
const openFrame = (node: CallTreeNode, value: number) => {
const parent = lastOf(stack)
const frame: FlamechartFrame = {
node,
parent,
children: [],
start: value,
end: value,
}
if (parent) {
parent.children.push(frame)
}
stack.push(frame)
}
this.minFrameWidth = Infinity
const closeFrame = (value: number) => {
console.assert(stack.length > 0)
const stackTop = stack.pop()!
stackTop.end = value
const layerIndex = stack.length
while (this.layers.length <= layerIndex) this.layers.push([])
this.layers[layerIndex].push(stackTop)
this.minFrameWidth = Math.min(this.minFrameWidth, stackTop.end - stackTop.start)
}
this.totalWeight = source.getTotalWeight()
source.forEachCall(openFrame, closeFrame)
this.selectFrameColors(source)
}
}