From 41a7c59ebdd0340f83d609a4eb6a29330db3215f Mon Sep 17 00:00:00 2001 From: Slipp Douglas Thompson Date: Tue, 27 Jan 2015 18:33:16 -0500 Subject: [PATCH] Made iPad-compat MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit • Changed the Example project's build settings to target both iPhone and iPad devices. » iPhone-only makes me cry a little inside. » With Apple producing iPhones now with a variety of screen size and resolutions, there's little argument remaining not to allow layouting-up to iPad-size too. A case can still be made for iPad-optimized UIs, of course, but layout-expanded looks a million times better than the built-in iPad 2X scaling for iPhone-only apps. --- Example/TouchVisualizer.xcodeproj/project.pbxproj | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Example/TouchVisualizer.xcodeproj/project.pbxproj b/Example/TouchVisualizer.xcodeproj/project.pbxproj index 07e4a85..3d5d820 100644 --- a/Example/TouchVisualizer.xcodeproj/project.pbxproj +++ b/Example/TouchVisualizer.xcodeproj/project.pbxproj @@ -433,6 +433,7 @@ GCC_PREFIX_HEADER = "TouchVisualizer/TouchVisualizer-Prefix.pch"; INFOPLIST_FILE = "TouchVisualizer/TouchVisualizer-Info.plist"; PRODUCT_NAME = "$(TARGET_NAME)"; + TARGETED_DEVICE_FAMILY = "1,2"; WRAPPER_EXTENSION = app; }; name = Debug; @@ -447,6 +448,7 @@ GCC_PREFIX_HEADER = "TouchVisualizer/TouchVisualizer-Prefix.pch"; INFOPLIST_FILE = "TouchVisualizer/TouchVisualizer-Info.plist"; PRODUCT_NAME = "$(TARGET_NAME)"; + TARGETED_DEVICE_FAMILY = "1,2"; WRAPPER_EXTENSION = app; }; name = Release;