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brick documentation
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~~~~~~~~~~~~~~~~~~~
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.. contents:: `Table of Contents`
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Introduction
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============
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``brick`` is a Haskell library for programming terminal user interfaces.
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Its main goal is to make terminal user interface development as painless
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and as direct as possible. ``brick`` builds on `vty`_; `vty` provides
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the terminal input and output interface and drawing primitives,
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while ``brick`` builds on those to provide a high-level application
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abstraction and combinators for expressing user interface layouts.
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This documentation is intended to provide a high-level overview of
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the library's design along with guidance for using it, but details on
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specific functions can be found in the Haddock documentation.
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The process of writing an application using ``brick`` entails writing
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two important functions:
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- A *drawing function* that turns your application state into a
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specification of how your interface should look, and
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- An *event handler* that takes your application state and an input
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event and decides whether to change the state or quit the program.
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We write drawing functions in ``brick`` using an extensive set of
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primitives and combinators to place text on the screen, set its
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attributes (e.g. foreground color), and express layout constraints (e.g.
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padding, centering, box layouts, scrolling viewports, etc.).
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These functions get packaged into a structure that we hand off to the
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``brick`` library's main event loop. We'll cover that in detail in `The
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App Type`_.
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Installation
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------------
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``brick`` can be installed in the "usual way," either by installing
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the latest `Hackage`_ release or by cloning the GitHub repository and
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building locally.
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To install from Hackage::
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$ cabal update
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$ cabal install brick
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To clone and build locally::
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$ git clone https://github.com/jtdaugherty/brick.git
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$ cd brick
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$ cabal sandbox init
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$ cabal install -j
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Building the Demonstration Programs
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-----------------------------------
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``brick`` includes a large collection of feature-specific demonstration
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programs. These programs are not built by default but can be built by
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passing the ``demos`` flag to `cabal install`, e.g.::
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$ cabal install brick -f demos
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API Conventions
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===============
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``brick`` has some API conventions worth knowing about as you read this
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documentation and as you explore the library source and write your own
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programs.
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- Use of `lens`_: ``brick`` uses ``lens`` functions internally and also
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exposes lenses for many types in the library. However, if you prefer
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not to use the ``lens`` interface in your program, all ``lens``
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interfaces have non-`lens` equivalents exported by the same module. In
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general, the "``L``" suffix on something tells you it is a ``lens``;
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the name without the "``L``" suffix is the non-`lens` version. You can
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get by without using ``brick``'s ``lens`` interface but your life will
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probably be much more pleasant once your application state becomes
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sufficiently complex if you use lenses to modify it (see
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`appHandleEvent: Handling Events`_).
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- Attribute names: some modules export attribute names (see `How
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Attributes Work`_) associated with user interface elements. These tend
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to end in an "``Attr``" suffix (e.g. ``borderAttr``). In addition,
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hierarchical relationships between attributes are documented in
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Haddock documentation.
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The App Type
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============
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To use the library we must provide it with a value of type
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``Brick.Main.App``. This type is a record type whose fields perform
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various functions:
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.. code:: haskell
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data App s e =
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App { appDraw :: s -> [Widget]
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, appChooseCursor :: s -> [CursorLocation] -> Maybe CursorLocation
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, appHandleEvent :: s -> e -> EventM (Next s)
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, appStartEvent :: s -> EventM s
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, appAttrMap :: s -> AttrMap
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, appLiftVtyEvent :: Event -> e
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}
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The ``App`` type is polymorphic over two types: your application state
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type ``s`` and event type ``e``.
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The application state type is the type of data that will evolve over the
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course of the application's execution; we will provide the library with
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its starting value and event handling will transform it as the program
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executes.
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The event type is the type of events that your event handler
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(``appHandleEvent``) will handle. The underlying ``vty`` library
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provides ``Graphics.Vty.Event`` and this forms the basis of all events
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we will handle with ``brick`` applications. The ``defaultMain`` function
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expects an ``App s Event`` since this is a common case.
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However, we often need to extend our notion of events beyond those
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originating from the keyboard. Imagine an application with multiple
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threads and network or disk I/O. Such an application will need to have
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its own internal events to pass to the event handler as (for example)
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network data arrives. To accommodate this we allow an ``App`` to use an
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event type of your own design, so long as it provides a constructor for
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``vty``'s ``Event`` type (``appLiftVtyEvent``). For more details, see
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`Using Your Own Event Type`_.
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The various fields of ``App`` will be described in the sections below.
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To run an ``App``, we pass it to ``Brick.Main.defaultMain`` or
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``Brick.Main.customMain`` along with an initial application state value.
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appDraw: Drawing an Interface
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-----------------------------
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The value of ``appDraw`` is a function that turns the current
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application state into a list of *layers* of type ``Widget``, listed
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topmost first, that will make up the interface. Each ``Widget`` gets
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turned into a ``vty`` layer and the resulting layers are drawn to the
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terminal.
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The ``Widget`` type is the type of *drawing instructions*. The body of
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your drawing function will use one or more drawing functions to build or
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transform ``Widget`` values to describe your interface. These
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instructions will then be executed with respect to three things:
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- The size of the terminal: the size of the terminal determines how many
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``Widget`` values behave. For example, fixed-size ``Widget`` values
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such as text strings behave the same under all conditions (and get
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cropped if the terminal is too small) but layout combinators such as
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``vBox`` or ``center`` use the size of the terminal to determine how
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to lay other widgets out. See `How Widgets and Rendering Work`_.
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- The application's attribute map (``appAttrMap``): drawing functions
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requesting the use of attributes cause the attribute map to be
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consulted. See `How Attributes Work`_.
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- The state of scrollable viewports: the state of any scrollable
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viewports on the *previous* drawing will be considered. For more
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details, see `Viewports`_.
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The ``appDraw`` function is called when the event loop begins to draw
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the application as it initially appears. It is also called right after
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an event is processed by ``appHandleEvent``. Even though the function
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returns a specification of how to draw the entire screen, the underlying
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``vty`` library goes to some trouble to efficiently update only the
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parts of the screen that have changed so you don't need to worry about
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this.
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Where do I find drawing functions?
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**********************************
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The most important module providing drawing functions is
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``Brick.Widgets.Core``. Beyond that, any module in the ``Brick.Widgets``
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namespace provides specific kinds of functionality.
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appHandleEvent: Handling Events
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-------------------------------
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The value of ``appHandleEvent`` is a function that decides how to modify
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the application state as a result of an event. It also decides whether
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to continue program execution. The function takes the current
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application state and the event and returns the *next application
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state*:
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.. code:: haskell
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appHandleEvent :: s -> e -> EventM (Next s)
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The ``EventM`` monad is the event-handling monad. This monad is a
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transformer around ``IO``, so you are free to do I/O in this monad by
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using ``liftIO``. Beyond I/O, this monad is just used to make scrolling
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requests to the renderer (see `Viewports`_). Keep in mind that time
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spent blocking in your event handler is time during which your UI is
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unresponsive, so consider this when deciding whether to have background
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threads do work instead of inlining the work in the event handler.
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The ``Next s`` value describes what should happen after the event
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handler is finished. We have three choices:
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* ``Brick.Main.continue s``: continue executing the event loop with the
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specified application state ``s`` as the next value. Commonly this is
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where you'd modify the state based on the event and return it.
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* ``Brick.Main.halt s``: halt the event loop and return the final
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application state value ``s``. This state value is returned to the
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caller of ``defaultMain`` or ``customMain`` where it can be used prior
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to finally exiting ``main``.
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* ``Brick.Main.suspendAndResume act``: suspend the ``brick`` event loop
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and execute the specified ``IO`` action ``act``. The action ``act``
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must be of type ``IO s``, so when it executes it must return the next
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application state. When ``suspendAndResume`` is used, the ``brick``
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event loop is shut down and the terminal state is restored to its
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state when the ``brick`` event loop began execution. When it finishes
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executing, the event loop will be resumed using the returned state
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value. This is useful for situations where your program needs to
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suspend your interface and execute some other program that needs to
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gain control of the terminal (such as an external editor).
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Using Your Own Event Type
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*************************
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appLiftVtyEvent
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customMain
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Starting up: appStartEvent
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**************************
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appChooseCursor: Placing the Cursor
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-----------------------------------
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appAttrMap: Providing Attributes
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--------------------------------
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How Widgets and Rendering Work
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==============================
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How Attributes Work
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===================
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Implementing Your Own Widgets
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=============================
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Using the Rendering Context
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---------------------------
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Rendering Sub-Widgets
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---------------------
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Viewports
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=========
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Drawing Viewports
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-----------------
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Scrolling Viewports With Visibility Requests
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--------------------------------------------
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Scrolling Viewports in Event Handlers
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-------------------------------------
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.. _vty: https://github.com/coreyoconnor/vty
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.. _Hackage: http://hackage.haskell.org/
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.. _lens: http://hackage.haskell.org/package/lens
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