brick/programs/ProgressBarDemo.hs

102 lines
3.3 KiB
Haskell
Raw Normal View History

{-# LANGUAGE OverloadedStrings #-}
module Main where
import Control.Monad (void)
import Data.Monoid
import qualified Graphics.Vty as V
import qualified Brick.AttrMap as A
import qualified Brick.Main as M
import qualified Brick.Types as T
import qualified Brick.Widgets.ProgressBar as P
import Brick.Types
( Widget
)
import Brick.Widgets.Core
( (<+>), (<=>)
, str
, updateAttrMap
, overrideAttr
)
import Brick.Util (fg, bg, on, clamp)
data MyAppState n = MyAppState { x, y, z :: Float }
drawUI :: MyAppState () -> [Widget ()]
drawUI p = [ui]
where
-- use mapAttrNames
xBar = updateAttrMap
(A.mapAttrNames [ (xDoneAttr, P.progressCompleteAttr)
, (xToDoAttr, P.progressIncompleteAttr)
]
) $ bar $ x p
-- or use individual mapAttrName calls
yBar = updateAttrMap
(A.mapAttrName yDoneAttr P.progressCompleteAttr .
A.mapAttrName yToDoAttr P.progressIncompleteAttr) $
bar $ y p
-- or use overrideAttr calls
zBar = overrideAttr P.progressCompleteAttr zDoneAttr $
overrideAttr P.progressIncompleteAttr zToDoAttr $
bar $ z p
lbl c = Just $ show $ fromEnum $ c * 100
bar v = P.progressBar (lbl v) v
ui = (str "X: " <+> xBar) <=>
(str "Y: " <+> yBar) <=>
(str "Z: " <+> zBar) <=>
str "" <=>
str "Hit 'x', 'y', or 'z' to advance progress, or 'q' to quit"
appEvent :: MyAppState () -> T.BrickEvent () e -> T.EventM () (T.Next (MyAppState ()))
appEvent p (T.VtyEvent e) =
let valid = clamp (0.0 :: Float) 1.0
in case e of
V.EvKey (V.KChar 'x') [] -> M.continue $ p { x = valid $ x p + 0.05 }
V.EvKey (V.KChar 'y') [] -> M.continue $ p { y = valid $ y p + 0.03 }
V.EvKey (V.KChar 'z') [] -> M.continue $ p { z = valid $ z p + 0.02 }
V.EvKey (V.KChar 'q') [] -> M.halt p
_ -> M.continue p
appEvent p _ = M.continue p
initialState :: MyAppState ()
initialState = MyAppState 0.25 0.18 0.63
theBaseAttr :: A.AttrName
theBaseAttr = A.attrName "theBase"
xDoneAttr, xToDoAttr :: A.AttrName
xDoneAttr = theBaseAttr <> A.attrName "X:done"
xToDoAttr = theBaseAttr <> A.attrName "X:remaining"
yDoneAttr, yToDoAttr :: A.AttrName
yDoneAttr = theBaseAttr <> A.attrName "Y:done"
yToDoAttr = theBaseAttr <> A.attrName "Y:remaining"
zDoneAttr, zToDoAttr :: A.AttrName
zDoneAttr = theBaseAttr <> A.attrName "Z:done"
zToDoAttr = theBaseAttr <> A.attrName "Z:remaining"
theMap :: A.AttrMap
theMap = A.attrMap V.defAttr
[ (theBaseAttr, bg V.brightBlack)
, (xDoneAttr, V.black `on` V.white)
, (xToDoAttr, V.white `on` V.black)
, (yDoneAttr, V.magenta `on` V.yellow)
, (zDoneAttr, V.blue `on` V.green)
, (zToDoAttr, V.blue `on` V.red)
, (P.progressIncompleteAttr, fg V.yellow)
]
theApp :: M.App (MyAppState ()) e ()
theApp =
M.App { M.appDraw = drawUI
, M.appChooseCursor = M.showFirstCursor
, M.appHandleEvent = appEvent
, M.appStartEvent = return
, M.appAttrMap = const theMap
}
main :: IO ()
main = void $ M.defaultMain theApp initialState