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List: refactor rendering routine to only render the items in view (fixes #7)
- Changes renderList to expect an item height and all rendered items must match this height - Uses vector slicing to efficiently get the sub-list of items to be rendered - Renders 2 * H items at time instead of all N, where H is the height of the list's viewport
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@ -35,7 +35,7 @@ drawUI l = [ui]
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box = B.borderWithLabel label $
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hLimit 25 $
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vLimit 15 $
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L.renderList l listDrawElement
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L.renderList l listDrawElement 1
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ui = C.vCenter $ vBox [ C.hCenter box
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, " "
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, C.hCenter "Press +/- to add/remove list elements."
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@ -86,25 +86,41 @@ list name es =
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in List es selIndex name
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-- | Turn a list state value into a widget given an item drawing
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-- function.
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renderList :: List e -> (Bool -> e -> Widget) -> Widget
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renderList l drawElem =
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-- function. The integer specifies the height, in rows, of the widgets
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-- returned by the item drawing function. All item widgets must be thism
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-- any rows high.
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renderList :: List e -> (Bool -> e -> Widget) -> Int -> Widget
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renderList l drawElem itemHeight =
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withDefAttr listAttr $
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viewport (l^.listNameL) Vertical $
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vBox $
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drawListElements l drawElem
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drawListElements l drawElem itemHeight
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drawListElements :: List e -> (Bool -> e -> Widget) -> [Widget]
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drawListElements l drawElem = V.toList drawnElements
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where
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es = l^.listElementsL
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drawnElements = (flip V.imap) es $ \i e ->
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let isSelected = Just i == l^.listSelectedL
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elemWidget = drawElem isSelected e
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makeVisible = if isSelected
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then (visible . withDefAttr listSelectedAttr)
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else id
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in makeVisible elemWidget
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drawListElements :: List e -> (Bool -> e -> Widget) -> Int -> Widget
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drawListElements l drawElem itemHeight =
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Widget Fixed Fixed $ do
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c <- getContext
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let es = V.slice start num (l^.listElementsL)
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idx = case l^.listSelectedL of
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Nothing -> 0
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Just i -> i
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start = max 0 $ idx - numPerHeight + 1
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num = min (numPerHeight * 2) (V.length (l^.listElementsL) - start)
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numPerHeight = (c^.availHeightL) `div` itemHeight
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off = start * itemHeight
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drawnElements = (flip V.imap) es $ \i e ->
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let isSelected = Just (i + start) == l^.listSelectedL
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elemWidget = drawElem isSelected e
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makeVisible = if isSelected
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then (visible . withDefAttr listSelectedAttr)
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else id
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in makeVisible elemWidget
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render $ viewport (l^.listNameL) Vertical $
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translateBy (Location (0, off)) $
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vBox $ V.toList drawnElements
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-- | Insert an item into a list at the specified position.
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listInsert :: Int
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