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renderFinal: reset render-specific state in between renderings to avoid preservation of stale state (extents, etc) across renderings
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@ -8,7 +8,7 @@ module Brick.Widgets.Internal
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)
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where
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import Lens.Micro ((^.), (&), (%~))
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import Lens.Micro ((^.), (&), (%~), (.~))
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import Lens.Micro.Mtl ((%=))
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import Control.Monad
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import Control.Monad.State.Strict
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@ -35,7 +35,14 @@ renderFinal :: (Ord n)
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renderFinal aMap layerRenders (w, h) chooseCursor rs =
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(newRS, picWithBg, theCursor, concat layerExtents)
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where
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(layerResults, !newRS) = flip runState rs $ sequence $
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-- Reset various fields from the last rendering state so they
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-- don't accumulate or affect this rendering.
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resetRs = rs & reportedExtentsL .~ mempty
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& observedNamesL .~ mempty
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& clickableNamesL .~ mempty
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& requestedVisibleNames_L .~ mempty
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(layerResults, !newRS) = flip runState resetRs $ sequence $
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(\p -> runReaderT p ctx) <$>
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(\layerWidget -> do
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result <- render $ cropToContext layerWidget
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