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ViewportScrollDemo: use explicit imports
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@ -6,59 +6,68 @@ import Control.Applicative
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import Control.Monad (void)
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import Data.Monoid
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import Data.Default
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import Graphics.Vty
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import qualified Graphics.Vty as V
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import Brick.Types
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import Brick.Main
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import qualified Brick.Types as T
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import qualified Brick.Main as M
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import qualified Brick.Widgets.Center as C
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import qualified Brick.Widgets.Border as B
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import Brick.Widgets.Core
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import Brick.Widgets.Center
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import Brick.Widgets.Border
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( Widget
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, ViewportType(Horizontal, Vertical)
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, hLimit
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, vLimit
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, hBox
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, vBox
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, viewport
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, str
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)
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vp1Name :: Name
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vp1Name :: T.Name
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vp1Name = "demo1"
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vp2Name :: Name
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vp2Name :: T.Name
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vp2Name = "demo2"
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drawUi :: () -> [Widget]
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drawUi = const [ui]
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where
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ui = center $
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ui = C.center $
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hLimit 60 $
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vLimit 20 $
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border $
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B.border $
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hBox [ viewport vp1Name Vertical $
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vBox $ "Press up and down arrow keys" :
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"to scroll this viewport." :
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(str <$> [ "Line " <> (show i) | i <- [3..50::Int] ])
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, vBorder
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, B.vBorder
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, viewport vp2Name Horizontal
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"Press left and right arrow keys to scroll this viewport."
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]
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vp1Scroll :: ViewportScroll
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vp1Scroll = viewportScroll vp1Name
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vp1Scroll :: M.ViewportScroll
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vp1Scroll = M.viewportScroll vp1Name
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vp2Scroll :: ViewportScroll
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vp2Scroll = viewportScroll vp2Name
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vp2Scroll :: M.ViewportScroll
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vp2Scroll = M.viewportScroll vp2Name
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appEvent :: () -> Event -> EventM (Next ())
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appEvent _ (EvKey KDown []) = scrollBy vp1Scroll 1 >> continue ()
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appEvent _ (EvKey KUp []) = scrollBy vp1Scroll (-1) >> continue ()
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appEvent _ (EvKey KRight []) = scrollBy vp2Scroll 1 >> continue ()
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appEvent _ (EvKey KLeft []) = scrollBy vp2Scroll (-1) >> continue ()
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appEvent _ (EvKey KEsc []) = halt ()
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appEvent _ _ = continue ()
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appEvent :: () -> V.Event -> M.EventM (M.Next ())
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appEvent _ (V.EvKey V.KDown []) = M.scrollBy vp1Scroll 1 >> M.continue ()
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appEvent _ (V.EvKey V.KUp []) = M.scrollBy vp1Scroll (-1) >> M.continue ()
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appEvent _ (V.EvKey V.KRight []) = M.scrollBy vp2Scroll 1 >> M.continue ()
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appEvent _ (V.EvKey V.KLeft []) = M.scrollBy vp2Scroll (-1) >> M.continue ()
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appEvent _ (V.EvKey V.KEsc []) = M.halt ()
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appEvent _ _ = M.continue ()
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app :: App () Event
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app :: M.App () V.Event
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app =
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App { appDraw = drawUi
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, appStartEvent = return
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, appHandleEvent = appEvent
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, appAttrMap = const def
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, appMakeVtyEvent = id
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, appChooseCursor = neverShowCursor
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}
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M.App { M.appDraw = drawUi
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, M.appStartEvent = return
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, M.appHandleEvent = appEvent
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, M.appAttrMap = const def
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, M.appMakeVtyEvent = id
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, M.appChooseCursor = M.neverShowCursor
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}
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main :: IO ()
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main = void $ defaultMain app ()
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main = void $ M.defaultMain app ()
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