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guide: update for vty 6
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@ -13,7 +13,9 @@ pattern-matching on incoming events and updating your application state.
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Under the hood, this library builds upon
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[vty](http://hackage.haskell.org/package/vty), so some knowledge of Vty
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will be necessary to use this library.
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will be necessary to use this library. Brick depends on
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`vty-crossplatform`, so Brick should work anywhere Vty works (Unix and
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Windows).
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Example
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-------
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@ -185,8 +187,8 @@ Reporting bugs
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Please file bug reports as GitHub issues. For best results:
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- Include the versions of relevant software packages: your terminal
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emulator, `brick`, `ghc`, and `vty` will be the most important
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ones.
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emulator, `brick`, `ghc`, `vty`, and Vty platform packages will be
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the most important ones.
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- Clearly describe the behavior you expected ...
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@ -53,6 +53,13 @@ To clone and build locally::
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$ cd brick
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$ cabal new-build
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Your package will need some dependencies:
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* ``brick``,
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* ``vty >= 6.0``, and
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* ``vty-crossplatform`` or ``vty-unix`` or ``vty-windows``, depending
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on which platform(s) your application supports.
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Building the Demonstration Programs
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-----------------------------------
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@ -403,7 +410,7 @@ our events over that channel. Once we've created the channel with
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main :: IO ()
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main = do
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eventChan <- Brick.BChan.newBChan 10
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let buildVty = Graphics.Vty.mkVty Graphics.Vty.defaultConfig
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let buildVty = Graphics.Vty.CrossPlatform.mkVty Graphics.Vty.Config.defaultConfig
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initialVty <- buildVty
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finalState <- customMain initialVty buildVty
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(Just eventChan) app initialState
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