{-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE TemplateHaskell #-} module Main where import Control.Monad (void) import Control.Lens import Data.Monoid import qualified Graphics.Vty as V import qualified Brick.Types as T import qualified Brick.Main as M import qualified Brick.Widgets.Center as C import qualified Brick.Widgets.Border as B import Brick.AttrMap (AttrMap, AttrName, attrMap) import Brick.Util (on) import Brick.Widgets.Core ( Widget , ViewportType(Horizontal, Vertical, Both) , withAttr , hLimit , vLimit , hBox , vBox , viewport , multilineStr , str , visible ) data St = St { _vp1Index :: Int , _vp2Index :: Int , _vp3Index :: (Int, Int) } makeLenses ''St vp1Name :: T.Name vp1Name = "demo1" vp1Size :: Int vp1Size = 15 vp2Name :: T.Name vp2Name = "demo2" vp2Size :: Int vp2Size = 15 vp3Name :: T.Name vp3Name = "demo3" vp3Size :: (Int, Int) vp3Size = (25, 25) selectedAttr :: AttrName selectedAttr = "selected" drawUi :: St -> [Widget] drawUi st = [ui] where ui = C.center $ hLimit 60 $ vLimit 30 $ vBox [ B.border $ vBox [ pair, B.hBorder, singleton ] , multilineStr $ "- Up/down arrow keys scroll the top-left viewport\n" <> "- Left/right arrow keys scroll the top-right viewport\n" <> "- Ctrl-arrow keys move the bottom viewport" ] singleton = viewport vp3Name Both $ vBox $ do i <- [1..vp3Size^._1] let row = do j <- [1..vp3Size^._2] let mkItem = if (i, j) == st^.vp3Index then withAttr selectedAttr . visible else id return $ mkItem $ str $ "Item " <> show (i, j) <> " " return $ hBox row pair = hBox [ vp1, B.vBorder, vp2 ] vp1 = viewport vp1Name Vertical $ vBox $ do i <- [1..vp1Size] let mkItem = if i == st^.vp1Index then withAttr selectedAttr . visible else id return $ mkItem $ str $ "Item " <> show i vp2 = viewport vp2Name Horizontal $ hBox $ do i <- [1..vp2Size] let mkItem = if i == st^.vp2Index then withAttr selectedAttr . visible else id return $ mkItem $ str $ "Item " <> show i <> " " vp1Scroll :: M.ViewportScroll vp1Scroll = M.viewportScroll vp1Name vp2Scroll :: M.ViewportScroll vp2Scroll = M.viewportScroll vp2Name vp3Scroll :: M.ViewportScroll vp3Scroll = M.viewportScroll vp3Name appEvent :: St -> V.Event -> M.EventM (M.Next St) appEvent st (V.EvKey V.KDown [V.MCtrl]) = M.continue $ st & vp3Index._1 %~ min (vp3Size^._1) . (+ 1) appEvent st (V.EvKey V.KUp [V.MCtrl]) = M.continue $ st & vp3Index._1 %~ max 1 . subtract 1 appEvent st (V.EvKey V.KRight [V.MCtrl]) = M.continue $ st & vp3Index._2 %~ min (vp3Size^._1) . (+ 1) appEvent st (V.EvKey V.KLeft [V.MCtrl]) = M.continue $ st & vp3Index._2 %~ max 1 . subtract 1 appEvent st (V.EvKey V.KDown []) = M.continue $ st & vp1Index %~ min vp1Size . (+ 1) appEvent st (V.EvKey V.KUp []) = M.continue $ st & vp1Index %~ max 1 . subtract 1 appEvent st (V.EvKey V.KRight []) = M.continue $ st & vp2Index %~ min vp2Size . (+ 1) appEvent st (V.EvKey V.KLeft []) = M.continue $ st & vp2Index %~ max 1 . subtract 1 appEvent st (V.EvKey V.KEsc []) = M.halt st appEvent st _ = M.continue st theMap :: AttrMap theMap = attrMap V.defAttr [ (selectedAttr, V.black `on` V.yellow) ] app :: M.App St V.Event app = M.App { M.appDraw = drawUi , M.appStartEvent = return , M.appHandleEvent = appEvent , M.appAttrMap = const theMap , M.appLiftVtyEvent = id , M.appChooseCursor = M.neverShowCursor } initialState :: St initialState = St 1 1 (1, 1) main :: IO () main = void $ M.defaultMain app initialState