{-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE CPP #-} module Main where import Control.Monad (void) import Control.Monad.State (modify) import Data.Maybe (fromMaybe) #if !(MIN_VERSION_base(4,11,0)) import Data.Monoid #endif import qualified Graphics.Vty as V import Lens.Micro ((^.)) import Lens.Micro.Mtl import qualified Brick.AttrMap as A import qualified Brick.Main as M import Brick.Types (Widget) import qualified Brick.Types as T import Brick.Util (fg, on) import qualified Brick.Widgets.Border as B import qualified Brick.Widgets.Center as C import Brick.Widgets.Core (hLimit, str, vBox, vLimit, withAttr, (<+>)) import qualified Brick.Widgets.List as L import qualified Data.Vector as Vec drawUI :: (Show a) => L.List () a -> [Widget ()] drawUI l = [ui] where label = str "Item " <+> cur <+> str " of " <+> total cur = case l^.(L.listSelectedL) of Nothing -> str "-" Just i -> str (show (i + 1)) total = str $ show $ Vec.length $ l^.(L.listElementsL) box = B.borderWithLabel label $ hLimit 25 $ vLimit 15 $ L.renderList listDrawElement True l ui = C.vCenter $ vBox [ C.hCenter box , str " " , C.hCenter $ str "Press +/- to add/remove list elements." , C.hCenter $ str "Press Esc to exit." ] appEvent :: T.BrickEvent () e -> T.EventM () (L.List () Char) () appEvent (T.VtyEvent e) = case e of V.EvKey (V.KChar '+') [] -> do els <- use L.listElementsL let el = nextElement els pos = Vec.length els modify $ L.listInsert pos el V.EvKey (V.KChar '-') [] -> do sel <- use L.listSelectedL case sel of Nothing -> return () Just i -> modify $ L.listRemove i V.EvKey V.KEsc [] -> M.halt ev -> L.handleListEventVi L.handleListEvent ev where nextElement :: Vec.Vector Char -> Char nextElement v = fromMaybe '?' $ Vec.find (flip Vec.notElem v) (Vec.fromList ['a' .. 'z']) appEvent _ = return () listDrawElement :: (Show a) => Bool -> a -> Widget () listDrawElement sel a = let selStr s = if sel then withAttr customAttr (str $ "<" <> s <> ">") else str s in C.hCenter $ str "Item " <+> (selStr $ show a) initialState :: L.List () Char initialState = L.list () (Vec.fromList ['a','b','c']) 1 customAttr :: A.AttrName customAttr = L.listSelectedAttr <> "custom" theMap :: A.AttrMap theMap = A.attrMap V.defAttr [ (L.listAttr, V.white `on` V.blue) , (L.listSelectedAttr, V.blue `on` V.white) , (customAttr, fg V.cyan) ] theApp :: M.App (L.List () Char) e () theApp = M.App { M.appDraw = drawUI , M.appChooseCursor = M.showFirstCursor , M.appHandleEvent = appEvent , M.appStartEvent = return () , M.appAttrMap = const theMap } main :: IO () main = void $ M.defaultMain theApp initialState