04755d48f1
Prior to this commit, padding a widget meant that if there was room after rendering the widget, the specified amount of padding would be added. This meant that under tight layout constraints padding would disappear before a padded widget would. This is often a desirable outcome but it also led to unexpected behavior when adding padding to a widget that grows greedily: fixed padding would never show up because it was placed in a box adjacent to the widget in question, and boxes always render greedy children before fixed ones. As a result fixed padding would disappear under these conditions. Instead, in the case of fixed padding, since we often intend to *guarantee* that padding is present, all of the padding combinators have been modified so that when the padded widget is rendered with fixed padding in the amount V, the widget is given V fewer rows/columns when it is rendered so that the padding always has room. |
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docs | ||
programs | ||
src | ||
.gitignore | ||
.travis.yml | ||
brick.cabal | ||
cabal.config | ||
CHANGELOG.md | ||
FAQ.md | ||
LICENSE | ||
README.md | ||
Setup.hs | ||
TODO.txt |
brick
brick
is a terminal user interface programming
library written in Haskell, in the style of
gloss. This means you write
a function that describes how your user interface should look, but the
library takes care of a lot of the book-keeping that so commonly goes
into writing such programs.
brick
exposes a declarative API. Unlike most GUI toolkits which
require you to write a long and tedious sequence of "create a widget,
now bind an event handler", brick
just requires you to describe
your interface -- even the bits that are stateful -- using a set of
declarative combinators. Then you provide a function to transform your
own application state when input (or other kinds of) events arrive.
Under the hood, this library builds upon vty.
This library deprecates vty-ui.
Feature Overview
brick
comes with a bunch of widget types to get you started:
- Vertical and horizontal box layout widgets
- Basic single- and multi-line text editor widgets
- List widget
- Progress bar widget
- Simple dialog box widget
- Border-drawing widgets (put borders around or in between things)
- Generic scrollable viewports
- Extensible widget-building API
- (And many more general-purpose layout control combinators)
In addition, some of brick
's more powerful features may not be obvious
right away:
- All widgets can be arranged in predictable layouts so you don't have to worry about terminal resizes.
- Most widgets can be made scrollable for free.
- Attribute management is flexible and can be customized at runtime on a per-widget basis.
brick
exports lens and non-lens
interfaces for most things, so you can get the full power of lens
if
you want it or use plain Haskell if you don't. If a brick
library
function named thing
has a lens
version, the lens
version is named
thingL
.
Getting Started
TLDR:
$ cabal sandbox init
$ cabal install -j -f demos
$ .cabal-sandbox/bin/brick-???-demo
To get started, see the first few sections of the brick user guide.
Documentation
Your documentation options, in recommended order, are:
- FAQ
- The brick user guide
- Haddock (all modules)
- Demo programs
Status
brick
is young and may be missing some essential features. There are
some places were I have deliberately chosen to worry about performance
later for the sake of spending more time on the design (and to wait on
performance issues to arise first). brick
exports an extension API
that makes it possible to make your own packages and widgets. If you
use that, you'll also be helping to test whether the exported interface
is usable and complete!
The development of this library has revealed some bugs in vty
, and
I've tried to report those as I go. If they haven't been resolved,
you'll see them arise when using brick
.
Reporting bugs
Please file bug reports as GitHub issues. For best results:
-
Include the versions of relevant software packages: your terminal emulator,
brick
,ghc
, andvty
will be the most important ones. Even better, the output ofcabal freeze
would probably be helpful in making the problem reproducible. -
Clearly describe the behavior you expected ...
-
... and include a minimal demonstration program that exhibits the behavior you actually observed.
Contributing
If you decide to contribute, that's great! Here are some guidelines you should consider to make submitting patches easier for all concerned:
- If you want to take on big things, talk to me first; let's have a design/vision discussion before you start coding. Create a GitHub issue and we can use that as the place to hash things out.
- If you make changes, try to make them consistent with the syntactic conventions I've used in the codebase.
- Please provide Haddock and/or user guide documentation for any changes you make.