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1291 lines
51 KiB
ReStructuredText
1291 lines
51 KiB
ReStructuredText
Brick User Guide
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~~~~~~~~~~~~~~~~
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.. contents:: `Table of Contents`
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Introduction
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============
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``brick`` is a Haskell library for programming terminal user interfaces.
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Its main goal is to make terminal user interface development as painless
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and as direct as possible. ``brick`` builds on `vty`_; `vty` provides
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the terminal input and output interface and drawing primitives,
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while ``brick`` builds on those to provide a high-level application
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abstraction and combinators for expressing user interface layouts.
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This documentation is intended to provide a high-level overview of
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the library's design along with guidance for using it, but details on
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specific functions can be found in the Haddock documentation.
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The process of writing an application using ``brick`` entails writing
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two important functions:
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- A *drawing function* that turns your application state into a
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specification of how your interface should look, and
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- An *event handler* that takes your application state and an input
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event and decides whether to change the state or quit the program.
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We write drawing functions in ``brick`` using an extensive set of
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primitives and combinators to place text on the screen, set its
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attributes (e.g. foreground color), and express layout constraints (e.g.
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padding, centering, box layouts, scrolling viewports, etc.).
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These functions get packaged into a structure that we hand off to the
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``brick`` library's main event loop. We'll cover that in detail in `The
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App Type`_.
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Installation
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------------
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``brick`` can be installed in the "usual way," either by installing
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the latest `Hackage`_ release or by cloning the GitHub repository and
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building locally.
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To install from Hackage::
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$ cabal update
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$ cabal install brick
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To clone and build locally::
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$ git clone https://github.com/jtdaugherty/brick.git
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$ cd brick
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$ cabal sandbox init
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$ cabal install -j
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Building the Demonstration Programs
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-----------------------------------
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``brick`` includes a large collection of feature-specific demonstration
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programs. These programs are not built by default but can be built by
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passing the ``demos`` flag to ``cabal install``, e.g.::
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$ cabal install brick -f demos
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Conventions
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===========
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``brick`` has some API conventions worth knowing about as you read this
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documentation and as you explore the library source and write your own
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programs.
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- Use of `microlens`_ packages: ``brick`` uses ``microlens`` family of
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packages internally and also exposes lenses for many types in the
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library. However, if you prefer not to use the lens interface in your
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program, all lens interfaces have non-lens equivalents exported by
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the same module. In general, the "``L``" suffix on something tells
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you it is a lens; the name without the "``L``" suffix is the non-lens
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version. You can get by without using ``brick``'s lens interface but
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your life will probably be much more pleasant once your application
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state becomes sufficiently complex if you use lenses to modify it (see
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`appHandleEvent: Handling Events`_).
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- Attribute names: some modules export attribute names (see `How
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Attributes Work`_) associated with user interface elements. These tend
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to end in an "``Attr``" suffix (e.g. ``borderAttr``). In addition,
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hierarchical relationships between attributes are documented in
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Haddock documentation.
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- Use of qualified Haskell identifiers: in this document, where
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sensible, I will use fully-qualified identifiers whenever I mention
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something for the first time or whenever I use something that is
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not part of ``brick``. Use of qualified names is not intended to
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produce executable examples, but rather to guide you in writing your
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``import`` statements.
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The App Type
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============
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To use the library we must provide it with a value of type
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``Brick.Main.App``. This type is a record type whose fields perform
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various functions:
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.. code:: haskell
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data App s e n =
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App { appDraw :: s -> [Widget n]
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, appChooseCursor :: s -> [CursorLocation n] -> Maybe (CursorLocation n)
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, appHandleEvent :: s -> e -> EventM n (Next s)
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, appStartEvent :: s -> EventM n s
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, appAttrMap :: s -> AttrMap
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}
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The ``App`` type is parameterized over three types. These type variables
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will appear in the signatures of many library functions and types. They
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are:
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- The **application state type** ``s``: the type of data that will
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evolve over the course of the application's execution. Your
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application will provide the library with its starting value and event
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handling will transform it as the program executes. When a ``brick``
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application exits, the final application state will be returned.
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- The **event type** ``e``: the type of custom application events
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that your application will need to produce and handle in
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``appHandleEvent``. All applications will be provided with events from
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the underlying ``vty`` library, such as keyboard events or resize
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events; this type variable indicates the type of *additional* events
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the application will need. For more details, see `Using Your Own Event
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Type`_.
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- The **resource name type** ``n``: during application execution we
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sometimes need a way to refer to rendering state, such as the space
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taken up by a given widget, the state for a scrollable viewport, a
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mouse click, or a cursor position. For these situations we need a
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unique handle called a *resource name*. The type ``n`` specifies the
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name type the application will use to identify these bits of state
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produced and managed by the renderer. The resource name type must be
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provided by your application; for more details, see `Resource Names`_.
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The various fields of ``App`` will be described in the sections below.
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Running an Application
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----------------------
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To run an ``App``, we pass it to ``Brick.Main.defaultMain`` or
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``Brick.Main.customMain`` along with an initial application state value:
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.. code:: haskell
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main :: IO ()
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main = do
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let app = App { ... }
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initialState = ...
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finalState <- defaultMain app initialState
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-- Use finalState and exit
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The ``customMain`` function is for more advanced uses; for details see
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`Using Your Own Event Type`_.
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appDraw: Drawing an Interface
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-----------------------------
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The value of ``appDraw`` is a function that turns the current
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application state into a list of *layers* of type ``Widget``, listed
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topmost first, that will make up the interface. Each ``Widget`` gets
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turned into a ``vty`` layer and the resulting layers are drawn to the
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terminal.
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The ``Widget`` type is the type of *drawing instructions*. The body of
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your drawing function will use one or more drawing functions to build or
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transform ``Widget`` values to describe your interface. These
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instructions will then be executed with respect to three things:
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- The size of the terminal: the size of the terminal determines how many
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``Widget`` values behave. For example, fixed-size ``Widget`` values
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such as text strings behave the same under all conditions (and get
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cropped if the terminal is too small) but layout combinators such as
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``Brick.Widgets.Core.vBox`` or ``Brick.Widgets.Center.center`` use the
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size of the terminal to determine how to lay other widgets out. See
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`How Widgets and Rendering Work`_.
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- The application's attribute map (``appAttrMap``): drawing functions
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requesting the use of attributes cause the attribute map to be
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consulted. See `How Attributes Work`_.
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- The state of scrollable viewports: the state of any scrollable
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viewports on the *previous* drawing will be considered. For more
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details, see `Viewports`_.
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The ``appDraw`` function is called when the event loop begins to draw
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the application as it initially appears. It is also called right after
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an event is processed by ``appHandleEvent``. Even though the function
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returns a specification of how to draw the entire screen, the underlying
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``vty`` library goes to some trouble to efficiently update only the
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parts of the screen that have changed so you don't need to worry about
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this.
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Where do I find drawing functions?
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**********************************
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The most important module providing drawing functions is
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``Brick.Widgets.Core``. Beyond that, any module in the ``Brick.Widgets``
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namespace provides specific kinds of functionality.
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appHandleEvent: Handling Events
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-------------------------------
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The value of ``appHandleEvent`` is a function that decides how to modify
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the application state as a result of an event:
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.. code:: haskell
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appHandleEvent :: s -> BrickEvent n e -> EventM n (Next s)
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The first parameter of type ``s`` is your application's state at the
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time the event arrives. ``appHandleEvent`` is responsible for deciding
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how to change the state based on the event and then return it.
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The second parameter of type ``BrickEvent n e`` is the event itself.
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The type variables ``n`` and ``e`` correspond to the *resource name
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type* and *event type* of your application, respectively, and must match
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the corresponding types in ``App`` and ``EventM``.
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The return value type ``Next s`` value describes what should happen
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after the event handler is finished. We have three choices:
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* ``Brick.Main.continue s``: continue executing the event loop with the
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specified application state ``s`` as the next value. Commonly this is
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where you'd modify the state based on the event and return it.
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* ``Brick.Main.halt s``: halt the event loop and return the final
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application state value ``s``. This state value is returned to the
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caller of ``defaultMain`` or ``customMain`` where it can be used prior
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to finally exiting ``main``.
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* ``Brick.Main.suspendAndResume act``: suspend the ``brick`` event loop
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and execute the specified ``IO`` action ``act``. The action ``act``
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must be of type ``IO s``, so when it executes it must return the next
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application state. When ``suspendAndResume`` is used, the ``brick``
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event loop is shut down and the terminal state is restored to its
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state when the ``brick`` event loop began execution. When it finishes
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executing, the event loop will be resumed using the returned state
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value. This is useful for situations where your program needs to
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suspend your interface and execute some other program that needs to
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gain control of the terminal (such as an external editor).
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The ``EventM`` monad is the event-handling monad. This monad is a
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transformer around ``IO`` so you are free to do I/O in this monad by
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using ``liftIO``. Beyond I/O, this monad is used to make scrolling
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requests to the renderer (see `Viewports`_) and obtain named extents
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(see `Extents`_). Keep in mind that time spent blocking in your event
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handler is time during which your UI is unresponsive, so consider this
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when deciding whether to have background threads do work instead of
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inlining the work in the event handler.
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Widget Event Handlers
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*********************
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Event handlers are responsible for transforming the application state.
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While you can use ordinary methods to do this such as pattern matching
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and pure function calls, some widget state types such as the ones
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provided by the ``Brick.Widgets.List`` and ``Brick.Widgets.Edit``
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modules provide their own widget-specific event-handling functions.
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For example, ``Brick.Widgets.Edit`` provides ``handleEditorEvent`` and
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``Brick.Widgets.List`` provides ``handleListEvent``.
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Since these event handlers run in ``EventM``, they have access to
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rendering viewport states via ``Brick.Main.lookupViewport`` and the
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``IO`` monad via ``liftIO``.
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To use these handlers in your program, invoke them on the relevant piece
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of state in your application state. In the following example we use an
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``Edit`` state from ``Brick.Widgets.Edit``:
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.. code:: haskell
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data Name = Edit1
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type MyState = Editor String Name
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myEvent :: MyState -> BrickEvent n e -> EventM Name (Next MyState)
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myEvent s (VtyEvent e) = continue =<< handleEditorEvent e s
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This pattern works well enough when your application state has an
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event handler as shown in the ``Edit`` example above, but it can
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become unpleasant if the value on which you want to invoke a handler
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is embedded deeply within your application state. If you have chosen
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to generate lenses for your application state fields, you can use the
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convenience function ``handleEventLensed`` by specifying your state, a
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lens, and the event:
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.. code:: haskell
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data Name = Edit1
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data MyState = MyState { _theEdit :: Editor String Name
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}
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makeLenses ''MyState
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myEvent :: MyState -> BrickEvent n e -> EventM Name (Next MyState)
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myEvent s (VtyEvent e) = continue =<< handleEventLensed s theEdit handleEditorEvent e
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You might consider that preferable to the desugared version:
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.. code:: haskell
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myEvent :: MyState -> BrickEvent n e -> EventM Name (Next MyState)
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myEvent s (VtyEvent e) = do
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newVal <- handleEditorEvent e (s^.theEdit)
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continue $ s & theEdit .~ newVal
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Using Your Own Event Type
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*************************
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Since we often need to communicate application-specific events beyond
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Vty input events to the event handler, brick supports embedding your
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application's custom events in the stream of ``BrickEvent``s that
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your handler will receive. The type of these events is the type ``e``
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mentioned in ``BrickEvent n e`` and ``App s e n``.
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Note: ordinarily your application will not have its own custom event
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type, so you can leave this type unused (e.g. ``App MyState e MyName``)
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or just set it to unit (``App MyState () MyName``).
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Here's an example of using a custom event type. Suppose that you'd like
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to be able to handle counter events in your event handler. First we
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define the counter event type:
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.. code:: haskell
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data CounterEvent = Counter Int
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With this type declaration we can now use counter events in our app by
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using the application type ``App s e CounterEvent``. To handle these
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events we'll just need to look for ``AppEvent`` values in the event
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handler:
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.. code:: haskell
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myEvent :: s -> BrickEvent n CounterEvent -> EventM n (Next s)
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myEvent s (AppEvent (CounterEvent i)) = ...
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The next step is to actually *generate* our custom events and
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inject them into the ``brick`` event stream so they make it to the
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event handler. To do that we need to create a ``Chan`` for our
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custom events, provide that ``Chan`` to ``brick``, and then send
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our events over that channel. Once we've created the channel with
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``Control.Concurrent.newChan``, we provide it to ``brick`` with
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``customMain`` instead of ``defaultMain``:
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.. code:: haskell
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main :: IO ()
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main = do
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eventChan <- Control.Concurrent.newChan
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finalState <- customMain (Graphics.Vty.mkVty Data.Default.def) (Just eventChan) app initialState
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-- Use finalState and exit
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The ``customMain`` function lets us have control over how the ``vty``
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library is initialized *and* how ``brick`` gets custom events to give to
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our event handler. ``customMain`` is the entry point into ``brick`` when
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you need to use your own event type as shown here.
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With all of this in place, sending our custom events to the event
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handler is straightforward:
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.. code:: haskell
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counterThread :: Chan CounterEvent -> IO ()
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counterThread chan = do
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Control.Concurrent.writeChan chan $ Counter 1
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Starting up: appStartEvent
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**************************
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When an application starts, it may be desirable to perform some of
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the duties typically only possible when an event has arrived, such as
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setting up initial scrolling viewport state. Since such actions can only
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be performed in ``EventM`` and since we do not want to wait until the
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first event arrives to do this work in ``appHandleEvent``, the ``App``
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type provides ``appStartEvent`` function for this purpose:
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.. code:: haskell
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appStartEvent :: s -> EventM n s
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This function takes the initial application state and returns it in
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``EventM``, possibly changing it and possibly making viewport requests.
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This function is invoked once and only once, at application startup.
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For more details, see `Viewports`_. You will probably just want to use
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``return`` as the implementation of this function for most applications.
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appChooseCursor: Placing the Cursor
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-----------------------------------
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The rendering process for a ``Widget`` may return information about
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where that widget would like to place the cursor. For example, a text
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editor will need to report a cursor position. However, since a
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``Widget`` may be a composite of many such cursor-placing widgets, we
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have to have a way of choosing which of the reported cursor positions,
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if any, is the one we actually want to honor.
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To decide which cursor placement to use, or to decide not to show one at
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all, we set the ``App`` type's ``appChooseCursor`` function:
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.. code:: haskell
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appChooseCursor :: s -> [CursorLocation n] -> Maybe (CursorLocation n)
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The event loop renders the interface and collects the
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``Brick.Types.CursorLocation`` values produced by the rendering process
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and passes those, along with the current application state, to this
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function. Using your application state (to track which text input box
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is "focused," say) you can decide which of the locations to return or
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return ``Nothing`` if you do not want to show a cursor.
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Many widgets in the rendering process can request cursor placements, but
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it is up to our application to determine which one (if any) should be
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used. Since we can only show at most a single cursor in the terminal,
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we need to decide which location to show. One way is by looking at the
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resource name contained in the ``cursorLocationName`` field. The name
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value associated with a cursor location will be the name used to request
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the cursor position with ``Brick.Widgets.Core.showCursor``.
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``Brick.Main`` provides various convenience functions to make cursor
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selection easy in common cases:
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* ``neverShowCursor``: never show any cursor.
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* ``showFirstCursor``: always show the first cursor request given; good
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for applications with only one cursor-placing widget.
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* ``showCursorNamed``: show the cursor with the specified resource name
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or show no cursor if the name was not associated with any requested
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cursor position.
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For example, this widget requests a cursor placement on the first
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"``o``" in "``foo``" assocated with the cursor name "``myCursor``":
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.. code:: haskell
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data MyName = CustomName
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let w = showCursor CustomName (Brick.Types.Location (1, 0))
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(Brick.Widgets.Core.str "foobar")
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The event handler for this application would use ``MyName`` as its
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resource name type ``n`` and would be able to pattern-match on
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``CustomName`` to match cursor requests when this widget is rendered:
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.. code:: haskell
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myApp = App { ...
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, appChooseCursor = showCursorNamed CustomName
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}
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See the next section for more information on using names.
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Resource Names
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--------------
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We saw above in `appChooseCursor: Placing the Cursor`_ that resource
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names are used to describe cursor locations. Resource names are also
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used to name other kinds of resources:
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* viewports (see `Viewports`_)
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* rendering extents (see `Extents`_)
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* mouse events (see `Mouse Support`_)
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Assigning names to these resource types allows us to distinguish between
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events based on the part of the interface to which an event is related.
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Your application must provide some type of name. For simple applications
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that don't make use of resource names, you may use ``()``. But if your
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application has more than one named resource, you *must* provide a type
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capable of assigning a unique name to every resource that needs one.
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A Note of Caution
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*****************
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Resource names can be assigned to any of the resource types mentioned
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above, but some resource types--viewports, extents, the render cache,
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and cursor locations--form separate resource namespaces. So, for
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example, the same name can be assigned to both a viewport and an extent,
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since the ``brick`` API provides access to viewports and extents using
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separate APIs and data structures. However, if the same name is used for
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two resources of the same kind, it is undefined *which* of those you'll
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be getting access to when you go to use one of those resources in your
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event handler.
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For example, if the same name is assigned to two viewports:
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.. code:: haskell
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data Name = Viewport1
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ui :: Widget Name
|
|
ui = (viewport Viewport1 Vertical $ str "Foo") <+>
|
|
(viewport Viewport1 Vertical $ str "Bar") <+>
|
|
|
|
then in ``EventM`` when we attempt to scroll the viewport ``Viewport1``
|
|
we don't know which of the two uses of ``Viewport1`` will be affected:
|
|
|
|
.. code:: haskell
|
|
|
|
do
|
|
let vp = viewportScroll Viewport1
|
|
vScrollBy vp 1
|
|
|
|
The solution is to ensure that for a given resource type (in this case
|
|
viewport), a unique name is assigned in each use.
|
|
|
|
.. code:: haskell
|
|
|
|
data Name = Viewport1 | Viewport2
|
|
|
|
ui :: Widget Name
|
|
ui = (viewport Viewport1 Vertical $ str "Foo") <+>
|
|
(viewport Viewport2 Vertical $ str "Bar") <+>
|
|
|
|
appAttrMap: Managing Attributes
|
|
-------------------------------
|
|
|
|
In ``brick`` we use an *attribute map* to assign attibutes to elements
|
|
of the interface. Rather than specifying specific attributes when
|
|
drawing a widget (e.g. red-on-black text) we specify an *attribute name*
|
|
that is an abstract name for the kind of thing we are drawing, e.g.
|
|
"keyword" or "e-mail address." We then provide an attribute map which
|
|
maps those attribute names to actual attributes. This approach lets us:
|
|
|
|
* Change the attributes at runtime, letting the user change the
|
|
attributes of any element of the application arbitrarily without
|
|
forcing anyone to build special machinery to make this configurable;
|
|
* Write routines to load saved attribute maps from disk;
|
|
* Provide modular attribute behavior for third-party components, where
|
|
we would not want to have to recompile third-party code just to change
|
|
attributes, and where we would not want to have to pass in attribute
|
|
arguments to third-party drawing functions.
|
|
|
|
This lets us put the attribute mapping for an entire app, regardless of
|
|
use of third-party widgets, in one place.
|
|
|
|
To create a map we use ``Brick.AttrMap.attrMap``, e.g.,
|
|
|
|
.. code:: haskell
|
|
|
|
App { ...
|
|
, appAttrMap = const $ attrMap Graphics.Vty.defAttr [(someAttrName, fg blue)]
|
|
}
|
|
|
|
To use an attribute map, we specify the ``App`` field ``appAttrMap`` as
|
|
the function to return the current attribute map each time rendering
|
|
occurs. This function takes the current application state, so you may
|
|
choose to store the attribute map in your application state. You may
|
|
also choose not to bother with that and to just set ``appAttrMap = const
|
|
someMap``.
|
|
|
|
To draw a widget using an attribute name in the map, use
|
|
``Brick.Widgets.Core.withAttr``. For example, this draws a string with a
|
|
``blue`` background:
|
|
|
|
.. code:: haskell
|
|
|
|
let w = withAttr blueBg $ str "foobar"
|
|
blueBg = attrName "blueBg"
|
|
myMap = attrMap defAttr [ (blueBg, Brick.Util.bg Graphics.Vty.blue)
|
|
]
|
|
|
|
For complete details on how attribute maps and attribute names work, see
|
|
the Haddock documentation for the ``Brick.AttrMap`` module. See also
|
|
`How Attributes Work`_.
|
|
|
|
How Widgets and Rendering Work
|
|
==============================
|
|
|
|
When ``brick`` renders a ``Widget``, the widget's rendering routine is
|
|
evaluated to produce a ``vty`` ``Image`` of the widget. The widget's
|
|
rendering routine runs with some information called the *rendering
|
|
context* that contains:
|
|
|
|
* The size of the area in which to draw things
|
|
* The name of the current attribute to use to draw things
|
|
* The map of attributes to use to look up attribute names
|
|
* The active border style to use when drawing borders
|
|
|
|
Available Rendering Area
|
|
------------------------
|
|
|
|
The most important element in the rendering context is the rendering
|
|
area: This part of the context tells the widget being drawn how many
|
|
rows and columns are available for it to consume. When rendering begins,
|
|
the widget being rendered (i.e. a layer returned by an ``appDraw``
|
|
function) gets a rendering context whose rendering area is the size of
|
|
the terminal. This size information is used to let widgets take up that
|
|
space if they so choose. For example, a string "Hello, world!" will
|
|
always take up one row and 13 columns, but the string "Hello, world!"
|
|
*centered* will always take up one row and *all available columns*.
|
|
|
|
How widgets use space when rendered is described in two pieces of
|
|
information in each ``Widget``: the widget's horizontal and vertical
|
|
growth policies. These fields have type ``Brick.Types.Size`` and can
|
|
have the values ``Fixed`` and ``Greedy``.
|
|
|
|
A widget advertising a ``Fixed`` size in a given dimension is a widget
|
|
that will always consume the same number of rows or columns no
|
|
matter how many it is given. Widgets can advertise different
|
|
vertical and horizontal growth policies for example, the
|
|
``Brick.Widgets.Border.hCenter`` function centers a widget and is
|
|
``Greedy`` horizontally and defers to the widget it centers for vertical
|
|
growth behavior.
|
|
|
|
These size policies govern the box layout algorithm that is at
|
|
the heart of every non-trivial drawing specification. When we use
|
|
``Brick.Widgets.Core.vBox`` and ``Brick.Widgets.Core.hBox`` to
|
|
lay things out (or use their binary synonyms ``<=>`` and ``<+>``,
|
|
respectively), the box layout algorithm looks at the growth policies of
|
|
the widgets it receives to determine how to allocate the available space
|
|
to them.
|
|
|
|
For example, imagine that the terminal window is currently 10 rows high
|
|
and 50 columns wide. We wish to render the following widget:
|
|
|
|
.. code:: haskell
|
|
|
|
let w = (str "Hello," <=> str "World!")
|
|
|
|
Rendering this to the terminal will result in "Hello," and "World!"
|
|
underneath it, with 8 rows unoccupied by anything. But if we wished to
|
|
render a vertical border underneath those strings, we would write:
|
|
|
|
.. code:: haskell
|
|
|
|
let w = (str "Hello," <=> str "World!" <=> vBorder)
|
|
|
|
Rendering this to the terminal will result in "Hello," and "World!"
|
|
underneath it, with 8 rows remaining occupied by vertical border
|
|
characters ("``|``") one column wide. The vertical border widget is
|
|
designed to take up however many rows it was given, but rendering the
|
|
box layout algorithm has to be careful about rendering such ``Greedy``
|
|
widgets because they won't leave room for anything else. Since the box
|
|
widget cannot know the sizes of its sub-widgets until they are rendered,
|
|
the ``Fixed`` widgets get rendered and their sizes are used to determine
|
|
how much space is left for ``Greedy`` widgets.
|
|
|
|
When using widgets it is important to understand their horizontal and
|
|
vertical space behavior by knowing their ``Size`` values. Those should
|
|
be made clear in the Haddock documentation.
|
|
|
|
Limiting Rendering Area
|
|
-----------------------
|
|
|
|
If you'd like to use a ``Greedy`` widget but want to limit how much
|
|
space it consumes, you can turn it into a ``Fixed`` widget by using
|
|
one of the *limiting combinators*, ``Brick.Widgets.Core.hLimit`` and
|
|
``Brick.Widgets.Core.vLimit``. These combinators take widgets and turn
|
|
them into widgets with a ``Fixed`` size (in the relevant dimension) and
|
|
run their rendering functions in a modified rendering context with a
|
|
restricted rendering area.
|
|
|
|
For example, the following will center a string in 30 columns, leaving
|
|
room for something to be placed next to it as the terminal width
|
|
changes:
|
|
|
|
.. code:: haskell
|
|
|
|
let w = hLimit 30 $ hCenter $ str "Hello, world!"
|
|
|
|
The Attribute Map
|
|
-----------------
|
|
|
|
The rendering context contains an attribute map (see `How Attributes
|
|
Work`_ and `appAttrMap: Managing Attributes`_) which is used to look up
|
|
attribute names from the drawing specification. The map originates from
|
|
``Brick.Main.appAttrMap`` and can be manipulated on a per-widget basis
|
|
using ``Brick.Widgets.Core.updateAttrMap``.
|
|
|
|
The Active Border Style
|
|
-----------------------
|
|
|
|
Widgets in the ``Brick.Widgets.Border`` module draw border characters
|
|
(horizontal, vertical, and boxes) between and around other widgets. To
|
|
ensure that widgets across your application share a consistent visual
|
|
style, border widgets consult the rendering context's *active border
|
|
style*, a value of type ``Brick.Widgets.Border.Style``, to get the
|
|
characters used to draw borders.
|
|
|
|
The default border style is ``Brick.Widgets.Border.Style.unicode``. To
|
|
change border styles, use the ``Brick.Widgets.Core.withBorderStyle``
|
|
combinator to wrap a widget and change the border style it uses when
|
|
rendering. For example, this will use the ``ascii`` border style instead
|
|
of ``unicode``:
|
|
|
|
.. code:: haskell
|
|
|
|
let w = withBorderStyle Brick.Widgets.Border.Style.ascii $
|
|
Brick.Widgets.Border.border $ str "Hello, world!"
|
|
|
|
How Attributes Work
|
|
===================
|
|
|
|
In addition to letting us map names to attributes, attribute maps
|
|
provide hierarchical attribute inheritance: a more specific attribute
|
|
derives any properties (e.g. background color) that it does not specify
|
|
from more general attributes in hierarchical relationship to it, letting
|
|
us customize only the parts of attributes that we want to change without
|
|
having to repeat ourselves.
|
|
|
|
For example, this draws a string with a foreground color of ``white`` on
|
|
a background color of ``blue``:
|
|
|
|
.. code:: haskell
|
|
|
|
let w = withAttr specificAttr $ str "foobar"
|
|
generalAttr = attrName "general"
|
|
specificAttr = attrName "general" <> attrName "specific"
|
|
myMap = attrMap defAttr [ (generalAttr, bg blue)
|
|
, (specificAttr, fg white)
|
|
]
|
|
|
|
Functions ``Brick.Util.fg`` and ``Brick.Util.bg`` specify
|
|
partial attributes, and map lookups start with the desired name
|
|
(``general/specific`` in this case) and walk up the name hierarchy (to
|
|
``general``), merging partial attribute settings as they go, letting
|
|
already-specified attribute settings take precedence. Finally, any
|
|
attribute settings not specified by map lookups fall back to the map's
|
|
*default attribute*, specified above as ``Graphics.Vty.defAttr``. In
|
|
this way, if you want everything in your application to have a ``blue``
|
|
background color, you only need to specify it *once*: in the attribute
|
|
map's default attribute. Any other attribute names can merely customize
|
|
the foreground color.
|
|
|
|
In addition to using the attribute map provided by ``appAttrMap``,
|
|
the map can be customized on a per-widget basis by using the attribute
|
|
map combinators:
|
|
|
|
* ``Brick.Widgets.Core.updateAttrMap``
|
|
* ``Brick.Widgets.Core.forceAttr``
|
|
* ``Brick.Widgets.Core.withDefAttr``
|
|
* ``Brick.Widgets.Core.overrideAttr``
|
|
|
|
Wide Character Support and the TextWidth class
|
|
==============================================
|
|
|
|
Brick supports rendering wide characters in all widgets, and the brick
|
|
editor supports entering and editing wide characters. Wide characters
|
|
are those such as many Asian characters and emoji that need more than
|
|
a single terminal column to be displayed. Brick relies on Vty's use of
|
|
the `utf8proc`_ library to determine the column width of each character
|
|
rendered.
|
|
|
|
As a result of supporting wide characters, it is important to know that
|
|
computing the length of a string to determine its screen width will
|
|
*only* work for single-column characters. So, for example, if you want
|
|
to support wide characters in your application, this will not work:
|
|
|
|
.. code:: haskell
|
|
|
|
let width = Data.Text.length t
|
|
|
|
because if the string contains any wide characters, their widths
|
|
will not be counted properly. In order to get this right, use the
|
|
``TextWidth`` type class to compute the width:
|
|
|
|
.. code:: haskell
|
|
|
|
let width = Brick.Widgets.Core.textWidth t
|
|
|
|
The ``TextWidth`` type class uses Vty's character width routine (and
|
|
thus ``utf8proc``) to compute the correct width. If you need to compute
|
|
the width of a single character, use ``Graphics.Text.wcwidth``.
|
|
|
|
Extents
|
|
=======
|
|
|
|
When an application needs to know where a particular widget was drawn by
|
|
the renderer, the application can request that the renderer record the
|
|
*extent* of the widget--its upper-left corner and size--and provide it
|
|
in an event handler. In the following example, the application needs to
|
|
know where the bordered box containing "Foo" is rendered:
|
|
|
|
.. code:: haskell
|
|
|
|
ui = center $ border $ str "Foo"
|
|
|
|
We don't want to have to care about the particulars of the layout to
|
|
find out where the bordered box got placed during rendering. To get this
|
|
information we request that the extent of the box be reported to us by
|
|
the renderer using a resource name:
|
|
|
|
.. code:: haskell
|
|
|
|
data Name = FooBox
|
|
|
|
ui = center $
|
|
reportExtent FooBox $
|
|
border $ str "Foo"
|
|
|
|
Now, whenever the ``ui`` is rendered, the location and size of the
|
|
bordered box containing "Foo" will be recorded. We can then look it up
|
|
in event handlers in ``EventM``:
|
|
|
|
.. code:: haskell
|
|
|
|
do
|
|
mExtent <- Brick.Main.lookupExtent FooBox
|
|
case mExtent of
|
|
Nothing -> ...
|
|
Just (Extent _ upperLeft (width, height)) -> ...
|
|
|
|
Paste Support
|
|
=============
|
|
|
|
Some terminal emulators support "bracketed paste" support. This feature
|
|
enables OS-level paste operations to send the pasted content as a
|
|
single chunk of data and bypass the usual input processing that the
|
|
application does. This enales more secure handling of pasted data since
|
|
the application can detect that a pasted occurred and avoid processing
|
|
the pasted data as ordinary keyboard input. For more information, see
|
|
`bracketed paste mode`_.
|
|
|
|
The Vty library used by brick provides support for bracketed pastes, but
|
|
this mode must be enabled. To enable paste mode, we need to get access
|
|
to the Vty library handle in ``EventM``:
|
|
|
|
.. code:: haskell
|
|
|
|
do
|
|
vty <- Brick.Main.getVtyHandle
|
|
case vty of
|
|
Nothing -> return ()
|
|
Just v -> let output = outputIface v
|
|
in when (supportsMode output BracketedPaste) $
|
|
liftIO $ setMode output BracketedPaste True
|
|
|
|
Once enabled, paste mode will generate Vty ``EvPaste`` events. These
|
|
events will give you the entire pasted content as a ``ByteString`` which
|
|
you must decode yourself if, for example, you expect it to contain UTF-8
|
|
text data.
|
|
|
|
Mouse Support
|
|
=============
|
|
|
|
Some terminal emulators support mouse interaction. The Vty library used
|
|
by brick provides these low-level events if mouse mode has been enabled.
|
|
To enable mouse mode, we need to get access to the Vty library handle in
|
|
``EventM``:
|
|
|
|
.. code:: haskell
|
|
|
|
do
|
|
vty <- Brick.Main.getVtyHandle
|
|
case vty of
|
|
Nothing -> return ()
|
|
Just v -> let output = outputIface vt
|
|
in when (supportsMode output Mouse) $
|
|
liftIO $ setMode output Mouse True
|
|
|
|
Bear in mind that some terminals do not support mouse interaction, so
|
|
use Vty's ``getModeStatus`` to find out whether your terminal will
|
|
provide mouse events.
|
|
|
|
Also bear in mind that terminal users will usually expect to be able
|
|
to interact with your application entirely without a mouse, so if you
|
|
do choose to enable mouse interaction, consider using it to improve
|
|
existing interactions rather than provide new functionality that cannot
|
|
already be managed with a keyboard.
|
|
|
|
Low-level Mouse Events
|
|
----------------------
|
|
|
|
Once mouse events have been enabled, Vty will generate ``EvMouseDown``
|
|
and ``EvMouseUp`` events containing the mouse button clicked, the
|
|
location in the terminal, and any modifier keys pressed.
|
|
|
|
.. code:: haskell
|
|
|
|
handleEvent s (VtyEvent (EvMouseDown col row button mods) = ...
|
|
|
|
Brick Mouse Events
|
|
------------------
|
|
|
|
Although these events may be adequate for your needs, ``brick`` provides
|
|
a higher-level mouse event interface that ties into the drawing
|
|
language. The disadvantage to the low-level interface described above is
|
|
that you still need to determine *what* was clicked, i.e., the part of
|
|
the interface that was under the mouse cursor. There are two ways to do
|
|
this with ``brick``: with *extent checking* and *click reporting*.
|
|
|
|
Extent checking
|
|
***************
|
|
|
|
The *extent checking* approach entails requesting extents (see
|
|
`Extents`_) for parts of your interface, then checking the Vty mouse
|
|
click event's coordinates against one or more extents.
|
|
|
|
The most direct way to do this is to check a specific extent:
|
|
|
|
.. code:: haskell
|
|
|
|
handleEvent s (VtyEvent (EvMouseDown col row _ _)) = do
|
|
mExtent <- lookupExtent SomeExtent
|
|
case mExtent of
|
|
Nothing -> continue s
|
|
Just e -> do
|
|
if Brick.Main.clickedExtent (col, row) e
|
|
then ...
|
|
else ...
|
|
|
|
This approach works well enough if you know which extent you're
|
|
interested in checking, but what if there are many extents and you
|
|
want to know which one was clicked? And what if those extents are in
|
|
different layers? The next approach is to find all clicked extents:
|
|
|
|
.. code:: haskell
|
|
|
|
handleEvent s (VtyEvent (EvMouseDown col row _ _)) = do
|
|
extents <- Brick.Main.findClickedExtents (col, row)
|
|
-- Then check to see if a specific extent is in the list, or just
|
|
-- take the first one in the list.
|
|
|
|
This approach finds all clicked extents and returns them in a list with
|
|
the following properties:
|
|
|
|
* For extents ``A`` and ``B``, if ``A``'s layer is higher than ``B``'s
|
|
layer, ``A`` comes before ``B`` in the list.
|
|
* For extents ``A`` and ``B``, if ``A`` and ``B`` are in the same layer
|
|
and ``A`` is contained within ``B``, ``A`` comes before ``B`` in the
|
|
list.
|
|
|
|
As a result, the extents are ordered in a natural way, starting with the
|
|
most specific extents and proceeding to the most general.
|
|
|
|
Click reporting
|
|
***************
|
|
|
|
The *click reporting* approach is the most high-level approach
|
|
offered by ``brick``. When rendering the interface we use
|
|
``Brick.Widgets.Core.clickable`` to request that a given widget generate
|
|
``MouseDown`` and ``MouseUp`` events when it is clicked.
|
|
|
|
.. code:: haskell
|
|
|
|
data Name = MyButton
|
|
|
|
ui :: Widget Name
|
|
ui = center $
|
|
clickable MyButton $
|
|
border $
|
|
str "Click me"
|
|
|
|
handleEvent s (MouseDown MyButton button modifiers coords) = ...
|
|
handleEvent s (MouseUp MyButton button coords) = ...
|
|
|
|
This approach enables event handlers to use pattern matching to check
|
|
for mouse clicks on specific regions; this uses extent reporting
|
|
under the hood but makes it possible to denote which widgets are
|
|
clickable in the interface description. The event's click coordinates
|
|
are local to the widget being clicked. In the above example, a click
|
|
on the upper-left corner of the border would result in coordinates of
|
|
``(0,0)``.
|
|
|
|
Viewports
|
|
=========
|
|
|
|
A *viewport* is a scrollable window onto a widget. Viewports have a
|
|
*scrolling direction* of type ``Brick.Types.ViewportType`` which can be
|
|
one of:
|
|
|
|
* ``Horizontal``: the viewport can only scroll horizontally.
|
|
* ``Vertical``: the viewport can only scroll vertically.
|
|
* ``Both``: the viewport can scroll both horizontally and vertically.
|
|
|
|
The ``Brick.Widgets.Core.viewport`` combinator takes another widget
|
|
and embeds it in a named viewport. We name the viewport so that we can
|
|
keep track of its scrolling state in the renderer, and so that you can
|
|
make scrolling requests. The viewport's name is its handle for these
|
|
operations (see `Scrolling Viewports in Event Handlers`_ and `Resource
|
|
Names`_). **The viewport name must be unique across your application.**
|
|
|
|
For example, the following puts a string in a horizontally-scrollable
|
|
viewport:
|
|
|
|
.. code:: haskell
|
|
|
|
-- Assuming that App uses 'Name' for its resource names:
|
|
data Name = Viewport1
|
|
let w = viewport Viewport1 Horizontal $ str "Hello, world!"
|
|
|
|
A ``viewport`` specification means that the widget in the viewport will
|
|
be placed in a viewport window that is ``Greedy`` in both directions
|
|
(see `Available Rendering Area`_). This is suitable if we want the
|
|
viewport size to be the size of the entire terminal window, but if
|
|
we want to limit the size of the viewport, we might use limiting
|
|
combinators (see `Limiting Rendering Area`_):
|
|
|
|
.. code:: haskell
|
|
|
|
let w = hLimit 5 $
|
|
vLimit 1 $
|
|
viewport Viewport1 Horizontal $ str "Hello, world!"
|
|
|
|
Now the example produces a scrollable window one row high and five
|
|
columns wide initially showing "Hello". The next two sections discuss
|
|
the two ways in which this viewport can be scrolled.
|
|
|
|
Scrolling Viewports in Event Handlers
|
|
-------------------------------------
|
|
|
|
The most direct way to scroll a viewport is to make *scrolling requests*
|
|
in the ``EventM`` event-handling monad. Scrolling requests ask the
|
|
renderer to update the state of a viewport the next time the user
|
|
interface is rendered. Those state updates will be made with respect
|
|
to the *previous* viewport state, i.e., the state of the viewports as
|
|
of the end of the most recent rendering. This approach is the best
|
|
approach to use to scroll widgets that have no notion of a cursor.
|
|
For cursor-based scrolling, see `Scrolling Viewports With Visibility
|
|
Requests`_.
|
|
|
|
To make scrolling requests, we first create a
|
|
``Brick.Main.ViewportScroll`` from a viewport name with
|
|
``Brick.Main.viewportScroll``:
|
|
|
|
.. code:: haskell
|
|
|
|
-- Assuming that App uses 'Name' for its resource names:
|
|
data Name = Viewport1
|
|
let vp = viewportScroll Viewport1
|
|
|
|
The ``ViewportScroll`` record type contains a number of scrolling
|
|
functions for making scrolling requests:
|
|
|
|
.. code:: haskell
|
|
|
|
hScrollPage :: Direction -> EventM n ()
|
|
hScrollBy :: Int -> EventM n ()
|
|
hScrollToBeginning :: EventM n ()
|
|
hScrollToEnd :: EventM n ()
|
|
vScrollPage :: Direction -> EventM n ()
|
|
vScrollBy :: Int -> EventM n ()
|
|
vScrollToBeginning :: EventM n ()
|
|
vScrollToEnd :: EventM n ()
|
|
|
|
In each case the scrolling function scrolls the viewport by the
|
|
specified amount in the specified direction; functions prefixed with
|
|
``h`` scroll horizontally and functions prefixed with ``v`` scroll
|
|
vertically.
|
|
|
|
Scrolling operations do nothing when they don't make sense for the
|
|
specified viewport; scrolling a ``Vertical`` viewport horizontally is a
|
|
no-op, for example.
|
|
|
|
Using ``viewportScroll`` and the ``myViewport`` example given above, we
|
|
can write an event handler that scrolls the "Hello, world!" viewport one
|
|
column to the right:
|
|
|
|
.. code:: haskell
|
|
|
|
myHandler :: s -> e -> EventM n (Next s)
|
|
myHandler s e = do
|
|
let vp = viewportScroll Viewport1
|
|
hScrollBy vp 1
|
|
continue s
|
|
|
|
Scrolling Viewports With Visibility Requests
|
|
--------------------------------------------
|
|
|
|
When we need to scroll widgets only when a cursor in the viewport
|
|
leaves the viewport's bounds, we need to use *visibility requests*. A
|
|
visibility request is a hint to the renderer that some element of a
|
|
widget inside a viewport should be made visible, i.e., that the viewport
|
|
should be scrolled to bring the requested element into view.
|
|
|
|
To use a visibility request to make a widget in a viewport visible, we
|
|
simply wrap it with ``visible``:
|
|
|
|
.. code:: haskell
|
|
|
|
-- Assuming that App uses 'Name' for its resource names:
|
|
data Name = Viewport1
|
|
let w = viewport Viewport1 Horizontal $
|
|
(visible $ str "Hello," <+> (str " world!")
|
|
|
|
This example requests that the "``myViewport``" viewport be scrolled
|
|
so that "Hello," is visible. We could extend this example with a value
|
|
in the application state indicating which word in our string should
|
|
be visible and then use that to change which string gets wrapped with
|
|
``visible``; this is the basis of cursor-based scrolling.
|
|
|
|
Note that a visibility request does not change the state of a viewport
|
|
*if the requested widget is already visible*! This important detail is
|
|
what makes visibility requests so powerful, because they can be used to
|
|
capture various cursor-based scenarios:
|
|
|
|
* The ``Brick.Widgets.Edit`` widget uses a visibility request to make its
|
|
1x1 cursor position visible, thus making the text editing widget fully
|
|
scrollable *while being entirely scrolling-unaware*.
|
|
* The ``Brick.Widgets.List`` widget uses a visibility request to make
|
|
its selected item visible regardless of its size, which makes
|
|
the list widget scrolling-unaware.
|
|
|
|
Viewport Restrictions
|
|
---------------------
|
|
|
|
Viewports impose one restriction: a viewport that is scrollable in
|
|
some direction can only embed a widget that has a ``Fixed`` size in
|
|
that direction. This extends to ``Both`` type viewports: they can only
|
|
embed widgets that are ``Fixed`` in both directions. This restriction
|
|
is because when viewports embed a widget, they relax the rendering area
|
|
constraint in the rendering context, but doing so to a large enough
|
|
number for ``Greedy`` widgets would result in a widget that is too big
|
|
and not scrollable in a useful way.
|
|
|
|
Violating this restriction will result in a runtime exception.
|
|
|
|
The Rendering Cache
|
|
===================
|
|
|
|
When widgets become expensive to render, ``brick`` provides a *rendering
|
|
cache* that automatically caches and re-uses stored Vty images from
|
|
previous renderings to avoid expensive renderings. To cache the
|
|
rendering of a widget, just wrap it in the ``Brick.Widgets.Core.cached``
|
|
function:
|
|
|
|
.. code:: haskell
|
|
|
|
data Name = ExpensiveThing
|
|
|
|
ui :: Widget Name
|
|
ui = center $
|
|
cached ExpensiveThing $
|
|
border $
|
|
str "This will be cached"
|
|
|
|
In the example above, the first time the ``border $ str "This will be
|
|
cached"`` widget is rendered, the resulting Vty image will be stored
|
|
in the rendering cache under the key ``ExpensiveThing``. On subsequent
|
|
renderings the cached Vty image will be used instead of re-rendering the
|
|
widget. This example doesn't need caching to improve performance, but
|
|
more sophisticated widgets might.
|
|
|
|
Once ``cached`` has been used to store something in the rendering cache,
|
|
periodic cache invalidation may be required. For example, if the cached
|
|
widget is built from application state, the cache will need to be
|
|
invalidated when the relevant state changes. The cache may also need to
|
|
be invalidated when the terminal is resized. To invalidate the cache, we
|
|
use the cache invalidation functions in ``EventM``:
|
|
|
|
.. code:: haskell
|
|
|
|
handleEvent s ... = do
|
|
-- Invalidate just a single cache entry:
|
|
Brick.Main.invalidateCacheEntry ExpensiveThing
|
|
|
|
-- Invalidate the entire cache (useful on a resize):
|
|
Brick.Main.invalidateCache
|
|
|
|
Implementing Your Own Widgets
|
|
=============================
|
|
|
|
``brick`` exposes all of the internals you need to implement your own
|
|
widgets. Those internals, together with ``Graphics.Vty``, can be used to
|
|
create widgets from the ground up. We start by writing a constructor
|
|
function:
|
|
|
|
.. code:: haskell
|
|
|
|
myWidget :: ... -> Widget n
|
|
myWidget ... =
|
|
Widget Fixed Fixed $ do
|
|
... (rendering function) ...
|
|
|
|
Input arguments to this function will typically be whatever data is
|
|
being maintained as internal state for your Widget, and the output is
|
|
the renderable Widget. This constructor is called each time brick
|
|
needs to draw output.
|
|
|
|
We specify the horizontal and vertical growth policies of the widget
|
|
as ``Fixed`` in this example, although they should be specified
|
|
appropriately (see `How Widgets and Rendering Work`_).
|
|
|
|
If your Widget is made entirely by composing existing Widgets, the
|
|
constructor can be written easily. For example:
|
|
|
|
.. code:: haskell
|
|
|
|
myWidget :: String -> String -> Widget n
|
|
myWidget title body =
|
|
vBox [ withDefAttr myTitleAttr (str title)
|
|
, str body
|
|
, str "The end."
|
|
]
|
|
|
|
If however your Widget needs to be drawn using Vty Image operations or
|
|
make use of or generate more specific details, you would specify the
|
|
*rendering function*, a function of type
|
|
|
|
.. code:: haskell
|
|
|
|
render :: RenderM n Result
|
|
|
|
which is a function returning a ``Brick.Types.Result``:
|
|
|
|
.. code:: haskell
|
|
|
|
data Result n =
|
|
Result { image :: Graphics.Vty.Image
|
|
, cursors :: [Brick.Types.CursorLocation n]
|
|
, visibilityRequests :: [Brick.Types.VisibilityRequest]
|
|
, extents :: [Extent n]
|
|
}
|
|
|
|
The ``RenderM`` monad gives us access to the rendering context (see `How
|
|
Widgets and Rendering Work`_) via the ``Brick.Types.getContext``
|
|
function. The context type is:
|
|
|
|
.. code:: haskell
|
|
|
|
data Context =
|
|
Context { ctxAttrName :: AttrName
|
|
, availWidth :: Int
|
|
, availHeight :: Int
|
|
, ctxBorderStyle :: BorderStyle
|
|
, ctxAttrMap :: AttrMap
|
|
}
|
|
|
|
and has lens fields exported as described in `Conventions`_.
|
|
|
|
The job of the rendering function is to return a rendering result which,
|
|
at a minimum, means producing a ``vty`` ``Image``. In addition, if you
|
|
so choose, you can also return one or more cursor positions in the
|
|
``cursors`` field of the ``Result`` as well as visibility requests (see
|
|
`Viewports`_) in the ``visibilityRequests`` field. Returned visibility
|
|
requests and cursor positions should be relative to the upper-left
|
|
corner of your widget, ``Location (0, 0)``. When your widget is placed
|
|
in others, such as boxes, the ``Result`` data you returned will be
|
|
offset (as described in `Rendering Sub-Widgets`_) to result in correct
|
|
coordinates once the entire interface has been rendered.
|
|
|
|
Using the Rendering Context
|
|
---------------------------
|
|
|
|
The most important fields of the context are the rendering area fields
|
|
``availWidth`` and ``availHeight``. These fields must be used to
|
|
determine how much space your widget has to render.
|
|
|
|
To perform an attribute lookup in the attribute map for the context's
|
|
current attribute, use ``Brick.Types.attrL``.
|
|
|
|
For example, to build a widget that always fills the available width and
|
|
height with a fill character using the current attribute, we could
|
|
write:
|
|
|
|
.. code:: haskell
|
|
|
|
myFill :: Char -> Widget n
|
|
myFill ch =
|
|
Widget Greedy Greedy $ do
|
|
ctx <- getContext
|
|
let a = ctx^.attrL
|
|
return $ Result (Graphics.Vty.charFill a ch (ctx^.availWidthL) (ctx^.availHeightL))
|
|
[] []
|
|
|
|
Rendering Sub-Widgets
|
|
---------------------
|
|
|
|
If your custom widget wraps another, then in addition to rendering the
|
|
wrapped widget and augmenting its returned ``Result`` *it must also
|
|
translate the resulting cursor locations and visibility requests*.
|
|
This is vital to maintaining the correctness of cursor locations and
|
|
visbility locations as widget layout proceeds. To do so, use the
|
|
``Brick.Widgets.Core.addResultOffset`` function to offset the elements
|
|
of a ``Result`` by a specified amount. The amount depends on the nature
|
|
of the offset introduced by your wrapper widget's logic.
|
|
|
|
Widgets are not required to respect the rendering context's width and
|
|
height restrictions. Widgets may be embedded in viewports or translated
|
|
so they must render without cropping to work in those scenarios.
|
|
However, widgets rendering other widgets *should* enforce the rendering
|
|
context's constraints to avoid using more space than is available. The
|
|
``Brick.Widgets.Core.cropToContext`` function is provided to make this
|
|
easy:
|
|
|
|
.. code:: haskell
|
|
|
|
let w = cropToContext someWidget
|
|
|
|
Widgets wrapped with ``cropToContext`` can be safely embedded in other
|
|
widgets. If you don't want to crop in this way, you can use any of
|
|
``vty``'s cropping functions to operate on the ``Result`` image as
|
|
desired.
|
|
|
|
Sub-widgets may specify specific attribute name values influencing
|
|
that sub-widget. If the custom widget utilizes its own attribute
|
|
names but needs to render the sub-widget, it can use ``overrideAttr``
|
|
or ``mapAttrNames`` to convert its custom names to the names that the
|
|
sub-widget uses for rendering its output.
|
|
|
|
.. _vty: https://github.com/coreyoconnor/vty
|
|
.. _Hackage: http://hackage.haskell.org/
|
|
.. _microlens: http://hackage.haskell.org/package/microlens
|
|
.. _bracketed paste mode: https://cirw.in/blog/bracketed-paste
|
|
.. _utf8proc: http://julialang.org/utf8proc/
|