brick/programs/EditDemo.hs
Jonathan Daugherty c07e9c0503 Edit: move content draw function to render time, not construction
This change makes the renderEditor function take the content drawing
function that "editor" previously took. This does a better job of
separating presentation and representation concerns, and the content
drawing function never should have been part of the state to begin with.

This change removed the corresponding lens and Editor accessor for the
drawing function, removed the smart constructor parameter, and moved it
to be a parameter of the renderEditor function.
2017-06-26 11:52:46 -07:00

94 lines
2.8 KiB
Haskell

{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE RankNTypes #-}
module Main where
import Lens.Micro
import Lens.Micro.TH
import qualified Graphics.Vty as V
import qualified Brick.Main as M
import qualified Brick.Types as T
import Brick.Widgets.Core
( (<+>)
, (<=>)
, hLimit
, vLimit
, str
)
import qualified Brick.Widgets.Center as C
import qualified Brick.Widgets.Edit as E
import qualified Brick.AttrMap as A
import qualified Brick.Focus as F
import Brick.Util (on)
data Name = Edit1
| Edit2
deriving (Ord, Show, Eq)
data St =
St { _focusRing :: F.FocusRing Name
, _edit1 :: E.Editor String Name
, _edit2 :: E.Editor String Name
}
makeLenses ''St
drawUI :: St -> [T.Widget Name]
drawUI st = [ui]
where
e1 = F.withFocusRing (st^.focusRing) (E.renderEditor (str . unlines)) (st^.edit1)
e2 = F.withFocusRing (st^.focusRing) (E.renderEditor (str . unlines)) (st^.edit2)
ui = C.center $
(str "Input 1 (unlimited): " <+> (hLimit 30 $ vLimit 5 e1)) <=>
str " " <=>
(str "Input 2 (limited to 2 lines): " <+> (hLimit 30 e2)) <=>
str " " <=>
str "Press Tab to switch between editors, Esc to quit."
appEvent :: St -> T.BrickEvent Name e -> T.EventM Name (T.Next St)
appEvent st (T.VtyEvent ev) =
case ev of
V.EvKey V.KEsc [] -> M.halt st
V.EvKey (V.KChar '\t') [] -> M.continue $ st & focusRing %~ F.focusNext
V.EvKey V.KBackTab [] -> M.continue $ st & focusRing %~ F.focusPrev
_ -> M.continue =<< case F.focusGetCurrent (st^.focusRing) of
Just Edit1 -> T.handleEventLensed st edit1 E.handleEditorEvent ev
Just Edit2 -> T.handleEventLensed st edit2 E.handleEditorEvent ev
Nothing -> return st
appEvent st _ = M.continue st
initialState :: St
initialState =
St (F.focusRing [Edit1, Edit2])
(E.editor Edit1 Nothing "")
(E.editor Edit2 (Just 2) "")
theMap :: A.AttrMap
theMap = A.attrMap V.defAttr
[ (E.editAttr, V.white `on` V.blue)
, (E.editFocusedAttr, V.black `on` V.yellow)
]
appCursor :: St -> [T.CursorLocation Name] -> Maybe (T.CursorLocation Name)
appCursor = F.focusRingCursor (^.focusRing)
theApp :: M.App St e Name
theApp =
M.App { M.appDraw = drawUI
, M.appChooseCursor = appCursor
, M.appHandleEvent = appEvent
, M.appStartEvent = return
, M.appAttrMap = const theMap
}
main :: IO ()
main = do
st <- M.defaultMain theApp initialState
putStrLn "In input 1 you entered:\n"
putStrLn $ unlines $ E.getEditContents $ st^.edit1
putStrLn "In input 2 you entered:\n"
putStrLn $ unlines $ E.getEditContents $ st^.edit2