mirror of
https://github.com/jtdaugherty/brick.git
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c07e9c0503
This change makes the renderEditor function take the content drawing function that "editor" previously took. This does a better job of separating presentation and representation concerns, and the content drawing function never should have been part of the state to begin with. This change removed the corresponding lens and Editor accessor for the drawing function, removed the smart constructor parameter, and moved it to be a parameter of the renderEditor function.
147 lines
5.3 KiB
Haskell
147 lines
5.3 KiB
Haskell
{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Main where
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import Control.Applicative ((<$>))
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import Lens.Micro ((^.), (&), (.~), (%~))
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import Lens.Micro.TH (makeLenses)
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import Control.Monad (void)
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import Data.Monoid ((<>))
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import qualified Graphics.Vty as V
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import qualified Brick.Types as T
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import Brick.AttrMap
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import Brick.Util
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import Brick.Types (Widget, ViewportType(Vertical))
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import qualified Brick.Main as M
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import qualified Brick.Widgets.Edit as E
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import qualified Brick.Widgets.Center as C
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import qualified Brick.Widgets.Border as B
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import Brick.Widgets.Core
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import Data.Text.Zipper (moveCursor)
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import Data.Tuple (swap)
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data Name = Info | Button1 | Button2 | Button3 | Prose | TextBox
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deriving (Show, Ord, Eq)
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data St =
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St { _clicked :: [T.Extent Name]
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, _lastReportedClick :: Maybe (Name, T.Location)
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, _prose :: String
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, _edit :: E.Editor String Name
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}
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makeLenses ''St
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drawUi :: St -> [Widget Name]
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drawUi st =
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[ buttonLayer st
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, proseLayer st
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, infoLayer st
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]
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buttonLayer :: St -> Widget Name
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buttonLayer st =
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C.vCenterLayer $
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C.hCenterLayer (padBottom (T.Pad 1) $ str "Click a button:") <=>
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C.hCenterLayer (hBox $ padLeftRight 1 <$> buttons) <=>
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C.hCenterLayer (padTopBottom 1 $ str "Or enter text and then click in this editor:") <=>
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C.hCenterLayer (vLimit 3 $ hLimit 50 $ E.renderEditor (str . unlines) True (st^.edit))
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where
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buttons = mkButton <$> buttonData
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buttonData = [ (Button1, "Button 1", "button1")
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, (Button2, "Button 2", "button2")
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, (Button3, "Button 3", "button3")
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]
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mkButton (name, label, attr) =
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let wasClicked = (fst <$> st^.lastReportedClick) == Just name
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in clickable name $
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withDefAttr attr $
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B.border $
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padTopBottom 1 $
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padLeftRight (if wasClicked then 2 else 3) $
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str (if wasClicked then "<" <> label <> ">" else label)
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proseLayer :: St -> Widget Name
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proseLayer st =
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B.border $
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C.hCenterLayer $
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vLimit 8 $
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-- n.b. if clickable and viewport are inverted here, click event
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-- coordinates will only identify the viewable range, not the actual
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-- editor widget coordinates.
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viewport Prose Vertical $
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clickable Prose $
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vBox $ map str $ lines (st^.prose)
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infoLayer :: St -> Widget Name
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infoLayer st = T.Widget T.Fixed T.Fixed $ do
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c <- T.getContext
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let h = c^.T.availHeightL
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msg = case st^.lastReportedClick of
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Nothing -> "nothing"
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Just (name, T.Location l) -> show name <> " at " <> show l
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T.render $ translateBy (T.Location (0, h-1)) $ clickable Info $
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withDefAttr "info" $
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C.hCenter (str ("Last reported click: " <> msg))
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appEvent :: St -> T.BrickEvent Name e -> T.EventM Name (T.Next St)
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appEvent st (T.MouseDown n _ _ loc) = do
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let T.Location pos = loc
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M.continue $ st & lastReportedClick .~ Just (n, loc)
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& edit %~ E.applyEdit (if n == TextBox then moveCursor (swap pos) else id)
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appEvent st (T.MouseUp _ _ _) = M.continue $ st & lastReportedClick .~ Nothing
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appEvent st (T.VtyEvent (V.EvMouseUp _ _ _)) = M.continue $ st & lastReportedClick .~ Nothing
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appEvent st (T.VtyEvent (V.EvKey V.KUp [V.MCtrl])) = M.vScrollBy (M.viewportScroll Prose) (-1) >> M.continue st
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appEvent st (T.VtyEvent (V.EvKey V.KDown [V.MCtrl])) = M.vScrollBy (M.viewportScroll Prose) 1 >> M.continue st
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appEvent st (T.VtyEvent (V.EvKey V.KEsc [])) = M.halt st
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appEvent st (T.VtyEvent ev) = M.continue =<< T.handleEventLensed st edit E.handleEditorEvent ev
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appEvent st _ = M.continue st
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aMap :: AttrMap
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aMap = attrMap V.defAttr
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[ ("info", V.white `on` V.magenta)
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, ("button1", V.white `on` V.cyan)
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, ("button2", V.white `on` V.green)
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, ("button3", V.white `on` V.blue)
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, (E.editFocusedAttr, V.black `on` V.yellow)
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]
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app :: M.App St e Name
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app =
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M.App { M.appDraw = drawUi
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, M.appStartEvent = return
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, M.appHandleEvent = appEvent
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, M.appAttrMap = const aMap
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, M.appChooseCursor = M.showFirstCursor
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}
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main :: IO ()
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main = do
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let buildVty = do
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v <- V.mkVty =<< V.standardIOConfig
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V.setMode (V.outputIface v) V.Mouse True
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return v
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void $ M.customMain buildVty Nothing app $ St [] Nothing
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"Press Ctrl-up and Ctrl-down arrow keys to scroll, ESC to quit.\n\
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\Observe the click coordinates identify the\n\
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\underlying widget coordinates.\n\
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\\n\
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\Lorem ipsum dolor sit amet,\n\
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\consectetur adipiscing elit,\n\
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\sed do eiusmod tempor incididunt ut labore\n\
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\et dolore magna aliqua.\n\
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\ \n\
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\Ut enim ad minim veniam\n\
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\quis nostrud exercitation ullamco laboris\n\
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\nisi ut aliquip ex ea commodo consequat.\n\
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\\n\
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\Duis aute irure dolor in reprehenderit\n\
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\in voluptate velit esse cillum dolore eu fugiat nulla pariatur.\n\
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\\n\
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\Excepteur sint occaecat cupidatat not proident,\n\
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\sunt in culpa qui officia deserunt mollit\n\
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\anim id est laborum.\n"
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(E.editor TextBox Nothing "")
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