brick/programs/MouseDemo.hs
Jonathan Daugherty c07e9c0503 Edit: move content draw function to render time, not construction
This change makes the renderEditor function take the content drawing
function that "editor" previously took. This does a better job of
separating presentation and representation concerns, and the content
drawing function never should have been part of the state to begin with.

This change removed the corresponding lens and Editor accessor for the
drawing function, removed the smart constructor parameter, and moved it
to be a parameter of the renderEditor function.
2017-06-26 11:52:46 -07:00

147 lines
5.3 KiB
Haskell

{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE TemplateHaskell #-}
module Main where
import Control.Applicative ((<$>))
import Lens.Micro ((^.), (&), (.~), (%~))
import Lens.Micro.TH (makeLenses)
import Control.Monad (void)
import Data.Monoid ((<>))
import qualified Graphics.Vty as V
import qualified Brick.Types as T
import Brick.AttrMap
import Brick.Util
import Brick.Types (Widget, ViewportType(Vertical))
import qualified Brick.Main as M
import qualified Brick.Widgets.Edit as E
import qualified Brick.Widgets.Center as C
import qualified Brick.Widgets.Border as B
import Brick.Widgets.Core
import Data.Text.Zipper (moveCursor)
import Data.Tuple (swap)
data Name = Info | Button1 | Button2 | Button3 | Prose | TextBox
deriving (Show, Ord, Eq)
data St =
St { _clicked :: [T.Extent Name]
, _lastReportedClick :: Maybe (Name, T.Location)
, _prose :: String
, _edit :: E.Editor String Name
}
makeLenses ''St
drawUi :: St -> [Widget Name]
drawUi st =
[ buttonLayer st
, proseLayer st
, infoLayer st
]
buttonLayer :: St -> Widget Name
buttonLayer st =
C.vCenterLayer $
C.hCenterLayer (padBottom (T.Pad 1) $ str "Click a button:") <=>
C.hCenterLayer (hBox $ padLeftRight 1 <$> buttons) <=>
C.hCenterLayer (padTopBottom 1 $ str "Or enter text and then click in this editor:") <=>
C.hCenterLayer (vLimit 3 $ hLimit 50 $ E.renderEditor (str . unlines) True (st^.edit))
where
buttons = mkButton <$> buttonData
buttonData = [ (Button1, "Button 1", "button1")
, (Button2, "Button 2", "button2")
, (Button3, "Button 3", "button3")
]
mkButton (name, label, attr) =
let wasClicked = (fst <$> st^.lastReportedClick) == Just name
in clickable name $
withDefAttr attr $
B.border $
padTopBottom 1 $
padLeftRight (if wasClicked then 2 else 3) $
str (if wasClicked then "<" <> label <> ">" else label)
proseLayer :: St -> Widget Name
proseLayer st =
B.border $
C.hCenterLayer $
vLimit 8 $
-- n.b. if clickable and viewport are inverted here, click event
-- coordinates will only identify the viewable range, not the actual
-- editor widget coordinates.
viewport Prose Vertical $
clickable Prose $
vBox $ map str $ lines (st^.prose)
infoLayer :: St -> Widget Name
infoLayer st = T.Widget T.Fixed T.Fixed $ do
c <- T.getContext
let h = c^.T.availHeightL
msg = case st^.lastReportedClick of
Nothing -> "nothing"
Just (name, T.Location l) -> show name <> " at " <> show l
T.render $ translateBy (T.Location (0, h-1)) $ clickable Info $
withDefAttr "info" $
C.hCenter (str ("Last reported click: " <> msg))
appEvent :: St -> T.BrickEvent Name e -> T.EventM Name (T.Next St)
appEvent st (T.MouseDown n _ _ loc) = do
let T.Location pos = loc
M.continue $ st & lastReportedClick .~ Just (n, loc)
& edit %~ E.applyEdit (if n == TextBox then moveCursor (swap pos) else id)
appEvent st (T.MouseUp _ _ _) = M.continue $ st & lastReportedClick .~ Nothing
appEvent st (T.VtyEvent (V.EvMouseUp _ _ _)) = M.continue $ st & lastReportedClick .~ Nothing
appEvent st (T.VtyEvent (V.EvKey V.KUp [V.MCtrl])) = M.vScrollBy (M.viewportScroll Prose) (-1) >> M.continue st
appEvent st (T.VtyEvent (V.EvKey V.KDown [V.MCtrl])) = M.vScrollBy (M.viewportScroll Prose) 1 >> M.continue st
appEvent st (T.VtyEvent (V.EvKey V.KEsc [])) = M.halt st
appEvent st (T.VtyEvent ev) = M.continue =<< T.handleEventLensed st edit E.handleEditorEvent ev
appEvent st _ = M.continue st
aMap :: AttrMap
aMap = attrMap V.defAttr
[ ("info", V.white `on` V.magenta)
, ("button1", V.white `on` V.cyan)
, ("button2", V.white `on` V.green)
, ("button3", V.white `on` V.blue)
, (E.editFocusedAttr, V.black `on` V.yellow)
]
app :: M.App St e Name
app =
M.App { M.appDraw = drawUi
, M.appStartEvent = return
, M.appHandleEvent = appEvent
, M.appAttrMap = const aMap
, M.appChooseCursor = M.showFirstCursor
}
main :: IO ()
main = do
let buildVty = do
v <- V.mkVty =<< V.standardIOConfig
V.setMode (V.outputIface v) V.Mouse True
return v
void $ M.customMain buildVty Nothing app $ St [] Nothing
"Press Ctrl-up and Ctrl-down arrow keys to scroll, ESC to quit.\n\
\Observe the click coordinates identify the\n\
\underlying widget coordinates.\n\
\\n\
\Lorem ipsum dolor sit amet,\n\
\consectetur adipiscing elit,\n\
\sed do eiusmod tempor incididunt ut labore\n\
\et dolore magna aliqua.\n\
\ \n\
\Ut enim ad minim veniam\n\
\quis nostrud exercitation ullamco laboris\n\
\nisi ut aliquip ex ea commodo consequat.\n\
\\n\
\Duis aute irure dolor in reprehenderit\n\
\in voluptate velit esse cillum dolore eu fugiat nulla pariatur.\n\
\\n\
\Excepteur sint occaecat cupidatat not proident,\n\
\sunt in culpa qui officia deserunt mollit\n\
\anim id est laborum.\n"
(E.editor TextBox Nothing "")