fix(ui): small tweaks

This commit is contained in:
Jeremy Attali 2019-12-29 11:58:36 -05:00
parent f6c189c7b7
commit 2b73777142
2 changed files with 3 additions and 9 deletions

View File

@ -66,8 +66,8 @@
<property name="image">edit-redo</property>
<property name="always_show_image">True</property>
<signal name="clicked" handler="redo_clicked_handler" swapped="no"/>
<accelerator key="y" signal="clicked" modifiers="GDK_CONTROL_MASK"/>
<accelerator key="z" signal="clicked" modifiers="GDK_SHIFT_MASK | GDK_CONTROL_MASK"/>
<accelerator key="y" signal="clicked" modifiers="GDK_CONTROL_MASK"/>
</object>
<packing>
<property name="expand">True</property>
@ -576,16 +576,11 @@
<property name="can_focus">False</property>
<property name="border_width">10</property>
<property name="orientation">vertical</property>
<child>
<placeholder/>
</child>
<child>
<object class="GtkDrawingArea" id="painting-area">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="events">GDK_POINTER_MOTION_MASK | GDK_BUTTON1_MOTION_MASK | GDK_BUTTON_PRESS_MASK |
GDK_BUTTON_RELEASE_MASK
</property>
<property name="events">GDK_POINTER_MOTION_MASK | GDK_BUTTON1_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK</property>
<signal name="button-press-event" handler="draw_area_button_press_handler" swapped="no"/>
<signal name="button-release-event" handler="draw_area_button_release_handler" swapped="no"/>
<signal name="configure-event" handler="draw_area_configure_handler" swapped="no"/>
@ -594,7 +589,7 @@
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="fill">False</property>
<property name="position">1</property>
</packing>
</child>

View File

@ -491,7 +491,6 @@ static bool load_layout(struct swappy_state *state) {
state->ui->stroke_size =
GTK_BUTTON(gtk_builder_get_object(builder, "stroke-size-button"));
// gtk_popover_set_relative_to(ui, area);
gtk_widget_set_size_request(area, geometry->width, geometry->height);
state->ui->brush = brush;