Split out GL API wrapping code into its own header

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Kovid Goyal 2017-09-30 11:48:52 +05:30
parent 7863857b2c
commit 2909fddaa2
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GPG Key ID: 06BC317B515ACE7C
3 changed files with 413 additions and 404 deletions

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#!/bin/bash
cloc --exclude-list-file <(echo -e 'kitty/wcwidth9.h\nkitty/glfw.c\nkitty/keys.h\nkitty/charsets.c\nkitty/key_encoding.py\nkitty/rgb.py') kitty
cloc --exclude-list-file <(echo -e 'kitty/wcwidth9.h\nkitty/glfw.c\nkitty/keys.h\nkitty/charsets.c\nkitty/key_encoding.py\nkitty/rgb.py\nkitty/gl.h') kitty

411
kitty/gl.h Normal file
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/*
* Copyright (C) 2017 Kovid Goyal <kovid at kovidgoyal.net>
*
* Distributed under terms of the GPL3 license.
*/
#pragma once
#include "state.h"
#include "screen.h"
#include "sprites.h"
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#else
#include <GL/glew.h>
#endif
#include <string.h>
#include <stddef.h>
static char glbuf[4096];
// GL setup and error handling {{{
// Required minimum OpenGL version
#define REQUIRED_VERSION_MAJOR 3
#define REQUIRED_VERSION_MINOR 3
#define GLSL_VERSION (REQUIRED_VERSION_MAJOR * 100 + REQUIRED_VERSION_MINOR * 10)
#ifndef GL_STACK_UNDERFLOW
#define GL_STACK_UNDERFLOW 0x0504
#endif
#ifndef GL_STACK_OVERFLOW
#define GL_STACK_OVERFLOW 0x0503
#endif
#ifdef ENABLE_DEBUG_GL
static void
check_for_gl_error(int line) {
#define f(msg) fatal("%s (at line: %d)", msg, line); break;
int code = glGetError();
switch(code) {
case GL_NO_ERROR: break;
case GL_INVALID_ENUM:
f("An enum value is invalid (GL_INVALID_ENUM)");
case GL_INVALID_VALUE:
f("An numeric value is invalid (GL_INVALID_VALUE)");
case GL_INVALID_OPERATION:
f("This operation is invalid (GL_INVALID_OPERATION)");
case GL_INVALID_FRAMEBUFFER_OPERATION:
f("The framebuffer object is not complete (GL_INVALID_FRAMEBUFFER_OPERATION)");
case GL_OUT_OF_MEMORY:
f("There is not enough memory left to execute the command. (GL_OUT_OF_MEMORY)");
case GL_STACK_UNDERFLOW:
f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_UNDERFLOW)");
case GL_STACK_OVERFLOW:
f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_OVERFLOW)");
default:
fatal("An unknown OpenGL error occurred with code: %d (at line: %d)", code, line);
break;
}
}
#define check_gl() { check_for_gl_error(__LINE__); }
#else
#define check_gl() {}
#endif
static PyObject*
glew_init(PyObject UNUSED *self) {
#ifndef __APPLE__
GLenum err = glewInit();
if (err != GLEW_OK) {
PyErr_Format(PyExc_RuntimeError, "GLEW init failed: %s", glewGetErrorString(err));
return NULL;
}
#define ARB_TEST(name) \
if (!GLEW_ARB_##name) { \
PyErr_Format(PyExc_RuntimeError, "The OpenGL driver on this system is missing the required extension: ARB_%s", #name); \
return NULL; \
}
ARB_TEST(texture_storage);
#undef ARB_TEST
#endif
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Py_RETURN_NONE;
}
static void
update_viewport_size_impl(int w, int h) {
glViewport(0, 0, w, h); check_gl();
}
// }}}
// Programs {{{
enum ProgramNames { CELL_PROGRAM, CURSOR_PROGRAM, BORDERS_PROGRAM, NUM_PROGRAMS };
typedef struct {
GLint size, index;
} UniformBlock;
typedef struct {
GLint offset, stride, size;
} ArrayInformation;
typedef struct {
char name[256];
GLint size, location, idx;
GLenum type;
} Uniform;
typedef struct {
GLuint id;
Uniform uniforms[256];
GLint num_of_uniforms;
} Program;
static Program programs[NUM_PROGRAMS] = {{0}};
static inline GLuint
compile_shader(GLenum shader_type, const char *source) {
GLuint shader_id = glCreateShader(shader_type);
check_gl();
glShaderSource(shader_id, 1, (const GLchar **)&source, NULL);
check_gl();
glCompileShader(shader_id);
check_gl();
GLint ret = GL_FALSE;
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &ret);
if (ret != GL_TRUE) {
GLsizei len;
glGetShaderInfoLog(shader_id, sizeof(glbuf), &len, glbuf);
fprintf(stderr, "Failed to compile GLSL shader!\n%s", glbuf);
glDeleteShader(shader_id);
PyErr_SetString(PyExc_ValueError, "Failed to compile shader");
return 0;
}
return shader_id;
}
static inline GLuint
program_id(int program) { return programs[program].id; }
static inline void
init_uniforms(int program) {
Program *p = programs + program;
glGetProgramiv(p->id, GL_ACTIVE_UNIFORMS, &(p->num_of_uniforms));
check_gl();
for (GLint i = 0; i < p->num_of_uniforms; i++) {
Uniform *u = p->uniforms + i;
glGetActiveUniform(p->id, (GLuint)i, sizeof(u->name)/sizeof(u->name[0]), NULL, &(u->size), &(u->type), u->name);
check_gl();
u->location = glGetUniformLocation(p->id, u->name);
u->idx = i;
}
}
static inline GLint
get_uniform_information(int program, const char *name, GLenum information_type) {
GLint q; GLuint t;
static const char* names[] = {""};
names[0] = name;
GLuint pid = program_id(program);
glGetUniformIndices(pid, 1, (void*)names, &t);
glGetActiveUniformsiv(pid, 1, &t, information_type, &q);
return q;
}
static inline GLint
attrib_location(int program, const char *name) {
GLint ans = glGetAttribLocation(programs[program].id, name);
check_gl();
return ans;
}
static inline GLuint
block_index(int program, const char *name) {
GLuint ans = glGetUniformBlockIndex(programs[program].id, name);
check_gl();
if (ans == GL_INVALID_INDEX) { fatal("Could not find block index"); }
return ans;
}
static inline GLint
block_size(int program, GLuint block_index) {
GLint ans;
glGetActiveUniformBlockiv(programs[program].id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
check_gl();
return ans;
}
static inline void
bind_program(int program) {
glUseProgram(programs[program].id);
check_gl();
}
static inline void
unbind_program() {
glUseProgram(0);
check_gl();
}
// }}}
// Buffers {{{
typedef struct {
GLuint id;
GLsizeiptr size;
GLenum usage;
} Buffer;
static Buffer buffers[MAX_CHILDREN * 6 + 4] = {{0}};
static ssize_t
create_buffer(GLenum usage) {
GLuint buffer_id;
glGenBuffers(1, &buffer_id);
check_gl();
for (size_t i = 0; i < sizeof(buffers)/sizeof(buffers[0]); i++) {
if (buffers[i].id == 0) {
buffers[i].id = buffer_id;
buffers[i].size = 0;
buffers[i].usage = usage;
return i;
}
}
glDeleteBuffers(1, &buffer_id);
fatal("too many buffers");
return -1;
}
static void
delete_buffer(ssize_t buf_idx) {
glDeleteBuffers(1, &(buffers[buf_idx].id));
check_gl();
buffers[buf_idx].id = 0;
buffers[buf_idx].size = 0;
}
static GLuint
bind_buffer(ssize_t buf_idx) {
glBindBuffer(buffers[buf_idx].usage, buffers[buf_idx].id);
check_gl();
return buffers[buf_idx].id;
}
static void
unbind_buffer(ssize_t buf_idx) {
glBindBuffer(buffers[buf_idx].usage, 0);
check_gl();
}
static inline void
alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
Buffer *b = buffers + idx;
if (b->size == size) return;
b->size = size;
glBufferData(b->usage, size, NULL, usage);
check_gl();
}
static inline void*
map_buffer(ssize_t idx, GLenum access) {
void *ans = glMapBuffer(buffers[idx].usage, access);
check_gl();
return ans;
}
static inline void
unmap_buffer(ssize_t idx) {
glUnmapBuffer(buffers[idx].usage);
check_gl();
}
// }}}
// Vertex Array Objects (VAO) {{{
typedef struct {
GLuint id;
size_t num_buffers;
ssize_t buffers[10];
} VAO;
static VAO vaos[2*MAX_CHILDREN + 10] = {{0}};
static ssize_t
create_vao() {
GLuint vao_id;
glGenVertexArrays(1, &vao_id);
check_gl();
for (size_t i = 0; i < sizeof(vaos)/sizeof(vaos[0]); i++) {
if (!vaos[i].id) {
vaos[i].id = vao_id;
vaos[i].num_buffers = 0;
glBindVertexArray(vao_id);
check_gl();
return i;
}
}
glDeleteVertexArrays(1, &vao_id);
fatal("too many VAOs");
return -1;
}
static size_t
add_buffer_to_vao(ssize_t vao_idx, GLenum usage) {
VAO* vao = vaos + vao_idx;
if (vao->num_buffers >= sizeof(vao->buffers) / sizeof(vao->buffers[0])) {
fatal("too many buffers in a single VAO");
}
ssize_t buf = create_buffer(usage);
vao->buffers[vao->num_buffers++] = buf;
return vao->num_buffers - 1;
}
static void
add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
VAO *vao = vaos + vao_idx;
if (!vao->num_buffers) { fatal("You must create a buffer for this attribute first"); return; }
GLint aloc = attrib_location(p, name);
if (aloc == -1) { fatal("No attribute named: %s found in this program", name); return; }
ssize_t buf = vao->buffers[vao->num_buffers - 1];
bind_buffer(buf);
glEnableVertexAttribArray(aloc);
check_gl();
switch(data_type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
glVertexAttribIPointer(aloc, size, data_type, stride, offset);
break;
default:
glVertexAttribPointer(aloc, size, data_type, GL_FALSE, stride, offset);
break;
}
check_gl();
if (divisor) {
glVertexAttribDivisor(aloc, divisor);
check_gl();
}
unbind_buffer(buf);
return;
}
static void
remove_vao(ssize_t vao_idx) {
VAO *vao = vaos + vao_idx;
while (vao->num_buffers) {
vao->num_buffers--;
delete_buffer(vao->buffers[vao->num_buffers]);
}
glDeleteVertexArrays(1, &(vao->id));
check_gl();
vaos[vao_idx].id = 0;
}
static void
bind_vertex_array(ssize_t vao_idx) {
glBindVertexArray(vaos[vao_idx].id);
check_gl();
}
static void
unbind_vertex_array() {
glBindVertexArray(0);
check_gl();
}
static ssize_t
alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
bind_buffer(buf_idx);
alloc_buffer(buf_idx, size, usage);
return buf_idx;
}
static void*
map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
bind_buffer(buf_idx);
return map_buffer(buf_idx, access);
}
static void*
alloc_and_map_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage, GLenum access) {
ssize_t buf_idx = alloc_vao_buffer(vao_idx, size, bufnum, usage);
return map_buffer(buf_idx, access);
}
static void
bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
glBindBufferBase(GL_UNIFORM_BUFFER, block_index, buffers[buf_idx].id);
check_gl();
}
static void
unmap_vao_buffer(ssize_t vao_idx, size_t bufnum) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
unmap_buffer(buf_idx);
unbind_buffer(buf_idx);
}
// }}}

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* Distributed under terms of the GPL3 license.
*/
#include "state.h"
#include "screen.h"
#include "sprites.h"
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#else
#include <GL/glew.h>
#endif
#include <string.h>
#include <stddef.h>
static char glbuf[4096];
// GL setup and error handling {{{
// Required minimum OpenGL version
#define REQUIRED_VERSION_MAJOR 3
#define REQUIRED_VERSION_MINOR 3
#define GLSL_VERSION (REQUIRED_VERSION_MAJOR * 100 + REQUIRED_VERSION_MINOR * 10)
#ifndef GL_STACK_UNDERFLOW
#define GL_STACK_UNDERFLOW 0x0504
#endif
#ifndef GL_STACK_OVERFLOW
#define GL_STACK_OVERFLOW 0x0503
#endif
#ifdef ENABLE_DEBUG_GL
static void
check_for_gl_error(int line) {
#define f(msg) fatal("%s (at line: %d)", msg, line); break;
int code = glGetError();
switch(code) {
case GL_NO_ERROR: break;
case GL_INVALID_ENUM:
f("An enum value is invalid (GL_INVALID_ENUM)");
case GL_INVALID_VALUE:
f("An numeric value is invalid (GL_INVALID_VALUE)");
case GL_INVALID_OPERATION:
f("This operation is invalid (GL_INVALID_OPERATION)");
case GL_INVALID_FRAMEBUFFER_OPERATION:
f("The framebuffer object is not complete (GL_INVALID_FRAMEBUFFER_OPERATION)");
case GL_OUT_OF_MEMORY:
f("There is not enough memory left to execute the command. (GL_OUT_OF_MEMORY)");
case GL_STACK_UNDERFLOW:
f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_UNDERFLOW)");
case GL_STACK_OVERFLOW:
f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_OVERFLOW)");
default:
fatal("An unknown OpenGL error occurred with code: %d (at line: %d)", code, line);
break;
}
}
#define check_gl() { check_for_gl_error(__LINE__); }
#else
#define check_gl() {}
#endif
static PyObject*
glew_init(PyObject UNUSED *self) {
#ifndef __APPLE__
GLenum err = glewInit();
if (err != GLEW_OK) {
PyErr_Format(PyExc_RuntimeError, "GLEW init failed: %s", glewGetErrorString(err));
return NULL;
}
#define ARB_TEST(name) \
if (!GLEW_ARB_##name) { \
PyErr_Format(PyExc_RuntimeError, "The OpenGL driver on this system is missing the required extension: ARB_%s", #name); \
return NULL; \
}
ARB_TEST(texture_storage);
#undef ARB_TEST
#endif
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Py_RETURN_NONE;
}
static void
update_viewport_size_impl(int w, int h) {
glViewport(0, 0, w, h); check_gl();
}
// }}}
// Programs {{{
enum ProgramNames { CELL_PROGRAM, CURSOR_PROGRAM, BORDERS_PROGRAM, NUM_PROGRAMS };
typedef struct {
GLint size, index;
} UniformBlock;
typedef struct {
GLint offset, stride, size;
} ArrayInformation;
typedef struct {
char name[256];
GLint size, location, idx;
GLenum type;
} Uniform;
typedef struct {
GLuint id;
Uniform uniforms[256];
GLint num_of_uniforms;
} Program;
static Program programs[NUM_PROGRAMS] = {{0}};
static inline GLuint
compile_shader(GLenum shader_type, const char *source) {
GLuint shader_id = glCreateShader(shader_type);
check_gl();
glShaderSource(shader_id, 1, (const GLchar **)&source, NULL);
check_gl();
glCompileShader(shader_id);
check_gl();
GLint ret = GL_FALSE;
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &ret);
if (ret != GL_TRUE) {
GLsizei len;
glGetShaderInfoLog(shader_id, sizeof(glbuf), &len, glbuf);
fprintf(stderr, "Failed to compile GLSL shader!\n%s", glbuf);
glDeleteShader(shader_id);
PyErr_SetString(PyExc_ValueError, "Failed to compile shader");
return 0;
}
return shader_id;
}
static inline GLuint
program_id(int program) { return programs[program].id; }
static inline void
init_uniforms(int program) {
Program *p = programs + program;
glGetProgramiv(p->id, GL_ACTIVE_UNIFORMS, &(p->num_of_uniforms));
check_gl();
for (GLint i = 0; i < p->num_of_uniforms; i++) {
Uniform *u = p->uniforms + i;
glGetActiveUniform(p->id, (GLuint)i, sizeof(u->name)/sizeof(u->name[0]), NULL, &(u->size), &(u->type), u->name);
check_gl();
u->location = glGetUniformLocation(p->id, u->name);
u->idx = i;
}
}
static inline GLint
get_uniform_information(int program, const char *name, GLenum information_type) {
GLint q; GLuint t;
static const char* names[] = {""};
names[0] = name;
GLuint pid = program_id(program);
glGetUniformIndices(pid, 1, (void*)names, &t);
glGetActiveUniformsiv(pid, 1, &t, information_type, &q);
return q;
}
static inline GLint
attrib_location(int program, const char *name) {
GLint ans = glGetAttribLocation(programs[program].id, name);
check_gl();
return ans;
}
static inline GLuint
block_index(int program, const char *name) {
GLuint ans = glGetUniformBlockIndex(programs[program].id, name);
check_gl();
if (ans == GL_INVALID_INDEX) { fatal("Could not find block index"); }
return ans;
}
static inline GLint
block_size(int program, GLuint block_index) {
GLint ans;
glGetActiveUniformBlockiv(programs[program].id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
check_gl();
return ans;
}
static inline void
bind_program(int program) {
glUseProgram(programs[program].id);
check_gl();
}
static inline void
unbind_program() {
glUseProgram(0);
check_gl();
}
// }}}
// Buffers {{{
typedef struct {
GLuint id;
GLsizeiptr size;
GLenum usage;
} Buffer;
static Buffer buffers[MAX_CHILDREN * 6 + 4] = {{0}};
static ssize_t
create_buffer(GLenum usage) {
GLuint buffer_id;
glGenBuffers(1, &buffer_id);
check_gl();
for (size_t i = 0; i < sizeof(buffers)/sizeof(buffers[0]); i++) {
if (buffers[i].id == 0) {
buffers[i].id = buffer_id;
buffers[i].size = 0;
buffers[i].usage = usage;
return i;
}
}
glDeleteBuffers(1, &buffer_id);
fatal("too many buffers");
return -1;
}
static void
delete_buffer(ssize_t buf_idx) {
glDeleteBuffers(1, &(buffers[buf_idx].id));
check_gl();
buffers[buf_idx].id = 0;
buffers[buf_idx].size = 0;
}
static GLuint
bind_buffer(ssize_t buf_idx) {
glBindBuffer(buffers[buf_idx].usage, buffers[buf_idx].id);
check_gl();
return buffers[buf_idx].id;
}
static void
unbind_buffer(ssize_t buf_idx) {
glBindBuffer(buffers[buf_idx].usage, 0);
check_gl();
}
static inline void
alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
Buffer *b = buffers + idx;
if (b->size == size) return;
b->size = size;
glBufferData(b->usage, size, NULL, usage);
check_gl();
}
static inline void*
map_buffer(ssize_t idx, GLenum access) {
void *ans = glMapBuffer(buffers[idx].usage, access);
check_gl();
return ans;
}
static inline void
unmap_buffer(ssize_t idx) {
glUnmapBuffer(buffers[idx].usage);
check_gl();
}
// }}}
// Vertex Array Objects (VAO) {{{
typedef struct {
GLuint id;
size_t num_buffers;
ssize_t buffers[10];
} VAO;
static VAO vaos[2*MAX_CHILDREN + 10] = {{0}};
static ssize_t
create_vao() {
GLuint vao_id;
glGenVertexArrays(1, &vao_id);
check_gl();
for (size_t i = 0; i < sizeof(vaos)/sizeof(vaos[0]); i++) {
if (!vaos[i].id) {
vaos[i].id = vao_id;
vaos[i].num_buffers = 0;
glBindVertexArray(vao_id);
check_gl();
return i;
}
}
glDeleteVertexArrays(1, &vao_id);
fatal("too many VAOs");
return -1;
}
static size_t
add_buffer_to_vao(ssize_t vao_idx, GLenum usage) {
VAO* vao = vaos + vao_idx;
if (vao->num_buffers >= sizeof(vao->buffers) / sizeof(vao->buffers[0])) {
fatal("too many buffers in a single VAO");
}
ssize_t buf = create_buffer(usage);
vao->buffers[vao->num_buffers++] = buf;
return vao->num_buffers - 1;
}
static void
add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
VAO *vao = vaos + vao_idx;
if (!vao->num_buffers) { fatal("You must create a buffer for this attribute first"); return; }
GLint aloc = attrib_location(p, name);
if (aloc == -1) { fatal("No attribute named: %s found in this program", name); return; }
ssize_t buf = vao->buffers[vao->num_buffers - 1];
bind_buffer(buf);
glEnableVertexAttribArray(aloc);
check_gl();
switch(data_type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
glVertexAttribIPointer(aloc, size, data_type, stride, offset);
break;
default:
glVertexAttribPointer(aloc, size, data_type, GL_FALSE, stride, offset);
break;
}
check_gl();
if (divisor) {
glVertexAttribDivisor(aloc, divisor);
check_gl();
}
unbind_buffer(buf);
return;
}
static void
remove_vao(ssize_t vao_idx) {
VAO *vao = vaos + vao_idx;
while (vao->num_buffers) {
vao->num_buffers--;
delete_buffer(vao->buffers[vao->num_buffers]);
}
glDeleteVertexArrays(1, &(vao->id));
check_gl();
vaos[vao_idx].id = 0;
}
static void
bind_vertex_array(ssize_t vao_idx) {
glBindVertexArray(vaos[vao_idx].id);
check_gl();
}
static void
unbind_vertex_array() {
glBindVertexArray(0);
check_gl();
}
static ssize_t
alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
bind_buffer(buf_idx);
alloc_buffer(buf_idx, size, usage);
return buf_idx;
}
static void*
map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
bind_buffer(buf_idx);
return map_buffer(buf_idx, access);
}
static void*
alloc_and_map_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage, GLenum access) {
ssize_t buf_idx = alloc_vao_buffer(vao_idx, size, bufnum, usage);
return map_buffer(buf_idx, access);
}
static void
bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
glBindBufferBase(GL_UNIFORM_BUFFER, block_index, buffers[buf_idx].id);
check_gl();
}
static void
unmap_vao_buffer(ssize_t vao_idx, size_t bufnum) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
unmap_buffer(buf_idx);
unbind_buffer(buf_idx);
}
// }}}
#include "gl.h"
// Sprites {{{
typedef struct {