Weston: Fix client side decorations flickering on slow computers during window resize

Fixes #5162
This commit is contained in:
Kovid Goyal 2022-06-03 11:00:56 +05:30
parent dca8c65376
commit 2f3dd72c84
No known key found for this signature in database
GPG Key ID: 06BC317B515ACE7C
3 changed files with 29 additions and 8 deletions

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@ -59,6 +59,9 @@ Detailed list of changes
- Iosevka: Fix incorrect rendering when there is a combining char that does not
group with its neighbors (:iss:`5153`)
- Weston: Fix client side decorations flickering on slow computers during
window resize (:iss:`5162`)
0.25.1 [2022-05-26]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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@ -102,13 +102,31 @@ init_buffer_pair(_GLFWWaylandBufferPair *pair, size_t width, size_t height, unsi
return 2 * pair->size_in_bytes;
}
static bool
window_has_buffer(_GLFWwindow *window, struct wl_buffer *q) {
#define Q(which) decs.which.buffer.a == q || decs.which.buffer.b == q
return Q(left) || Q(top) || Q(right) || Q(bottom);
#undef Q
}
static void
alloc_buffer_pair(_GLFWWaylandBufferPair *pair, struct wl_shm_pool *pool, uint8_t *data, size_t *offset) {
buffer_release_event(void *data, struct wl_buffer *buffer) {
wl_buffer_destroy(buffer);
_GLFWwindow *window = _glfwWindowForId((uintptr_t)data);
if (window && window_has_buffer(window, buffer)) decs.buffer_destroyed = true;
}
static struct wl_buffer_listener handle_buffer_events = {.release = buffer_release_event};
static void
alloc_buffer_pair(uintptr_t window_id, _GLFWWaylandBufferPair *pair, struct wl_shm_pool *pool, uint8_t *data, size_t *offset) {
pair->data.a = data + *offset;
pair->a = wl_shm_pool_create_buffer(pool, *offset, pair->width, pair->height, pair->stride, WL_SHM_FORMAT_ARGB8888);
wl_buffer_add_listener(pair->a, &handle_buffer_events, (void*)window_id);
*offset += pair->size_in_bytes;
pair->data.b = data + *offset;
pair->b = wl_shm_pool_create_buffer(pool, *offset, pair->width, pair->height, pair->stride, WL_SHM_FORMAT_ARGB8888);
wl_buffer_add_listener(pair->b, &handle_buffer_events, (void*)window_id);
*offset += pair->size_in_bytes;
pair->front = pair->a; pair->back = pair->b;
pair->data.front = pair->data.a; pair->data.back = pair->data.b;
@ -287,7 +305,7 @@ create_shm_buffers(_GLFWwindow* window) {
struct wl_shm_pool* pool = wl_shm_create_pool(_glfw.wl.shm, fd, decs.mapping.size);
close(fd);
size_t offset = 0;
#define a(which) alloc_buffer_pair(&decs.which.buffer, pool, decs.mapping.data, &offset)
#define a(which) alloc_buffer_pair(window->id, &decs.which.buffer, pool, decs.mapping.data, &offset)
a(top); a(left); a(bottom); a(right);
#undef a
wl_shm_pool_destroy(pool);
@ -313,8 +331,6 @@ free_csd_surfaces(_GLFWwindow *window) {
static void
free_csd_buffers(_GLFWwindow *window) {
#define d(which) { \
if (decs.which.buffer.a) wl_buffer_destroy(decs.which.buffer.a); \
if (decs.which.buffer.b) wl_buffer_destroy(decs.which.buffer.b); \
memset(&decs.which.buffer, 0, sizeof(_GLFWWaylandBufferPair)); \
}
d(left); d(top); d(right); d(bottom);
@ -352,12 +368,14 @@ ensure_csd_resources(_GLFWwindow *window) {
decs.for_window_state.scale != window->wl.scale ||
!decs.mapping.data
);
const bool needs_update = focus_changed || size_changed || !decs.left.surface;
debug("CSD: old.size: %dx%d new.size: %dx%d needs_update: %d size_changed: %d\n", decs.for_window_state.width, decs.for_window_state.height, window->wl.width, window->wl.height, needs_update, size_changed);
const bool needs_update = focus_changed || size_changed || !decs.left.surface || decs.buffer_destroyed;
debug("CSD: old.size: %dx%d new.size: %dx%d needs_update: %d size_changed: %d buffer_destroyed: %d\n",
decs.for_window_state.width, decs.for_window_state.height, window->wl.width, window->wl.height, needs_update, size_changed, decs.buffer_destroyed);
if (!needs_update) return false;
if (size_changed) {
if (size_changed || decs.buffer_destroyed) {
free_csd_buffers(window);
if (!create_shm_buffers(window)) return false;
decs.buffer_destroyed = false;
}
int32_t x, y, scale = window->wl.scale < 1 ? 1 : window->wl.scale;

2
glfw/wl_platform.h vendored
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@ -172,7 +172,7 @@ typedef struct _GLFWwindowWayland
struct zwp_idle_inhibitor_v1* idleInhibitor;
struct {
bool serverSide;
bool serverSide, buffer_destroyed;
_GLFWdecorationSideWayland focus;
_GLFWWaylandCSDEdge top, left, right, bottom;