macOS: Add support for dead keys

I have modified GLFW to support dead keys on macOS. That was painful.
Fixes #465
This commit is contained in:
Kovid Goyal 2018-04-20 14:25:53 +05:30
parent d4f426d2ce
commit 32f16ee5f5
No known key found for this signature in database
GPG Key ID: 06BC317B515ACE7C
3 changed files with 91 additions and 16 deletions

View File

@ -208,6 +208,9 @@ static GLFWbool updateUnicodeDataNS(void)
_glfw.ns.unicodeData = nil;
}
for (_GLFWwindow *window = _glfw.windowListHead; window; window = window->next)
window->ns.deadKeyState = 0;
_glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
if (!_glfw.ns.inputSource)
{

View File

@ -101,6 +101,8 @@ typedef struct _GLFWwindowNS
// The text input filter callback
GLFWcocoatextinputfilterfun textInputFilterCallback;
// Dead key state
UInt32 deadKeyState;
} _GLFWwindowNS;
// Cocoa-specific global data

View File

@ -719,20 +719,98 @@ - (void)updateTrackingAreas
[super updateTrackingAreas];
}
static inline UInt32
convert_cocoa_to_carbon_modifiers(NSUInteger flags) {
UInt32 mods = 0;
if (flags & NSEventModifierFlagShift)
mods |= shiftKey;
if (flags & NSEventModifierFlagControl)
mods |= controlKey;
if (flags & NSEventModifierFlagOption)
mods |= optionKey;
if (flags & NSEventModifierFlagCommand)
mods |= cmdKey;
if (flags & NSEventModifierFlagCapsLock)
mods |= alphaLock;
return (mods >> 8) & 0xFF;
}
static inline void
convert_utf16_to_utf8(UniChar *src, UniCharCount src_length, char *dest, size_t dest_sz) {
CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault,
src,
src_length,
kCFAllocatorNull);
CFStringGetCString(string,
dest,
dest_sz,
kCFStringEncodingUTF8);
CFRelease(string);
}
static inline GLFWbool
is_ascii_control_char(char x) {
return x == 0 || (1 <= x && x <= 31) || x == 127;
}
- (void)keyDown:(NSEvent *)event
{
const unsigned int scancode = [event keyCode];
const NSUInteger flags = [event modifierFlags];
const int mods = translateFlags(flags);
const int key = translateKey(scancode, GLFW_TRUE);
const int mods = translateFlags([event modifierFlags]);
const GLFWbool process_text = !window->ns.textInputFilterCallback || window->ns.textInputFilterCallback(key, mods, scancode) != 1;
_glfw.ns.text[0] = 0;
if (!window->ns.textInputFilterCallback || window->ns.textInputFilterCallback(key, mods, scancode) != 1) {
// this will call insertText with the text for this event, if any
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
if ((1 <= _glfw.ns.text[0] && _glfw.ns.text[0] <= 31) || (unsigned)_glfw.ns.text[0] == 127) _glfw.ns.text[0] = 0; // dont send text for ascii control codes
if (!_glfw.ns.unicodeData) {
// Using the cocoa API for key handling is disabled, as there is no
// reliable way to handle dead keys using it. Only use it if the
// keyboard unicode data is not available.
if (process_text) {
// this will call insertText with the text for this event, if any
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
}
} else {
static UniChar text[256];
UniCharCount char_count = 0;
if (UCKeyTranslate(
[(NSData*) _glfw.ns.unicodeData bytes],
scancode,
kUCKeyActionDown,
convert_cocoa_to_carbon_modifiers(flags),
LMGetKbdType(),
(process_text ? 0 : kUCKeyTranslateNoDeadKeysMask),
&(window->ns.deadKeyState),
sizeof(text)/sizeof(text[0]),
&char_count,
text
) != noErr) {
debug_key(@"UCKeyTranslate failed for scancode: 0x%x (%s) %s\n", scancode, safe_name_for_scancode(scancode), format_mods(mods));
window->ns.deadKeyState = 0;
return;
}
if (process_text) {
// We check if cocoa wants to insert text, as UCKeyTranslate
// inserts text even when the cmd key is pressed. For instance,
// cmd+a will result in the text a.
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
debug_key(@"char_count: %lu cocoa text: %s\n", char_count, format_text(_glfw.ns.text));
GLFWbool cocoa_wants_to_insert_text = !is_ascii_control_char(_glfw.ns.text[0]);
_glfw.ns.text[0] = 0;
if (char_count && cocoa_wants_to_insert_text) convert_utf16_to_utf8(text, char_count, _glfw.ns.text, sizeof(_glfw.ns.text));
} else {
window->ns.deadKeyState = 0;
}
if (window->ns.deadKeyState && char_count == 0) {
debug_key(@"Ignoring dead key. deadKeyState: 0x%x scancode: 0x%x (%s) %s\n",
window->ns.deadKeyState, scancode, safe_name_for_scancode(scancode), format_mods(mods));
return;
}
}
debug_key(@"scancode: 0x%x (%s)%stext: %s glfw_key: %s\n",
debug_key(@"scancode: 0x%x (%s) %stext: %s glfw_key: %s\n",
scancode, safe_name_for_scancode(scancode), format_mods(mods),
format_text(_glfw.ns.text), _glfwGetKeyName(key));
if (is_ascii_control_char(_glfw.ns.text[0])) _glfw.ns.text[0] = 0; // dont send text for ascii control codes
_glfwInputKeyboard(window, key, scancode, GLFW_PRESS, mods, _glfw.ns.text, 0);
}
@ -1235,6 +1313,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
window->ns.deadKeyState = 0;
if (!initializeAppKit())
return GLFW_FALSE;
@ -1779,16 +1858,7 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
if (!characterCount)
return NULL;
CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault,
characters,
characterCount,
kCFAllocatorNull);
CFStringGetCString(string,
_glfw.ns.keyName,
sizeof(_glfw.ns.keyName),
kCFStringEncodingUTF8);
CFRelease(string);
convert_utf16_to_utf8(characters, characterCount, _glfw.ns.keyName, sizeof(_glfw.ns.keyName));
return _glfw.ns.keyName;
}