mirror of
https://github.com/kovidgoyal/kitty.git
synced 2024-09-21 19:47:21 +03:00
Move the kitty OpenGL API into its own compilation unit
This commit is contained in:
parent
64ffca2d0a
commit
40b9049deb
366
kitty/gl.c
Normal file
366
kitty/gl.c
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@ -0,0 +1,366 @@
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/*
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* gl.c
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* Copyright (C) 2019 Kovid Goyal <kovid at kovidgoyal.net>
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*
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* Distributed under terms of the GPL3 license.
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*/
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#include "gl.h"
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#include <string.h>
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#include <stddef.h>
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#include "glfw-wrapper.h"
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#include "state.h"
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// GL setup and error handling {{{
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static void
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check_for_gl_error(void UNUSED *ret, const char *name, GLADapiproc UNUSED funcptr, int UNUSED len_args, ...) {
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#define f(msg) fatal("OpenGL error: %s (calling function: %s)", msg, name); break;
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GLenum code = glad_glGetError();
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switch(code) {
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case GL_NO_ERROR: break;
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case GL_INVALID_ENUM:
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f("An enum value is invalid (GL_INVALID_ENUM)");
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case GL_INVALID_VALUE:
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f("An numeric value is invalid (GL_INVALID_VALUE)");
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case GL_INVALID_OPERATION:
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f("This operation is invalid (GL_INVALID_OPERATION)");
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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f("The framebuffer object is not complete (GL_INVALID_FRAMEBUFFER_OPERATION)");
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case GL_OUT_OF_MEMORY:
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f("There is not enough memory left to execute the command. (GL_OUT_OF_MEMORY)");
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case GL_STACK_UNDERFLOW:
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f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_UNDERFLOW)");
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case GL_STACK_OVERFLOW:
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f("An attempt has been made to perform an operation that would cause an internal stack to overflow. (GL_STACK_OVERFLOW)");
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default:
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fatal("An unknown OpenGL error occurred with code: %d (calling function: %s)", code, name);
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break;
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}
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}
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void
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gl_init() {
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static bool glad_loaded = false;
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if (!glad_loaded) {
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int gl_version = gladLoadGL(glfwGetProcAddress);
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if (!gl_version) {
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fatal("Loading the OpenGL library failed");
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}
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if (!global_state.debug_gl) {
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gladUninstallGLDebug();
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}
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gladSetGLPostCallback(check_for_gl_error);
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#define ARB_TEST(name) \
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if (!GLAD_GL_ARB_##name) { \
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fatal("The OpenGL driver on this system is missing the required extension: ARB_%s", #name); \
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}
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ARB_TEST(texture_storage);
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#undef ARB_TEST
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glad_loaded = true;
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int gl_major = GLAD_VERSION_MAJOR(gl_version);
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int gl_minor = GLAD_VERSION_MINOR(gl_version);
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if (global_state.debug_gl) printf("GL version string: '%s' Detected version: %d.%d\n", glGetString(GL_VERSION), gl_major, gl_minor);
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if (gl_major < OPENGL_REQUIRED_VERSION_MAJOR || (gl_major == OPENGL_REQUIRED_VERSION_MAJOR && gl_minor < OPENGL_REQUIRED_VERSION_MINOR)) {
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fatal("OpenGL version is %d.%d, version >= 3.3 required for kitty", gl_major, gl_minor);
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}
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}
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}
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void
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update_surface_size(int w, int h, GLuint offscreen_texture_id) {
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glViewport(0, 0, w, h);
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if (offscreen_texture_id) {
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glBindTexture(GL_TEXTURE_2D, offscreen_texture_id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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}
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}
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void
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free_texture(GLuint *tex_id) {
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glDeleteTextures(1, tex_id);
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*tex_id = 0;
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}
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// }}}
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// Programs {{{
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static Program programs[64] = {{0}};
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GLuint
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compile_shader(GLenum shader_type, const char *source) {
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GLuint shader_id = glCreateShader(shader_type);
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glShaderSource(shader_id, 1, (const GLchar **)&source, NULL);
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glCompileShader(shader_id);
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GLint ret = GL_FALSE;
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glGetShaderiv(shader_id, GL_COMPILE_STATUS, &ret);
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if (ret != GL_TRUE) {
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GLsizei len;
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static char glbuf[4096];
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glGetShaderInfoLog(shader_id, sizeof(glbuf), &len, glbuf);
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log_error("Failed to compile GLSL shader!\n%s", glbuf);
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glDeleteShader(shader_id);
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PyErr_SetString(PyExc_ValueError, "Failed to compile shader");
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return 0;
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}
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return shader_id;
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}
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Program*
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program_ptr(int program) { return programs + (size_t)program; }
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GLuint
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program_id(int program) { return programs[program].id; }
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void
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init_uniforms(int program) {
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Program *p = programs + program;
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glGetProgramiv(p->id, GL_ACTIVE_UNIFORMS, &(p->num_of_uniforms));
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for (GLint i = 0; i < p->num_of_uniforms; i++) {
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Uniform *u = p->uniforms + i;
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glGetActiveUniform(p->id, (GLuint)i, sizeof(u->name)/sizeof(u->name[0]), NULL, &(u->size), &(u->type), u->name);
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u->location = glGetUniformLocation(p->id, u->name);
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u->idx = i;
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}
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}
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GLint
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get_uniform_information(int program, const char *name, GLenum information_type) {
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GLint q; GLuint t;
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static const char* names[] = {""};
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names[0] = name;
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GLuint pid = program_id(program);
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glGetUniformIndices(pid, 1, (void*)names, &t);
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glGetActiveUniformsiv(pid, 1, &t, information_type, &q);
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return q;
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}
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GLint
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attrib_location(int program, const char *name) {
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GLint ans = glGetAttribLocation(programs[program].id, name);
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return ans;
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}
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GLuint
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block_index(int program, const char *name) {
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GLuint ans = glGetUniformBlockIndex(programs[program].id, name);
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if (ans == GL_INVALID_INDEX) { fatal("Could not find block index"); }
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return ans;
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}
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GLint
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block_size(int program, GLuint block_index) {
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GLint ans;
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glGetActiveUniformBlockiv(programs[program].id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
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return ans;
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}
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void
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bind_program(int program) {
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glUseProgram(programs[program].id);
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}
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void
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unbind_program(void) {
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glUseProgram(0);
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}
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// }}}
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// Buffers {{{
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typedef struct {
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GLuint id;
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GLsizeiptr size;
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GLenum usage;
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} Buffer;
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static Buffer buffers[MAX_CHILDREN * 6 + 4] = {{0}};
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static ssize_t
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create_buffer(GLenum usage) {
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GLuint buffer_id;
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glGenBuffers(1, &buffer_id);
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for (size_t i = 0; i < sizeof(buffers)/sizeof(buffers[0]); i++) {
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if (buffers[i].id == 0) {
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buffers[i].id = buffer_id;
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buffers[i].size = 0;
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buffers[i].usage = usage;
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return i;
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}
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}
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glDeleteBuffers(1, &buffer_id);
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fatal("Too many buffers");
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return -1;
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}
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static void
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delete_buffer(ssize_t buf_idx) {
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glDeleteBuffers(1, &(buffers[buf_idx].id));
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buffers[buf_idx].id = 0;
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buffers[buf_idx].size = 0;
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}
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static GLuint
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bind_buffer(ssize_t buf_idx) {
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glBindBuffer(buffers[buf_idx].usage, buffers[buf_idx].id);
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return buffers[buf_idx].id;
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}
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static void
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unbind_buffer(ssize_t buf_idx) {
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glBindBuffer(buffers[buf_idx].usage, 0);
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}
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static inline void
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alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
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Buffer *b = buffers + idx;
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if (b->size == size) return;
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b->size = size;
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glBufferData(b->usage, size, NULL, usage);
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}
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static inline void*
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map_buffer(ssize_t idx, GLenum access) {
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void *ans = glMapBuffer(buffers[idx].usage, access);
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return ans;
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}
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static inline void
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unmap_buffer(ssize_t idx) {
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glUnmapBuffer(buffers[idx].usage);
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}
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// }}}
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// Vertex Array Objects (VAO) {{{
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typedef struct {
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GLuint id;
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size_t num_buffers;
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ssize_t buffers[10];
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} VAO;
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static VAO vaos[4*MAX_CHILDREN + 10] = {{0}};
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ssize_t
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create_vao(void) {
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GLuint vao_id;
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glGenVertexArrays(1, &vao_id);
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for (size_t i = 0; i < sizeof(vaos)/sizeof(vaos[0]); i++) {
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if (!vaos[i].id) {
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vaos[i].id = vao_id;
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vaos[i].num_buffers = 0;
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glBindVertexArray(vao_id);
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return i;
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}
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}
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glDeleteVertexArrays(1, &vao_id);
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fatal("Too many VAOs");
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return -1;
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}
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size_t
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add_buffer_to_vao(ssize_t vao_idx, GLenum usage) {
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VAO* vao = vaos + vao_idx;
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if (vao->num_buffers >= sizeof(vao->buffers) / sizeof(vao->buffers[0])) {
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fatal("Too many buffers in a single VAO");
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}
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ssize_t buf = create_buffer(usage);
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vao->buffers[vao->num_buffers++] = buf;
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return vao->num_buffers - 1;
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}
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static void
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add_located_attribute_to_vao(ssize_t vao_idx, GLint aloc, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
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VAO *vao = vaos + vao_idx;
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if (!vao->num_buffers) fatal("You must create a buffer for this attribute first");
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ssize_t buf = vao->buffers[vao->num_buffers - 1];
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bind_buffer(buf);
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glEnableVertexAttribArray(aloc);
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switch(data_type) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_INT:
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case GL_UNSIGNED_INT:
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glVertexAttribIPointer(aloc, size, data_type, stride, offset);
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break;
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default:
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glVertexAttribPointer(aloc, size, data_type, GL_FALSE, stride, offset);
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break;
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}
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if (divisor) {
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glVertexAttribDivisor(aloc, divisor);
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}
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unbind_buffer(buf);
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}
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void
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add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
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GLint aloc = attrib_location(p, name);
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if (aloc == -1) fatal("No attribute named: %s found in this program", name);
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add_located_attribute_to_vao(vao_idx, aloc, size, data_type, stride, offset, divisor);
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}
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void
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remove_vao(ssize_t vao_idx) {
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VAO *vao = vaos + vao_idx;
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while (vao->num_buffers) {
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vao->num_buffers--;
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delete_buffer(vao->buffers[vao->num_buffers]);
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}
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glDeleteVertexArrays(1, &(vao->id));
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vaos[vao_idx].id = 0;
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}
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void
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bind_vertex_array(ssize_t vao_idx) {
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glBindVertexArray(vaos[vao_idx].id);
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}
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void
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unbind_vertex_array(void) {
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glBindVertexArray(0);
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}
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ssize_t
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alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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bind_buffer(buf_idx);
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alloc_buffer(buf_idx, size, usage);
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return buf_idx;
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}
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void*
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map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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bind_buffer(buf_idx);
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return map_buffer(buf_idx, access);
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}
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void*
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alloc_and_map_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage, GLenum access) {
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ssize_t buf_idx = alloc_vao_buffer(vao_idx, size, bufnum, usage);
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return map_buffer(buf_idx, access);
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}
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void
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bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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glBindBufferBase(GL_UNIFORM_BUFFER, block_index, buffers[buf_idx].id);
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}
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void
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unmap_vao_buffer(ssize_t vao_idx, size_t bufnum) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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unmap_buffer(buf_idx);
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unbind_buffer(buf_idx);
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}
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// }}}
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379
kitty/gl.h
379
kitty/gl.h
@ -6,92 +6,11 @@
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#pragma once
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#include "data-types.h"
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#include "gl-wrapper.h"
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#include "state.h"
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#include "screen.h"
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#include <string.h>
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#include <stddef.h>
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#include "glfw-wrapper.h"
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static char glbuf[4096];
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// GL setup and error handling {{{
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#define GLSL_VERSION (OPENGL_REQUIRED_VERSION_MAJOR * 100 + OPENGL_REQUIRED_VERSION_MINOR * 10)
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static void
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check_for_gl_error(void UNUSED *ret, const char *name, GLADapiproc UNUSED funcptr, int UNUSED len_args, ...) {
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#define f(msg) fatal("OpenGL error: %s (calling function: %s)", msg, name); break;
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GLenum code = glad_glGetError();
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switch(code) {
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case GL_NO_ERROR: break;
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case GL_INVALID_ENUM:
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f("An enum value is invalid (GL_INVALID_ENUM)");
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case GL_INVALID_VALUE:
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f("An numeric value is invalid (GL_INVALID_VALUE)");
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case GL_INVALID_OPERATION:
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f("This operation is invalid (GL_INVALID_OPERATION)");
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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f("The framebuffer object is not complete (GL_INVALID_FRAMEBUFFER_OPERATION)");
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case GL_OUT_OF_MEMORY:
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f("There is not enough memory left to execute the command. (GL_OUT_OF_MEMORY)");
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case GL_STACK_UNDERFLOW:
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f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_UNDERFLOW)");
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case GL_STACK_OVERFLOW:
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f("An attempt has been made to perform an operation that would cause an internal stack to overflow. (GL_STACK_OVERFLOW)");
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default:
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fatal("An unknown OpenGL error occurred with code: %d (calling function: %s)", code, name);
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break;
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}
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}
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void
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gl_init() {
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static bool glad_loaded = false;
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if (!glad_loaded) {
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int gl_version = gladLoadGL(glfwGetProcAddress);
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if (!gl_version) {
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fatal("Loading the OpenGL library failed");
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}
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if (!global_state.debug_gl) {
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gladUninstallGLDebug();
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}
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gladSetGLPostCallback(check_for_gl_error);
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#define ARB_TEST(name) \
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if (!GLAD_GL_ARB_##name) { \
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fatal("The OpenGL driver on this system is missing the required extension: ARB_%s", #name); \
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}
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ARB_TEST(texture_storage);
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#undef ARB_TEST
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glad_loaded = true;
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int gl_major = GLAD_VERSION_MAJOR(gl_version);
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int gl_minor = GLAD_VERSION_MINOR(gl_version);
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if (global_state.debug_gl) printf("GL version string: '%s' Detected version: %d.%d\n", glGetString(GL_VERSION), gl_major, gl_minor);
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if (gl_major < OPENGL_REQUIRED_VERSION_MAJOR || (gl_major == OPENGL_REQUIRED_VERSION_MAJOR && gl_minor < OPENGL_REQUIRED_VERSION_MINOR)) {
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fatal("OpenGL version is %d.%d, version >= 3.3 required for kitty", gl_major, gl_minor);
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}
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}
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}
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void
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update_surface_size(int w, int h, GLuint offscreen_texture_id) {
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glViewport(0, 0, w, h);
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if (offscreen_texture_id) {
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glBindTexture(GL_TEXTURE_2D, offscreen_texture_id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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||||
}
|
||||
}
|
||||
|
||||
void
|
||||
free_texture(GLuint *tex_id) {
|
||||
glDeleteTextures(1, tex_id);
|
||||
*tex_id = 0;
|
||||
}
|
||||
|
||||
|
||||
// }}}
|
||||
|
||||
// Programs {{{
|
||||
|
||||
typedef struct {
|
||||
GLint size, index;
|
||||
} UniformBlock;
|
||||
@ -112,276 +31,28 @@ typedef struct {
|
||||
GLint num_of_uniforms;
|
||||
} Program;
|
||||
|
||||
static Program programs[64] = {{0}};
|
||||
|
||||
static inline GLuint
|
||||
compile_shader(GLenum shader_type, const char *source) {
|
||||
GLuint shader_id = glCreateShader(shader_type);
|
||||
glShaderSource(shader_id, 1, (const GLchar **)&source, NULL);
|
||||
glCompileShader(shader_id);
|
||||
GLint ret = GL_FALSE;
|
||||
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &ret);
|
||||
if (ret != GL_TRUE) {
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog(shader_id, sizeof(glbuf), &len, glbuf);
|
||||
log_error("Failed to compile GLSL shader!\n%s", glbuf);
|
||||
glDeleteShader(shader_id);
|
||||
PyErr_SetString(PyExc_ValueError, "Failed to compile shader");
|
||||
return 0;
|
||||
}
|
||||
return shader_id;
|
||||
}
|
||||
|
||||
static inline GLuint
|
||||
program_id(int program) { return programs[program].id; }
|
||||
|
||||
static inline void
|
||||
init_uniforms(int program) {
|
||||
Program *p = programs + program;
|
||||
glGetProgramiv(p->id, GL_ACTIVE_UNIFORMS, &(p->num_of_uniforms));
|
||||
for (GLint i = 0; i < p->num_of_uniforms; i++) {
|
||||
Uniform *u = p->uniforms + i;
|
||||
glGetActiveUniform(p->id, (GLuint)i, sizeof(u->name)/sizeof(u->name[0]), NULL, &(u->size), &(u->type), u->name);
|
||||
u->location = glGetUniformLocation(p->id, u->name);
|
||||
u->idx = i;
|
||||
}
|
||||
}
|
||||
|
||||
static inline GLint
|
||||
get_uniform_information(int program, const char *name, GLenum information_type) {
|
||||
GLint q; GLuint t;
|
||||
static const char* names[] = {""};
|
||||
names[0] = name;
|
||||
GLuint pid = program_id(program);
|
||||
glGetUniformIndices(pid, 1, (void*)names, &t);
|
||||
glGetActiveUniformsiv(pid, 1, &t, information_type, &q);
|
||||
return q;
|
||||
}
|
||||
|
||||
static inline GLint
|
||||
attrib_location(int program, const char *name) {
|
||||
GLint ans = glGetAttribLocation(programs[program].id, name);
|
||||
return ans;
|
||||
}
|
||||
|
||||
static inline GLuint
|
||||
block_index(int program, const char *name) {
|
||||
GLuint ans = glGetUniformBlockIndex(programs[program].id, name);
|
||||
if (ans == GL_INVALID_INDEX) { fatal("Could not find block index"); }
|
||||
return ans;
|
||||
}
|
||||
|
||||
|
||||
static inline GLint
|
||||
block_size(int program, GLuint block_index) {
|
||||
GLint ans;
|
||||
glGetActiveUniformBlockiv(programs[program].id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
|
||||
return ans;
|
||||
}
|
||||
|
||||
static inline void
|
||||
bind_program(int program) {
|
||||
glUseProgram(programs[program].id);
|
||||
}
|
||||
|
||||
static inline void
|
||||
unbind_program(void) {
|
||||
glUseProgram(0);
|
||||
}
|
||||
// }}}
|
||||
|
||||
// Buffers {{{
|
||||
|
||||
typedef struct {
|
||||
GLuint id;
|
||||
GLsizeiptr size;
|
||||
GLenum usage;
|
||||
} Buffer;
|
||||
|
||||
|
||||
static Buffer buffers[MAX_CHILDREN * 6 + 4] = {{0}};
|
||||
|
||||
static ssize_t
|
||||
create_buffer(GLenum usage) {
|
||||
GLuint buffer_id;
|
||||
glGenBuffers(1, &buffer_id);
|
||||
for (size_t i = 0; i < sizeof(buffers)/sizeof(buffers[0]); i++) {
|
||||
if (buffers[i].id == 0) {
|
||||
buffers[i].id = buffer_id;
|
||||
buffers[i].size = 0;
|
||||
buffers[i].usage = usage;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
glDeleteBuffers(1, &buffer_id);
|
||||
fatal("Too many buffers");
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void
|
||||
delete_buffer(ssize_t buf_idx) {
|
||||
glDeleteBuffers(1, &(buffers[buf_idx].id));
|
||||
buffers[buf_idx].id = 0;
|
||||
buffers[buf_idx].size = 0;
|
||||
}
|
||||
|
||||
static GLuint
|
||||
bind_buffer(ssize_t buf_idx) {
|
||||
glBindBuffer(buffers[buf_idx].usage, buffers[buf_idx].id);
|
||||
return buffers[buf_idx].id;
|
||||
}
|
||||
|
||||
static void
|
||||
unbind_buffer(ssize_t buf_idx) {
|
||||
glBindBuffer(buffers[buf_idx].usage, 0);
|
||||
}
|
||||
|
||||
static inline void
|
||||
alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
|
||||
Buffer *b = buffers + idx;
|
||||
if (b->size == size) return;
|
||||
b->size = size;
|
||||
glBufferData(b->usage, size, NULL, usage);
|
||||
}
|
||||
|
||||
static inline void*
|
||||
map_buffer(ssize_t idx, GLenum access) {
|
||||
void *ans = glMapBuffer(buffers[idx].usage, access);
|
||||
return ans;
|
||||
}
|
||||
|
||||
static inline void
|
||||
unmap_buffer(ssize_t idx) {
|
||||
glUnmapBuffer(buffers[idx].usage);
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// Vertex Array Objects (VAO) {{{
|
||||
|
||||
typedef struct {
|
||||
GLuint id;
|
||||
size_t num_buffers;
|
||||
ssize_t buffers[10];
|
||||
} VAO;
|
||||
|
||||
static VAO vaos[4*MAX_CHILDREN + 10] = {{0}};
|
||||
|
||||
static ssize_t
|
||||
create_vao(void) {
|
||||
GLuint vao_id;
|
||||
glGenVertexArrays(1, &vao_id);
|
||||
for (size_t i = 0; i < sizeof(vaos)/sizeof(vaos[0]); i++) {
|
||||
if (!vaos[i].id) {
|
||||
vaos[i].id = vao_id;
|
||||
vaos[i].num_buffers = 0;
|
||||
glBindVertexArray(vao_id);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
glDeleteVertexArrays(1, &vao_id);
|
||||
fatal("Too many VAOs");
|
||||
return -1;
|
||||
}
|
||||
|
||||
static size_t
|
||||
add_buffer_to_vao(ssize_t vao_idx, GLenum usage) {
|
||||
VAO* vao = vaos + vao_idx;
|
||||
if (vao->num_buffers >= sizeof(vao->buffers) / sizeof(vao->buffers[0])) {
|
||||
fatal("Too many buffers in a single VAO");
|
||||
}
|
||||
ssize_t buf = create_buffer(usage);
|
||||
vao->buffers[vao->num_buffers++] = buf;
|
||||
return vao->num_buffers - 1;
|
||||
}
|
||||
|
||||
static void
|
||||
add_located_attribute_to_vao(ssize_t vao_idx, GLint aloc, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
|
||||
VAO *vao = vaos + vao_idx;
|
||||
if (!vao->num_buffers) fatal("You must create a buffer for this attribute first");
|
||||
ssize_t buf = vao->buffers[vao->num_buffers - 1];
|
||||
bind_buffer(buf);
|
||||
glEnableVertexAttribArray(aloc);
|
||||
switch(data_type) {
|
||||
case GL_BYTE:
|
||||
case GL_UNSIGNED_BYTE:
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
glVertexAttribIPointer(aloc, size, data_type, stride, offset);
|
||||
break;
|
||||
default:
|
||||
glVertexAttribPointer(aloc, size, data_type, GL_FALSE, stride, offset);
|
||||
break;
|
||||
}
|
||||
if (divisor) {
|
||||
glVertexAttribDivisor(aloc, divisor);
|
||||
}
|
||||
unbind_buffer(buf);
|
||||
}
|
||||
|
||||
|
||||
static inline void
|
||||
add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
|
||||
GLint aloc = attrib_location(p, name);
|
||||
if (aloc == -1) fatal("No attribute named: %s found in this program", name);
|
||||
add_located_attribute_to_vao(vao_idx, aloc, size, data_type, stride, offset, divisor);
|
||||
}
|
||||
|
||||
void
|
||||
remove_vao(ssize_t vao_idx) {
|
||||
VAO *vao = vaos + vao_idx;
|
||||
while (vao->num_buffers) {
|
||||
vao->num_buffers--;
|
||||
delete_buffer(vao->buffers[vao->num_buffers]);
|
||||
}
|
||||
glDeleteVertexArrays(1, &(vao->id));
|
||||
vaos[vao_idx].id = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
bind_vertex_array(ssize_t vao_idx) {
|
||||
glBindVertexArray(vaos[vao_idx].id);
|
||||
}
|
||||
|
||||
static void
|
||||
unbind_vertex_array(void) {
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
static ssize_t
|
||||
alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage) {
|
||||
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
|
||||
bind_buffer(buf_idx);
|
||||
alloc_buffer(buf_idx, size, usage);
|
||||
return buf_idx;
|
||||
}
|
||||
|
||||
static void*
|
||||
map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access) {
|
||||
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
|
||||
bind_buffer(buf_idx);
|
||||
return map_buffer(buf_idx, access);
|
||||
}
|
||||
|
||||
static void*
|
||||
alloc_and_map_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage, GLenum access) {
|
||||
ssize_t buf_idx = alloc_vao_buffer(vao_idx, size, bufnum, usage);
|
||||
return map_buffer(buf_idx, access);
|
||||
}
|
||||
|
||||
static void
|
||||
bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index) {
|
||||
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, block_index, buffers[buf_idx].id);
|
||||
}
|
||||
|
||||
static void
|
||||
unmap_vao_buffer(ssize_t vao_idx, size_t bufnum) {
|
||||
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
|
||||
unmap_buffer(buf_idx);
|
||||
unbind_buffer(buf_idx);
|
||||
}
|
||||
|
||||
// }}}
|
||||
void gl_init(void);
|
||||
void update_surface_size(int w, int h, GLuint offscreen_texture_id);
|
||||
void free_texture(GLuint *tex_id);
|
||||
void remove_vao(ssize_t vao_idx);
|
||||
void init_uniforms(int program);
|
||||
GLuint program_id(int program);
|
||||
Program* program_ptr(int program);
|
||||
GLuint block_index(int program, const char *name);
|
||||
GLint block_size(int program, GLuint block_index);
|
||||
GLint get_uniform_information(int program, const char *name, GLenum information_type);
|
||||
GLint attrib_location(int program, const char *name);
|
||||
ssize_t create_vao(void);
|
||||
size_t add_buffer_to_vao(ssize_t vao_idx, GLenum usage);
|
||||
void add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor);
|
||||
ssize_t alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage);
|
||||
void* alloc_and_map_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage, GLenum access);
|
||||
void unmap_vao_buffer(ssize_t vao_idx, size_t bufnum);
|
||||
void* map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access);
|
||||
void bind_program(int program);
|
||||
void bind_vertex_array(ssize_t vao_idx);
|
||||
void bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index);
|
||||
void unbind_vertex_array(void);
|
||||
void unbind_program(void);
|
||||
GLuint compile_shader(GLenum shader_type, const char *source);
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "fonts.h"
|
||||
#include "gl.h"
|
||||
#include <stddef.h>
|
||||
|
||||
enum { CELL_PROGRAM, CELL_BG_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FG_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_ALPHA_MASK_PROGRAM, BLIT_PROGRAM, NUM_PROGRAMS };
|
||||
enum { SPRITE_MAP_UNIT, GRAPHICS_UNIT, BLIT_UNIT };
|
||||
@ -533,7 +534,7 @@ static GLint border_uniform_locations[NUM_BORDER_UNIFORMS] = {0};
|
||||
|
||||
static void
|
||||
init_borders_program(void) {
|
||||
Program *p = programs + BORDERS_PROGRAM;
|
||||
Program *p = program_ptr(BORDERS_PROGRAM);
|
||||
int left = NUM_BORDER_UNIFORMS;
|
||||
for (int i = 0; i < p->num_of_uniforms; i++, left--) {
|
||||
#define SET_LOC(which) (strcmp(p->uniforms[i].name, #which) == 0) border_uniform_locations[BORDER_##which] = p->uniforms[i].location
|
||||
@ -598,18 +599,20 @@ compile_program(PyObject UNUSED *self, PyObject *args) {
|
||||
GLuint vertex_shader_id = 0, fragment_shader_id = 0;
|
||||
if (!PyArg_ParseTuple(args, "iss", &which, &vertex_shader, &fragment_shader)) return NULL;
|
||||
if (which < 0 || which >= NUM_PROGRAMS) { PyErr_Format(PyExc_ValueError, "Unknown program: %d", which); return NULL; }
|
||||
if (programs[which].id != 0) { PyErr_SetString(PyExc_ValueError, "program already compiled"); return NULL; }
|
||||
programs[which].id = glCreateProgram();
|
||||
Program *program = program_ptr(which);
|
||||
if (program->id != 0) { PyErr_SetString(PyExc_ValueError, "program already compiled"); return NULL; }
|
||||
program->id = glCreateProgram();
|
||||
vertex_shader_id = compile_shader(GL_VERTEX_SHADER, vertex_shader);
|
||||
fragment_shader_id = compile_shader(GL_FRAGMENT_SHADER, fragment_shader);
|
||||
glAttachShader(programs[which].id, vertex_shader_id);
|
||||
glAttachShader(programs[which].id, fragment_shader_id);
|
||||
glLinkProgram(programs[which].id);
|
||||
glAttachShader(program->id, vertex_shader_id);
|
||||
glAttachShader(program->id, fragment_shader_id);
|
||||
glLinkProgram(program->id);
|
||||
GLint ret = GL_FALSE;
|
||||
glGetProgramiv(programs[which].id, GL_LINK_STATUS, &ret);
|
||||
glGetProgramiv(program->id, GL_LINK_STATUS, &ret);
|
||||
if (ret != GL_TRUE) {
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog(programs[which].id, sizeof(glbuf), &len, glbuf);
|
||||
static char glbuf[4096];
|
||||
glGetProgramInfoLog(program->id, sizeof(glbuf), &len, glbuf);
|
||||
log_error("Failed to compile GLSL shader!\n%s", glbuf);
|
||||
PyErr_SetString(PyExc_ValueError, "Failed to compile shader");
|
||||
goto end;
|
||||
@ -619,8 +622,8 @@ compile_program(PyObject UNUSED *self, PyObject *args) {
|
||||
end:
|
||||
if (vertex_shader_id != 0) glDeleteShader(vertex_shader_id);
|
||||
if (fragment_shader_id != 0) glDeleteShader(fragment_shader_id);
|
||||
if (PyErr_Occurred()) { glDeleteProgram(programs[which].id); programs[which].id = 0; return NULL;}
|
||||
return Py_BuildValue("I", programs[which].id);
|
||||
if (PyErr_Occurred()) { glDeleteProgram(program->id); program->id = 0; return NULL;}
|
||||
return Py_BuildValue("I", program->id);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user