diff --git a/.gitignore b/.gitignore index bc2c4adab..97558920e 100644 --- a/.gitignore +++ b/.gitignore @@ -5,6 +5,7 @@ tags build linux-package logo/*.iconset +glad/out asan-launcher kitty-profile dev diff --git a/.travis.yml b/.travis.yml index 04427ceb1..f66c68771 100644 --- a/.travis.yml +++ b/.travis.yml @@ -14,7 +14,6 @@ matrix: packages: - libfontconfig1-dev - libharfbuzz-dev - - libglew-dev - libxi-dev - libxrandr-dev - libxinerama-dev @@ -36,7 +35,6 @@ matrix: packages: - libfontconfig1-dev - libharfbuzz-dev - - libglew-dev - libxi-dev - libxrandr-dev - libxinerama-dev @@ -58,7 +56,6 @@ matrix: packages: - libfontconfig1-dev - libharfbuzz-dev - - libglew-dev - libxi-dev - libxrandr-dev - libxinerama-dev diff --git a/README.asciidoc b/README.asciidoc index bcb223a9a..7668d9db2 100644 --- a/README.asciidoc +++ b/README.asciidoc @@ -85,7 +85,6 @@ the following dependencies are installed first. * libunistring * zlib * libpng -* glew >= 2.0 (not needed on macOS) * fontconfig (not needed on macOS) * harfbuzz >= 1.0.5 (not needed on macOS) * xsel (only on X11 systems with glfw < 3.3) diff --git a/__main__.py b/__main__.py index 1c1950c1f..9d9d57083 100644 --- a/__main__.py +++ b/__main__.py @@ -3,7 +3,6 @@ # License: GPL v3 Copyright: 2015, Kovid Goyal import sys -sys.debug_gl = '--debug-kitty-gl' in sys.argv if len(sys.argv) > 1 and sys.argv[1] == 'icat': from kitty.icat import main diff --git a/count-lines-of-code b/count-lines-of-code index e2924216e..00b8805fd 100755 --- a/count-lines-of-code +++ b/count-lines-of-code @@ -1,2 +1,2 @@ #!/bin/bash -cloc --exclude-list-file <(echo -e 'kitty/wcwidth9.h\nkitty/glfw.c\nkitty/keys.h\nkitty/charsets.c\nkitty/key_encoding.py\nkitty/rgb.py\nkitty/gl.h') kitty +cloc --exclude-list-file <(echo -e 'kitty/wcwidth9.h\nkitty/glfw.c\nkitty/keys.h\nkitty/charsets.c\nkitty/key_encoding.py\nkitty/rgb.py\nkitty/gl.h\nkitty/gl-wrapper.h\nkitty/gl-wrapper.c\nkitty/khrplatform.h') kitty diff --git a/glad/generate.py b/glad/generate.py new file mode 100755 index 000000000..f11a352ae --- /dev/null +++ b/glad/generate.py @@ -0,0 +1,62 @@ +#!/usr/bin/env python3 +# vim:fileencoding=utf-8 +# License: GPL v3 Copyright: 2017, Kovid Goyal + +import os +import re +import shlex +import shutil +import subprocess + +cmdline = ( + 'glad --profile core --out-path {dest} --api gl=3.3 --generator {generator} --spec gl' + ' --extensions GL_ARB_texture_storage,GL_ARB_copy_image,GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' +) + + +def clean(x): + if os.path.exists(x): + shutil.rmtree(x) + + +def regenerate(): + clean('out') + + subprocess.check_call( + shlex.split(cmdline.format(dest='out', generator='c-debug')) + ) + + +def export(): + c = open('out/src/glad.c', 'rb').read().decode('utf-8') + functions = [] + + def sub(m): + functions.append(m.group(2)) + return m.group() + + c = re.sub(r'^([A-Z0-9]+) glad_debug_([a-zA-Z0-9]+) = glad_debug_impl_\2;$', sub, c, flags=re.M) + switch = ['glad_debug_{0} = glad_{0}'.format(f) for f in functions] + c = c.replace('', '"gl-wrapper.h"', 1) + c = '#pragma GCC diagnostic ignored "-Wpedantic"\n' + c + c += ''' +int +init_glad(GLADloadproc load, int debug) { + int ret = gladLoadGLLoader(load); + if (ret && !debug) { + SUB; + } + return ret; +}'''.replace('SUB', ';\n '.join(switch), 1) + open('../kitty/gl-wrapper.c', 'w').write(c) + raw = open('out/include/glad/glad.h').read() + raw = raw.replace('', '"khrplatform.h"') + raw += '\nint init_glad(GLADloadproc, int);' + open('../kitty/gl-wrapper.h', 'w').write(raw) + shutil.copy2('out/include/KHR/khrplatform.h', '../kitty') + + +if __name__ == '__main__': + os.chdir(os.path.dirname(os.path.abspath(__file__))) + regenerate() + export() diff --git a/kitty/data-types.c b/kitty/data-types.c index 0749ec7f7..ba6eb2373 100644 --- a/kitty/data-types.c +++ b/kitty/data-types.c @@ -163,7 +163,6 @@ extern bool init_state(PyObject *module); extern bool init_keys(PyObject *module); extern bool init_graphics(PyObject *module); extern bool init_shaders(PyObject *module); -extern bool init_shaders_debug(PyObject *module); #ifdef __APPLE__ extern int init_CoreText(PyObject *); extern bool init_cocoa(PyObject *module); @@ -193,11 +192,7 @@ PyInit_fast_data_types(void) { if (!init_state(m)) return NULL; if (!init_keys(m)) return NULL; if (!init_graphics(m)) return NULL; - if (PySys_GetObject("debug_gl") == Py_True) { - if (!init_shaders_debug(m)) return NULL; - } else { - if (!init_shaders(m)) return NULL; - } + if (!init_shaders(m)) return NULL; #ifdef __APPLE__ if (!init_CoreText(m)) return NULL; if (!init_cocoa(m)) return NULL; diff --git a/kitty/gl-wrapper.c b/kitty/gl-wrapper.c new file mode 100644 index 000000000..8dcecb102 --- /dev/null +++ b/kitty/gl-wrapper.c @@ -0,0 +1,4676 @@ +#pragma GCC diagnostic ignored "-Wpedantic" +/* + + OpenGL loader generated by glad 0.1.15a0 on Wed Nov 8 14:58:53 2017. + + Language/Generator: C/C++ Debug + Specification: gl + APIs: gl=3.3 + Profile: core + Extensions: + GL_ARB_copy_image, + GL_ARB_multisample, + GL_ARB_robustness, + GL_ARB_texture_storage, + GL_KHR_debug + Loader: True + Local files: False + Omit khrplatform: False + + Commandline: + --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions="GL_ARB_copy_image,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_texture_storage,GL_KHR_debug" + Online: + http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_copy_image&extensions=GL_ARB_multisample&extensions=GL_ARB_robustness&extensions=GL_ARB_texture_storage&extensions=GL_KHR_debug +*/ + +#include +#include +#include +#include "gl-wrapper.h" + +void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) { + (void) name; + (void) funcptr; + (void) len_args; +} +void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) { + GLenum error_code; + + (void) funcptr; + (void) len_args; + + error_code = glad_glGetError(); + + if (error_code != GL_NO_ERROR) { + fprintf(stderr, "ERROR %d in %s\n", error_code, name); + } +} + +static GLADcallback _pre_call_callback = _pre_call_callback_default; +void glad_set_pre_callback(GLADcallback cb) { + _pre_call_callback = cb; +} + +static GLADcallback _post_call_callback = _post_call_callback_default; +void glad_set_post_callback(GLADcallback cb) { + _post_call_callback = cb; +} + +static void* get_proc(const char *namez); + +#ifdef _WIN32 +#include +static HMODULE libGL; + +typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; + +static +int open_gl(void) { + libGL = LoadLibraryW(L"opengl32.dll"); + if(libGL != NULL) { + gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( + libGL, "wglGetProcAddress"); + return gladGetProcAddressPtr != NULL; + } + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + FreeLibrary(libGL); + libGL = NULL; + } +} +#else +#include +static void* libGL; + +#ifndef __APPLE__ +typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +#endif + +static +int open_gl(void) { +#ifdef __APPLE__ + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#else + static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; +#endif + + unsigned int index = 0; + for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { + libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); + + if(libGL != NULL) { +#ifdef __APPLE__ + return 1; +#else + gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, + "glXGetProcAddressARB"); + return gladGetProcAddressPtr != NULL; +#endif + } + } + + return 0; +} + +static +void close_gl() { + if(libGL != NULL) { + dlclose(libGL); + libGL = NULL; + } +} +#endif + +static +void* get_proc(const char *namez) { + void* result = NULL; + if(libGL == NULL) return NULL; + +#ifndef __APPLE__ + if(gladGetProcAddressPtr != NULL) { + result = gladGetProcAddressPtr(namez); + } +#endif + if(result == NULL) { +#ifdef _WIN32 + result = (void*)GetProcAddress(libGL, namez); +#else + result = dlsym(libGL, namez); +#endif + } + + return result; +} + +int gladLoadGL(void) { + int status = 0; + + if(open_gl()) { + status = gladLoadGLLoader(&get_proc); + close_gl(); + } + + return status; +} + +struct gladGLversionStruct GLVersion; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static const char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + unsigned int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < (unsigned)num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(*exts_i)); + if(local_str != NULL) { + strncpy(local_str, gl_str_tmp, len+1); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0; +int GLAD_GL_VERSION_1_1; +int GLAD_GL_VERSION_1_2; +int GLAD_GL_VERSION_1_3; +int GLAD_GL_VERSION_1_4; +int GLAD_GL_VERSION_1_5; +int GLAD_GL_VERSION_2_0; +int GLAD_GL_VERSION_2_1; +int GLAD_GL_VERSION_3_0; +int GLAD_GL_VERSION_3_1; +int GLAD_GL_VERSION_3_2; +int GLAD_GL_VERSION_3_3; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { + _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); + glad_glBindFragDataLocation(arg0, arg1, arg2); + _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); + +} +PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; +PFNGLDEPTHRANGEPROC glad_glDepthRange; +void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) { + _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); + glad_glDepthRange(arg0, arg1); + _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); + +} +PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); + glad_glSamplerParameterIiv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) { + _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); + glad_glFramebufferTexture(arg0, arg1, arg2, arg3); + _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); + +} +PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) { + _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); + glad_glVertexAttrib4ubv(arg0, arg1); + _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) { + _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); + glad_glVertexP4ui(arg0, arg1); + _post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); + +} +PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameterIiv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); + +} +PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; +PFNGLISQUERYPROC glad_glIsQuery; +GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); + ret = glad_glIsQuery(arg0); + _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); + return ret; +} +PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) { + _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); + glad_glGetBufferSubData(arg0, arg1, arg2, arg3); + _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) { + _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); + glad_glGetMultisamplefv(arg0, arg1, arg2); + _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); + +} +PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; +PFNGLUNIFORM3FPROC glad_glUniform3f; +void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); + glad_glUniform3f(arg0, arg1, arg2, arg3); + _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; +PFNGLSTENCILMASKPROC glad_glStencilMask; +void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) { + _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); + glad_glStencilMask(arg0); + _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); + +} +PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) { + _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); + glad_glProvokingVertex(arg0); + _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); + +} +PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { + _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttrib3d(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); + glad_glColorP3uiv(arg0, arg1); + _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); + +} +PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; +PFNGLFINISHPROC glad_glFinish; +void APIENTRY glad_debug_impl_glFinish() { + _pre_call_callback("glFinish", (void*)glFinish, 0); + glad_glFinish(); + _post_call_callback("glFinish", (void*)glFinish, 0); + +} +PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) { + _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); + glad_glBindVertexArray(arg0); + _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); + +} +PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); + glad_glGetRenderbufferParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) { + _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); + glad_glDrawBuffer(arg0); + _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); + +} +PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP1uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; +PFNGLCOMPILESHADERPROC glad_glCompileShader; +void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) { + _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); + glad_glCompileShader(arg0); + _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); + +} +PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) { + _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); + glad_glGetInteger64i_v(arg0, arg1, arg2); + _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); + +} +PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { + GLenum ret; + _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); + ret = glad_glClientWaitSync(arg0, arg1, arg2); + _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); + return ret; +} +PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) { + _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); + glad_glDeleteFramebuffers(arg0, arg1); + _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); + +} +PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) { + _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); + glad_glGetAttachedShaders(arg0, arg1, arg2, arg3); + _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) { + _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); + glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttrib3f(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; +PFNGLFLUSHPROC glad_glFlush; +void APIENTRY glad_debug_impl_glFlush() { + _pre_call_callback("glFlush", (void*)glFlush, 0); + glad_glFlush(); + _post_call_callback("glFlush", (void*)glFlush, 0); + +} +PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; +PFNGLUNIFORM4IVPROC glad_glUniform4iv; +void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); + glad_glUniform4iv(arg0, arg1, arg2); + _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) { + _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); + glad_glDisableVertexAttribArray(arg0); + _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); + +} +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; +PFNGLSTENCILFUNCPROC glad_glStencilFunc; +void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) { + _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); + glad_glStencilFunc(arg0, arg1, arg2); + _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); + +} +PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; +PFNGLDRAWELEMENTSPROC glad_glDrawElements; +void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) { + _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); + glad_glDrawElements(arg0, arg1, arg2, arg3); + _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); + +} +PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { + _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); + glad_glSecondaryColorP3ui(arg0, arg1); + _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); + +} +PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) { + _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); + glad_glVertexAttribDivisor(arg0, arg1); + _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; +PFNGLUSEPROGRAMPROC glad_glUseProgram; +void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) { + _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); + glad_glUseProgram(arg0); + _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); + +} +PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) { + _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); + glad_glVertexAttrib2d(arg0, arg1, arg2); + _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) { + _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); + glad_glVertexAttrib4usv(arg0, arg1); + _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) { + _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); + glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3); + _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); + +} +PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; +PFNGLENDQUERYPROC glad_glEndQuery; +void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) { + _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); + glad_glEndQuery(arg0); + _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); + +} +PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; +PFNGLLOGICOPPROC glad_glLogicOp; +void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) { + _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); + glad_glLogicOp(arg0); + _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); + +} +PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) { + _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); + glad_glDrawBuffers(arg0, arg1); + _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); + +} +PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) { + _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); + glad_glValidateProgram(arg0); + _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); + +} +PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; +PFNGLENABLEIPROC glad_glEnablei; +void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) { + _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); + glad_glEnablei(arg0, arg1); + _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); + +} +PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) { + _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); + glad_glQueryCounter(arg0, arg1); + _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); + +} +PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) { + _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); + glad_glGetUniformIndices(arg0, arg1, arg2, arg3); + _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) { + _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) { + _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); + glad_glActiveTexture(arg0); + _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); + +} +PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); + glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3); + _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; +PFNGLISSYNCPROC glad_glIsSync; +GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) { + GLboolean ret; + _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0); + ret = glad_glIsSync(arg0); + _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0); + return ret; +} +PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) { + _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribdv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; +PFNGLUNIFORM1IVPROC glad_glUniform1iv; +void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); + glad_glUniform1iv(arg0, arg1, arg2); + _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) { + void * ret; + _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); + ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3); + _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); + return ret; +} +PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); + glad_glVertexAttribI1iv(arg0, arg1); + _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { + _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; +PFNGLATTACHSHADERPROC glad_glAttachShader; +void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) { + _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); + glad_glAttachShader(arg0, arg1); + _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); + +} +PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); + glad_glVertexAttrib4Nsv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); + glad_glGetQueryObjectuiv(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribIuiv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) { + _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); + glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) { + _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); + glad_glPrimitiveRestartIndex(arg0); + _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); + +} +PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; +PFNGLCLAMPCOLORPROC glad_glClampColor; +void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) { + _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); + glad_glClampColor(arg0, arg1); + _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); + +} +PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) { + _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); + glad_glStencilMaskSeparate(arg0, arg1); + _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); + +} +PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) { + _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; +PFNGLCULLFACEPROC glad_glCullFace; +void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) { + _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0); + glad_glCullFace(arg0); + _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0); + +} +PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; +PFNGLGENSAMPLERSPROC glad_glGenSamplers; +void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); + glad_glGenSamplers(arg0, arg1); + _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); + +} +PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; +PFNGLUNIFORM4IPROC glad_glUniform4i; +void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { + _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); + glad_glUniform4i(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); + glad_glSamplerParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP4uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); + glad_glGetBufferParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP3ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) { + _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); + glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; +PFNGLISTEXTUREPROC glad_glIsTexture; +GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); + ret = glad_glIsTexture(arg0); + _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); + return ret; +} +PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; +PFNGLDEPTHFUNCPROC glad_glDepthFunc; +void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) { + _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); + glad_glDepthFunc(arg0); + _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); + +} +PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) { + _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) { + _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) { + _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); + glad_glGenerateMipmap(arg0); + _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); + +} +PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); + glad_glVertexAttrib4dv(arg0, arg1); + _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) { + _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); + glad_glClearBufferiv(arg0, arg1, arg2); + _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); + +} +PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; +PFNGLUNIFORM4FPROC glad_glUniform4f; +void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { + _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); + glad_glUniform4f(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) { + _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); + glad_glVertexAttribI4bv(arg0, arg1); + _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); + glad_glDeleteBuffers(arg0, arg1); + _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); + +} +PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; +PFNGLUNIFORM3IVPROC glad_glUniform3iv; +void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); + glad_glUniform3iv(arg0, arg1, arg2); + _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) { + _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribI3i(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) { + _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); + glad_glGetCompressedTexImage(arg0, arg1, arg2); + _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); + +} +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); + glad_glUniform1uiv(arg0, arg1, arg2); + _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); + ret = glad_glIsRenderbuffer(arg0); + _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); + return ret; +} +PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) { + _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) { + _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); + glad_glTexParameterfv(arg0, arg1, arg2); + _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) { + _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); + glad_glVertexAttrib1s(arg0, arg1); + _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; +PFNGLCOLORMASKIPROC glad_glColorMaski; +void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) { + _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); + glad_glColorMaski(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) { + _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); + glad_glVertexAttrib4Nbv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) { + _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); + glad_glClearBufferfi(arg0, arg1, arg2, arg3); + _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); + +} +PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) { + _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); + glad_glVertexAttribI3uiv(arg0, arg1); + _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; +PFNGLUNIFORM4FVPROC glad_glUniform4fv; +void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); + glad_glUniform4fv(arg0, arg1, arg2); + _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) { + _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); + glad_glVertexAttribI2uiv(arg0, arg1); + _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; +PFNGLVIEWPORTPROC glad_glViewport; +void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); + glad_glViewport(arg0, arg1, arg2, arg3); + _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); + glad_glVertexP3uiv(arg0, arg1); + _post_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); + +} +PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP3uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) { + _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); + glad_glGetUniformuiv(arg0, arg1, arg2); + _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) { + _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribPointerv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) { + _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); + glad_glGetInteger64v(arg0, arg1); + _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); + +} +PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); + glad_glVertexAttrib3fv(arg0, arg1); + _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) { + _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); + glad_glVertexAttrib1f(arg0, arg1); + _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); + glad_glTexCoordP1ui(arg0, arg1); + _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); + +} +PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; +PFNGLBINDBUFFERPROC glad_glBindBuffer; +void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); + glad_glBindBuffer(arg0, arg1); + _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); + +} +PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) { + _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; +PFNGLISSAMPLERPROC glad_glIsSampler; +GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); + ret = glad_glIsSampler(arg0); + _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); + return ret; +} +PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) { + _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); + glad_glGetQueryObjecti64v(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; +PFNGLGETDOUBLEVPROC glad_glGetDoublev; +void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) { + _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); + glad_glGetDoublev(arg0, arg1); + _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); + +} +PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); + glad_glTexCoordP4uiv(arg0, arg1); + _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); + +} +PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) { + _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); + glad_glGetUniformfv(arg0, arg1, arg2); + _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); + +} +PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); + glad_glGetShaderSource(arg0, arg1, arg2, arg3); + _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) { + _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); + glad_glBlendEquation(arg0); + _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); + +} +PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; +PFNGLCOLORP4UIPROC glad_glColorP4ui; +void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); + glad_glColorP4ui(arg0, arg1); + _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); + +} +PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); + glad_glColorP4uiv(arg0, arg1); + _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); + +} +PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) { + _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); + ret = glad_glIsVertexArray(arg0); + _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); + return ret; +} +PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { + _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); + glad_glStencilOpSeparate(arg0, arg1, arg2, arg3); + _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); + +} +PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; +PFNGLDELETESHADERPROC glad_glDeleteShader; +void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) { + _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); + glad_glDeleteShader(arg0); + _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); + +} +PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) { + _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); + glad_glTexParameterf(arg0, arg1, arg2); + _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) { + _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); + glad_glGetBufferPointerv(arg0, arg1, arg2); + _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); + +} +PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) { + _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); + glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); + _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); + +} +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; +PFNGLMAPBUFFERPROC glad_glMapBuffer; +void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) { + void * ret; + _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); + ret = glad_glMapBuffer(arg0, arg1); + _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); + return ret; +} +PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +void APIENTRY glad_debug_impl_glEndConditionalRender() { + _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); + glad_glEndConditionalRender(); + _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); + +} +PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; +PFNGLDETACHSHADERPROC glad_glDetachShader; +void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) { + _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); + glad_glDetachShader(arg0, arg1); + _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); + +} +PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) { + _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); + glad_glPolygonOffset(arg0, arg1); + _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); + +} +PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) { + _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); + glad_glPointParameteri(arg0, arg1); + _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); + +} +PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; +PFNGLISPROGRAMPROC glad_glIsProgram; +GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); + ret = glad_glIsProgram(arg0); + _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); + return ret; +} +PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); + glad_glUniform2uiv(arg0, arg1, arg2); + _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); + glad_glBindFramebuffer(arg0, arg1); + _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); + +} +PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; +PFNGLBINDTEXTUREPROC glad_glBindTexture; +void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); + glad_glBindTexture(arg0, arg1); + _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); + +} +PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; +PFNGLDELETESYNCPROC glad_glDeleteSync; +void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) { + _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); + glad_glDeleteSync(arg0); + _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); + +} +PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); + glad_glVertexAttrib4Niv(arg0, arg1); + _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) { + _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); + glad_glGetUniformiv(arg0, arg1, arg2); + _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); + +} +PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) { + _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); + glad_glVertexAttrib2f(arg0, arg1, arg2); + _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) { + _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); + glad_glPointParameteriv(arg0, arg1); + _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); + +} +PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; +PFNGLDISABLEPROC glad_glDisable; +void APIENTRY glad_debug_impl_glDisable(GLenum arg0) { + _pre_call_callback("glDisable", (void*)glDisable, 1, arg0); + glad_glDisable(arg0); + _post_call_callback("glDisable", (void*)glDisable, 1, arg0); + +} +PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); + glad_glVertexAttrib3dv(arg0, arg1); + _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) { + _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); + glad_glVertexAttribI4usv(arg0, arg1); + _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); + glad_glGenFramebuffers(arg0, arg1); + _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); + +} +PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; +PFNGLNORMALP3UIPROC glad_glNormalP3ui; +void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); + glad_glNormalP3ui(arg0, arg1); + _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); + +} +PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; +PFNGLCOLORMASKPROC glad_glColorMask; +void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) { + _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); + glad_glColorMask(arg0, arg1, arg2, arg3); + _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); + +} +PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; +PFNGLCOLORP3UIPROC glad_glColorP3ui; +void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); + glad_glColorP3ui(arg0, arg1); + _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); + +} +PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) { + _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; +PFNGLBLENDCOLORPROC glad_glBlendColor; +void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); + glad_glBlendColor(arg0, arg1, arg2, arg3); + _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; +PFNGLCREATESHADERPROC glad_glCreateShader; +GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) { + GLuint ret; + _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); + ret = glad_glCreateShader(arg0); + _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); + return ret; +} +PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; +PFNGLSTENCILOPPROC glad_glStencilOp; +void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) { + _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); + glad_glStencilOp(arg0, arg1, arg2); + _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); + +} +PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) { + _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; +PFNGLFENCESYNCPROC glad_glFenceSync; +GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) { + GLsync ret; + _pre_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); + ret = glad_glFenceSync(arg0, arg1); + _post_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); + return ret; +} +PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); + glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3); + _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; +PFNGLISBUFFERPROC glad_glIsBuffer; +GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); + ret = glad_glIsBuffer(arg0); + _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); + return ret; +} +PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { + _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); + glad_glBindAttribLocation(arg0, arg1, arg2); + _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); + +} +PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); + glad_glGetTexParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); + glad_glTexCoordP4ui(arg0, arg1); + _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); + +} +PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); + glad_glNormalP3uiv(arg0, arg1); + _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); + +} +PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); + ret = glad_glGetAttribLocation(arg0, arg1); + _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); + return ret; +} +PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); + glad_glSecondaryColorP3uiv(arg0, arg1); + _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); + +} +PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); + glad_glVertexAttrib4fv(arg0, arg1); + _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; +PFNGLENABLEPROC glad_glEnable; +void APIENTRY glad_debug_impl_glEnable(GLenum arg0) { + _pre_call_callback("glEnable", (void*)glEnable, 1, arg0); + glad_glEnable(arg0); + _post_call_callback("glEnable", (void*)glEnable, 1, arg0); + +} +PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) { + _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); + glad_glSampleMaski(arg0, arg1); + _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); + +} +PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { + _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); + glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); + glad_glTexCoordP2uiv(arg0, arg1); + _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); + +} +PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) { + _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) { + _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); + glad_glVertexAttrib4Nusv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) { + GLenum ret; + _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); + ret = glad_glCheckFramebufferStatus(arg0); + _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); + return ret; +} +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; +PFNGLCLEARDEPTHPROC glad_glClearDepth; +void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) { + _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); + glad_glClearDepth(arg0); + _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); + +} +PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; +PFNGLBEGINQUERYPROC glad_glBeginQuery; +void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); + glad_glBeginQuery(arg0, arg1); + _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); + +} +PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; +PFNGLISSHADERPROC glad_glIsShader; +GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0); + ret = glad_glIsShader(arg0); + _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0); + return ret; +} +PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); + glad_glVertexAttrib1fv(arg0, arg1); + _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; +PFNGLWAITSYNCPROC glad_glWaitSync; +void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { + _pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); + glad_glWaitSync(arg0, arg1, arg2); + _post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); + +} +PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) { + _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); + glad_glDeleteProgram(arg0); + _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); + +} +PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; +PFNGLCLEARSTENCILPROC glad_glClearStencil; +void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) { + _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); + glad_glClearStencil(arg0); + _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); + +} +PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) { + _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); + glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; +PFNGLTEXBUFFERPROC glad_glTexBuffer; +void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); + glad_glTexBuffer(arg0, arg1, arg2); + _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); + +} +PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); + glad_glVertexAttrib4uiv(arg0, arg1); + _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; +PFNGLGENTEXTURESPROC glad_glGenTextures; +void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); + glad_glGenTextures(arg0, arg1); + _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); + +} +PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; +PFNGLFRONTFACEPROC glad_glFrontFace; +void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) { + _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); + glad_glFrontFace(arg0); + _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); + +} +PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); + glad_glRenderbufferStorage(arg0, arg1, arg2, arg3); + _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); + +} +PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribiv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); + glad_glVertexP3ui(arg0, arg1); + _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); + +} +PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) { + _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttrib3s(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); + glad_glVertexAttribI4sv(arg0, arg1); + _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); + glad_glVertexAttribI2iv(arg0, arg1); + _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) { + _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; +PFNGLPOLYGONMODEPROC glad_glPolygonMode; +void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) { + _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); + glad_glPolygonMode(arg0, arg1); + _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); + +} +PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) { + _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) { + _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); + glad_glTexParameteri(arg0, arg1, arg2); + _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; +PFNGLUNIFORM1FPROC glad_glUniform1f; +void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) { + _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); + glad_glUniform1f(arg0, arg1); + _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); + +} +PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); + glad_glVertexAttribI2ui(arg0, arg1, arg2); + _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; +PFNGLDRAWARRAYSPROC glad_glDrawArrays; +void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) { + _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); + glad_glDrawArrays(arg0, arg1, arg2); + _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); + +} +PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) { + _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) { + _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); + glad_glGetBooleani_v(arg0, arg1, arg2); + _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); + +} +PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) { + _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); + glad_glEnableVertexAttribArray(arg0); + _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); + +} +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); + glad_glDeleteVertexArrays(arg0, arg1); + _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); + +} +PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); + glad_glVertexAttrib3sv(arg0, arg1); + _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) { + _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); + glad_glVertexAttrib2s(arg0, arg1, arg2); + _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); + glad_glBindRenderbuffer(arg0, arg1); + _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); + +} +PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) { + _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); + glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3); + _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); + +} +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); + glad_glUniformBlockBinding(arg0, arg1, arg2); + _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) { + _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; +PFNGLPIXELSTOREIPROC glad_glPixelStorei; +void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) { + _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); + glad_glPixelStorei(arg0, arg1); + _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); + +} +PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) { + _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); + glad_glGetBooleanv(arg0, arg1); + _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); + +} +PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; +PFNGLUNIFORM1FVPROC glad_glUniform1fv; +void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); + glad_glUniform1fv(arg0, arg1, arg2); + _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { + _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; +PFNGLUNIFORM4UIPROC glad_glUniform4ui; +void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { + _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); + glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); + glad_glTexCoordP2ui(arg0, arg1); + _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); + +} +PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) { + _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); + glad_glGetBufferParameteri64v(arg0, arg1, arg2); + _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); + +} +PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribIiv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) { + _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); + glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; +PFNGLCLEARPROC glad_glClear; +void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) { + _pre_call_callback("glClear", (void*)glClear, 1, arg0); + glad_glClear(arg0); + _post_call_callback("glClear", (void*)glClear, 1, arg0); + +} +PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; +PFNGLGETSHADERIVPROC glad_glGetShaderiv; +void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); + glad_glGetShaderiv(arg0, arg1, arg2); + _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); + +} +PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) { + _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); + glad_glClearBufferfv(arg0, arg1, arg2); + _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); + +} +PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) { + _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); + glad_glVertexAttribI4ubv(arg0, arg1); + _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP2ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) { + _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; +PFNGLISENABLEDPROC glad_glIsEnabled; +GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) { + GLboolean ret; + _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); + ret = glad_glIsEnabled(arg0); + _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); + return ret; +} +PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) { + _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); + glad_glVertexAttribI2i(arg0, arg1, arg2); + _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); + glad_glVertexAttribI4uiv(arg0, arg1); + _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; +PFNGLGETQUERYIVPROC glad_glGetQueryiv; +void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); + glad_glGetQueryiv(arg0, arg1, arg2); + _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); + glad_glTexParameterIiv(arg0, arg1, arg2); + _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); + glad_glVertexAttrib4Nuiv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; +PFNGLDEPTHMASKPROC glad_glDepthMask; +void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) { + _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); + glad_glDepthMask(arg0); + _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); + +} +PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) { + _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); + glad_glMultiDrawArrays(arg0, arg1, arg2, arg3); + _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); + +} +PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; +PFNGLUNIFORM2FPROC glad_glUniform2f; +void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) { + _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); + glad_glUniform2f(arg0, arg1, arg2); + _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; +PFNGLSHADERSOURCEPROC glad_glShaderSource; +void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) { + _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); + glad_glShaderSource(arg0, arg1, arg2, arg3); + _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); + +} +PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; +PFNGLGETINTEGERVPROC glad_glGetIntegerv; +void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) { + _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); + glad_glGetIntegerv(arg0, arg1); + _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); + +} +PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; +PFNGLUNIFORM2UIPROC glad_glUniform2ui; +void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); + glad_glUniform2ui(arg0, arg1, arg2); + _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) { + _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); + glad_glSamplerParameterf(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); + glad_glUniform3uiv(arg0, arg1, arg2); + _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; +PFNGLGETERRORPROC glad_glGetError; +GLenum APIENTRY glad_debug_impl_glGetError() { + GLenum ret; + _pre_call_callback("glGetError", (void*)glGetError, 0); + ret = glad_glGetError(); + _post_call_callback("glGetError", (void*)glGetError, 0); + return ret; +} +PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); + glad_glVertexP2ui(arg0, arg1); + _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); + +} +PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) { + _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); + glad_glBeginTransformFeedback(arg0); + _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); + +} +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) { + _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + +} +PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { + _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { + _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; +PFNGLBINDSAMPLERPROC glad_glBindSampler; +void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) { + _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); + glad_glBindSampler(arg0, arg1); + _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); + +} +PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) { + _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); + glad_glClearBufferuiv(arg0, arg1, arg2); + _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); + +} +PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { + _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); + glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); + glad_glVertexP4uiv(arg0, arg1); + _post_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); + +} +PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { + _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); + glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) { + _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; +PFNGLPOINTSIZEPROC glad_glPointSize; +void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) { + _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0); + glad_glPointSize(arg0); + _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0); + +} +PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; +PFNGLHINTPROC glad_glHint; +void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) { + _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1); + glad_glHint(arg0, arg1); + _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1); + +} +PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) { + _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); + glad_glSampleCoverage(arg0, arg1); + _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); + +} +PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) { + _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; +PFNGLCLEARCOLORPROC glad_glClearColor; +void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); + glad_glClearColor(arg0, arg1, arg2, arg3); + _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); + +} +PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); + glad_glVertexAttrib1dv(arg0, arg1); + _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); + glad_glVertexAttrib4sv(arg0, arg1); + _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; +PFNGLUNIFORM1IPROC glad_glUniform1i; +void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) { + _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); + glad_glUniform1i(arg0, arg1); + _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); + +} +PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); + glad_glTexCoordP3ui(arg0, arg1); + _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); + +} +PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) { + _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); + glad_glVertexAttrib4bv(arg0, arg1); + _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +void APIENTRY glad_debug_impl_glEndTransformFeedback() { + _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); + glad_glEndTransformFeedback(); + _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); + +} +PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); + glad_glVertexAttrib4iv(arg0, arg1); + _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) { + _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { + _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) { + _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); + glad_glPointParameterf(arg0, arg1); + _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); + +} +PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) { + _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; +PFNGLGENQUERIESPROC glad_glGenQueries; +void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); + glad_glGenQueries(arg0, arg1); + _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); + +} +PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); + glad_glVertexP2uiv(arg0, arg1); + _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); + +} +PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; +PFNGLBLENDFUNCPROC glad_glBlendFunc; +void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) { + _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); + glad_glBlendFunc(arg0, arg1); + _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); + +} +PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { + _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); + glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { + _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + +} +PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); + glad_glBindBufferBase(arg0, arg1, arg2); + _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); + +} +PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) { + _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); + glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +GLuint APIENTRY glad_debug_impl_glCreateProgram() { + GLuint ret; + _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0); + ret = glad_glCreateProgram(); + _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0); + return ret; +} +PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { + _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); + glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; +PFNGLGETFLOATVPROC glad_glGetFloatv; +void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) { + _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); + glad_glGetFloatv(arg0, arg1); + _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); + +} +PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) { + _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); + glad_glVertexAttrib2dv(arg0, arg1); + _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; +PFNGLGETSYNCIVPROC glad_glGetSynciv; +void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) { + _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) { + _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); + glad_glVertexAttribI1ui(arg0, arg1); + _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP2uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; +PFNGLUNIFORM2FVPROC glad_glUniform2fv; +void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); + glad_glUniform2fv(arg0, arg1, arg2); + _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) { + _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); + glad_glBeginConditionalRender(arg0, arg1); + _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); + +} +PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { + _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); + glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3); + _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); + +} +PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); + glad_glVertexAttribI1uiv(arg0, arg1); + _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); + glad_glGetTexParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; +PFNGLLINEWIDTHPROC glad_glLineWidth; +void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) { + _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); + glad_glLineWidth(arg0); + _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); + +} +PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) { + _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); + glad_glVertexAttrib1d(arg0, arg1); + _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; +PFNGLSCISSORPROC glad_glScissor; +void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); + glad_glScissor(arg0, arg1, arg2, arg3); + _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); + +} +PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) { + _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); + glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); + glad_glVertexAttribI3iv(arg0, arg1); + _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) { + _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); + glad_glGetIntegeri_v(arg0, arg1, arg2); + _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); + +} +PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; +PFNGLUNIFORM2IPROC glad_glUniform2i; +void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) { + _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); + glad_glUniform2i(arg0, arg1, arg2); + _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) { + _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; +PFNGLBUFFERDATAPROC glad_glBufferData; +void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) { + _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); + glad_glBufferData(arg0, arg1, arg2, arg3); + _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; +PFNGLDISABLEIPROC glad_glDisablei; +void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) { + _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); + glad_glDisablei(arg0, arg1); + _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); + +} +PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); + glad_glVertexAttribI4iv(arg0, arg1); + _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); + glad_glDeleteTextures(arg0, arg1); + _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); + +} +PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { + _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribfv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); + glad_glVertexAttrib1sv(arg0, arg1); + _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); + glad_glSamplerParameteriv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) { + _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); + glad_glGetTexParameterfv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); + +} +PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); + glad_glGetProgramiv(arg0, arg1, arg2); + _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); + +} +PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); + glad_glDeleteRenderbuffers(arg0, arg1); + _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); + +} +PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) { + _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); + glad_glFlushMappedBufferRange(arg0, arg1, arg2); + _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); + +} +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) { + _pre_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); + glad_glGetQueryObjectui64v(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); + glad_glTexCoordP3uiv(arg0, arg1); + _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); + +} +PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; +PFNGLUNIFORM2IVPROC glad_glUniform2iv; +void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); + glad_glUniform2iv(arg0, arg1, arg2); + _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) { + _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); + glad_glSamplerParameterfv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) { + _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); + glad_glVertexAttrib4Nubv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); + ret = glad_glGetFragDataLocation(arg0, arg1); + _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); + return ret; +} +PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { + _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); + glad_glDeleteSamplers(arg0, arg1); + _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); + +} +PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) { + _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); + glad_glSamplerParameteri(arg0, arg1, arg2); + _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) { + _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); + glad_glBlendEquationSeparate(arg0, arg1); + _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); + +} +PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; +PFNGLLINKPROGRAMPROC glad_glLinkProgram; +void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) { + _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); + glad_glLinkProgram(arg0); + _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); + +} +PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); + glad_glGetQueryObjectiv(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); + glad_glGenVertexArrays(arg0, arg1); + _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); + +} +PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) { + _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); + glad_glPointParameterfv(arg0, arg1); + _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); + +} +PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; +PFNGLUNIFORM3FVPROC glad_glUniform3fv; +void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); + glad_glUniform3fv(arg0, arg1, arg2); + _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) { + _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); + glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3); + _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); + glad_glTexParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); + ret = glad_glGetUniformLocation(arg0, arg1); + _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); + return ret; +} +PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); + glad_glVertexAttrib2sv(arg0, arg1); + _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { + _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); + glad_glTexParameteriv(arg0, arg1, arg2); + _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) { + GLboolean ret; + _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); + ret = glad_glUnmapBuffer(arg0); + _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); + return ret; +} +PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; +PFNGLREADPIXELSPROC glad_glReadPixels; +void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) { + _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { + _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameterfv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); + +} +PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); + glad_glUniform4uiv(arg0, arg1, arg2); + _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; +PFNGLISENABLEDIPROC glad_glIsEnabledi; +GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) { + GLboolean ret; + _pre_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); + ret = glad_glIsEnabledi(arg0, arg1); + _post_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); + return ret; +} +PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; +PFNGLUNIFORM3UIPROC glad_glUniform3ui; +void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { + _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); + glad_glUniform3ui(arg0, arg1, arg2, arg3); + _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) { + _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); + glad_glVertexAttribI1i(arg0, arg1); + _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); + ret = glad_glGetFragDataIndex(arg0, arg1); + _post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); + return ret; +} +PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; +PFNGLGETSTRINGPROC glad_glGetString; +const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) { + const GLubyte * ret; + _pre_call_callback("glGetString", (void*)glGetString, 1, arg0); + ret = glad_glGetString(arg0); + _post_call_callback("glGetString", (void*)glGetString, 1, arg0); + return ret; +} +PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) { + _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); + glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); + glad_glVertexAttrib2fv(arg0, arg1); + _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) { + GLuint ret; + _pre_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); + ret = glad_glGetUniformBlockIndex(arg0, arg1); + _post_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); + return ret; +} +PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); + glad_glGenRenderbuffers(arg0, arg1); + _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); + +} +PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; +PFNGLGETSTRINGIPROC glad_glGetStringi; +const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) { + const GLubyte * ret; + _pre_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); + ret = glad_glGetStringi(arg0, arg1); + _post_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); + return ret; +} +PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP4ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; +PFNGLREADBUFFERPROC glad_glReadBuffer; +void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) { + _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); + glad_glReadBuffer(arg0); + _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); + +} +PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { + _pre_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; +PFNGLGENBUFFERSPROC glad_glGenBuffers; +void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); + glad_glGenBuffers(arg0, arg1); + _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); + +} +PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; +PFNGLPIXELSTOREFPROC glad_glPixelStoref; +void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) { + _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); + glad_glPixelStoref(arg0, arg1); + _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); + +} +PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; +PFNGLUNIFORM3IPROC glad_glUniform3i; +void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) { + _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); + glad_glUniform3i(arg0, arg1, arg2, arg3); + _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP1ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); + glad_glDeleteQueries(arg0, arg1); + _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); + +} +PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { + _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); + glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3); + _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) { + _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); + glad_glBufferSubData(arg0, arg1, arg2, arg3); + _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) { + _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) { + _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + +} +PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; +PFNGLUNIFORM1UIPROC glad_glUniform1ui; +void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) { + _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); + glad_glUniform1ui(arg0, arg1); + _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); + +} +PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); + ret = glad_glIsFramebuffer(arg0); + _post_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); + return ret; +} +PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); + glad_glTexCoordP1uiv(arg0, arg1); + _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); + +} +PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) { + _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); + glad_glGetTexParameterIiv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); + +} +PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; +int GLAD_GL_KHR_debug; +int GLAD_GL_ARB_multisample; +int GLAD_GL_ARB_copy_image; +int GLAD_GL_ARB_texture_storage; +int GLAD_GL_ARB_robustness; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +void APIENTRY glad_debug_impl_glCopyImageSubData(GLuint arg0, GLenum arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLuint arg6, GLenum arg7, GLint arg8, GLint arg9, GLint arg10, GLint arg11, GLsizei arg12, GLsizei arg13, GLsizei arg14) { + _pre_call_callback("glCopyImageSubData", (void*)glCopyImageSubData, 15, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); + glad_glCopyImageSubData(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); + _post_call_callback("glCopyImageSubData", (void*)glCopyImageSubData, 15, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); + +} +PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +void APIENTRY glad_debug_impl_glSampleCoverageARB(GLfloat arg0, GLboolean arg1) { + _pre_call_callback("glSampleCoverageARB", (void*)glSampleCoverageARB, 2, arg0, arg1); + glad_glSampleCoverageARB(arg0, arg1); + _post_call_callback("glSampleCoverageARB", (void*)glSampleCoverageARB, 2, arg0, arg1); + +} +PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; +GLenum APIENTRY glad_debug_impl_glGetGraphicsResetStatusARB() { + GLenum ret; + _pre_call_callback("glGetGraphicsResetStatusARB", (void*)glGetGraphicsResetStatusARB, 0); + ret = glad_glGetGraphicsResetStatusARB(); + _post_call_callback("glGetGraphicsResetStatusARB", (void*)glGetGraphicsResetStatusARB, 0); + return ret; +} +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; +void APIENTRY glad_debug_impl_glGetnTexImageARB(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, GLsizei arg4, void * arg5) { + _pre_call_callback("glGetnTexImageARB", (void*)glGetnTexImageARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glGetnTexImageARB(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glGetnTexImageARB", (void*)glGetnTexImageARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; +void APIENTRY glad_debug_impl_glReadnPixelsARB(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, GLsizei arg6, void * arg7) { + _pre_call_callback("glReadnPixelsARB", (void*)glReadnPixelsARB, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glReadnPixelsARB(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glReadnPixelsARB", (void*)glReadnPixelsARB, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; +void APIENTRY glad_debug_impl_glGetnCompressedTexImageARB(GLenum arg0, GLint arg1, GLsizei arg2, void * arg3) { + _pre_call_callback("glGetnCompressedTexImageARB", (void*)glGetnCompressedTexImageARB, 4, arg0, arg1, arg2, arg3); + glad_glGetnCompressedTexImageARB(arg0, arg1, arg2, arg3); + _post_call_callback("glGetnCompressedTexImageARB", (void*)glGetnCompressedTexImageARB, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; +void APIENTRY glad_debug_impl_glGetnUniformfvARB(GLuint arg0, GLint arg1, GLsizei arg2, GLfloat * arg3) { + _pre_call_callback("glGetnUniformfvARB", (void*)glGetnUniformfvARB, 4, arg0, arg1, arg2, arg3); + glad_glGetnUniformfvARB(arg0, arg1, arg2, arg3); + _post_call_callback("glGetnUniformfvARB", (void*)glGetnUniformfvARB, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; +void APIENTRY glad_debug_impl_glGetnUniformivARB(GLuint arg0, GLint arg1, GLsizei arg2, GLint * arg3) { + _pre_call_callback("glGetnUniformivARB", (void*)glGetnUniformivARB, 4, arg0, arg1, arg2, arg3); + glad_glGetnUniformivARB(arg0, arg1, arg2, arg3); + _post_call_callback("glGetnUniformivARB", (void*)glGetnUniformivARB, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; +void APIENTRY glad_debug_impl_glGetnUniformuivARB(GLuint arg0, GLint arg1, GLsizei arg2, GLuint * arg3) { + _pre_call_callback("glGetnUniformuivARB", (void*)glGetnUniformuivARB, 4, arg0, arg1, arg2, arg3); + glad_glGetnUniformuivARB(arg0, arg1, arg2, arg3); + _post_call_callback("glGetnUniformuivARB", (void*)glGetnUniformuivARB, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; +void APIENTRY glad_debug_impl_glGetnUniformdvARB(GLuint arg0, GLint arg1, GLsizei arg2, GLdouble * arg3) { + _pre_call_callback("glGetnUniformdvARB", (void*)glGetnUniformdvARB, 4, arg0, arg1, arg2, arg3); + glad_glGetnUniformdvARB(arg0, arg1, arg2, arg3); + _post_call_callback("glGetnUniformdvARB", (void*)glGetnUniformdvARB, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; +void APIENTRY glad_debug_impl_glGetnMapdvARB(GLenum arg0, GLenum arg1, GLsizei arg2, GLdouble * arg3) { + _pre_call_callback("glGetnMapdvARB", (void*)glGetnMapdvARB, 4, arg0, arg1, arg2, arg3); + glad_glGetnMapdvARB(arg0, arg1, arg2, arg3); + _post_call_callback("glGetnMapdvARB", (void*)glGetnMapdvARB, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETNMAPDVARBPROC glad_debug_glGetnMapdvARB = glad_debug_impl_glGetnMapdvARB; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; +void APIENTRY glad_debug_impl_glGetnMapfvARB(GLenum arg0, GLenum arg1, GLsizei arg2, GLfloat * arg3) { + _pre_call_callback("glGetnMapfvARB", (void*)glGetnMapfvARB, 4, arg0, arg1, arg2, arg3); + glad_glGetnMapfvARB(arg0, arg1, arg2, arg3); + _post_call_callback("glGetnMapfvARB", (void*)glGetnMapfvARB, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETNMAPFVARBPROC glad_debug_glGetnMapfvARB = glad_debug_impl_glGetnMapfvARB; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; +void APIENTRY glad_debug_impl_glGetnMapivARB(GLenum arg0, GLenum arg1, GLsizei arg2, GLint * arg3) { + _pre_call_callback("glGetnMapivARB", (void*)glGetnMapivARB, 4, arg0, arg1, arg2, arg3); + glad_glGetnMapivARB(arg0, arg1, arg2, arg3); + _post_call_callback("glGetnMapivARB", (void*)glGetnMapivARB, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETNMAPIVARBPROC glad_debug_glGetnMapivARB = glad_debug_impl_glGetnMapivARB; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; +void APIENTRY glad_debug_impl_glGetnPixelMapfvARB(GLenum arg0, GLsizei arg1, GLfloat * arg2) { + _pre_call_callback("glGetnPixelMapfvARB", (void*)glGetnPixelMapfvARB, 3, arg0, arg1, arg2); + glad_glGetnPixelMapfvARB(arg0, arg1, arg2); + _post_call_callback("glGetnPixelMapfvARB", (void*)glGetnPixelMapfvARB, 3, arg0, arg1, arg2); + +} +PFNGLGETNPIXELMAPFVARBPROC glad_debug_glGetnPixelMapfvARB = glad_debug_impl_glGetnPixelMapfvARB; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; +void APIENTRY glad_debug_impl_glGetnPixelMapuivARB(GLenum arg0, GLsizei arg1, GLuint * arg2) { + _pre_call_callback("glGetnPixelMapuivARB", (void*)glGetnPixelMapuivARB, 3, arg0, arg1, arg2); + glad_glGetnPixelMapuivARB(arg0, arg1, arg2); + _post_call_callback("glGetnPixelMapuivARB", (void*)glGetnPixelMapuivARB, 3, arg0, arg1, arg2); + +} +PFNGLGETNPIXELMAPUIVARBPROC glad_debug_glGetnPixelMapuivARB = glad_debug_impl_glGetnPixelMapuivARB; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; +void APIENTRY glad_debug_impl_glGetnPixelMapusvARB(GLenum arg0, GLsizei arg1, GLushort * arg2) { + _pre_call_callback("glGetnPixelMapusvARB", (void*)glGetnPixelMapusvARB, 3, arg0, arg1, arg2); + glad_glGetnPixelMapusvARB(arg0, arg1, arg2); + _post_call_callback("glGetnPixelMapusvARB", (void*)glGetnPixelMapusvARB, 3, arg0, arg1, arg2); + +} +PFNGLGETNPIXELMAPUSVARBPROC glad_debug_glGetnPixelMapusvARB = glad_debug_impl_glGetnPixelMapusvARB; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; +void APIENTRY glad_debug_impl_glGetnPolygonStippleARB(GLsizei arg0, GLubyte * arg1) { + _pre_call_callback("glGetnPolygonStippleARB", (void*)glGetnPolygonStippleARB, 2, arg0, arg1); + glad_glGetnPolygonStippleARB(arg0, arg1); + _post_call_callback("glGetnPolygonStippleARB", (void*)glGetnPolygonStippleARB, 2, arg0, arg1); + +} +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_debug_glGetnPolygonStippleARB = glad_debug_impl_glGetnPolygonStippleARB; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; +void APIENTRY glad_debug_impl_glGetnColorTableARB(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, void * arg4) { + _pre_call_callback("glGetnColorTableARB", (void*)glGetnColorTableARB, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetnColorTableARB(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetnColorTableARB", (void*)glGetnColorTableARB, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETNCOLORTABLEARBPROC glad_debug_glGetnColorTableARB = glad_debug_impl_glGetnColorTableARB; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; +void APIENTRY glad_debug_impl_glGetnConvolutionFilterARB(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, void * arg4) { + _pre_call_callback("glGetnConvolutionFilterARB", (void*)glGetnConvolutionFilterARB, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetnConvolutionFilterARB(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetnConvolutionFilterARB", (void*)glGetnConvolutionFilterARB, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_debug_glGetnConvolutionFilterARB = glad_debug_impl_glGetnConvolutionFilterARB; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; +void APIENTRY glad_debug_impl_glGetnSeparableFilterARB(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, void * arg4, GLsizei arg5, void * arg6, void * arg7) { + _pre_call_callback("glGetnSeparableFilterARB", (void*)glGetnSeparableFilterARB, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glGetnSeparableFilterARB(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glGetnSeparableFilterARB", (void*)glGetnSeparableFilterARB, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLGETNSEPARABLEFILTERARBPROC glad_debug_glGetnSeparableFilterARB = glad_debug_impl_glGetnSeparableFilterARB; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; +void APIENTRY glad_debug_impl_glGetnHistogramARB(GLenum arg0, GLboolean arg1, GLenum arg2, GLenum arg3, GLsizei arg4, void * arg5) { + _pre_call_callback("glGetnHistogramARB", (void*)glGetnHistogramARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glGetnHistogramARB(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glGetnHistogramARB", (void*)glGetnHistogramARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLGETNHISTOGRAMARBPROC glad_debug_glGetnHistogramARB = glad_debug_impl_glGetnHistogramARB; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; +void APIENTRY glad_debug_impl_glGetnMinmaxARB(GLenum arg0, GLboolean arg1, GLenum arg2, GLenum arg3, GLsizei arg4, void * arg5) { + _pre_call_callback("glGetnMinmaxARB", (void*)glGetnMinmaxARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glGetnMinmaxARB(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glGetnMinmaxARB", (void*)glGetnMinmaxARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLGETNMINMAXARBPROC glad_debug_glGetnMinmaxARB = glad_debug_impl_glGetnMinmaxARB; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +void APIENTRY glad_debug_impl_glTexStorage1D(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3) { + _pre_call_callback("glTexStorage1D", (void*)glTexStorage1D, 4, arg0, arg1, arg2, arg3); + glad_glTexStorage1D(arg0, arg1, arg2, arg3); + _post_call_callback("glTexStorage1D", (void*)glTexStorage1D, 4, arg0, arg1, arg2, arg3); + +} +PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +void APIENTRY glad_debug_impl_glTexStorage2D(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { + _pre_call_callback("glTexStorage2D", (void*)glTexStorage2D, 5, arg0, arg1, arg2, arg3, arg4); + glad_glTexStorage2D(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glTexStorage2D", (void*)glTexStorage2D, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +void APIENTRY glad_debug_impl_glTexStorage3D(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5) { + _pre_call_callback("glTexStorage3D", (void*)glTexStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glTexStorage3D(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glTexStorage3D", (void*)glTexStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +void APIENTRY glad_debug_impl_glDebugMessageControl(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, const GLuint * arg4, GLboolean arg5) { + _pre_call_callback("glDebugMessageControl", (void*)glDebugMessageControl, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDebugMessageControl(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDebugMessageControl", (void*)glDebugMessageControl, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +void APIENTRY glad_debug_impl_glDebugMessageInsert(GLenum arg0, GLenum arg1, GLuint arg2, GLenum arg3, GLsizei arg4, const GLchar * arg5) { + _pre_call_callback("glDebugMessageInsert", (void*)glDebugMessageInsert, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDebugMessageInsert(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDebugMessageInsert", (void*)glDebugMessageInsert, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +void APIENTRY glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC arg0, const void * arg1) { + _pre_call_callback("glDebugMessageCallback", (void*)glDebugMessageCallback, 2, arg0, arg1); + glad_glDebugMessageCallback(arg0, arg1); + _post_call_callback("glDebugMessageCallback", (void*)glDebugMessageCallback, 2, arg0, arg1); + +} +PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +GLuint APIENTRY glad_debug_impl_glGetDebugMessageLog(GLuint arg0, GLsizei arg1, GLenum * arg2, GLenum * arg3, GLuint * arg4, GLenum * arg5, GLsizei * arg6, GLchar * arg7) { + GLuint ret; + _pre_call_callback("glGetDebugMessageLog", (void*)glGetDebugMessageLog, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + ret = glad_glGetDebugMessageLog(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glGetDebugMessageLog", (void*)glGetDebugMessageLog, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + return ret; +} +PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +void APIENTRY glad_debug_impl_glPushDebugGroup(GLenum arg0, GLuint arg1, GLsizei arg2, const GLchar * arg3) { + _pre_call_callback("glPushDebugGroup", (void*)glPushDebugGroup, 4, arg0, arg1, arg2, arg3); + glad_glPushDebugGroup(arg0, arg1, arg2, arg3); + _post_call_callback("glPushDebugGroup", (void*)glPushDebugGroup, 4, arg0, arg1, arg2, arg3); + +} +PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +void APIENTRY glad_debug_impl_glPopDebugGroup() { + _pre_call_callback("glPopDebugGroup", (void*)glPopDebugGroup, 0); + glad_glPopDebugGroup(); + _post_call_callback("glPopDebugGroup", (void*)glPopDebugGroup, 0); + +} +PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; +PFNGLOBJECTLABELPROC glad_glObjectLabel; +void APIENTRY glad_debug_impl_glObjectLabel(GLenum arg0, GLuint arg1, GLsizei arg2, const GLchar * arg3) { + _pre_call_callback("glObjectLabel", (void*)glObjectLabel, 4, arg0, arg1, arg2, arg3); + glad_glObjectLabel(arg0, arg1, arg2, arg3); + _post_call_callback("glObjectLabel", (void*)glObjectLabel, 4, arg0, arg1, arg2, arg3); + +} +PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +void APIENTRY glad_debug_impl_glGetObjectLabel(GLenum arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { + _pre_call_callback("glGetObjectLabel", (void*)glGetObjectLabel, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetObjectLabel(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetObjectLabel", (void*)glGetObjectLabel, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +void APIENTRY glad_debug_impl_glObjectPtrLabel(const void * arg0, GLsizei arg1, const GLchar * arg2) { + _pre_call_callback("glObjectPtrLabel", (void*)glObjectPtrLabel, 3, arg0, arg1, arg2); + glad_glObjectPtrLabel(arg0, arg1, arg2); + _post_call_callback("glObjectPtrLabel", (void*)glObjectPtrLabel, 3, arg0, arg1, arg2); + +} +PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +void APIENTRY glad_debug_impl_glGetObjectPtrLabel(const void * arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetObjectPtrLabel", (void*)glGetObjectPtrLabel, 4, arg0, arg1, arg2, arg3); + glad_glGetObjectPtrLabel(arg0, arg1, arg2, arg3); + _post_call_callback("glGetObjectPtrLabel", (void*)glGetObjectPtrLabel, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; +PFNGLGETPOINTERVPROC glad_glGetPointerv; +void APIENTRY glad_debug_impl_glGetPointerv(GLenum arg0, void ** arg1) { + _pre_call_callback("glGetPointerv", (void*)glGetPointerv, 2, arg0, arg1); + glad_glGetPointerv(arg0, arg1); + _post_call_callback("glGetPointerv", (void*)glGetPointerv, 2, arg0, arg1); + +} +PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +void APIENTRY glad_debug_impl_glDebugMessageControlKHR(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, const GLuint * arg4, GLboolean arg5) { + _pre_call_callback("glDebugMessageControlKHR", (void*)glDebugMessageControlKHR, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDebugMessageControlKHR(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDebugMessageControlKHR", (void*)glDebugMessageControlKHR, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_debug_glDebugMessageControlKHR = glad_debug_impl_glDebugMessageControlKHR; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +void APIENTRY glad_debug_impl_glDebugMessageInsertKHR(GLenum arg0, GLenum arg1, GLuint arg2, GLenum arg3, GLsizei arg4, const GLchar * arg5) { + _pre_call_callback("glDebugMessageInsertKHR", (void*)glDebugMessageInsertKHR, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDebugMessageInsertKHR(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDebugMessageInsertKHR", (void*)glDebugMessageInsertKHR, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_debug_glDebugMessageInsertKHR = glad_debug_impl_glDebugMessageInsertKHR; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +void APIENTRY glad_debug_impl_glDebugMessageCallbackKHR(GLDEBUGPROCKHR arg0, const void * arg1) { + _pre_call_callback("glDebugMessageCallbackKHR", (void*)glDebugMessageCallbackKHR, 2, arg0, arg1); + glad_glDebugMessageCallbackKHR(arg0, arg1); + _post_call_callback("glDebugMessageCallbackKHR", (void*)glDebugMessageCallbackKHR, 2, arg0, arg1); + +} +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_debug_glDebugMessageCallbackKHR = glad_debug_impl_glDebugMessageCallbackKHR; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +GLuint APIENTRY glad_debug_impl_glGetDebugMessageLogKHR(GLuint arg0, GLsizei arg1, GLenum * arg2, GLenum * arg3, GLuint * arg4, GLenum * arg5, GLsizei * arg6, GLchar * arg7) { + GLuint ret; + _pre_call_callback("glGetDebugMessageLogKHR", (void*)glGetDebugMessageLogKHR, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + ret = glad_glGetDebugMessageLogKHR(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glGetDebugMessageLogKHR", (void*)glGetDebugMessageLogKHR, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + return ret; +} +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_debug_glGetDebugMessageLogKHR = glad_debug_impl_glGetDebugMessageLogKHR; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +void APIENTRY glad_debug_impl_glPushDebugGroupKHR(GLenum arg0, GLuint arg1, GLsizei arg2, const GLchar * arg3) { + _pre_call_callback("glPushDebugGroupKHR", (void*)glPushDebugGroupKHR, 4, arg0, arg1, arg2, arg3); + glad_glPushDebugGroupKHR(arg0, arg1, arg2, arg3); + _post_call_callback("glPushDebugGroupKHR", (void*)glPushDebugGroupKHR, 4, arg0, arg1, arg2, arg3); + +} +PFNGLPUSHDEBUGGROUPKHRPROC glad_debug_glPushDebugGroupKHR = glad_debug_impl_glPushDebugGroupKHR; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +void APIENTRY glad_debug_impl_glPopDebugGroupKHR() { + _pre_call_callback("glPopDebugGroupKHR", (void*)glPopDebugGroupKHR, 0); + glad_glPopDebugGroupKHR(); + _post_call_callback("glPopDebugGroupKHR", (void*)glPopDebugGroupKHR, 0); + +} +PFNGLPOPDEBUGGROUPKHRPROC glad_debug_glPopDebugGroupKHR = glad_debug_impl_glPopDebugGroupKHR; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +void APIENTRY glad_debug_impl_glObjectLabelKHR(GLenum arg0, GLuint arg1, GLsizei arg2, const GLchar * arg3) { + _pre_call_callback("glObjectLabelKHR", (void*)glObjectLabelKHR, 4, arg0, arg1, arg2, arg3); + glad_glObjectLabelKHR(arg0, arg1, arg2, arg3); + _post_call_callback("glObjectLabelKHR", (void*)glObjectLabelKHR, 4, arg0, arg1, arg2, arg3); + +} +PFNGLOBJECTLABELKHRPROC glad_debug_glObjectLabelKHR = glad_debug_impl_glObjectLabelKHR; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +void APIENTRY glad_debug_impl_glGetObjectLabelKHR(GLenum arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { + _pre_call_callback("glGetObjectLabelKHR", (void*)glGetObjectLabelKHR, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetObjectLabelKHR(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetObjectLabelKHR", (void*)glGetObjectLabelKHR, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETOBJECTLABELKHRPROC glad_debug_glGetObjectLabelKHR = glad_debug_impl_glGetObjectLabelKHR; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +void APIENTRY glad_debug_impl_glObjectPtrLabelKHR(const void * arg0, GLsizei arg1, const GLchar * arg2) { + _pre_call_callback("glObjectPtrLabelKHR", (void*)glObjectPtrLabelKHR, 3, arg0, arg1, arg2); + glad_glObjectPtrLabelKHR(arg0, arg1, arg2); + _post_call_callback("glObjectPtrLabelKHR", (void*)glObjectPtrLabelKHR, 3, arg0, arg1, arg2); + +} +PFNGLOBJECTPTRLABELKHRPROC glad_debug_glObjectPtrLabelKHR = glad_debug_impl_glObjectPtrLabelKHR; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +void APIENTRY glad_debug_impl_glGetObjectPtrLabelKHR(const void * arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetObjectPtrLabelKHR", (void*)glGetObjectPtrLabelKHR, 4, arg0, arg1, arg2, arg3); + glad_glGetObjectPtrLabelKHR(arg0, arg1, arg2, arg3); + _post_call_callback("glGetObjectPtrLabelKHR", (void*)glGetObjectPtrLabelKHR, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETOBJECTPTRLABELKHRPROC glad_debug_glGetObjectPtrLabelKHR = glad_debug_impl_glGetObjectPtrLabelKHR; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +void APIENTRY glad_debug_impl_glGetPointervKHR(GLenum arg0, void ** arg1) { + _pre_call_callback("glGetPointervKHR", (void*)glGetPointervKHR, 2, arg0, arg1); + glad_glGetPointervKHR(arg0, arg1); + _post_call_callback("glGetPointervKHR", (void*)glGetPointervKHR, 2, arg0, arg1); + +} +PFNGLGETPOINTERVKHRPROC glad_debug_glGetPointervKHR = glad_debug_impl_glGetPointervKHR; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); +} +static void load_GL_VERSION_2_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_ARB_copy_image(GLADloadproc load) { + if(!GLAD_GL_ARB_copy_image) return; + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); +} +static void load_GL_ARB_multisample(GLADloadproc load) { + if(!GLAD_GL_ARB_multisample) return; + glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB"); +} +static void load_GL_ARB_robustness(GLADloadproc load) { + if(!GLAD_GL_ARB_robustness) return; + glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB"); + glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB"); + glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB"); + glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB"); + glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB"); + glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB"); + glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB"); + glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB"); + glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB"); + glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB"); + glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB"); + glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB"); + glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB"); + glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB"); + glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB"); + glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB"); + glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB"); + glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB"); + glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB"); + glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB"); +} +static void load_GL_ARB_texture_storage(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_storage) return; + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); +} +static void load_GL_KHR_debug(GLADloadproc load) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + GLAD_GL_ARB_copy_image = has_ext("GL_ARB_copy_image"); + GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample"); + GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness"); + GLAD_GL_ARB_texture_storage = has_ext("GL_ARB_texture_storage"); + GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { + max_loaded_major = 3; + max_loaded_minor = 3; + } +} + +int gladLoadGLLoader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + + if (!find_extensionsGL()) return 0; + load_GL_ARB_copy_image(load); + load_GL_ARB_multisample(load); + load_GL_ARB_robustness(load); + load_GL_ARB_texture_storage(load); + load_GL_KHR_debug(load); + return GLVersion.major != 0 || GLVersion.minor != 0; +} + + +int +init_glad(GLADloadproc load, int debug) { + int ret = gladLoadGLLoader(load); + if (ret && !debug) { + glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui; + glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation; + glad_debug_glDepthRange = glad_glDepthRange; + glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv; + glad_debug_glFramebufferTexture = glad_glFramebufferTexture; + glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; + glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D; + glad_debug_glVertexP4ui = glad_glVertexP4ui; + glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv; + glad_debug_glIsQuery = glad_glIsQuery; + glad_debug_glGetBufferSubData = glad_glGetBufferSubData; + glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv; + glad_debug_glUniform3f = glad_glUniform3f; + glad_debug_glStencilMask = glad_glStencilMask; + glad_debug_glProvokingVertex = glad_glProvokingVertex; + glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d; + glad_debug_glColorP3uiv = glad_glColorP3uiv; + glad_debug_glFinish = glad_glFinish; + glad_debug_glBindVertexArray = glad_glBindVertexArray; + glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; + glad_debug_glDrawBuffer = glad_glDrawBuffer; + glad_debug_glMultiTexCoordP1uiv = glad_glMultiTexCoordP1uiv; + glad_debug_glCompileShader = glad_glCompileShader; + glad_debug_glClientWaitSync = glad_glClientWaitSync; + glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D; + glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; + glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders; + glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; + glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f; + glad_debug_glFlush = glad_glFlush; + glad_debug_glUniform4iv = glad_glUniform4iv; + glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; + glad_debug_glStencilFunc = glad_glStencilFunc; + glad_debug_glDrawElements = glad_glDrawElements; + glad_debug_glGetActiveUniform = glad_glGetActiveUniform; + glad_debug_glSecondaryColorP3ui = glad_glSecondaryColorP3ui; + glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor; + glad_debug_glUseProgram = glad_glUseProgram; + glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d; + glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; + glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate; + glad_debug_glEndQuery = glad_glEndQuery; + glad_debug_glLogicOp = glad_glLogicOp; + glad_debug_glDrawBuffers = glad_glDrawBuffers; + glad_debug_glValidateProgram = glad_glValidateProgram; + glad_debug_glEnablei = glad_glEnablei; + glad_debug_glQueryCounter = glad_glQueryCounter; + glad_debug_glGetUniformIndices = glad_glGetUniformIndices; + glad_debug_glGetTexImage = glad_glGetTexImage; + glad_debug_glActiveTexture = glad_glActiveTexture; + glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; + glad_debug_glIsSync = glad_glIsSync; + glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv; + glad_debug_glUniform1iv = glad_glUniform1iv; + glad_debug_glMapBufferRange = glad_glMapBufferRange; + glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv; + glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D; + glad_debug_glAttachShader = glad_glAttachShader; + glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv; + glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; + glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv; + glad_debug_glMultiDrawElements = glad_glMultiDrawElements; + glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex; + glad_debug_glClampColor = glad_glClampColor; + glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv; + glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate; + glad_debug_glTexImage1D = glad_glTexImage1D; + glad_debug_glCullFace = glad_glCullFace; + glad_debug_glGenSamplers = glad_glGenSamplers; + glad_debug_glUniform4i = glad_glUniform4i; + glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv; + glad_debug_glMultiTexCoordP4uiv = glad_glMultiTexCoordP4uiv; + glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; + glad_debug_glMultiTexCoordP3ui = glad_glMultiTexCoordP3ui; + glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced; + glad_debug_glIsTexture = glad_glIsTexture; + glad_debug_glDepthFunc = glad_glDepthFunc; + glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; + glad_debug_glDrawRangeElements = glad_glDrawRangeElements; + glad_debug_glGenerateMipmap = glad_glGenerateMipmap; + glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv; + glad_debug_glClearBufferiv = glad_glClearBufferiv; + glad_debug_glUniform4f = glad_glUniform4f; + glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv; + glad_debug_glDeleteBuffers = glad_glDeleteBuffers; + glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv; + glad_debug_glUniform3iv = glad_glUniform3iv; + glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i; + glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; + glad_debug_glUniform1uiv = glad_glUniform1uiv; + glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; + glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s; + glad_debug_glTexParameterfv = glad_glTexParameterfv; + glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s; + glad_debug_glColorMaski = glad_glColorMaski; + glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv; + glad_debug_glClearBufferfi = glad_glClearBufferfi; + glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub; + glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv; + glad_debug_glUniform4fv = glad_glUniform4fv; + glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; + glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv; + glad_debug_glViewport = glad_glViewport; + glad_debug_glVertexP3uiv = glad_glVertexP3uiv; + glad_debug_glMultiTexCoordP3uiv = glad_glMultiTexCoordP3uiv; + glad_debug_glGetUniformuiv = glad_glGetUniformuiv; + glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv; + glad_debug_glGetInteger64v = glad_glGetInteger64v; + glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv; + glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f; + glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv; + glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv; + glad_debug_glTexCoordP1ui = glad_glTexCoordP1ui; + glad_debug_glBindBuffer = glad_glBindBuffer; + glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex; + glad_debug_glIsSampler = glad_glIsSampler; + glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v; + glad_debug_glGetDoublev = glad_glGetDoublev; + glad_debug_glTexCoordP4uiv = glad_glTexCoordP4uiv; + glad_debug_glGetUniformfv = glad_glGetUniformfv; + glad_debug_glGetShaderSource = glad_glGetShaderSource; + glad_debug_glBlendEquation = glad_glBlendEquation; + glad_debug_glColorP4ui = glad_glColorP4ui; + glad_debug_glColorP4uiv = glad_glColorP4uiv; + glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; + glad_debug_glIsVertexArray = glad_glIsVertexArray; + glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; + glad_debug_glDeleteShader = glad_glDeleteShader; + glad_debug_glTexParameterf = glad_glTexParameterf; + glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui; + glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; + glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; + glad_debug_glMapBuffer = glad_glMapBuffer; + glad_debug_glEndConditionalRender = glad_glEndConditionalRender; + glad_debug_glDetachShader = glad_glDetachShader; + glad_debug_glPolygonOffset = glad_glPolygonOffset; + glad_debug_glPointParameteri = glad_glPointParameteri; + glad_debug_glIsProgram = glad_glIsProgram; + glad_debug_glUniform2uiv = glad_glUniform2uiv; + glad_debug_glBindFramebuffer = glad_glBindFramebuffer; + glad_debug_glBindTexture = glad_glBindTexture; + glad_debug_glDeleteSync = glad_glDeleteSync; + glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv; + glad_debug_glGetUniformiv = glad_glGetUniformiv; + glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f; + glad_debug_glPointParameteriv = glad_glPointParameteriv; + glad_debug_glDisable = glad_glDisable; + glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv; + glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv; + glad_debug_glGenFramebuffers = glad_glGenFramebuffers; + glad_debug_glNormalP3ui = glad_glNormalP3ui; + glad_debug_glColorMask = glad_glColorMask; + glad_debug_glColorP3ui = glad_glColorP3ui; + glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv; + glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; + glad_debug_glBlendColor = glad_glBlendColor; + glad_debug_glCreateShader = glad_glCreateShader; + glad_debug_glStencilOp = glad_glStencilOp; + glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D; + glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv; + glad_debug_glFenceSync = glad_glFenceSync; + glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; + glad_debug_glIsBuffer = glad_glIsBuffer; + glad_debug_glBindAttribLocation = glad_glBindAttribLocation; + glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv; + glad_debug_glTexCoordP4ui = glad_glTexCoordP4ui; + glad_debug_glNormalP3uiv = glad_glNormalP3uiv; + glad_debug_glGetAttribLocation = glad_glGetAttribLocation; + glad_debug_glSecondaryColorP3uiv = glad_glSecondaryColorP3uiv; + glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv; + glad_debug_glEnable = glad_glEnable; + glad_debug_glSampleMaski = glad_glSampleMaski; + glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv; + glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv; + glad_debug_glTexCoordP2uiv = glad_glTexCoordP2uiv; + glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D; + glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv; + glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus; + glad_debug_glClearDepth = glad_glClearDepth; + glad_debug_glBeginQuery = glad_glBeginQuery; + glad_debug_glIsShader = glad_glIsShader; + glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv; + glad_debug_glWaitSync = glad_glWaitSync; + glad_debug_glDeleteProgram = glad_glDeleteProgram; + glad_debug_glClearStencil = glad_glClearStencil; + glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; + glad_debug_glTexBuffer = glad_glTexBuffer; + glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; + glad_debug_glGenTextures = glad_glGenTextures; + glad_debug_glFrontFace = glad_glFrontFace; + glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage; + glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv; + glad_debug_glVertexP3ui = glad_glVertexP3ui; + glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s; + glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv; + glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv; + glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex; + glad_debug_glPolygonMode = glad_glPolygonMode; + glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample; + glad_debug_glTexParameteri = glad_glTexParameteri; + glad_debug_glUniform1f = glad_glUniform1f; + glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui; + glad_debug_glDrawArrays = glad_glDrawArrays; + glad_debug_glTexSubImage1D = glad_glTexSubImage1D; + glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray; + glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; + glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv; + glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s; + glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; + glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings; + glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding; + glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying; + glad_debug_glPixelStorei = glad_glPixelStorei; + glad_debug_glGetBooleanv = glad_glGetBooleanv; + glad_debug_glUniform1fv = glad_glUniform1fv; + glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d; + glad_debug_glUniform4ui = glad_glUniform4ui; + glad_debug_glTexCoordP2ui = glad_glTexCoordP2ui; + glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v; + glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv; + glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer; + glad_debug_glClear = glad_glClear; + glad_debug_glGetShaderiv = glad_glGetShaderiv; + glad_debug_glClearBufferfv = glad_glClearBufferfv; + glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv; + glad_debug_glMultiTexCoordP2ui = glad_glMultiTexCoordP2ui; + glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv; + glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; + glad_debug_glIsEnabled = glad_glIsEnabled; + glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i; + glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv; + glad_debug_glGetQueryiv = glad_glGetQueryiv; + glad_debug_glTexParameterIiv = glad_glTexParameterIiv; + glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv; + glad_debug_glDepthMask = glad_glDepthMask; + glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; + glad_debug_glUniform2f = glad_glUniform2f; + glad_debug_glShaderSource = glad_glShaderSource; + glad_debug_glGetIntegerv = glad_glGetIntegerv; + glad_debug_glUniform2ui = glad_glUniform2ui; + glad_debug_glSamplerParameterf = glad_glSamplerParameterf; + glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv; + glad_debug_glUniform3uiv = glad_glUniform3uiv; + glad_debug_glGetError = glad_glGetError; + glad_debug_glVertexP2ui = glad_glVertexP2ui; + glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback; + glad_debug_glTexImage3D = glad_glTexImage3D; + glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib; + glad_debug_glVertexAttribI4i = glad_glVertexAttribI4i; + glad_debug_glBindSampler = glad_glBindSampler; + glad_debug_glClearBufferuiv = glad_glClearBufferuiv; + glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample; + glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui; + glad_debug_glVertexP4uiv = glad_glVertexP4uiv; + glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; + glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D; + glad_debug_glPointSize = glad_glPointSize; + glad_debug_glHint = glad_glHint; + glad_debug_glSampleCoverage = glad_glSampleCoverage; + glad_debug_glTexSubImage2D = glad_glTexSubImage2D; + glad_debug_glClearColor = glad_glClearColor; + glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv; + glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv; + glad_debug_glUniform1i = glad_glUniform1i; + glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui; + glad_debug_glTexCoordP3ui = glad_glTexCoordP3ui; + glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv; + glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback; + glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv; + glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D; + glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample; + glad_debug_glPointParameterf = glad_glPointParameterf; + glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv; + glad_debug_glGenQueries = glad_glGenQueries; + glad_debug_glVertexP2uiv = glad_glVertexP2uiv; + glad_debug_glBlendFunc = glad_glBlendFunc; + glad_debug_glBindBufferRange = glad_glBindBufferRange; + glad_debug_glTexSubImage3D = glad_glTexSubImage3D; + glad_debug_glBindBufferBase = glad_glBindBufferBase; + glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv; + glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex; + glad_debug_glCreateProgram = glad_glCreateProgram; + glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; + glad_debug_glGetFloatv = glad_glGetFloatv; + glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex; + glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv; + glad_debug_glGetSynciv = glad_glGetSynciv; + glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui; + glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui; + glad_debug_glMultiTexCoordP2uiv = glad_glMultiTexCoordP2uiv; + glad_debug_glUniform2fv = glad_glUniform2fv; + glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender; + glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f; + glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced; + glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv; + glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv; + glad_debug_glLineWidth = glad_glLineWidth; + glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d; + glad_debug_glScissor = glad_glScissor; + glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv; + glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv; + glad_debug_glUniform2i = glad_glUniform2i; + glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; + glad_debug_glBufferData = glad_glBufferData; + glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv; + glad_debug_glDisablei = glad_glDisablei; + glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv; + glad_debug_glDeleteTextures = glad_glDeleteTextures; + glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv; + glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv; + glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv; + glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv; + glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv; + glad_debug_glGetProgramiv = glad_glGetProgramiv; + glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; + glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; + glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v; + glad_debug_glTexCoordP3uiv = glad_glTexCoordP3uiv; + glad_debug_glUniform2iv = glad_glUniform2iv; + glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv; + glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv; + glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation; + glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui; + glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv; + glad_debug_glDeleteSamplers = glad_glDeleteSamplers; + glad_debug_glSamplerParameteri = glad_glSamplerParameteri; + glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate; + glad_debug_glLinkProgram = glad_glLinkProgram; + glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; + glad_debug_glGenVertexArrays = glad_glGenVertexArrays; + glad_debug_glPointParameterfv = glad_glPointParameterfv; + glad_debug_glUniform3fv = glad_glUniform3fv; + glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed; + glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv; + glad_debug_glGetUniformLocation = glad_glGetUniformLocation; + glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv; + glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName; + glad_debug_glTexParameteriv = glad_glTexParameteriv; + glad_debug_glUnmapBuffer = glad_glUnmapBuffer; + glad_debug_glReadPixels = glad_glReadPixels; + glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv; + glad_debug_glUniform4uiv = glad_glUniform4uiv; + glad_debug_glIsEnabledi = glad_glIsEnabledi; + glad_debug_glUniform3ui = glad_glUniform3ui; + glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i; + glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex; + glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv; + glad_debug_glGetString = glad_glGetString; + glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv; + glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv; + glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex; + glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; + glad_debug_glGetStringi = glad_glGetStringi; + glad_debug_glMultiTexCoordP4ui = glad_glMultiTexCoordP4ui; + glad_debug_glReadBuffer = glad_glReadBuffer; + glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv; + glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName; + glad_debug_glGenBuffers = glad_glGenBuffers; + glad_debug_glPixelStoref = glad_glPixelStoref; + glad_debug_glUniform3i = glad_glUniform3i; + glad_debug_glMultiTexCoordP1ui = glad_glMultiTexCoordP1ui; + glad_debug_glDeleteQueries = glad_glDeleteQueries; + glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate; + glad_debug_glBufferSubData = glad_glBufferSubData; + glad_debug_glTexImage2D = glad_glTexImage2D; + glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer; + glad_debug_glUniform1ui = glad_glUniform1ui; + glad_debug_glIsFramebuffer = glad_glIsFramebuffer; + glad_debug_glTexCoordP1uiv = glad_glTexCoordP1uiv; + glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer; + glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv; + glad_debug_glCopyImageSubData = glad_glCopyImageSubData; + glad_debug_glSampleCoverageARB = glad_glSampleCoverageARB; + glad_debug_glGetGraphicsResetStatusARB = glad_glGetGraphicsResetStatusARB; + glad_debug_glGetnTexImageARB = glad_glGetnTexImageARB; + glad_debug_glReadnPixelsARB = glad_glReadnPixelsARB; + glad_debug_glGetnCompressedTexImageARB = glad_glGetnCompressedTexImageARB; + glad_debug_glGetnUniformfvARB = glad_glGetnUniformfvARB; + glad_debug_glGetnUniformivARB = glad_glGetnUniformivARB; + glad_debug_glGetnUniformuivARB = glad_glGetnUniformuivARB; + glad_debug_glGetnUniformdvARB = glad_glGetnUniformdvARB; + glad_debug_glGetnMapdvARB = glad_glGetnMapdvARB; + glad_debug_glGetnMapfvARB = glad_glGetnMapfvARB; + glad_debug_glGetnMapivARB = glad_glGetnMapivARB; + glad_debug_glGetnPixelMapfvARB = glad_glGetnPixelMapfvARB; + glad_debug_glGetnPixelMapuivARB = glad_glGetnPixelMapuivARB; + glad_debug_glGetnPixelMapusvARB = glad_glGetnPixelMapusvARB; + glad_debug_glGetnPolygonStippleARB = glad_glGetnPolygonStippleARB; + glad_debug_glGetnColorTableARB = glad_glGetnColorTableARB; + glad_debug_glGetnConvolutionFilterARB = glad_glGetnConvolutionFilterARB; + glad_debug_glGetnSeparableFilterARB = glad_glGetnSeparableFilterARB; + glad_debug_glGetnHistogramARB = glad_glGetnHistogramARB; + glad_debug_glGetnMinmaxARB = glad_glGetnMinmaxARB; + glad_debug_glTexStorage1D = glad_glTexStorage1D; + glad_debug_glTexStorage2D = glad_glTexStorage2D; + glad_debug_glTexStorage3D = glad_glTexStorage3D; + glad_debug_glDebugMessageControl = glad_glDebugMessageControl; + glad_debug_glDebugMessageInsert = glad_glDebugMessageInsert; + glad_debug_glDebugMessageCallback = glad_glDebugMessageCallback; + glad_debug_glGetDebugMessageLog = glad_glGetDebugMessageLog; + glad_debug_glPushDebugGroup = glad_glPushDebugGroup; + glad_debug_glPopDebugGroup = glad_glPopDebugGroup; + glad_debug_glObjectLabel = glad_glObjectLabel; + glad_debug_glGetObjectLabel = glad_glGetObjectLabel; + glad_debug_glObjectPtrLabel = glad_glObjectPtrLabel; + glad_debug_glGetObjectPtrLabel = glad_glGetObjectPtrLabel; + glad_debug_glGetPointerv = glad_glGetPointerv; + glad_debug_glDebugMessageControlKHR = glad_glDebugMessageControlKHR; + glad_debug_glDebugMessageInsertKHR = glad_glDebugMessageInsertKHR; + glad_debug_glDebugMessageCallbackKHR = glad_glDebugMessageCallbackKHR; + glad_debug_glGetDebugMessageLogKHR = glad_glGetDebugMessageLogKHR; + glad_debug_glPushDebugGroupKHR = glad_glPushDebugGroupKHR; + glad_debug_glPopDebugGroupKHR = glad_glPopDebugGroupKHR; + glad_debug_glObjectLabelKHR = glad_glObjectLabelKHR; + glad_debug_glGetObjectLabelKHR = glad_glGetObjectLabelKHR; + glad_debug_glObjectPtrLabelKHR = glad_glObjectPtrLabelKHR; + glad_debug_glGetObjectPtrLabelKHR = glad_glGetObjectPtrLabelKHR; + glad_debug_glGetPointervKHR = glad_glGetPointervKHR; + } + return ret; +} \ No newline at end of file diff --git a/kitty/gl-wrapper.h b/kitty/gl-wrapper.h new file mode 100644 index 000000000..2c15207db --- /dev/null +++ b/kitty/gl-wrapper.h @@ -0,0 +1,2877 @@ +/* + + OpenGL loader generated by glad 0.1.15a0 on Wed Nov 8 14:58:53 2017. + + Language/Generator: C/C++ Debug + Specification: gl + APIs: gl=3.3 + Profile: core + Extensions: + GL_ARB_copy_image, + GL_ARB_multisample, + GL_ARB_robustness, + GL_ARB_texture_storage, + GL_KHR_debug + Loader: True + Local files: False + Omit khrplatform: False + + Commandline: + --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions="GL_ARB_copy_image,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_texture_storage,GL_KHR_debug" + Online: + http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_copy_image&extensions=GL_ARB_multisample&extensions=GL_ARB_robustness&extensions=GL_ARB_texture_storage&extensions=GL_KHR_debug +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX +#define NOMINMAX 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; + +GLAPI int gladLoadGL(void); + +GLAPI int gladLoadGLLoader(GLADloadproc); + + +#define GLAD_DEBUG +typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...); + +GLAPI void glad_set_pre_callback(GLADcallback cb); +GLAPI void glad_set_post_callback(GLADcallback cb); +#include +#include "khrplatform.h" +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLclampx; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef int GLsizei; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef unsigned short GLhalfARB; +typedef unsigned short GLhalf; +typedef GLint GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef long GLintptr; +#else +typedef ptrdiff_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef long GLsizeiptr; +#else +typedef ptrdiff_t GLsizeiptr; +#endif +typedef int64_t GLint64; +typedef uint64_t GLuint64; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef long GLintptrARB; +#else +typedef ptrdiff_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef long GLsizeiptrARB; +#else +typedef ptrdiff_t GLsizeiptrARB; +#endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +GLAPI PFNGLCULLFACEPROC glad_debug_glCullFace; +#define glCullFace glad_debug_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +GLAPI PFNGLFRONTFACEPROC glad_debug_glFrontFace; +#define glFrontFace glad_debug_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +GLAPI PFNGLHINTPROC glad_debug_glHint; +#define glHint glad_debug_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +GLAPI PFNGLLINEWIDTHPROC glad_debug_glLineWidth; +#define glLineWidth glad_debug_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +GLAPI PFNGLPOINTSIZEPROC glad_debug_glPointSize; +#define glPointSize glad_debug_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +GLAPI PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode; +#define glPolygonMode glad_debug_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +GLAPI PFNGLSCISSORPROC glad_debug_glScissor; +#define glScissor glad_debug_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +GLAPI PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf; +#define glTexParameterf glad_debug_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +GLAPI PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv; +#define glTexParameterfv glad_debug_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +GLAPI PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri; +#define glTexParameteri glad_debug_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +GLAPI PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv; +#define glTexParameteriv glad_debug_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +GLAPI PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D; +#define glTexImage1D glad_debug_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +GLAPI PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D; +#define glTexImage2D glad_debug_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +GLAPI PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer; +#define glDrawBuffer glad_debug_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +GLAPI PFNGLCLEARPROC glad_debug_glClear; +#define glClear glad_debug_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +GLAPI PFNGLCLEARCOLORPROC glad_debug_glClearColor; +#define glClearColor glad_debug_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +GLAPI PFNGLCLEARSTENCILPROC glad_debug_glClearStencil; +#define glClearStencil glad_debug_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +GLAPI PFNGLCLEARDEPTHPROC glad_debug_glClearDepth; +#define glClearDepth glad_debug_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +GLAPI PFNGLSTENCILMASKPROC glad_debug_glStencilMask; +#define glStencilMask glad_debug_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +GLAPI PFNGLCOLORMASKPROC glad_debug_glColorMask; +#define glColorMask glad_debug_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +GLAPI PFNGLDEPTHMASKPROC glad_debug_glDepthMask; +#define glDepthMask glad_debug_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +GLAPI PFNGLDISABLEPROC glad_debug_glDisable; +#define glDisable glad_debug_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +GLAPI PFNGLENABLEPROC glad_debug_glEnable; +#define glEnable glad_debug_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(); +GLAPI PFNGLFINISHPROC glad_glFinish; +GLAPI PFNGLFINISHPROC glad_debug_glFinish; +#define glFinish glad_debug_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(); +GLAPI PFNGLFLUSHPROC glad_glFlush; +GLAPI PFNGLFLUSHPROC glad_debug_glFlush; +#define glFlush glad_debug_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +GLAPI PFNGLBLENDFUNCPROC glad_debug_glBlendFunc; +#define glBlendFunc glad_debug_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +GLAPI PFNGLLOGICOPPROC glad_debug_glLogicOp; +#define glLogicOp glad_debug_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +GLAPI PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc; +#define glStencilFunc glad_debug_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +GLAPI PFNGLSTENCILOPPROC glad_debug_glStencilOp; +#define glStencilOp glad_debug_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +GLAPI PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc; +#define glDepthFunc glad_debug_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +GLAPI PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref; +#define glPixelStoref glad_debug_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +GLAPI PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei; +#define glPixelStorei glad_debug_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +GLAPI PFNGLREADBUFFERPROC glad_debug_glReadBuffer; +#define glReadBuffer glad_debug_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +GLAPI PFNGLREADPIXELSPROC glad_debug_glReadPixels; +#define glReadPixels glad_debug_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +GLAPI PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv; +#define glGetBooleanv glad_debug_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +GLAPI PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev; +#define glGetDoublev glad_debug_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); +GLAPI PFNGLGETERRORPROC glad_glGetError; +GLAPI PFNGLGETERRORPROC glad_debug_glGetError; +#define glGetError glad_debug_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +GLAPI PFNGLGETFLOATVPROC glad_debug_glGetFloatv; +#define glGetFloatv glad_debug_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +GLAPI PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv; +#define glGetIntegerv glad_debug_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +GLAPI PFNGLGETSTRINGPROC glad_debug_glGetString; +#define glGetString glad_debug_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +GLAPI PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage; +#define glGetTexImage glad_debug_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv; +#define glGetTexParameterfv glad_debug_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv; +#define glGetTexParameteriv glad_debug_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +GLAPI PFNGLISENABLEDPROC glad_debug_glIsEnabled; +#define glIsEnabled glad_debug_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +GLAPI PFNGLDEPTHRANGEPROC glad_debug_glDepthRange; +#define glDepthRange glad_debug_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +GLAPI PFNGLVIEWPORTPROC glad_debug_glViewport; +#define glViewport glad_debug_glViewport +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +GLAPI PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays; +#define glDrawArrays glad_debug_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +GLAPI PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements; +#define glDrawElements glad_debug_glDrawElements +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +GLAPI PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset; +#define glPolygonOffset glad_debug_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D; +#define glCopyTexImage1D glad_debug_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D; +#define glCopyTexImage2D glad_debug_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D; +#define glTexSubImage1D glad_debug_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D; +#define glTexSubImage2D glad_debug_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +GLAPI PFNGLBINDTEXTUREPROC glad_debug_glBindTexture; +#define glBindTexture glad_debug_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +GLAPI PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures; +#define glDeleteTextures glad_debug_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +GLAPI PFNGLGENTEXTURESPROC glad_debug_glGenTextures; +#define glGenTextures glad_debug_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +GLAPI PFNGLISTEXTUREPROC glad_debug_glIsTexture; +#define glIsTexture glad_debug_glIsTexture +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements; +#define glDrawRangeElements glad_debug_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +GLAPI PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D; +#define glTexImage3D glad_debug_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D; +#define glTexSubImage3D glad_debug_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +GLAPI PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture; +#define glActiveTexture glad_debug_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +GLAPI PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage; +#define glSampleCoverage glad_debug_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays; +#define glMultiDrawArrays glad_debug_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements; +#define glMultiDrawElements glad_debug_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +GLAPI PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf; +#define glPointParameterf glad_debug_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +GLAPI PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv; +#define glPointParameterfv glad_debug_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +GLAPI PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri; +#define glPointParameteri glad_debug_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +GLAPI PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv; +#define glPointParameteriv glad_debug_glPointParameteriv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +GLAPI PFNGLBLENDCOLORPROC glad_debug_glBlendColor; +#define glBlendColor glad_debug_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +GLAPI PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation; +#define glBlendEquation glad_debug_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +GLAPI PFNGLGENQUERIESPROC glad_debug_glGenQueries; +#define glGenQueries glad_debug_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +GLAPI PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries; +#define glDeleteQueries glad_debug_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +GLAPI PFNGLISQUERYPROC glad_debug_glIsQuery; +#define glIsQuery glad_debug_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +GLAPI PFNGLBEGINQUERYPROC glad_debug_glBeginQuery; +#define glBeginQuery glad_debug_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +GLAPI PFNGLENDQUERYPROC glad_debug_glEndQuery; +#define glEndQuery glad_debug_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +GLAPI PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv; +#define glGetQueryiv glad_debug_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +GLAPI PFNGLBINDBUFFERPROC glad_debug_glBindBuffer; +#define glBindBuffer glad_debug_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +GLAPI PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers; +#define glDeleteBuffers glad_debug_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +GLAPI PFNGLGENBUFFERSPROC glad_debug_glGenBuffers; +#define glGenBuffers glad_debug_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +GLAPI PFNGLISBUFFERPROC glad_debug_glIsBuffer; +#define glIsBuffer glad_debug_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +GLAPI PFNGLBUFFERDATAPROC glad_debug_glBufferData; +#define glBufferData glad_debug_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +GLAPI PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData; +#define glBufferSubData glad_debug_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData; +#define glGetBufferSubData glad_debug_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +GLAPI PFNGLMAPBUFFERPROC glad_debug_glMapBuffer; +#define glMapBuffer glad_debug_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +GLAPI PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer; +#define glUnmapBuffer glad_debug_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv; +#define glGetBufferPointerv glad_debug_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +GLAPI PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers; +#define glDrawBuffers glad_debug_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate; +#define glStencilOpSeparate glad_debug_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +GLAPI PFNGLATTACHSHADERPROC glad_debug_glAttachShader; +#define glAttachShader glad_debug_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation; +#define glBindAttribLocation glad_debug_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +GLAPI PFNGLCOMPILESHADERPROC glad_debug_glCompileShader; +#define glCompileShader glad_debug_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +GLAPI PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram; +#define glCreateProgram glad_debug_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +GLAPI PFNGLCREATESHADERPROC glad_debug_glCreateShader; +#define glCreateShader glad_debug_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +GLAPI PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram; +#define glDeleteProgram glad_debug_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +GLAPI PFNGLDELETESHADERPROC glad_debug_glDeleteShader; +#define glDeleteShader glad_debug_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +GLAPI PFNGLDETACHSHADERPROC glad_debug_glDetachShader; +#define glDetachShader glad_debug_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +GLAPI PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib; +#define glGetActiveAttrib glad_debug_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform; +#define glGetActiveUniform glad_debug_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders; +#define glGetAttachedShaders glad_debug_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation; +#define glGetAttribLocation glad_debug_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +GLAPI PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv; +#define glGetProgramiv glad_debug_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +GLAPI PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv; +#define glGetShaderiv glad_debug_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +GLAPI PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +GLAPI PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource; +#define glGetShaderSource glad_debug_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation; +#define glGetUniformLocation glad_debug_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +GLAPI PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv; +#define glGetUniformfv glad_debug_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +GLAPI PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv; +#define glGetUniformiv glad_debug_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +GLAPI PFNGLISPROGRAMPROC glad_debug_glIsProgram; +#define glIsProgram glad_debug_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +GLAPI PFNGLISSHADERPROC glad_debug_glIsShader; +#define glIsShader glad_debug_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +GLAPI PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram; +#define glLinkProgram glad_debug_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +GLAPI PFNGLSHADERSOURCEPROC glad_debug_glShaderSource; +#define glShaderSource glad_debug_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +GLAPI PFNGLUSEPROGRAMPROC glad_debug_glUseProgram; +#define glUseProgram glad_debug_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +GLAPI PFNGLUNIFORM1FPROC glad_debug_glUniform1f; +#define glUniform1f glad_debug_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +GLAPI PFNGLUNIFORM2FPROC glad_debug_glUniform2f; +#define glUniform2f glad_debug_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +GLAPI PFNGLUNIFORM3FPROC glad_debug_glUniform3f; +#define glUniform3f glad_debug_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +GLAPI PFNGLUNIFORM4FPROC glad_debug_glUniform4f; +#define glUniform4f glad_debug_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +GLAPI PFNGLUNIFORM1IPROC glad_debug_glUniform1i; +#define glUniform1i glad_debug_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +GLAPI PFNGLUNIFORM2IPROC glad_debug_glUniform2i; +#define glUniform2i glad_debug_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +GLAPI PFNGLUNIFORM3IPROC glad_debug_glUniform3i; +#define glUniform3i glad_debug_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +GLAPI PFNGLUNIFORM4IPROC glad_debug_glUniform4i; +#define glUniform4i glad_debug_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +GLAPI PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv; +#define glUniform1fv glad_debug_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +GLAPI PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv; +#define glUniform2fv glad_debug_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +GLAPI PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv; +#define glUniform3fv glad_debug_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +GLAPI PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv; +#define glUniform4fv glad_debug_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +GLAPI PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv; +#define glUniform1iv glad_debug_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +GLAPI PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv; +#define glUniform2iv glad_debug_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +GLAPI PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv; +#define glUniform3iv glad_debug_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +GLAPI PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv; +#define glUniform4iv glad_debug_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +GLAPI PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram; +#define glValidateProgram glad_debug_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +GLAPI PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d; +#define glVertexAttrib1d glad_debug_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +GLAPI PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f; +#define glVertexAttrib1f glad_debug_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +GLAPI PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s; +#define glVertexAttrib1s glad_debug_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +GLAPI PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d; +#define glVertexAttrib2d glad_debug_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +GLAPI PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f; +#define glVertexAttrib2f glad_debug_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +GLAPI PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s; +#define glVertexAttrib2s glad_debug_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +GLAPI PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d; +#define glVertexAttrib3d glad_debug_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +GLAPI PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f; +#define glVertexAttrib3f glad_debug_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +GLAPI PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s; +#define glVertexAttrib3s glad_debug_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +GLAPI PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d; +#define glVertexAttrib4d glad_debug_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +GLAPI PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f; +#define glVertexAttrib4f glad_debug_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +GLAPI PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s; +#define glVertexAttrib4s glad_debug_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer; +#define glVertexAttribPointer glad_debug_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +GLAPI PFNGLCOLORMASKIPROC glad_debug_glColorMaski; +#define glColorMaski glad_debug_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +GLAPI PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v; +#define glGetBooleani_v glad_debug_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +GLAPI PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v; +#define glGetIntegeri_v glad_debug_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +GLAPI PFNGLENABLEIPROC glad_debug_glEnablei; +#define glEnablei glad_debug_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +GLAPI PFNGLDISABLEIPROC glad_debug_glDisablei; +#define glDisablei glad_debug_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +GLAPI PFNGLISENABLEDIPROC glad_debug_glIsEnabledi; +#define glIsEnabledi glad_debug_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_debug_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback; +#define glEndTransformFeedback glad_debug_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +GLAPI PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange; +#define glBindBufferRange glad_debug_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +GLAPI PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase; +#define glBindBufferBase glad_debug_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +GLAPI PFNGLCLAMPCOLORPROC glad_debug_glClampColor; +#define glClampColor glad_debug_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender; +#define glBeginConditionalRender glad_debug_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender; +#define glEndConditionalRender glad_debug_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_debug_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i; +#define glVertexAttribI1i glad_debug_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i; +#define glVertexAttribI2i glad_debug_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i; +#define glVertexAttribI3i glad_debug_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i; +#define glVertexAttribI4i glad_debug_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_debug_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_debug_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_debug_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_debug_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_debug_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_debug_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_debug_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_debug_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_debug_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_debug_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_debug_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +GLAPI PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv; +#define glGetUniformuiv glad_debug_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation; +#define glBindFragDataLocation glad_debug_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation; +#define glGetFragDataLocation glad_debug_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +GLAPI PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui; +#define glUniform1ui glad_debug_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +GLAPI PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui; +#define glUniform2ui glad_debug_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +GLAPI PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui; +#define glUniform3ui glad_debug_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +GLAPI PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui; +#define glUniform4ui glad_debug_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +GLAPI PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv; +#define glUniform1uiv glad_debug_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +GLAPI PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv; +#define glUniform2uiv glad_debug_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +GLAPI PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv; +#define glUniform3uiv glad_debug_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +GLAPI PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv; +#define glUniform4uiv glad_debug_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +GLAPI PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv; +#define glTexParameterIiv glad_debug_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv; +#define glTexParameterIuiv glad_debug_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_debug_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +GLAPI PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv; +#define glClearBufferiv glad_debug_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +GLAPI PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv; +#define glClearBufferuiv glad_debug_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +GLAPI PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv; +#define glClearBufferfv glad_debug_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +GLAPI PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi; +#define glClearBufferfi glad_debug_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +GLAPI PFNGLGETSTRINGIPROC glad_debug_glGetStringi; +#define glGetStringi glad_debug_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +GLAPI PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer; +#define glIsRenderbuffer glad_debug_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +GLAPI PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer; +#define glBindRenderbuffer glad_debug_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +GLAPI PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers; +#define glGenRenderbuffers glad_debug_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage; +#define glRenderbufferStorage glad_debug_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +GLAPI PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer; +#define glIsFramebuffer glad_debug_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer; +#define glBindFramebuffer glad_debug_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers; +#define glGenFramebuffers glad_debug_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +GLAPI PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap; +#define glGenerateMipmap glad_debug_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer; +#define glBlitFramebuffer glad_debug_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +GLAPI PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange; +#define glMapBufferRange glad_debug_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +GLAPI PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray; +#define glBindVertexArray glad_debug_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +GLAPI PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays; +#define glGenVertexArrays glad_debug_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +GLAPI PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray; +#define glIsVertexArray glad_debug_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +GLAPI PFNGLTEXBUFFERPROC glad_debug_glTexBuffer; +#define glTexBuffer glad_debug_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData; +#define glCopyBufferSubData glad_debug_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +GLAPI PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices; +#define glGetUniformIndices glad_debug_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName; +#define glGetActiveUniformName glad_debug_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding; +#define glUniformBlockBinding glad_debug_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +GLAPI PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex; +#define glProvokingVertex glad_debug_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +GLAPI PFNGLFENCESYNCPROC glad_debug_glFenceSync; +#define glFenceSync glad_debug_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +GLAPI PFNGLISSYNCPROC glad_debug_glIsSync; +#define glIsSync glad_debug_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +GLAPI PFNGLDELETESYNCPROC glad_debug_glDeleteSync; +#define glDeleteSync glad_debug_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +GLAPI PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync; +#define glClientWaitSync glad_debug_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +GLAPI PFNGLWAITSYNCPROC glad_debug_glWaitSync; +#define glWaitSync glad_debug_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +GLAPI PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v; +#define glGetInteger64v glad_debug_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +GLAPI PFNGLGETSYNCIVPROC glad_debug_glGetSynciv; +#define glGetSynciv glad_debug_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +GLAPI PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v; +#define glGetInteger64i_v glad_debug_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture; +#define glFramebufferTexture glad_debug_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv; +#define glGetMultisamplefv glad_debug_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +GLAPI PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski; +#define glSampleMaski glad_debug_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex; +#define glGetFragDataIndex glad_debug_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +GLAPI PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers; +#define glGenSamplers glad_debug_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +GLAPI PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers; +#define glDeleteSamplers glad_debug_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +GLAPI PFNGLISSAMPLERPROC glad_debug_glIsSampler; +#define glIsSampler glad_debug_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +GLAPI PFNGLBINDSAMPLERPROC glad_debug_glBindSampler; +#define glBindSampler glad_debug_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri; +#define glSamplerParameteri glad_debug_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv; +#define glSamplerParameteriv glad_debug_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf; +#define glSamplerParameterf glad_debug_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv; +#define glSamplerParameterfv glad_debug_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +GLAPI PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter; +#define glQueryCounter glad_debug_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +GLAPI PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui; +#define glVertexP2ui glad_debug_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +GLAPI PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv; +#define glVertexP2uiv glad_debug_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +GLAPI PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui; +#define glVertexP3ui glad_debug_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +GLAPI PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv; +#define glVertexP3uiv glad_debug_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +GLAPI PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui; +#define glVertexP4ui glad_debug_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +GLAPI PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv; +#define glVertexP4uiv glad_debug_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +GLAPI PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui; +#define glTexCoordP1ui glad_debug_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +GLAPI PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +GLAPI PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui; +#define glTexCoordP2ui glad_debug_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +GLAPI PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +GLAPI PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui; +#define glTexCoordP3ui glad_debug_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +GLAPI PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +GLAPI PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui; +#define glTexCoordP4ui glad_debug_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +GLAPI PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +GLAPI PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui; +#define glNormalP3ui glad_debug_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +GLAPI PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv; +#define glNormalP3uiv glad_debug_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +GLAPI PFNGLCOLORP3UIPROC glad_debug_glColorP3ui; +#define glColorP3ui glad_debug_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +GLAPI PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv; +#define glColorP3uiv glad_debug_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +GLAPI PFNGLCOLORP4UIPROC glad_debug_glColorP4ui; +#define glColorP4ui glad_debug_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +GLAPI PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv; +#define glColorP4uiv glad_debug_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv +#endif +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_DISPLAY_LIST 0x82E7 +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +GLAPI int GLAD_GL_ARB_copy_image; +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData; +#define glCopyImageSubData glad_debug_glCopyImageSubData +#endif +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +GLAPI int GLAD_GL_ARB_multisample; +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB; +#define glSampleCoverageARB glad_debug_glSampleCoverageARB +#endif +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +GLAPI int GLAD_GL_ARB_robustness; +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(); +GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; +GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB; +#define glGetGraphicsResetStatusARB glad_debug_glGetGraphicsResetStatusARB +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; +GLAPI PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB; +#define glGetnTexImageARB glad_debug_glGetnTexImageARB +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; +GLAPI PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB; +#define glReadnPixelsARB glad_debug_glReadnPixelsARB +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; +GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB; +#define glGetnCompressedTexImageARB glad_debug_glGetnCompressedTexImageARB +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; +GLAPI PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB; +#define glGetnUniformfvARB glad_debug_glGetnUniformfvARB +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; +GLAPI PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB; +#define glGetnUniformivARB glad_debug_glGetnUniformivARB +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; +GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB; +#define glGetnUniformuivARB glad_debug_glGetnUniformuivARB +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; +GLAPI PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB; +#define glGetnUniformdvARB glad_debug_glGetnUniformdvARB +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; +GLAPI PFNGLGETNMAPDVARBPROC glad_debug_glGetnMapdvARB; +#define glGetnMapdvARB glad_debug_glGetnMapdvARB +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; +GLAPI PFNGLGETNMAPFVARBPROC glad_debug_glGetnMapfvARB; +#define glGetnMapfvARB glad_debug_glGetnMapfvARB +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; +GLAPI PFNGLGETNMAPIVARBPROC glad_debug_glGetnMapivARB; +#define glGetnMapivARB glad_debug_glGetnMapivARB +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; +GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_debug_glGetnPixelMapfvARB; +#define glGetnPixelMapfvARB glad_debug_glGetnPixelMapfvARB +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values); +GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; +GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_debug_glGetnPixelMapuivARB; +#define glGetnPixelMapuivARB glad_debug_glGetnPixelMapuivARB +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values); +GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; +GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_debug_glGetnPixelMapusvARB; +#define glGetnPixelMapusvARB glad_debug_glGetnPixelMapusvARB +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern); +GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; +GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_debug_glGetnPolygonStippleARB; +#define glGetnPolygonStippleARB glad_debug_glGetnPolygonStippleARB +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; +GLAPI PFNGLGETNCOLORTABLEARBPROC glad_debug_glGetnColorTableARB; +#define glGetnColorTableARB glad_debug_glGetnColorTableARB +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; +GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_debug_glGetnConvolutionFilterARB; +#define glGetnConvolutionFilterARB glad_debug_glGetnConvolutionFilterARB +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; +GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_debug_glGetnSeparableFilterARB; +#define glGetnSeparableFilterARB glad_debug_glGetnSeparableFilterARB +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; +GLAPI PFNGLGETNHISTOGRAMARBPROC glad_debug_glGetnHistogramARB; +#define glGetnHistogramARB glad_debug_glGetnHistogramARB +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; +GLAPI PFNGLGETNMINMAXARBPROC glad_debug_glGetnMinmaxARB; +#define glGetnMinmaxARB glad_debug_glGetnMinmaxARB +#endif +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +GLAPI int GLAD_GL_ARB_texture_storage; +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +GLAPI PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D; +#define glTexStorage1D glad_debug_glTexStorage1D +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +GLAPI PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D; +#define glTexStorage2D glad_debug_glTexStorage2D +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +GLAPI PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D; +#define glTexStorage3D glad_debug_glTexStorage3D +#endif +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +GLAPI int GLAD_GL_KHR_debug; +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl; +#define glDebugMessageControl glad_debug_glDebugMessageControl +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert; +#define glDebugMessageInsert glad_debug_glDebugMessageInsert +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback; +#define glDebugMessageCallback glad_debug_glDebugMessageCallback +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_debug_glGetDebugMessageLog +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup; +#define glPushDebugGroup glad_debug_glPushDebugGroup +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(); +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +GLAPI PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup; +#define glPopDebugGroup glad_debug_glPopDebugGroup +typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; +GLAPI PFNGLOBJECTLABELPROC glad_debug_glObjectLabel; +#define glObjectLabel glad_debug_glObjectLabel +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +GLAPI PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel; +#define glGetObjectLabel glad_debug_glGetObjectLabel +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +GLAPI PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel; +#define glObjectPtrLabel glad_debug_glObjectPtrLabel +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_debug_glGetObjectPtrLabel +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +GLAPI PFNGLGETPOINTERVPROC glad_debug_glGetPointerv; +#define glGetPointerv glad_debug_glGetPointerv +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_debug_glDebugMessageControlKHR; +#define glDebugMessageControlKHR glad_debug_glDebugMessageControlKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_debug_glDebugMessageInsertKHR; +#define glDebugMessageInsertKHR glad_debug_glDebugMessageInsertKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_debug_glDebugMessageCallbackKHR; +#define glDebugMessageCallbackKHR glad_debug_glDebugMessageCallbackKHR +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_debug_glGetDebugMessageLogKHR; +#define glGetDebugMessageLogKHR glad_debug_glGetDebugMessageLogKHR +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_debug_glPushDebugGroupKHR; +#define glPushDebugGroupKHR glad_debug_glPushDebugGroupKHR +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(); +GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_debug_glPopDebugGroupKHR; +#define glPopDebugGroupKHR glad_debug_glPopDebugGroupKHR +typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +GLAPI PFNGLOBJECTLABELKHRPROC glad_debug_glObjectLabelKHR; +#define glObjectLabelKHR glad_debug_glObjectLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +GLAPI PFNGLGETOBJECTLABELKHRPROC glad_debug_glGetObjectLabelKHR; +#define glGetObjectLabelKHR glad_debug_glGetObjectLabelKHR +typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_debug_glObjectPtrLabelKHR; +#define glObjectPtrLabelKHR glad_debug_glObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_debug_glGetObjectPtrLabelKHR; +#define glGetObjectPtrLabelKHR glad_debug_glGetObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +GLAPI PFNGLGETPOINTERVKHRPROC glad_debug_glGetPointervKHR; +#define glGetPointervKHR glad_debug_glGetPointervKHR +#endif + +#ifdef __cplusplus +} +#endif + +#endif + +int init_glad(GLADloadproc, int); \ No newline at end of file diff --git a/kitty/gl.h b/kitty/gl.h index 39d434e8d..da6dc2435 100644 --- a/kitty/gl.h +++ b/kitty/gl.h @@ -6,17 +6,13 @@ #pragma once +#include "gl-wrapper.h" #include "state.h" #include "screen.h" #include "sprites.h" -#ifdef __APPLE__ -#include -#include -#else -#include -#endif #include #include +#include static char glbuf[4096]; @@ -67,21 +63,18 @@ check_for_gl_error(int line) { #endif static PyObject* -glew_init(PyObject UNUSED *self, PyObject UNUSED *is_wayland) { -#ifndef __APPLE__ - GLenum err = glewInit(); - if (err != GLEW_OK) { - if (PyObject_IsTrue(is_wayland)) { - fatal("GLEW init failed: [%d] %s. On Wayland, GLEW must be compiled with the EGL backend instead of the GLX backend.", err, glewGetErrorString(err)); - } else fatal("GLEW init failed: [%d] %s", err, glewGetErrorString(err)); +gl_init(PyObject UNUSED *self, PyObject *args) { + int is_wayland, debug; + if (!PyArg_ParseTuple(args, "pp", &is_wayland, &debug)) return NULL; + if (!init_glad((GLADloadproc) glfwGetProcAddress, debug)) { + fatal("Loading the OpenGL library failed"); } #define ARB_TEST(name) \ - if (!GLEW_ARB_##name) { \ + if (!GLAD_GL_ARB_##name) { \ fatal("The OpenGL driver on this system is missing the required extension: ARB_%s", #name); \ } ARB_TEST(texture_storage); #undef ARB_TEST -#endif glEnable(GL_BLEND); Py_RETURN_NONE; } diff --git a/kitty/khrplatform.h b/kitty/khrplatform.h new file mode 100644 index 000000000..1ad3554a7 --- /dev/null +++ b/kitty/khrplatform.h @@ -0,0 +1,284 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $ + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by sending them to the public Khronos Bugzilla + * (http://khronos.org/bugzilla) by filing a bug against product + * "Khronos (general)" component "Registry". + * + * A predefined template which fills in some of the bug fields can be + * reached using http://tinyurl.com/khrplatform-h-bugreport, but you + * must create a Bugzilla login first. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/kitty/main.py b/kitty/main.py index 299fb73ec..00f430881 100644 --- a/kitty/main.py +++ b/kitty/main.py @@ -23,7 +23,7 @@ GLFW_CONTEXT_VERSION_MINOR, GLFW_DECORATED, GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_FORWARD_COMPAT, GLFW_OPENGL_PROFILE, GLFW_SAMPLES, GLFW_STENCIL_BITS, GLFWWindow, change_wcwidth, check_for_extensions, - clear_buffers, glewInit, glfw_init, glfw_init_hint_string, + clear_buffers, gl_init, glfw_init, glfw_init_hint_string, glfw_swap_interval, glfw_terminate, glfw_window_hint, install_sigchld_handler, set_logical_dpi, set_options ) @@ -111,7 +111,7 @@ def option_parser(): ' child process. Useful for debugging.') ) a( - '--debug-kitty-gl', + '--debug-gl', action='store_true', default=False, help=_('Debug OpenGL commands. This will cause all OpenGL calls' @@ -155,13 +155,13 @@ def setup_opengl(opts): glfw_window_hint(GLFW_STENCIL_BITS, 8) -def initialize_window(window, opts): +def initialize_window(window, opts, debug_gl=False): set_logical_dpi(*get_logical_dpi()) viewport_size.width, viewport_size.height = window.get_framebuffer_size() w, h = window.get_window_size() viewport_size.x_ratio = viewport_size.width / float(w) viewport_size.y_ratio = viewport_size.height / float(h) - glewInit(iswayland) + gl_init(iswayland, debug_gl) glfw_swap_interval(0) clear_buffers(window.swap_buffers, color_as_int(opts.background)) # We dont turn this on as it causes rendering performance to be much worse, @@ -203,7 +203,7 @@ def run_app(opts, args): elif not iswayland: # no window icons on wayland with open(logo_data_file, 'rb') as f: window.set_icon(f.read(), 256, 256) - initialize_window(window, opts) + initialize_window(window, opts, args.debug_gl) boss = Boss(window, opts, args) boss.start() end_startup_notification(startup_ctx) diff --git a/kitty/shaders.c b/kitty/shaders.c index 39fa4c9d7..fbba51865 100644 --- a/kitty/shaders.c +++ b/kitty/shaders.c @@ -23,16 +23,11 @@ typedef struct { static SpriteMap sprite_map = { .xnum = 1, .ynum = 1, .last_num_of_layers = 1, .last_ynum = -1, .texture_unit = GL_TEXTURE0 }; -#ifdef __APPLE__ -#define glCopyImageSubData(...) -#define GLEW_ARB_copy_image false -#endif - static bool copy_image_warned = false; static void copy_image_sub_data(GLuint src_texture_id, GLuint dest_texture_id, unsigned int width, unsigned int height, unsigned int num_levels) { - if (!GLEW_ARB_copy_image) { + if (!GLAD_GL_ARB_copy_image) { // ARB_copy_image not available, do a slow roundtrip copy if (!copy_image_warned) { copy_image_warned = true; @@ -596,7 +591,7 @@ PYWRAP0(check_for_extensions) { #define M(name, arg_type) {#name, (PyCFunction)name, arg_type, NULL} #define MW(name, arg_type) {#name, (PyCFunction)py##name, arg_type, NULL} static PyMethodDef module_methods[] = { - {"glewInit", (PyCFunction)glew_init, METH_O, NULL}, + M(gl_init, METH_VARARGS), M(compile_program, METH_VARARGS), MW(check_for_extensions, METH_NOARGS), MW(create_vao, METH_NOARGS), @@ -621,11 +616,7 @@ static PyMethodDef module_methods[] = { }; bool -#ifdef ENABLE_DEBUG_GL -init_shaders_debug(PyObject *module) { -#else init_shaders(PyObject *module) { -#endif #define C(x) if (PyModule_AddIntConstant(module, #x, x) != 0) { PyErr_NoMemory(); return false; } C(CELL_PROGRAM); C(CELL_BACKGROUND_PROGRAM); C(CELL_SPECIAL_PROGRAM); C(CELL_FOREGROUND_PROGRAM); C(CURSOR_PROGRAM); C(BORDERS_PROGRAM); C(GRAPHICS_PROGRAM); C(GLSL_VERSION); diff --git a/setup.py b/setup.py index c500ca960..f1ce67d86 100755 --- a/setup.py +++ b/setup.py @@ -221,7 +221,6 @@ def run_tool(cmd): SPECIAL_SOURCES = { 'kitty/parser_dump.c': ('kitty/parser.c', ['DUMP_COMMANDS']), - 'kitty/shaders_debug.c': ('kitty/shaders.c', ['ENABLE_DEBUG_GL']), } @@ -342,7 +341,6 @@ def find_c_files(): key=lambda x: os.path.getmtime(os.path.join(base, x)), reverse=True ) ans.append('kitty/parser_dump.c') - ans.append('kitty/shaders_debug.c') return tuple(ans), tuple(headers)