diff --git a/glad/generate.py b/glad/generate.py index 1ab3a2cde..04e07c7d0 100755 --- a/glad/generate.py +++ b/glad/generate.py @@ -27,6 +27,10 @@ def regenerate(): ) +def strip_trailing_whitespace(c): + return re.sub(r'\s+$', '', c, flags=re.MULTILINE) + '\n' + + def export(): c = open('out/src/glad.c', 'rb').read().decode('utf-8') functions = [] @@ -48,12 +52,13 @@ def sub(m): } return ret; }'''.replace('SUB', ';\n '.join(switch), 1) - open('../kitty/gl-wrapper.c', 'w').write(c) + open('../kitty/gl-wrapper.c', 'w').write(strip_trailing_whitespace(c)) raw = open('out/include/glad/glad.h').read() raw = raw.replace('', '"khrplatform.h"') raw += '\nint init_glad(GLADloadproc, int);\n' - open('../kitty/gl-wrapper.h', 'w').write(raw) - shutil.copy2('out/include/KHR/khrplatform.h', '../kitty') + open('../kitty/gl-wrapper.h', 'w').write(strip_trailing_whitespace(raw)) + raw = open('out/include/KHR/khrplatform.h', 'rb').read().decode('utf-8') + open('../kitty/khrplatform.h', 'w').write(strip_trailing_whitespace(raw)) if __name__ == '__main__': diff --git a/kitty/gl-wrapper.c b/kitty/gl-wrapper.c index 853ea9be7..d172224e0 100644 --- a/kitty/gl-wrapper.c +++ b/kitty/gl-wrapper.c @@ -1,8 +1,6 @@ #pragma GCC diagnostic ignored "-Wpedantic" /* - - OpenGL loader generated by glad 0.1.15a0 on Wed Nov 8 14:58:53 2017. - + OpenGL loader generated by glad 0.1.20a0 on Fri May 4 18:11:55 2018. Language/Generator: C/C++ Debug Specification: gl APIs: gl=3.3 @@ -16,18 +14,15 @@ Loader: True Local files: False Omit khrplatform: False - Commandline: --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions="GL_ARB_copy_image,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_texture_storage,GL_KHR_debug" Online: http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_copy_image&extensions=GL_ARB_multisample&extensions=GL_ARB_robustness&extensions=GL_ARB_texture_storage&extensions=GL_KHR_debug */ - #include #include #include #include "gl-wrapper.h" - void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) { (void) name; (void) funcptr; @@ -35,64 +30,68 @@ void _pre_call_callback_default(const char *name, void *funcptr, int len_args, . } void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) { GLenum error_code; - (void) funcptr; (void) len_args; - error_code = glad_glGetError(); - if (error_code != GL_NO_ERROR) { fprintf(stderr, "ERROR %d in %s\n", error_code, name); } } - static GLADcallback _pre_call_callback = _pre_call_callback_default; void glad_set_pre_callback(GLADcallback cb) { _pre_call_callback = cb; } - static GLADcallback _post_call_callback = _post_call_callback_default; void glad_set_post_callback(GLADcallback cb) { _post_call_callback = cb; } - static void* get_proc(const char *namez); - -#ifdef _WIN32 +#if defined(_WIN32) || defined(__CYGWIN__) #include static HMODULE libGL; - typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - +#ifdef _MSC_VER +#ifdef __has_include + #if __has_include() + #define HAVE_WINAPIFAMILY 1 + #endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define HAVE_WINAPIFAMILY 1 +#endif +#endif +#ifdef HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define IS_UWP 1 + #endif +#endif static int open_gl(void) { +#ifndef IS_UWP libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( libGL, "wglGetProcAddress"); return gladGetProcAddressPtr != NULL; } - +#endif return 0; } - static void close_gl(void) { if(libGL != NULL) { - FreeLibrary(libGL); + FreeLibrary((HMODULE) libGL); libGL = NULL; } } #else #include static void* libGL; - #ifndef __APPLE__ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif - static int open_gl(void) { #ifdef __APPLE__ @@ -105,11 +104,9 @@ int open_gl(void) { #else static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; #endif - unsigned int index = 0; for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - if(libGL != NULL) { #ifdef __APPLE__ return 1; @@ -120,64 +117,51 @@ int open_gl(void) { #endif } } - return 0; } - static -void close_gl() { +void close_gl(void) { if(libGL != NULL) { dlclose(libGL); libGL = NULL; } } #endif - static void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; - #ifndef __APPLE__ if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } #endif if(result == NULL) { -#ifdef _WIN32 - result = (void*)GetProcAddress(libGL, namez); +#if defined(_WIN32) || defined(__CYGWIN__) + result = (void*)GetProcAddress((HMODULE) libGL, namez); #else result = dlsym(libGL, namez); #endif } - return result; } - int gladLoadGL(void) { int status = 0; - if(open_gl()) { status = gladLoadGLLoader(&get_proc); close_gl(); } - return status; } - struct gladGLversionStruct GLVersion; - #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif - static int max_loaded_major; static int max_loaded_minor; - static const char *exts = NULL; static int num_exts_i = 0; static const char **exts_i = NULL; - static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { @@ -186,24 +170,24 @@ static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION } else { unsigned int index; - num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); } - if (exts_i == NULL) { return 0; } - for(index = 0; index < (unsigned)num_exts_i; index++) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); - - char *local_str = (char*)malloc((len+1) * sizeof(*exts_i)); + char *local_str = (char*)malloc((len+1) * sizeof(char)); if(local_str != NULL) { +#if _MSC_VER >= 1400 + strncpy_s(local_str, len+1, gl_str_tmp, len); +#else strncpy(local_str, gl_str_tmp, len+1); +#endif } exts_i[index] = local_str; } @@ -211,7 +195,6 @@ static int get_exts(void) { #endif return 1; } - static void free_exts(void) { if (exts_i != NULL) { int index; @@ -222,7 +205,6 @@ static void free_exts(void) { exts_i = NULL; } } - static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { @@ -234,13 +216,11 @@ static int has_ext(const char *ext) { if(extensions == NULL || ext == NULL) { return 0; } - while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } - terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { @@ -254,14 +234,12 @@ static int has_ext(const char *ext) { if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; - if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } } #endif - return 0; } int GLAD_GL_VERSION_1_0; @@ -276,1305 +254,125 @@ int GLAD_GL_VERSION_3_0; int GLAD_GL_VERSION_3_1; int GLAD_GL_VERSION_3_2; int GLAD_GL_VERSION_3_3; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); - +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { + _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); } -PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { - _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); - glad_glBindFragDataLocation(arg0, arg1, arg2); - _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); - +PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) { + _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); + glad_glVertexAttribI4ubv(arg0, arg1); + _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); } -PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) { - _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); - glad_glDepthRange(arg0, arg1); - _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); - +PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); + glad_glTexCoordP3uiv(arg0, arg1); + _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); } -PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); - glad_glSamplerParameterIiv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); - +PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); + glad_glTexParameteriv(arg0, arg1, arg2); + _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); } -PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) { - _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); - glad_glFramebufferTexture(arg0, arg1, arg2, arg3); - _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); - +PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); + glad_glSamplerParameteriv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); } -PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) { - _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); - glad_glVertexAttrib4ubv(arg0, arg1); - _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); - +PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; +PFNGLFRONTFACEPROC glad_glFrontFace; +void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) { + _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); + glad_glFrontFace(arg0); + _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); } -PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) { - _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - +PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { + _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); + glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); } -PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); - glad_glVertexP4ui(arg0, arg1); - _post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); - -} -PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameterIiv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; -PFNGLISQUERYPROC glad_glIsQuery; -GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); - ret = glad_glIsQuery(arg0); - _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); - return ret; -} -PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) { - _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); - glad_glGetBufferSubData(arg0, arg1, arg2, arg3); - _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) { - _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); - glad_glGetMultisamplefv(arg0, arg1, arg2); - _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); - -} -PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; -PFNGLUNIFORM3FPROC glad_glUniform3f; -void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); - glad_glUniform3f(arg0, arg1, arg2, arg3); - _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; -PFNGLSTENCILMASKPROC glad_glStencilMask; -void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) { - _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); - glad_glStencilMask(arg0); - _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); - -} -PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) { - _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); - glad_glProvokingVertex(arg0); - _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); - -} -PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { - _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttrib3d(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); - glad_glColorP3uiv(arg0, arg1); - _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); - -} -PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; -PFNGLFINISHPROC glad_glFinish; -void APIENTRY glad_debug_impl_glFinish() { - _pre_call_callback("glFinish", (void*)glFinish, 0); - glad_glFinish(); - _post_call_callback("glFinish", (void*)glFinish, 0); - -} -PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) { - _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); - glad_glBindVertexArray(arg0); - _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); - -} -PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); - glad_glGetRenderbufferParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) { - _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); - glad_glDrawBuffer(arg0); - _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); - -} -PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP1uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) { - _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); - glad_glCompileShader(arg0); - _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); - -} -PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) { - _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); - glad_glGetInteger64i_v(arg0, arg1, arg2); - _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); - -} -PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { - GLenum ret; - _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); - ret = glad_glClientWaitSync(arg0, arg1, arg2); - _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); - return ret; -} -PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) { - _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); - glad_glDeleteFramebuffers(arg0, arg1); - _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); - -} -PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) { - _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); - glad_glGetAttachedShaders(arg0, arg1, arg2, arg3); - _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) { - _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); - glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttrib3f(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; -PFNGLFLUSHPROC glad_glFlush; -void APIENTRY glad_debug_impl_glFlush() { - _pre_call_callback("glFlush", (void*)glFlush, 0); - glad_glFlush(); - _post_call_callback("glFlush", (void*)glFlush, 0); - -} -PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); - glad_glUniform4iv(arg0, arg1, arg2); - _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) { - _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); - glad_glDisableVertexAttribArray(arg0); - _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); - -} -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) { - _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); - glad_glStencilFunc(arg0, arg1, arg2); - _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); - -} -PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) { - _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); - glad_glDrawElements(arg0, arg1, arg2, arg3); - _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); - -} -PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { - _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); - glad_glSecondaryColorP3ui(arg0, arg1); - _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); - -} -PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) { - _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); - glad_glVertexAttribDivisor(arg0, arg1); - _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) { - _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); - glad_glUseProgram(arg0); - _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); - -} -PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) { - _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); - glad_glVertexAttrib2d(arg0, arg1, arg2); - _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) { - _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); - glad_glVertexAttrib4usv(arg0, arg1); - _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) { - _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); - glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3); - _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; -PFNGLENDQUERYPROC glad_glEndQuery; -void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) { - _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); - glad_glEndQuery(arg0); - _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); - -} -PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; -PFNGLLOGICOPPROC glad_glLogicOp; -void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) { - _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); - glad_glLogicOp(arg0); - _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); - -} -PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) { - _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); - glad_glDrawBuffers(arg0, arg1); - _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); - -} -PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) { - _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); - glad_glValidateProgram(arg0); - _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); - -} -PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; -PFNGLENABLEIPROC glad_glEnablei; -void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) { - _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); - glad_glEnablei(arg0, arg1); - _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); - -} -PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) { - _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); - glad_glQueryCounter(arg0, arg1); - _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); - -} -PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) { - _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); - glad_glGetUniformIndices(arg0, arg1, arg2, arg3); - _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) { - _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) { - _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); - glad_glActiveTexture(arg0); - _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); - -} -PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { - _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); - glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3); - _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; -PFNGLISSYNCPROC glad_glIsSync; -GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) { - GLboolean ret; - _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0); - ret = glad_glIsSync(arg0); - _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0); - return ret; -} -PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) { - _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribdv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); - glad_glUniform1iv(arg0, arg1, arg2); - _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) { - void * ret; - _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); - ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3); - _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); - return ret; -} -PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); - glad_glVertexAttribI1iv(arg0, arg1); - _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { - _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; -PFNGLATTACHSHADERPROC glad_glAttachShader; -void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) { - _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); - glad_glAttachShader(arg0, arg1); - _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); - -} -PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); - glad_glVertexAttrib4Nsv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); - glad_glGetQueryObjectuiv(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribIuiv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) { - _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); - glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) { - _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); - glad_glPrimitiveRestartIndex(arg0); - _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); - -} -PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; +PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; PFNGLCLAMPCOLORPROC glad_glClampColor; void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) { _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); glad_glClampColor(arg0, arg1); _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); - } PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); - +PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); + glad_glVertexP4ui(arg0, arg1); + _post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); } -PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) { - _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); - glad_glStencilMaskSeparate(arg0, arg1); - _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); - -} -PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) { - _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; -PFNGLCULLFACEPROC glad_glCullFace; -void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) { - _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0); - glad_glCullFace(arg0); - _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0); - -} -PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); - glad_glGenSamplers(arg0, arg1); - _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); - -} -PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; -PFNGLUNIFORM4IPROC glad_glUniform4i; -void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { - _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); - glad_glUniform4i(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); - glad_glSamplerParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP4uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); - glad_glGetBufferParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP3ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) { - _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); - glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; -PFNGLISTEXTUREPROC glad_glIsTexture; -GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); - ret = glad_glIsTexture(arg0); - _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); - return ret; -} -PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; -PFNGLDEPTHFUNCPROC glad_glDepthFunc; -void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) { - _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); - glad_glDepthFunc(arg0); - _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); - -} -PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) { - _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) { - _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) { - _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); - glad_glGenerateMipmap(arg0); - _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); - -} -PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); - glad_glVertexAttrib4dv(arg0, arg1); - _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) { - _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); - glad_glClearBufferiv(arg0, arg1, arg2); - _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); - -} -PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; -PFNGLUNIFORM4FPROC glad_glUniform4f; -void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { - _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); - glad_glUniform4f(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) { - _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); - glad_glVertexAttribI4bv(arg0, arg1); - _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); - glad_glDeleteBuffers(arg0, arg1); - _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); - -} -PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); - glad_glUniform3iv(arg0, arg1, arg2); - _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) { - _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribI3i(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) { - _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); - glad_glGetCompressedTexImage(arg0, arg1, arg2); - _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); - -} -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); - glad_glUniform1uiv(arg0, arg1, arg2); - _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); - ret = glad_glIsRenderbuffer(arg0); - _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); - return ret; -} -PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) { - _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) { - _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); - glad_glTexParameterfv(arg0, arg1, arg2); - _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) { - _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); - glad_glVertexAttrib1s(arg0, arg1); - _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; -PFNGLCOLORMASKIPROC glad_glColorMaski; -void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) { - _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); - glad_glColorMaski(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) { - _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); - glad_glVertexAttrib4Nbv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) { - _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); - glad_glClearBufferfi(arg0, arg1, arg2, arg3); - _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); - -} -PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; +PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) { _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); - } PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); - glad_glVertexAttribI3uiv(arg0, arg1); - _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); - +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); + glad_glVertexAttrib4sv(arg0, arg1); + _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); } -PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); - glad_glUniform4fv(arg0, arg1, arg2); - _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); - +PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { + _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); } -PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) { - _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - +PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); + glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3); + _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); } -PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); - glad_glVertexAttribI2uiv(arg0, arg1); - _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); - +PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP1ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); } -PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; -PFNGLVIEWPORTPROC glad_glViewport; -void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); - glad_glViewport(arg0, arg1, arg2, arg3); - _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); - glad_glVertexP3uiv(arg0, arg1); - _post_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); - -} -PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP3uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) { - _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); - glad_glGetUniformuiv(arg0, arg1, arg2); - _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) { - _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribPointerv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) { - _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); - glad_glGetInteger64v(arg0, arg1); - _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); - -} -PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); - glad_glVertexAttrib3fv(arg0, arg1); - _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) { - _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); - glad_glVertexAttrib1f(arg0, arg1); - _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); - glad_glTexCoordP1ui(arg0, arg1); - _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); - glad_glBindBuffer(arg0, arg1); - _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); - -} -PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) { - _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; -PFNGLISSAMPLERPROC glad_glIsSampler; -GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); - ret = glad_glIsSampler(arg0); - _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); - return ret; -} -PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) { - _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); - glad_glGetQueryObjecti64v(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) { - _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); - glad_glGetDoublev(arg0, arg1); - _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); - -} -PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); - glad_glTexCoordP4uiv(arg0, arg1); - _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) { - _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); - glad_glGetUniformfv(arg0, arg1, arg2); - _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); - -} -PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { - _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); - glad_glGetShaderSource(arg0, arg1, arg2, arg3); - _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) { - _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); - glad_glBlendEquation(arg0); - _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); - -} -PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; -PFNGLCOLORP4UIPROC glad_glColorP4ui; -void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); - glad_glColorP4ui(arg0, arg1); - _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); - -} -PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); - glad_glColorP4uiv(arg0, arg1); - _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); - -} -PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) { - _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); - ret = glad_glIsVertexArray(arg0); - _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); - return ret; -} -PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { - _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); - glad_glStencilOpSeparate(arg0, arg1, arg2, arg3); - _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; -PFNGLDELETESHADERPROC glad_glDeleteShader; -void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) { - _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); - glad_glDeleteShader(arg0); - _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); - -} -PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) { - _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); - glad_glTexParameterf(arg0, arg1, arg2); - _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) { - _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); - glad_glGetBufferPointerv(arg0, arg1, arg2); - _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); - -} -PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) { - _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); - glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); - _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); - -} -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) { - void * ret; - _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); - ret = glad_glMapBuffer(arg0, arg1); - _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); - return ret; -} -PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -void APIENTRY glad_debug_impl_glEndConditionalRender() { - _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); - glad_glEndConditionalRender(); - _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); - -} -PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; -PFNGLDETACHSHADERPROC glad_glDetachShader; -void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) { - _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); - glad_glDetachShader(arg0, arg1); - _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); - -} -PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; +PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) { _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); glad_glPolygonOffset(arg0, arg1); _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); - } PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) { - _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); - glad_glPointParameteri(arg0, arg1); - _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; -PFNGLISPROGRAMPROC glad_glIsProgram; -GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); - ret = glad_glIsProgram(arg0); - _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); - return ret; -} -PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); - glad_glUniform2uiv(arg0, arg1, arg2); - _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); - glad_glBindFramebuffer(arg0, arg1); - _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); - -} -PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; -PFNGLBINDTEXTUREPROC glad_glBindTexture; -void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); - glad_glBindTexture(arg0, arg1); - _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); - -} -PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; -PFNGLDELETESYNCPROC glad_glDeleteSync; -void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) { - _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); - glad_glDeleteSync(arg0); - _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); - -} -PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); - glad_glVertexAttrib4Niv(arg0, arg1); - _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) { - _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); - glad_glGetUniformiv(arg0, arg1, arg2); - _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); - -} -PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) { - _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); - glad_glVertexAttrib2f(arg0, arg1, arg2); - _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) { - _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); - glad_glPointParameteriv(arg0, arg1); - _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; -PFNGLDISABLEPROC glad_glDisable; -void APIENTRY glad_debug_impl_glDisable(GLenum arg0) { - _pre_call_callback("glDisable", (void*)glDisable, 1, arg0); - glad_glDisable(arg0); - _post_call_callback("glDisable", (void*)glDisable, 1, arg0); - -} -PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); - glad_glVertexAttrib3dv(arg0, arg1); - _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) { - _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); - glad_glVertexAttribI4usv(arg0, arg1); - _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); glad_glGenFramebuffers(arg0, arg1); _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); - } PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); - glad_glNormalP3ui(arg0, arg1); - _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); - +PFNGLBINDTEXTUREPROC glad_glBindTexture; +void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); + glad_glBindTexture(arg0, arg1); + _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); } -PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; -PFNGLCOLORMASKPROC glad_glColorMask; -void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) { - _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); - glad_glColorMask(arg0, arg1, arg2, arg3); - _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); - -} -PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); - glad_glColorP3ui(arg0, arg1); - _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); - -} -PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) { - _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - -} -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; -PFNGLBLENDCOLORPROC glad_glBlendColor; -void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); - glad_glBlendColor(arg0, arg1, arg2, arg3); - _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; -PFNGLCREATESHADERPROC glad_glCreateShader; -GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) { - GLuint ret; - _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); - ret = glad_glCreateShader(arg0); - _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); - return ret; -} -PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; -PFNGLSTENCILOPPROC glad_glStencilOp; -void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) { - _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); - glad_glStencilOp(arg0, arg1, arg2); - _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); - -} -PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) { - _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; +PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; PFNGLFENCESYNCPROC glad_glFenceSync; GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) { GLsync ret; @@ -1584,1480 +382,83 @@ GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) { return ret; } PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { - _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); - glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3); - _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; -PFNGLISBUFFERPROC glad_glIsBuffer; -GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); - ret = glad_glIsBuffer(arg0); - _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); - return ret; -} -PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { - _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); - glad_glBindAttribLocation(arg0, arg1, arg2); - _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); - -} -PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); - glad_glGetTexParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); - glad_glTexCoordP4ui(arg0, arg1); - _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); - glad_glNormalP3uiv(arg0, arg1); - _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); - -} -PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); - ret = glad_glGetAttribLocation(arg0, arg1); - _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); - return ret; -} -PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); - glad_glSecondaryColorP3uiv(arg0, arg1); - _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); - -} -PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); - glad_glVertexAttrib4fv(arg0, arg1); - _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; -PFNGLENABLEPROC glad_glEnable; -void APIENTRY glad_debug_impl_glEnable(GLenum arg0) { - _pre_call_callback("glEnable", (void*)glEnable, 1, arg0); - glad_glEnable(arg0); - _post_call_callback("glEnable", (void*)glEnable, 1, arg0); - -} -PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) { - _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); - glad_glSampleMaski(arg0, arg1); - _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); - -} -PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { - _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); - glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); - glad_glTexCoordP2uiv(arg0, arg1); - _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) { - _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) { - _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); - glad_glVertexAttrib4Nusv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) { - GLenum ret; - _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); - ret = glad_glCheckFramebufferStatus(arg0); - _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); - return ret; -} -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) { - _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); - glad_glClearDepth(arg0); - _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); - -} -PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); - glad_glBeginQuery(arg0, arg1); - _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); - -} -PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; -PFNGLISSHADERPROC glad_glIsShader; -GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0); - ret = glad_glIsShader(arg0); - _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0); - return ret; -} -PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); - glad_glVertexAttrib1fv(arg0, arg1); - _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; -PFNGLWAITSYNCPROC glad_glWaitSync; -void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { - _pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); - glad_glWaitSync(arg0, arg1, arg2); - _post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); - -} -PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) { - _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); - glad_glDeleteProgram(arg0); - _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); - -} -PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) { - _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); - glad_glClearStencil(arg0); - _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); - -} -PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) { - _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); - glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); - glad_glTexBuffer(arg0, arg1, arg2); - _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); - -} -PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); - glad_glVertexAttrib4uiv(arg0, arg1); - _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; -PFNGLGENTEXTURESPROC glad_glGenTextures; -void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); - glad_glGenTextures(arg0, arg1); - _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); - -} -PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; -PFNGLFRONTFACEPROC glad_glFrontFace; -void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) { - _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); - glad_glFrontFace(arg0); - _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); - -} -PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); - glad_glRenderbufferStorage(arg0, arg1, arg2, arg3); - _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); - -} -PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribiv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); - glad_glVertexP3ui(arg0, arg1); - _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); - -} -PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) { - _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttrib3s(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); - glad_glVertexAttribI4sv(arg0, arg1); - _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); - glad_glVertexAttribI2iv(arg0, arg1); - _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) { - _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) { - _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); - glad_glPolygonMode(arg0, arg1); - _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); - -} -PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) { - _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) { - _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); - glad_glTexParameteri(arg0, arg1, arg2); - _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; -PFNGLUNIFORM1FPROC glad_glUniform1f; -void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) { - _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); - glad_glUniform1f(arg0, arg1); - _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); - -} -PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); - glad_glVertexAttribI2ui(arg0, arg1, arg2); - _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; -PFNGLDRAWARRAYSPROC glad_glDrawArrays; -void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) { - _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); - glad_glDrawArrays(arg0, arg1, arg2); - _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); - -} -PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) { - _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) { - _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); - glad_glGetBooleani_v(arg0, arg1, arg2); - _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); - -} -PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) { - _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); - glad_glEnableVertexAttribArray(arg0); - _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); - -} -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); - glad_glDeleteVertexArrays(arg0, arg1); - _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); - -} -PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); - glad_glVertexAttrib3sv(arg0, arg1); - _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) { - _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); - glad_glVertexAttrib2s(arg0, arg1, arg2); - _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); - glad_glBindRenderbuffer(arg0, arg1); - _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); - -} -PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) { - _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); - glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3); - _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); - -} -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); - glad_glUniformBlockBinding(arg0, arg1, arg2); - _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) { - _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) { - _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); - glad_glPixelStorei(arg0, arg1); - _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); - -} -PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) { - _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); - glad_glGetBooleanv(arg0, arg1); - _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); - -} -PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); - glad_glUniform1fv(arg0, arg1, arg2); - _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { - _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { - _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); - glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); - glad_glTexCoordP2ui(arg0, arg1); - _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) { - _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); - glad_glGetBufferParameteri64v(arg0, arg1, arg2); - _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); - -} -PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribIiv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) { - _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); - glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; -PFNGLCLEARPROC glad_glClear; -void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) { - _pre_call_callback("glClear", (void*)glClear, 1, arg0); - glad_glClear(arg0); - _post_call_callback("glClear", (void*)glClear, 1, arg0); - -} -PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; -PFNGLGETSHADERIVPROC glad_glGetShaderiv; -void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); - glad_glGetShaderiv(arg0, arg1, arg2); - _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); - -} -PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) { - _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); - glad_glClearBufferfv(arg0, arg1, arg2); - _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); - -} -PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) { - _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); - glad_glVertexAttribI4ubv(arg0, arg1); - _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP2ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) { - _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; -PFNGLISENABLEDPROC glad_glIsEnabled; -GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) { - GLboolean ret; - _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); - ret = glad_glIsEnabled(arg0); - _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); - return ret; -} -PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) { - _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); - glad_glVertexAttribI2i(arg0, arg1, arg2); - _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); - glad_glVertexAttribI4uiv(arg0, arg1); - _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); - glad_glGetQueryiv(arg0, arg1, arg2); - _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); - glad_glTexParameterIiv(arg0, arg1, arg2); - _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); - glad_glVertexAttrib4Nuiv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; -PFNGLDEPTHMASKPROC glad_glDepthMask; -void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) { - _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); - glad_glDepthMask(arg0); - _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); - -} -PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) { + _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); +} +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) { + _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); + glad_glGetBufferSubData(arg0, arg1, arg2, arg3); + _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); +} +PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) { + _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); + glad_glPointParameteri(arg0, arg1); + _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); +} +PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) { + _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); +} +PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) { _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); glad_glMultiDrawArrays(arg0, arg1, arg2, arg3); _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); - } PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; -PFNGLUNIFORM2FPROC glad_glUniform2f; -void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) { - _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); - glad_glUniform2f(arg0, arg1, arg2); - _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) { - _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); - glad_glShaderSource(arg0, arg1, arg2, arg3); - _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) { - _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); - glad_glGetIntegerv(arg0, arg1); - _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); - -} -PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); - glad_glUniform2ui(arg0, arg1, arg2); - _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) { - _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); - glad_glSamplerParameterf(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); - glad_glUniform3uiv(arg0, arg1, arg2); - _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; -PFNGLGETERRORPROC glad_glGetError; -GLenum APIENTRY glad_debug_impl_glGetError() { - GLenum ret; - _pre_call_callback("glGetError", (void*)glGetError, 0); - ret = glad_glGetError(); - _post_call_callback("glGetError", (void*)glGetError, 0); - return ret; -} -PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); - glad_glVertexP2ui(arg0, arg1); - _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); - -} -PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) { - _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); - glad_glBeginTransformFeedback(arg0); - _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); - -} -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) { - _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - -} -PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { - _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { - _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; -PFNGLBINDSAMPLERPROC glad_glBindSampler; -void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) { - _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); - glad_glBindSampler(arg0, arg1); - _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); - -} -PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) { - _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); - glad_glClearBufferuiv(arg0, arg1, arg2); - _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); - -} -PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { - _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); - glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); - glad_glVertexP4uiv(arg0, arg1); - _post_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); - -} -PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { - _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); - glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) { - _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; -PFNGLPOINTSIZEPROC glad_glPointSize; -void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) { - _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0); - glad_glPointSize(arg0); - _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0); - -} -PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; -PFNGLHINTPROC glad_glHint; -void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) { - _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1); - glad_glHint(arg0, arg1); - _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1); - -} -PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) { - _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); - glad_glSampleCoverage(arg0, arg1); - _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); - -} -PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) { - _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; -PFNGLCLEARCOLORPROC glad_glClearColor; -void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); - glad_glClearColor(arg0, arg1, arg2, arg3); - _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); - -} -PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); - glad_glVertexAttrib1dv(arg0, arg1); - _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); - glad_glVertexAttrib4sv(arg0, arg1); - _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; -PFNGLUNIFORM1IPROC glad_glUniform1i; -void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) { - _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); - glad_glUniform1i(arg0, arg1); - _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); - -} -PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); - glad_glTexCoordP3ui(arg0, arg1); - _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) { - _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); - glad_glVertexAttrib4bv(arg0, arg1); - _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -void APIENTRY glad_debug_impl_glEndTransformFeedback() { - _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); - glad_glEndTransformFeedback(); - _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); - -} -PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); - glad_glVertexAttrib4iv(arg0, arg1); - _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) { - _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { - _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) { - _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); - glad_glPointParameterf(arg0, arg1); - _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) { - _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; -PFNGLGENQUERIESPROC glad_glGenQueries; -void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); - glad_glGenQueries(arg0, arg1); - _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); - -} -PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); - glad_glVertexP2uiv(arg0, arg1); - _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); - -} -PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) { - _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); - glad_glBlendFunc(arg0, arg1); - _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); - -} -PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { - _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); - glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { - _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - -} -PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); - glad_glBindBufferBase(arg0, arg1, arg2); - _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); - -} -PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) { - _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); - glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -GLuint APIENTRY glad_debug_impl_glCreateProgram() { - GLuint ret; - _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0); - ret = glad_glCreateProgram(); - _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0); - return ret; -} -PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { - _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); - glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; -PFNGLGETFLOATVPROC glad_glGetFloatv; -void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) { - _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); - glad_glGetFloatv(arg0, arg1); - _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); - -} -PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) { - _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); - glad_glVertexAttrib2dv(arg0, arg1); - _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) { - _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) { - _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); - glad_glVertexAttribI1ui(arg0, arg1); - _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP2uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); - glad_glUniform2fv(arg0, arg1, arg2); - _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) { - _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); - glad_glBeginConditionalRender(arg0, arg1); - _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); - -} -PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { - _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); - glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3); - _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); - -} -PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); - glad_glVertexAttribI1uiv(arg0, arg1); - _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); - glad_glGetTexParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; -PFNGLLINEWIDTHPROC glad_glLineWidth; -void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) { - _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); - glad_glLineWidth(arg0); - _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); - -} -PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) { - _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); - glad_glVertexAttrib1d(arg0, arg1); - _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; -PFNGLSCISSORPROC glad_glScissor; -void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); - glad_glScissor(arg0, arg1, arg2, arg3); - _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) { - _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); - glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); - glad_glVertexAttribI3iv(arg0, arg1); - _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) { - _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); - glad_glGetIntegeri_v(arg0, arg1, arg2); - _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); - -} -PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; -PFNGLUNIFORM2IPROC glad_glUniform2i; -void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) { - _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); - glad_glUniform2i(arg0, arg1, arg2); - _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) { - _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; -PFNGLBUFFERDATAPROC glad_glBufferData; -void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) { - _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); - glad_glBufferData(arg0, arg1, arg2, arg3); - _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; -PFNGLDISABLEIPROC glad_glDisablei; -void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) { - _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); - glad_glDisablei(arg0, arg1); - _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); - -} -PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); - glad_glVertexAttribI4iv(arg0, arg1); - _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); - glad_glDeleteTextures(arg0, arg1); - _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); - -} -PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { - _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribfv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); - glad_glVertexAttrib1sv(arg0, arg1); - _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); - glad_glSamplerParameteriv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) { - _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); - glad_glGetTexParameterfv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); - glad_glGetProgramiv(arg0, arg1, arg2); - _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); - -} -PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); - glad_glDeleteRenderbuffers(arg0, arg1); - _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); - -} -PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) { - _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); - glad_glFlushMappedBufferRange(arg0, arg1, arg2); - _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); - -} -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; +PFNGLDRAWARRAYSPROC glad_glDrawArrays; +void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) { + _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); + glad_glDrawArrays(arg0, arg1, arg2); + _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); +} +PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; +PFNGLGENBUFFERSPROC glad_glGenBuffers; +void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); + glad_glGenBuffers(arg0, arg1); + _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); +} +PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; +PFNGLNORMALP3UIPROC glad_glNormalP3ui; +void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); + glad_glNormalP3ui(arg0, arg1); + _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); +} +PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; +PFNGLENABLEIPROC glad_glEnablei; +void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) { + _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); + glad_glEnablei(arg0, arg1); + _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); +} +PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) { _pre_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); glad_glGetQueryObjectui64v(arg0, arg1, arg2); _post_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); - } PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); - glad_glTexCoordP3uiv(arg0, arg1); - _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); - +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) { + _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); + glad_glVertexAttrib4Nbv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); } -PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); - glad_glUniform2iv(arg0, arg1, arg2); - _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) { - _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); - glad_glSamplerParameterfv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) { - _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); - glad_glVertexAttrib4Nubv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); - ret = glad_glGetFragDataLocation(arg0, arg1); - _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); - return ret; -} -PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { - _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); - glad_glDeleteSamplers(arg0, arg1); - _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); - -} -PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) { - _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); - glad_glSamplerParameteri(arg0, arg1, arg2); - _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) { - _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); - glad_glBlendEquationSeparate(arg0, arg1); - _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); - -} -PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; -void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) { - _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); - glad_glLinkProgram(arg0); - _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); - -} -PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); - glad_glGetQueryObjectiv(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); - glad_glGenVertexArrays(arg0, arg1); - _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); - -} -PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) { - _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); - glad_glPointParameterfv(arg0, arg1); - _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); - glad_glUniform3fv(arg0, arg1, arg2); - _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) { - _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); - glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3); - _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); - glad_glTexParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); - ret = glad_glGetUniformLocation(arg0, arg1); - _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); - return ret; -} -PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); - glad_glVertexAttrib2sv(arg0, arg1); - _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { - _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); - glad_glTexParameteriv(arg0, arg1, arg2); - _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) { - GLboolean ret; - _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); - ret = glad_glUnmapBuffer(arg0); - _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); - return ret; -} -PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; -PFNGLREADPIXELSPROC glad_glReadPixels; -void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) { - _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { - _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameterfv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); - glad_glUniform4uiv(arg0, arg1, arg2); - _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; +PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; PFNGLISENABLEDIPROC glad_glIsEnabledi; GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) { GLboolean ret; @@ -3067,64 +468,565 @@ GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) { return ret; } PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { - _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); - glad_glUniform3ui(arg0, arg1, arg2, arg3); - _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); - +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) { + _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } -PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) { - _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); - glad_glVertexAttribI1i(arg0, arg1); - _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); - +PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) { + _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); + glad_glGetBufferParameteri64v(arg0, arg1, arg2); + _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); } -PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); - ret = glad_glGetFragDataIndex(arg0, arg1); - _post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); +PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); + ret = glad_glIsVertexArray(arg0); + _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); return ret; } -PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); - +PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) { + _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); + glad_glSamplerParameterf(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); } -PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; -PFNGLGETSTRINGPROC glad_glGetString; -const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) { - const GLubyte * ret; - _pre_call_callback("glGetString", (void*)glGetString, 1, arg0); - ret = glad_glGetString(arg0); - _post_call_callback("glGetString", (void*)glGetString, 1, arg0); +PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; +PFNGLFLUSHPROC glad_glFlush; +void APIENTRY glad_debug_impl_glFlush(void) { + _pre_call_callback("glFlush", (void*)glFlush, 0); + glad_glFlush(); + _post_call_callback("glFlush", (void*)glFlush, 0); +} +PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; +PFNGLUNIFORM2IVPROC glad_glUniform2iv; +void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); + glad_glUniform2iv(arg0, arg1, arg2); + _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); + glad_glTexCoordP1ui(arg0, arg1); + _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); +} +PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; +PFNGLISENABLEDPROC glad_glIsEnabled; +GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) { + GLboolean ret; + _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); + ret = glad_glIsEnabled(arg0); + _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); return ret; } -PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) { - _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); - glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); - +PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; +PFNGLBUFFERDATAPROC glad_glBufferData; +void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) { + _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); + glad_glBufferData(arg0, arg1, arg2, arg3); + _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); } -PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); - glad_glVertexAttrib2fv(arg0, arg1); - _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); - +PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) { + _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); + glad_glTexParameterf(arg0, arg1, arg2); + _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); } -PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; +PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; +PFNGLGETINTEGERVPROC glad_glGetIntegerv; +void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) { + _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); + glad_glGetIntegerv(arg0, arg1); + _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); +} +PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; +PFNGLUNIFORM4FPROC glad_glUniform4f; +void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { + _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); + glad_glUniform4f(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; +PFNGLUNIFORM2UIPROC glad_glUniform2ui; +void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); + glad_glUniform2ui(arg0, arg1, arg2); + _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) { + _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); + glad_glProvokingVertex(arg0); + _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); +} +PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; +PFNGLUNIFORM4IPROC glad_glUniform4i; +void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { + _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); + glad_glUniform4i(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); + glad_glTexParameterIiv(arg0, arg1, arg2); + _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); +} +PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; +PFNGLDEPTHMASKPROC glad_glDepthMask; +void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) { + _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); + glad_glDepthMask(arg0); + _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); +} +PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) { + _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); + glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3); + _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); +} +PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); + glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3); + _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); +} +PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) { + _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); + glad_glActiveTexture(arg0); + _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); +} +PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) { + _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); + glad_glPointParameterf(arg0, arg1); + _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); +} +PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; +PFNGLBINDBUFFERPROC glad_glBindBuffer; +void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); + glad_glBindBuffer(arg0, arg1); + _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); +} +PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; +PFNGLUNIFORM3FVPROC glad_glUniform3fv; +void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); + glad_glUniform3fv(arg0, arg1, arg2); + _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +void APIENTRY glad_debug_impl_glEndConditionalRender(void) { + _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); + glad_glEndConditionalRender(); + _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); +} +PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP4ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); +} +PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; +PFNGLGETSHADERIVPROC glad_glGetShaderiv; +void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); + glad_glGetShaderiv(arg0, arg1, arg2); + _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); +} +PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); + glad_glVertexAttribI3uiv(arg0, arg1); + _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) { + _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); + glad_glBeginConditionalRender(arg0, arg1); + _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); +} +PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); + glad_glVertexAttribI2ui(arg0, arg1, arg2); + _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); +} +PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); + glad_glGetQueryObjectuiv(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); +} +PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); + glad_glColorP3uiv(arg0, arg1); + _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); +} +PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; +PFNGLCOMPILESHADERPROC glad_glCompileShader; +void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) { + _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); + glad_glCompileShader(arg0); + _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); +} +PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +void APIENTRY glad_debug_impl_glEndTransformFeedback(void) { + _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); + glad_glEndTransformFeedback(); + _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); +} +PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) { + _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); + glad_glGetCompressedTexImage(arg0, arg1, arg2); + _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); +} +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; +PFNGLGENQUERIESPROC glad_glGenQueries; +void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); + glad_glGenQueries(arg0, arg1); + _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); +} +PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP3ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); +} +PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) { + _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); +} +PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; +PFNGLGETQUERYIVPROC glad_glGetQueryiv; +void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); + glad_glGetQueryiv(arg0, arg1, arg2); + _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); +} +PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { + _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameterfv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); +} +PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); + glad_glGetShaderSource(arg0, arg1, arg2, arg3); + _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); +} +PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); + ret = glad_glIsRenderbuffer(arg0); + _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); + return ret; +} +PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) { + _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); + glad_glVertexAttribDivisor(arg0, arg1); + _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; +PFNGLCULLFACEPROC glad_glCullFace; +void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) { + _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0); + glad_glCullFace(arg0); + _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0); +} +PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) { + _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); +} +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { + _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); + glad_glStencilOpSeparate(arg0, arg1, arg2, arg3); + _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); +} +PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { + _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); + glad_glBindBufferBase(arg0, arg1, arg2); + _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); +} +PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttrib3f(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; +PFNGLCLEARSTENCILPROC glad_glClearStencil; +void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) { + _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); + glad_glClearStencil(arg0); + _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); +} +PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { + _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); + glad_glBindAttribLocation(arg0, arg1, arg2); + _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); +} +PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) { + _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); + glad_glBindVertexArray(arg0); + _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); +} +PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) { + _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); + glad_glVertexAttrib4Nubv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { + _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); + glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { + _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); +} +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) { + _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); + glad_glSamplerParameterfv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); +} +PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); + glad_glVertexAttribI4sv(arg0, arg1); + _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; +PFNGLCOLORMASKPROC glad_glColorMask; +void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) { + _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); + glad_glColorMask(arg0, arg1, arg2, arg3); + _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); +} +PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; +PFNGLBINDSAMPLERPROC glad_glBindSampler; +void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) { + _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); + glad_glBindSampler(arg0, arg1); + _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); +} +PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); + glad_glTexCoordP4uiv(arg0, arg1); + _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); +} +PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); + glad_glVertexAttribI1iv(arg0, arg1); + _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; +PFNGLLINKPROGRAMPROC glad_glLinkProgram; +void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) { + _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); + glad_glLinkProgram(arg0); + _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); +} +PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; +PFNGLUNIFORM2IPROC glad_glUniform2i; +void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) { + _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); + glad_glUniform2i(arg0, arg1, arg2); + _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); + glad_glDeleteVertexArrays(arg0, arg1); + _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); +} +PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) { + _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); +} +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) { + _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); + glad_glClearBufferfi(arg0, arg1, arg2, arg3); + _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); +} +PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); + glad_glVertexP3uiv(arg0, arg1); + _post_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); +} +PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) { + _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); + glad_glValidateProgram(arg0); + _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); +} +PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { + _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttrib3d(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; +PFNGLREADPIXELSPROC glad_glReadPixels; +void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) { + _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} +PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; +PFNGLCOLORP4UIPROC glad_glColorP4ui; +void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); + glad_glColorP4ui(arg0, arg1); + _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); +} +PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; +PFNGLCLEARPROC glad_glClear; +void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) { + _pre_call_callback("glClear", (void*)glClear, 1, arg0); + glad_glClear(arg0); + _post_call_callback("glClear", (void*)glClear, 1, arg0); +} +PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) { + _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); + glad_glVertexAttrib1d(arg0, arg1); + _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; +PFNGLDRAWELEMENTSPROC glad_glDrawElements; +void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) { + _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); + glad_glDrawElements(arg0, arg1, arg2, arg3); + _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); +} +PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; +PFNGLPOLYGONMODEPROC glad_glPolygonMode; +void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) { + _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); + glad_glPolygonMode(arg0, arg1); + _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); +} +PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); + glad_glVertexAttrib4Niv(arg0, arg1); + _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); + glad_glDeleteBuffers(arg0, arg1); + _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); +} +PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) { GLuint ret; @@ -3134,14 +1036,322 @@ GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar return ret; } PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); - glad_glGenRenderbuffers(arg0, arg1); - _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); - +PFNGLPIXELSTOREFPROC glad_glPixelStoref; +void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) { + _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); + glad_glPixelStoref(arg0, arg1); + _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); } -PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; +PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) { + _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); + glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +GLuint APIENTRY glad_debug_impl_glCreateProgram(void) { + GLuint ret; + _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0); + ret = glad_glCreateProgram(); + _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0); + return ret; +} +PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; +PFNGLUSEPROGRAMPROC glad_glUseProgram; +void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) { + _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); + glad_glUseProgram(arg0); + _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); +} +PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) { + _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttrib3s(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); + glad_glVertexAttrib4fv(arg0, arg1); + _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) { + _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) { + _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); + glad_glGetQueryObjecti64v(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); +} +PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) { + _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); + glad_glSampleCoverage(arg0, arg1); + _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); +} +PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; +PFNGLENDQUERYPROC glad_glEndQuery; +void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) { + _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); + glad_glEndQuery(arg0); + _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); +} +PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) { + _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); + glad_glGetMultisamplefv(arg0, arg1, arg2); + _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); +} +PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); + glad_glTexCoordP1uiv(arg0, arg1); + _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); +} +PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) { + _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) { + _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); + glad_glVertexAttrib4bv(arg0, arg1); + _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; +PFNGLBEGINQUERYPROC glad_glBeginQuery; +void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); + glad_glBeginQuery(arg0, arg1); + _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); +} +PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; +PFNGLUNIFORM3UIPROC glad_glUniform3ui; +void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { + _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); + glad_glUniform3ui(arg0, arg1, arg2, arg3); + _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) { + _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); + glad_glGetAttachedShaders(arg0, arg1, arg2, arg3); + _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); +} +PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { + GLenum ret; + _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); + ret = glad_glClientWaitSync(arg0, arg1, arg2); + _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); + return ret; +} +PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribIuiv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); +} +PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) { + GLenum ret; + _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); + ret = glad_glCheckFramebufferStatus(arg0); + _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); + return ret; +} +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; +PFNGLPOINTSIZEPROC glad_glPointSize; +void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) { + _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0); + glad_glPointSize(arg0); + _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0); +} +PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) { + _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); + glad_glTexParameteri(arg0, arg1, arg2); + _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); +} +PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); + glad_glVertexAttrib1sv(arg0, arg1); + _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) { + _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); + glad_glVertexAttrib1f(arg0, arg1); + _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); + glad_glGenVertexArrays(arg0, arg1); + _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); +} +PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); + glad_glUniform2uiv(arg0, arg1, arg2); + _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) { + _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); + glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; +PFNGLUNIFORM1FPROC glad_glUniform1f; +void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) { + _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); + glad_glUniform1f(arg0, arg1); + _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); +} +PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribiv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); +} +PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; +PFNGLSTENCILMASKPROC glad_glStencilMask; +void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) { + _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); + glad_glStencilMask(arg0); + _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); +} +PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) { + _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); + glad_glStencilMaskSeparate(arg0, arg1); + _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); +} +PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; +PFNGLENABLEPROC glad_glEnable; +void APIENTRY glad_debug_impl_glEnable(GLenum arg0) { + _pre_call_callback("glEnable", (void*)glEnable, 1, arg0); + glad_glEnable(arg0); + _post_call_callback("glEnable", (void*)glEnable, 1, arg0); +} +PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) { + _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); + glad_glVertexAttrib2f(arg0, arg1, arg2); + _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); +} +PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); + glad_glGetTexParameterIiv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); +} +PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; +PFNGLCOLORP3UIPROC glad_glColorP3ui; +void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); + glad_glColorP3ui(arg0, arg1); + _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); +} +PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) { + _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); +} +PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; +PFNGLMAPBUFFERPROC glad_glMapBuffer; +void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) { + void * ret; + _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); + ret = glad_glMapBuffer(arg0, arg1); + _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); + return ret; +} +PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; +PFNGLUNIFORM1UIPROC glad_glUniform1ui; +void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) { + _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); + glad_glUniform1ui(arg0, arg1); + _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); +} +PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; +PFNGLREADBUFFERPROC glad_glReadBuffer; +void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) { + _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); + glad_glReadBuffer(arg0); + _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); +} +PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) { + _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); + glad_glDrawBuffers(arg0, arg1); + _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); +} +PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) { + _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); + glad_glFramebufferTexture(arg0, arg1, arg2, arg3); + _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); +} +PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) { + _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); + glad_glVertexAttribI4bv(arg0, arg1); + _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); + glad_glVertexAttribI4iv(arg0, arg1); + _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; PFNGLGETSTRINGIPROC glad_glGetStringi; const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) { const GLubyte * ret; @@ -3151,118 +1361,1341 @@ const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) return ret; } PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP4ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); - +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) { + _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); + glad_glGetBufferPointerv(arg0, arg1, arg2); + _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); } -PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; -PFNGLREADBUFFERPROC glad_glReadBuffer; -void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) { - _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); - glad_glReadBuffer(arg0); - _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); - +PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) { + _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); + glad_glGetUniformuiv(arg0, arg1, arg2); + _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); } -PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); - +PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); + glad_glVertexAttrib3fv(arg0, arg1); + _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); } -PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; +PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { + _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) { + _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); + glad_glClearBufferfv(arg0, arg1, arg2); + _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); +} +PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) { + _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); + glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP2ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); +} +PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { + _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); +} +PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); + glad_glVertexAttrib2sv(arg0, arg1); + _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; +PFNGLISQUERYPROC glad_glIsQuery; +GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); + ret = glad_glIsQuery(arg0); + _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); + return ret; +} +PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { _pre_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); - } PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); - glad_glGenBuffers(arg0, arg1); - _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); - +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) { + _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); + glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); } -PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) { - _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); - glad_glPixelStoref(arg0, arg1); - _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); - +PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) { + _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); + glad_glGetInteger64i_v(arg0, arg1, arg2); + _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); } -PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; -PFNGLUNIFORM3IPROC glad_glUniform3i; -void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) { - _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); - glad_glUniform3i(arg0, arg1, arg2, arg3); - _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); - +PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; +PFNGLGETSYNCIVPROC glad_glGetSynciv; +void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) { + _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); } -PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP1ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); - +PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); + glad_glGetTexParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); } -PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; +PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP3uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); +} +PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); + glad_glNormalP3uiv(arg0, arg1); + _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); +} +PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) { + _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) { + _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); + glad_glPrimitiveRestartIndex(arg0); + _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); +} +PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; +PFNGLDEPTHFUNCPROC glad_glDepthFunc; +void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) { + _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); + glad_glDepthFunc(arg0); + _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); +} +PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) { + _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); + glad_glDisableVertexAttribArray(arg0); + _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); +} +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP2uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); +} +PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; +PFNGLSTENCILOPPROC glad_glStencilOp; +void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) { + _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); + glad_glStencilOp(arg0, arg1, arg2); + _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); +} +PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) { + _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); + glad_glVertexAttrib1s(arg0, arg1); + _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) { + _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); + glad_glSampleMaski(arg0, arg1); + _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); +} +PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); + glad_glVertexP2uiv(arg0, arg1); + _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); +} +PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; +PFNGLUNIFORM3IVPROC glad_glUniform3iv; +void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); + glad_glUniform3iv(arg0, arg1, arg2); + _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; +PFNGLDELETESYNCPROC glad_glDeleteSync; +void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) { + _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); + glad_glDeleteSync(arg0); + _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); +} +PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) { + _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); + glad_glBlendEquation(arg0); + _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); +} +PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) { + _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribI3i(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; +PFNGLLOGICOPPROC glad_glLogicOp; +void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) { + _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); + glad_glLogicOp(arg0); + _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); +} +PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) { + _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); + glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3); + _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); +} +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) { + _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); + glad_glVertexAttrib4usv(arg0, arg1); + _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { + _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} +PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) { + _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); + glad_glClearBufferuiv(arg0, arg1, arg2); + _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); +} +PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) { + void * ret; + _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); + ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3); + _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); + return ret; +} +PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) { + _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); + glad_glGetBooleani_v(arg0, arg1, arg2); + _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); +} +PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); + glad_glRenderbufferStorage(arg0, arg1, arg2, arg3); + _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); +} +PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) { + _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); + glad_glPointParameterfv(arg0, arg1); + _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); +} +PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { + _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) { + _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); + glad_glSamplerParameteri(arg0, arg1, arg2); + _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); +} +PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); + glad_glVertexAttrib4dv(arg0, arg1); + _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; +PFNGLTEXBUFFERPROC glad_glTexBuffer; +void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); + glad_glTexBuffer(arg0, arg1, arg2); + _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); +} +PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) { + _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); + glad_glTexParameterfv(arg0, arg1, arg2); + _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); +} +PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); + glad_glTexCoordP3ui(arg0, arg1); + _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); +} +PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); + glad_glGetProgramiv(arg0, arg1, arg2); + _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); +} +PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { + _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); + glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); + glad_glVertexAttrib2dv(arg0, arg1); + _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); + ret = glad_glGetUniformLocation(arg0, arg1); + _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); + return ret; +} +PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; +PFNGLUNIFORM1IPROC glad_glUniform1i; +void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) { + _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); + glad_glUniform1i(arg0, arg1); + _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); +} +PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; +PFNGLBLENDFUNCPROC glad_glBlendFunc; +void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) { + _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); + glad_glBlendFunc(arg0, arg1); + _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); +} +PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameterIiv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); +} +PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); + glad_glVertexAttrib3dv(arg0, arg1); + _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); + glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3); + _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); +} +PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) { + _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); + glad_glVertexAttrib4Nusv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; +PFNGLISPROGRAMPROC glad_glIsProgram; +GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); + ret = glad_glIsProgram(arg0); + _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); + return ret; +} +PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); + glad_glVertexAttrib4Nuiv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) { + _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); + glad_glDeleteProgram(arg0); + _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); +} +PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); + glad_glVertexAttrib2fv(arg0, arg1); + _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); + glad_glVertexAttrib3sv(arg0, arg1); + _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; +PFNGLISBUFFERPROC glad_glIsBuffer; +GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); + ret = glad_glIsBuffer(arg0); + _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); + return ret; +} +PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; +PFNGLHINTPROC glad_glHint; +void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) { + _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1); + glad_glHint(arg0, arg1); + _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1); +} +PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) { + _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); + glad_glVertexAttrib4ubv(arg0, arg1); + _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) { + _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} +PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { + _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); + glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); +} +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); + glad_glVertexAttribI2uiv(arg0, arg1); + _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; +PFNGLDELETESHADERPROC glad_glDeleteShader; +void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) { + _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); + glad_glDeleteShader(arg0); + _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); +} +PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) { + _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); + glad_glGetBooleanv(arg0, arg1); + _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); +} +PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) { + _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); + glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; +PFNGLCLEARCOLORPROC glad_glClearColor; +void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); + glad_glClearColor(arg0, arg1, arg2, arg3); + _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); +} +PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); + glad_glSecondaryColorP3ui(arg0, arg1); + _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); +} +PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); + glad_glDeleteTextures(arg0, arg1); + _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); +} +PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) { + _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); + glad_glQueryCounter(arg0, arg1); + _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); +} +PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; +PFNGLSTENCILFUNCPROC glad_glStencilFunc; +void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) { + _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); + glad_glStencilFunc(arg0, arg1, arg2); + _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); +} +PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); + glad_glBindFramebuffer(arg0, arg1); + _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); +} +PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) { + _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); + glad_glSamplerParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); +} +PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); + glad_glBindRenderbuffer(arg0, arg1); + _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); +} +PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); + glad_glTexCoordP2uiv(arg0, arg1); + _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); +} +PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; PFNGLDELETEQUERIESPROC glad_glDeleteQueries; void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); glad_glDeleteQueries(arg0, arg1); _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); - } PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { - _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); - glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3); - _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); - +PFNGLDETACHSHADERPROC glad_glDetachShader; +void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) { + _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); + glad_glDetachShader(arg0, arg1); + _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); } -PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) { - _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); - glad_glBufferSubData(arg0, arg1, arg2, arg3); - _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); - +PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); + glad_glVertexAttrib1dv(arg0, arg1); + _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); } -PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; +PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); + ret = glad_glGetAttribLocation(arg0, arg1); + _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); + return ret; +} +PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; +PFNGLGENTEXTURESPROC glad_glGenTextures; +void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); + glad_glGenTextures(arg0, arg1); + _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); +} +PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) { + _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); + glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); +} +PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; +PFNGLWAITSYNCPROC glad_glWaitSync; +void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { + _pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); + glad_glWaitSync(arg0, arg1, arg2); + _post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); +} +PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; PFNGLTEXIMAGE2DPROC glad_glTexImage2D; void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) { _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - } PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); + glad_glTexParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); +} +PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; +PFNGLISSYNCPROC glad_glIsSync; +GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) { + GLboolean ret; + _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0); + ret = glad_glIsSync(arg0); + _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0); + return ret; +} +PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); + glad_glVertexP3ui(arg0, arg1); + _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); +} +PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) { + _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); + glad_glVertexAttribI1ui(arg0, arg1); + _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP1uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); +} +PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; +PFNGLUNIFORM3FPROC glad_glUniform3f; +void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); + glad_glUniform3f(arg0, arg1, arg2, arg3); + _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); + glad_glVertexAttrib4uiv(arg0, arg1); + _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); + glad_glTexCoordP2ui(arg0, arg1); + _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); +} +PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) { + GLboolean ret; + _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); + ret = glad_glUnmapBuffer(arg0); + _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); + return ret; +} +PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) { + _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); +} +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) { + _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); + glad_glClearBufferiv(arg0, arg1, arg2); + _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); +} +PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; +PFNGLDEPTHRANGEPROC glad_glDepthRange; +void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) { + _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); + glad_glDepthRange(arg0, arg1); + _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); +} +PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); + glad_glGetQueryObjectiv(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); +} +PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); + glad_glTexCoordP4ui(arg0, arg1); + _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); +} +PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; +PFNGLSHADERSOURCEPROC glad_glShaderSource; +void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) { + _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); + glad_glShaderSource(arg0, arg1, arg2, arg3); + _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); +} +PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; +PFNGLCREATESHADERPROC glad_glCreateShader; +GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) { + GLuint ret; + _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); + ret = glad_glCreateShader(arg0); + _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); + return ret; +} +PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; +PFNGLUNIFORM4UIPROC glad_glUniform4ui; +void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { + _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); + glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); + ret = glad_glGetFragDataIndex(arg0, arg1); + _post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); + return ret; +} +PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) { + _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); +} +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); + glad_glUniform1uiv(arg0, arg1, arg2); + _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); + glad_glUniformBlockBinding(arg0, arg1, arg2); + _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); +} +PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; +PFNGLCLEARDEPTHPROC glad_glClearDepth; +void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) { + _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); + glad_glClearDepth(arg0); + _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); +} +PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; +PFNGLLINEWIDTHPROC glad_glLineWidth; +void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) { + _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); + glad_glLineWidth(arg0); + _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); +} +PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; +PFNGLUNIFORM2FPROC glad_glUniform2f; +void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) { + _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); + glad_glUniform2f(arg0, arg1, arg2); + _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) { + _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); + glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; +PFNGLUNIFORM4IVPROC glad_glUniform4iv; +void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); + glad_glUniform4iv(arg0, arg1, arg2); + _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) { _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - } PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) { - _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); - glad_glUniform1ui(arg0, arg1); - _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); - +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) { + _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } -PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) { + _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); + glad_glBlendEquationSeparate(arg0, arg1); + _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); +} +PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) { + _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); + glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3); + _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); +} +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); + glad_glGenRenderbuffers(arg0, arg1); + _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); +} +PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) { + _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); + glad_glDrawBuffer(arg0); + _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); +} +PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) { + _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); +} +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); +} +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; +PFNGLGETFLOATVPROC glad_glGetFloatv; +void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) { + _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); + glad_glGetFloatv(arg0, arg1); + _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); +} +PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); + glad_glVertexAttribI1uiv(arg0, arg1); + _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { + _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} +PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { + _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); +} +PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) { + _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); + glad_glEnableVertexAttribArray(arg0); + _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); +} +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; +PFNGLUNIFORM1IVPROC glad_glUniform1iv; +void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); + glad_glUniform1iv(arg0, arg1, arg2); + _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); + glad_glVertexP4uiv(arg0, arg1); + _post_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); +} +PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) { + _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); + glad_glGenerateMipmap(arg0); + _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); +} +PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) { + _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); + glad_glFlushMappedBufferRange(arg0, arg1, arg2); + _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); +} +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) { + _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); + glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); + _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); +} +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); + glad_glColorP4uiv(arg0, arg1); + _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); +} +PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); + glad_glSecondaryColorP3uiv(arg0, arg1); + _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); +} +PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); + glad_glDeleteFramebuffers(arg0, arg1); + _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); +} +PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); + glad_glUniform4uiv(arg0, arg1, arg2); + _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; +PFNGLCOLORMASKIPROC glad_glColorMaski; +void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) { + _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); + glad_glColorMaski(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; +PFNGLUNIFORM2FVPROC glad_glUniform2fv; +void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); + glad_glUniform2fv(arg0, arg1, arg2); + _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; +PFNGLVIEWPORTPROC glad_glViewport; +void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); + glad_glViewport(arg0, arg1, arg2, arg3); + _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); +} +PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) { + _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); + glad_glGetUniformIndices(arg0, arg1, arg2, arg3); + _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); +} +PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) { + _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); + glad_glBeginTransformFeedback(arg0); + _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); +} +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); + glad_glDeleteRenderbuffers(arg0, arg1); + _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); +} +PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) { + _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); + glad_glGetInteger64v(arg0, arg1); + _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); +} +PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) { + _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribdv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); +} +PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); + glad_glVertexAttribI3iv(arg0, arg1); + _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; +PFNGLPIXELSTOREIPROC glad_glPixelStorei; +void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) { + _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); + glad_glPixelStorei(arg0, arg1); + _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); +} +PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; +PFNGLISSHADERPROC glad_glIsShader; +GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0); + ret = glad_glIsShader(arg0); + _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0); + return ret; +} +PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; +PFNGLGENSAMPLERSPROC glad_glGenSamplers; +void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); + glad_glGenSamplers(arg0, arg1); + _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); +} +PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); + glad_glVertexAttribI2iv(arg0, arg1); + _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; +PFNGLATTACHSHADERPROC glad_glAttachShader; +void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) { + _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); + glad_glAttachShader(arg0, arg1); + _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); +} +PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { + _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); + glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; +PFNGLFINISHPROC glad_glFinish; +void APIENTRY glad_debug_impl_glFinish(void) { + _pre_call_callback("glFinish", (void*)glFinish, 0); + glad_glFinish(); + _post_call_callback("glFinish", (void*)glFinish, 0); +} +PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; +PFNGLDISABLEPROC glad_glDisable; +void APIENTRY glad_debug_impl_glDisable(GLenum arg0) { + _pre_call_callback("glDisable", (void*)glDisable, 1, arg0); + glad_glDisable(arg0); + _post_call_callback("glDisable", (void*)glDisable, 1, arg0); +} +PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); + glad_glVertexAttribI4uiv(arg0, arg1); + _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) { + _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; +PFNGLBLENDCOLORPROC glad_glBlendColor; +void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); + glad_glBlendColor(arg0, arg1, arg2, arg3); + _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); +} +PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) { + _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); + glad_glBufferSubData(arg0, arg1, arg2, arg3); + _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); +} +PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) { + _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) { + _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); + glad_glVertexAttribI4usv(arg0, arg1); + _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); + glad_glUniform3uiv(arg0, arg1, arg2); + _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); + glad_glGetRenderbufferParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); +} +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) { + _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); + glad_glVertexAttrib2s(arg0, arg1, arg2); + _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); +} +PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) { + _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); + glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); +} +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; +PFNGLGETERRORPROC glad_glGetError; +GLenum APIENTRY glad_debug_impl_glGetError(void) { + GLenum ret; + _pre_call_callback("glGetError", (void*)glGetError, 0); + ret = glad_glGetError(); + _post_call_callback("glGetError", (void*)glGetError, 0); + return ret; +} +PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; +PFNGLDISABLEIPROC glad_glDisablei; +void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) { + _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); + glad_glDisablei(arg0, arg1); + _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); +} +PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) { + _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); + glad_glVertexAttrib2d(arg0, arg1, arg2); + _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); +} +PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) { + _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribPointerv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); +} +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) { + _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); +} +PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; +PFNGLGETSTRINGPROC glad_glGetString; +const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) { + const GLubyte * ret; + _pre_call_callback("glGetString", (void*)glGetString, 1, arg0); + ret = glad_glGetString(arg0); + _post_call_callback("glGetString", (void*)glGetString, 1, arg0); + return ret; +} +PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); +} +PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); + glad_glVertexAttrib1fv(arg0, arg1); + _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) { + _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); + glad_glGetUniformfv(arg0, arg1, arg2); + _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); +} +PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); + glad_glDeleteSamplers(arg0, arg1); + _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); +} +PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; +PFNGLUNIFORM1FVPROC glad_glUniform1fv; +void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); + glad_glUniform1fv(arg0, arg1, arg2); + _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) { + _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; +PFNGLUNIFORM4FVPROC glad_glUniform4fv; +void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); + glad_glUniform4fv(arg0, arg1, arg2); + _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); +} +PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) { + _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); +} +PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) { GLboolean ret; @@ -3272,41 +2705,239 @@ GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) { return ret; } PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); - glad_glTexCoordP1uiv(arg0, arg1); - _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); - +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); + glad_glSamplerParameterIiv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); } -PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) { - _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); - +PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; +PFNGLUNIFORM3IPROC glad_glUniform3i; +void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) { + _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); + glad_glUniform3i(arg0, arg1, arg2, arg3); + _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); } -PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); - glad_glGetTexParameterIiv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); - +PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP4uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); } -PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; -int GLAD_GL_KHR_debug; +PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) { + _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); + glad_glVertexAttribI1i(arg0, arg1); + _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); +} +PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); + glad_glVertexAttrib4iv(arg0, arg1); + _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) { + _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); + glad_glPointParameteriv(arg0, arg1); + _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); +} +PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); + glad_glGetBufferParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); +} +PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); + ret = glad_glGetFragDataLocation(arg0, arg1); + _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); + return ret; +} +PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { + _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); + glad_glBindFragDataLocation(arg0, arg1, arg2); + _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); +} +PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { + _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribfv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); +} +PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; +PFNGLSCISSORPROC glad_glScissor; +void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); + glad_glScissor(arg0, arg1, arg2, arg3); + _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); +} +PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) { + _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); + glad_glGetIntegeri_v(arg0, arg1, arg2); + _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); +} +PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) { + _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); +} +PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribIiv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); +} +PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) { + _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); +} +PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); + glad_glVertexP2ui(arg0, arg1); + _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); +} +PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) { + _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); +} +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; +PFNGLISTEXTUREPROC glad_glIsTexture; +GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); + ret = glad_glIsTexture(arg0); + _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); + return ret; +} +PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) { + _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); +} +PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) { + _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); + glad_glGetUniformiv(arg0, arg1, arg2); + _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); +} +PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { + _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); + glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3); + _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); +} +PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); +} +PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; +PFNGLISSAMPLERPROC glad_glIsSampler; +GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); + ret = glad_glIsSampler(arg0); + _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); + return ret; +} +PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) { + _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); + glad_glGetTexParameterfv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); +} +PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); + glad_glVertexAttrib4Nsv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); +} +PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) { + _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); + glad_glVertexAttribI2i(arg0, arg1, arg2); + _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); +} +PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); + glad_glGetTexParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); +} +PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); +} +PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) { + _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} +PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; +PFNGLGETDOUBLEVPROC glad_glGetDoublev; +void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) { + _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); + glad_glGetDoublev(arg0, arg1); + _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); +} +PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; int GLAD_GL_ARB_multisample; int GLAD_GL_ARB_copy_image; -int GLAD_GL_ARB_texture_storage; +int GLAD_GL_KHR_debug; int GLAD_GL_ARB_robustness; +int GLAD_GL_ARB_texture_storage; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; void APIENTRY glad_debug_impl_glCopyImageSubData(GLuint arg0, GLenum arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLuint arg6, GLenum arg7, GLint arg8, GLint arg9, GLint arg10, GLint arg11, GLsizei arg12, GLsizei arg13, GLsizei arg14) { _pre_call_callback("glCopyImageSubData", (void*)glCopyImageSubData, 15, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); glad_glCopyImageSubData(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); _post_call_callback("glCopyImageSubData", (void*)glCopyImageSubData, 15, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); - } PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; @@ -3314,11 +2945,10 @@ void APIENTRY glad_debug_impl_glSampleCoverageARB(GLfloat arg0, GLboolean arg1) _pre_call_callback("glSampleCoverageARB", (void*)glSampleCoverageARB, 2, arg0, arg1); glad_glSampleCoverageARB(arg0, arg1); _post_call_callback("glSampleCoverageARB", (void*)glSampleCoverageARB, 2, arg0, arg1); - } PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; -GLenum APIENTRY glad_debug_impl_glGetGraphicsResetStatusARB() { +GLenum APIENTRY glad_debug_impl_glGetGraphicsResetStatusARB(void) { GLenum ret; _pre_call_callback("glGetGraphicsResetStatusARB", (void*)glGetGraphicsResetStatusARB, 0); ret = glad_glGetGraphicsResetStatusARB(); @@ -3331,7 +2961,6 @@ void APIENTRY glad_debug_impl_glGetnTexImageARB(GLenum arg0, GLint arg1, GLenum _pre_call_callback("glGetnTexImageARB", (void*)glGetnTexImageARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetnTexImageARB(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetnTexImageARB", (void*)glGetnTexImageARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); - } PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; @@ -3339,7 +2968,6 @@ void APIENTRY glad_debug_impl_glReadnPixelsARB(GLint arg0, GLint arg1, GLsizei a _pre_call_callback("glReadnPixelsARB", (void*)glReadnPixelsARB, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glReadnPixelsARB(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glReadnPixelsARB", (void*)glReadnPixelsARB, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - } PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; @@ -3347,7 +2975,6 @@ void APIENTRY glad_debug_impl_glGetnCompressedTexImageARB(GLenum arg0, GLint arg _pre_call_callback("glGetnCompressedTexImageARB", (void*)glGetnCompressedTexImageARB, 4, arg0, arg1, arg2, arg3); glad_glGetnCompressedTexImageARB(arg0, arg1, arg2, arg3); _post_call_callback("glGetnCompressedTexImageARB", (void*)glGetnCompressedTexImageARB, 4, arg0, arg1, arg2, arg3); - } PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; @@ -3355,7 +2982,6 @@ void APIENTRY glad_debug_impl_glGetnUniformfvARB(GLuint arg0, GLint arg1, GLsize _pre_call_callback("glGetnUniformfvARB", (void*)glGetnUniformfvARB, 4, arg0, arg1, arg2, arg3); glad_glGetnUniformfvARB(arg0, arg1, arg2, arg3); _post_call_callback("glGetnUniformfvARB", (void*)glGetnUniformfvARB, 4, arg0, arg1, arg2, arg3); - } PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; @@ -3363,7 +2989,6 @@ void APIENTRY glad_debug_impl_glGetnUniformivARB(GLuint arg0, GLint arg1, GLsize _pre_call_callback("glGetnUniformivARB", (void*)glGetnUniformivARB, 4, arg0, arg1, arg2, arg3); glad_glGetnUniformivARB(arg0, arg1, arg2, arg3); _post_call_callback("glGetnUniformivARB", (void*)glGetnUniformivARB, 4, arg0, arg1, arg2, arg3); - } PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; @@ -3371,7 +2996,6 @@ void APIENTRY glad_debug_impl_glGetnUniformuivARB(GLuint arg0, GLint arg1, GLsiz _pre_call_callback("glGetnUniformuivARB", (void*)glGetnUniformuivARB, 4, arg0, arg1, arg2, arg3); glad_glGetnUniformuivARB(arg0, arg1, arg2, arg3); _post_call_callback("glGetnUniformuivARB", (void*)glGetnUniformuivARB, 4, arg0, arg1, arg2, arg3); - } PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; @@ -3379,7 +3003,6 @@ void APIENTRY glad_debug_impl_glGetnUniformdvARB(GLuint arg0, GLint arg1, GLsize _pre_call_callback("glGetnUniformdvARB", (void*)glGetnUniformdvARB, 4, arg0, arg1, arg2, arg3); glad_glGetnUniformdvARB(arg0, arg1, arg2, arg3); _post_call_callback("glGetnUniformdvARB", (void*)glGetnUniformdvARB, 4, arg0, arg1, arg2, arg3); - } PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB; PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; @@ -3387,7 +3010,6 @@ void APIENTRY glad_debug_impl_glGetnMapdvARB(GLenum arg0, GLenum arg1, GLsizei a _pre_call_callback("glGetnMapdvARB", (void*)glGetnMapdvARB, 4, arg0, arg1, arg2, arg3); glad_glGetnMapdvARB(arg0, arg1, arg2, arg3); _post_call_callback("glGetnMapdvARB", (void*)glGetnMapdvARB, 4, arg0, arg1, arg2, arg3); - } PFNGLGETNMAPDVARBPROC glad_debug_glGetnMapdvARB = glad_debug_impl_glGetnMapdvARB; PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; @@ -3395,7 +3017,6 @@ void APIENTRY glad_debug_impl_glGetnMapfvARB(GLenum arg0, GLenum arg1, GLsizei a _pre_call_callback("glGetnMapfvARB", (void*)glGetnMapfvARB, 4, arg0, arg1, arg2, arg3); glad_glGetnMapfvARB(arg0, arg1, arg2, arg3); _post_call_callback("glGetnMapfvARB", (void*)glGetnMapfvARB, 4, arg0, arg1, arg2, arg3); - } PFNGLGETNMAPFVARBPROC glad_debug_glGetnMapfvARB = glad_debug_impl_glGetnMapfvARB; PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; @@ -3403,7 +3024,6 @@ void APIENTRY glad_debug_impl_glGetnMapivARB(GLenum arg0, GLenum arg1, GLsizei a _pre_call_callback("glGetnMapivARB", (void*)glGetnMapivARB, 4, arg0, arg1, arg2, arg3); glad_glGetnMapivARB(arg0, arg1, arg2, arg3); _post_call_callback("glGetnMapivARB", (void*)glGetnMapivARB, 4, arg0, arg1, arg2, arg3); - } PFNGLGETNMAPIVARBPROC glad_debug_glGetnMapivARB = glad_debug_impl_glGetnMapivARB; PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; @@ -3411,7 +3031,6 @@ void APIENTRY glad_debug_impl_glGetnPixelMapfvARB(GLenum arg0, GLsizei arg1, GLf _pre_call_callback("glGetnPixelMapfvARB", (void*)glGetnPixelMapfvARB, 3, arg0, arg1, arg2); glad_glGetnPixelMapfvARB(arg0, arg1, arg2); _post_call_callback("glGetnPixelMapfvARB", (void*)glGetnPixelMapfvARB, 3, arg0, arg1, arg2); - } PFNGLGETNPIXELMAPFVARBPROC glad_debug_glGetnPixelMapfvARB = glad_debug_impl_glGetnPixelMapfvARB; PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; @@ -3419,7 +3038,6 @@ void APIENTRY glad_debug_impl_glGetnPixelMapuivARB(GLenum arg0, GLsizei arg1, GL _pre_call_callback("glGetnPixelMapuivARB", (void*)glGetnPixelMapuivARB, 3, arg0, arg1, arg2); glad_glGetnPixelMapuivARB(arg0, arg1, arg2); _post_call_callback("glGetnPixelMapuivARB", (void*)glGetnPixelMapuivARB, 3, arg0, arg1, arg2); - } PFNGLGETNPIXELMAPUIVARBPROC glad_debug_glGetnPixelMapuivARB = glad_debug_impl_glGetnPixelMapuivARB; PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; @@ -3427,7 +3045,6 @@ void APIENTRY glad_debug_impl_glGetnPixelMapusvARB(GLenum arg0, GLsizei arg1, GL _pre_call_callback("glGetnPixelMapusvARB", (void*)glGetnPixelMapusvARB, 3, arg0, arg1, arg2); glad_glGetnPixelMapusvARB(arg0, arg1, arg2); _post_call_callback("glGetnPixelMapusvARB", (void*)glGetnPixelMapusvARB, 3, arg0, arg1, arg2); - } PFNGLGETNPIXELMAPUSVARBPROC glad_debug_glGetnPixelMapusvARB = glad_debug_impl_glGetnPixelMapusvARB; PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; @@ -3435,7 +3052,6 @@ void APIENTRY glad_debug_impl_glGetnPolygonStippleARB(GLsizei arg0, GLubyte * ar _pre_call_callback("glGetnPolygonStippleARB", (void*)glGetnPolygonStippleARB, 2, arg0, arg1); glad_glGetnPolygonStippleARB(arg0, arg1); _post_call_callback("glGetnPolygonStippleARB", (void*)glGetnPolygonStippleARB, 2, arg0, arg1); - } PFNGLGETNPOLYGONSTIPPLEARBPROC glad_debug_glGetnPolygonStippleARB = glad_debug_impl_glGetnPolygonStippleARB; PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; @@ -3443,7 +3059,6 @@ void APIENTRY glad_debug_impl_glGetnColorTableARB(GLenum arg0, GLenum arg1, GLen _pre_call_callback("glGetnColorTableARB", (void*)glGetnColorTableARB, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetnColorTableARB(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetnColorTableARB", (void*)glGetnColorTableARB, 5, arg0, arg1, arg2, arg3, arg4); - } PFNGLGETNCOLORTABLEARBPROC glad_debug_glGetnColorTableARB = glad_debug_impl_glGetnColorTableARB; PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; @@ -3451,7 +3066,6 @@ void APIENTRY glad_debug_impl_glGetnConvolutionFilterARB(GLenum arg0, GLenum arg _pre_call_callback("glGetnConvolutionFilterARB", (void*)glGetnConvolutionFilterARB, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetnConvolutionFilterARB(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetnConvolutionFilterARB", (void*)glGetnConvolutionFilterARB, 5, arg0, arg1, arg2, arg3, arg4); - } PFNGLGETNCONVOLUTIONFILTERARBPROC glad_debug_glGetnConvolutionFilterARB = glad_debug_impl_glGetnConvolutionFilterARB; PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; @@ -3459,7 +3073,6 @@ void APIENTRY glad_debug_impl_glGetnSeparableFilterARB(GLenum arg0, GLenum arg1, _pre_call_callback("glGetnSeparableFilterARB", (void*)glGetnSeparableFilterARB, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glGetnSeparableFilterARB(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glGetnSeparableFilterARB", (void*)glGetnSeparableFilterARB, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - } PFNGLGETNSEPARABLEFILTERARBPROC glad_debug_glGetnSeparableFilterARB = glad_debug_impl_glGetnSeparableFilterARB; PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; @@ -3467,7 +3080,6 @@ void APIENTRY glad_debug_impl_glGetnHistogramARB(GLenum arg0, GLboolean arg1, GL _pre_call_callback("glGetnHistogramARB", (void*)glGetnHistogramARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetnHistogramARB(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetnHistogramARB", (void*)glGetnHistogramARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); - } PFNGLGETNHISTOGRAMARBPROC glad_debug_glGetnHistogramARB = glad_debug_impl_glGetnHistogramARB; PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; @@ -3475,7 +3087,6 @@ void APIENTRY glad_debug_impl_glGetnMinmaxARB(GLenum arg0, GLboolean arg1, GLenu _pre_call_callback("glGetnMinmaxARB", (void*)glGetnMinmaxARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetnMinmaxARB(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetnMinmaxARB", (void*)glGetnMinmaxARB, 6, arg0, arg1, arg2, arg3, arg4, arg5); - } PFNGLGETNMINMAXARBPROC glad_debug_glGetnMinmaxARB = glad_debug_impl_glGetnMinmaxARB; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; @@ -3483,7 +3094,6 @@ void APIENTRY glad_debug_impl_glTexStorage1D(GLenum arg0, GLsizei arg1, GLenum a _pre_call_callback("glTexStorage1D", (void*)glTexStorage1D, 4, arg0, arg1, arg2, arg3); glad_glTexStorage1D(arg0, arg1, arg2, arg3); _post_call_callback("glTexStorage1D", (void*)glTexStorage1D, 4, arg0, arg1, arg2, arg3); - } PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; @@ -3491,7 +3101,6 @@ void APIENTRY glad_debug_impl_glTexStorage2D(GLenum arg0, GLsizei arg1, GLenum a _pre_call_callback("glTexStorage2D", (void*)glTexStorage2D, 5, arg0, arg1, arg2, arg3, arg4); glad_glTexStorage2D(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glTexStorage2D", (void*)glTexStorage2D, 5, arg0, arg1, arg2, arg3, arg4); - } PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; @@ -3499,7 +3108,6 @@ void APIENTRY glad_debug_impl_glTexStorage3D(GLenum arg0, GLsizei arg1, GLenum a _pre_call_callback("glTexStorage3D", (void*)glTexStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glTexStorage3D(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glTexStorage3D", (void*)glTexStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - } PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; @@ -3507,7 +3115,6 @@ void APIENTRY glad_debug_impl_glDebugMessageControl(GLenum arg0, GLenum arg1, GL _pre_call_callback("glDebugMessageControl", (void*)glDebugMessageControl, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDebugMessageControl(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDebugMessageControl", (void*)glDebugMessageControl, 6, arg0, arg1, arg2, arg3, arg4, arg5); - } PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; @@ -3515,7 +3122,6 @@ void APIENTRY glad_debug_impl_glDebugMessageInsert(GLenum arg0, GLenum arg1, GLu _pre_call_callback("glDebugMessageInsert", (void*)glDebugMessageInsert, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDebugMessageInsert(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDebugMessageInsert", (void*)glDebugMessageInsert, 6, arg0, arg1, arg2, arg3, arg4, arg5); - } PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; @@ -3523,7 +3129,6 @@ void APIENTRY glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC arg0, const voi _pre_call_callback("glDebugMessageCallback", (void*)glDebugMessageCallback, 2, arg0, arg1); glad_glDebugMessageCallback(arg0, arg1); _post_call_callback("glDebugMessageCallback", (void*)glDebugMessageCallback, 2, arg0, arg1); - } PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; @@ -3540,15 +3145,13 @@ void APIENTRY glad_debug_impl_glPushDebugGroup(GLenum arg0, GLuint arg1, GLsizei _pre_call_callback("glPushDebugGroup", (void*)glPushDebugGroup, 4, arg0, arg1, arg2, arg3); glad_glPushDebugGroup(arg0, arg1, arg2, arg3); _post_call_callback("glPushDebugGroup", (void*)glPushDebugGroup, 4, arg0, arg1, arg2, arg3); - } PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -void APIENTRY glad_debug_impl_glPopDebugGroup() { +void APIENTRY glad_debug_impl_glPopDebugGroup(void) { _pre_call_callback("glPopDebugGroup", (void*)glPopDebugGroup, 0); glad_glPopDebugGroup(); _post_call_callback("glPopDebugGroup", (void*)glPopDebugGroup, 0); - } PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; PFNGLOBJECTLABELPROC glad_glObjectLabel; @@ -3556,7 +3159,6 @@ void APIENTRY glad_debug_impl_glObjectLabel(GLenum arg0, GLuint arg1, GLsizei ar _pre_call_callback("glObjectLabel", (void*)glObjectLabel, 4, arg0, arg1, arg2, arg3); glad_glObjectLabel(arg0, arg1, arg2, arg3); _post_call_callback("glObjectLabel", (void*)glObjectLabel, 4, arg0, arg1, arg2, arg3); - } PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; @@ -3564,7 +3166,6 @@ void APIENTRY glad_debug_impl_glGetObjectLabel(GLenum arg0, GLuint arg1, GLsizei _pre_call_callback("glGetObjectLabel", (void*)glGetObjectLabel, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetObjectLabel(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetObjectLabel", (void*)glGetObjectLabel, 5, arg0, arg1, arg2, arg3, arg4); - } PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; @@ -3572,7 +3173,6 @@ void APIENTRY glad_debug_impl_glObjectPtrLabel(const void * arg0, GLsizei arg1, _pre_call_callback("glObjectPtrLabel", (void*)glObjectPtrLabel, 3, arg0, arg1, arg2); glad_glObjectPtrLabel(arg0, arg1, arg2); _post_call_callback("glObjectPtrLabel", (void*)glObjectPtrLabel, 3, arg0, arg1, arg2); - } PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; @@ -3580,7 +3180,6 @@ void APIENTRY glad_debug_impl_glGetObjectPtrLabel(const void * arg0, GLsizei arg _pre_call_callback("glGetObjectPtrLabel", (void*)glGetObjectPtrLabel, 4, arg0, arg1, arg2, arg3); glad_glGetObjectPtrLabel(arg0, arg1, arg2, arg3); _post_call_callback("glGetObjectPtrLabel", (void*)glGetObjectPtrLabel, 4, arg0, arg1, arg2, arg3); - } PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; PFNGLGETPOINTERVPROC glad_glGetPointerv; @@ -3588,7 +3187,6 @@ void APIENTRY glad_debug_impl_glGetPointerv(GLenum arg0, void ** arg1) { _pre_call_callback("glGetPointerv", (void*)glGetPointerv, 2, arg0, arg1); glad_glGetPointerv(arg0, arg1); _post_call_callback("glGetPointerv", (void*)glGetPointerv, 2, arg0, arg1); - } PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; @@ -3596,7 +3194,6 @@ void APIENTRY glad_debug_impl_glDebugMessageControlKHR(GLenum arg0, GLenum arg1, _pre_call_callback("glDebugMessageControlKHR", (void*)glDebugMessageControlKHR, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDebugMessageControlKHR(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDebugMessageControlKHR", (void*)glDebugMessageControlKHR, 6, arg0, arg1, arg2, arg3, arg4, arg5); - } PFNGLDEBUGMESSAGECONTROLKHRPROC glad_debug_glDebugMessageControlKHR = glad_debug_impl_glDebugMessageControlKHR; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; @@ -3604,7 +3201,6 @@ void APIENTRY glad_debug_impl_glDebugMessageInsertKHR(GLenum arg0, GLenum arg1, _pre_call_callback("glDebugMessageInsertKHR", (void*)glDebugMessageInsertKHR, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDebugMessageInsertKHR(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDebugMessageInsertKHR", (void*)glDebugMessageInsertKHR, 6, arg0, arg1, arg2, arg3, arg4, arg5); - } PFNGLDEBUGMESSAGEINSERTKHRPROC glad_debug_glDebugMessageInsertKHR = glad_debug_impl_glDebugMessageInsertKHR; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; @@ -3612,7 +3208,6 @@ void APIENTRY glad_debug_impl_glDebugMessageCallbackKHR(GLDEBUGPROCKHR arg0, con _pre_call_callback("glDebugMessageCallbackKHR", (void*)glDebugMessageCallbackKHR, 2, arg0, arg1); glad_glDebugMessageCallbackKHR(arg0, arg1); _post_call_callback("glDebugMessageCallbackKHR", (void*)glDebugMessageCallbackKHR, 2, arg0, arg1); - } PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_debug_glDebugMessageCallbackKHR = glad_debug_impl_glDebugMessageCallbackKHR; PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; @@ -3629,15 +3224,13 @@ void APIENTRY glad_debug_impl_glPushDebugGroupKHR(GLenum arg0, GLuint arg1, GLsi _pre_call_callback("glPushDebugGroupKHR", (void*)glPushDebugGroupKHR, 4, arg0, arg1, arg2, arg3); glad_glPushDebugGroupKHR(arg0, arg1, arg2, arg3); _post_call_callback("glPushDebugGroupKHR", (void*)glPushDebugGroupKHR, 4, arg0, arg1, arg2, arg3); - } PFNGLPUSHDEBUGGROUPKHRPROC glad_debug_glPushDebugGroupKHR = glad_debug_impl_glPushDebugGroupKHR; PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; -void APIENTRY glad_debug_impl_glPopDebugGroupKHR() { +void APIENTRY glad_debug_impl_glPopDebugGroupKHR(void) { _pre_call_callback("glPopDebugGroupKHR", (void*)glPopDebugGroupKHR, 0); glad_glPopDebugGroupKHR(); _post_call_callback("glPopDebugGroupKHR", (void*)glPopDebugGroupKHR, 0); - } PFNGLPOPDEBUGGROUPKHRPROC glad_debug_glPopDebugGroupKHR = glad_debug_impl_glPopDebugGroupKHR; PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; @@ -3645,7 +3238,6 @@ void APIENTRY glad_debug_impl_glObjectLabelKHR(GLenum arg0, GLuint arg1, GLsizei _pre_call_callback("glObjectLabelKHR", (void*)glObjectLabelKHR, 4, arg0, arg1, arg2, arg3); glad_glObjectLabelKHR(arg0, arg1, arg2, arg3); _post_call_callback("glObjectLabelKHR", (void*)glObjectLabelKHR, 4, arg0, arg1, arg2, arg3); - } PFNGLOBJECTLABELKHRPROC glad_debug_glObjectLabelKHR = glad_debug_impl_glObjectLabelKHR; PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; @@ -3653,7 +3245,6 @@ void APIENTRY glad_debug_impl_glGetObjectLabelKHR(GLenum arg0, GLuint arg1, GLsi _pre_call_callback("glGetObjectLabelKHR", (void*)glGetObjectLabelKHR, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetObjectLabelKHR(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetObjectLabelKHR", (void*)glGetObjectLabelKHR, 5, arg0, arg1, arg2, arg3, arg4); - } PFNGLGETOBJECTLABELKHRPROC glad_debug_glGetObjectLabelKHR = glad_debug_impl_glGetObjectLabelKHR; PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; @@ -3661,7 +3252,6 @@ void APIENTRY glad_debug_impl_glObjectPtrLabelKHR(const void * arg0, GLsizei arg _pre_call_callback("glObjectPtrLabelKHR", (void*)glObjectPtrLabelKHR, 3, arg0, arg1, arg2); glad_glObjectPtrLabelKHR(arg0, arg1, arg2); _post_call_callback("glObjectPtrLabelKHR", (void*)glObjectPtrLabelKHR, 3, arg0, arg1, arg2); - } PFNGLOBJECTPTRLABELKHRPROC glad_debug_glObjectPtrLabelKHR = glad_debug_impl_glObjectPtrLabelKHR; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; @@ -3669,7 +3259,6 @@ void APIENTRY glad_debug_impl_glGetObjectPtrLabelKHR(const void * arg0, GLsizei _pre_call_callback("glGetObjectPtrLabelKHR", (void*)glGetObjectPtrLabelKHR, 4, arg0, arg1, arg2, arg3); glad_glGetObjectPtrLabelKHR(arg0, arg1, arg2, arg3); _post_call_callback("glGetObjectPtrLabelKHR", (void*)glGetObjectPtrLabelKHR, 4, arg0, arg1, arg2, arg3); - } PFNGLGETOBJECTPTRLABELKHRPROC glad_debug_glGetObjectPtrLabelKHR = glad_debug_impl_glGetObjectPtrLabelKHR; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; @@ -3677,7 +3266,6 @@ void APIENTRY glad_debug_impl_glGetPointervKHR(GLenum arg0, void ** arg1) { _pre_call_callback("glGetPointervKHR", (void*)glGetPointervKHR, 2, arg0, arg1); glad_glGetPointervKHR(arg0, arg1); _post_call_callback("glGetPointervKHR", (void*)glGetPointervKHR, 2, arg0, arg1); - } PFNGLGETPOINTERVKHRPROC glad_debug_glGetPointervKHR = glad_debug_impl_glGetPointervKHR; static void load_GL_VERSION_1_0(GLADloadproc load) { @@ -4165,15 +3753,12 @@ static int find_extensionsGL(void) { free_exts(); return 1; } - static void find_coreGL(void) { - /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; - const char* version; const char* prefixes[] = { "OpenGL ES-CM ", @@ -4181,10 +3766,8 @@ static void find_coreGL(void) { "OpenGL ES ", NULL }; - version = (const char*) glGetString(GL_VERSION); if (!version) return; - for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { @@ -4192,14 +3775,12 @@ static void find_coreGL(void) { break; } } - /* PR #18 */ #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif - GLVersion.major = major; GLVersion.minor = minor; max_loaded_major = major; max_loaded_minor = minor; GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; @@ -4219,7 +3800,6 @@ static void find_coreGL(void) { max_loaded_minor = 3; } } - int gladLoadGLLoader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); @@ -4238,7 +3818,6 @@ int gladLoadGLLoader(GLADloadproc load) { load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); load_GL_VERSION_3_3(load); - if (!find_extensionsGL()) return 0; load_GL_ARB_copy_image(load); load_GL_ARB_multisample(load); @@ -4247,383 +3826,381 @@ int gladLoadGLLoader(GLADloadproc load) { load_GL_KHR_debug(load); return GLVersion.major != 0 || GLVersion.minor != 0; } - - int init_glad(GLADloadproc load, int debug) { int ret = gladLoadGLLoader(load); if (ret && !debug) { - glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui; - glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation; - glad_debug_glDepthRange = glad_glDepthRange; - glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv; - glad_debug_glFramebufferTexture = glad_glFramebufferTexture; - glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; - glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D; - glad_debug_glVertexP4ui = glad_glVertexP4ui; - glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv; - glad_debug_glIsQuery = glad_glIsQuery; - glad_debug_glGetBufferSubData = glad_glGetBufferSubData; - glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv; - glad_debug_glUniform3f = glad_glUniform3f; - glad_debug_glStencilMask = glad_glStencilMask; - glad_debug_glProvokingVertex = glad_glProvokingVertex; - glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d; - glad_debug_glColorP3uiv = glad_glColorP3uiv; - glad_debug_glFinish = glad_glFinish; - glad_debug_glBindVertexArray = glad_glBindVertexArray; - glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; - glad_debug_glDrawBuffer = glad_glDrawBuffer; - glad_debug_glMultiTexCoordP1uiv = glad_glMultiTexCoordP1uiv; - glad_debug_glCompileShader = glad_glCompileShader; - glad_debug_glClientWaitSync = glad_glClientWaitSync; - glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D; - glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; - glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders; - glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; - glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f; - glad_debug_glFlush = glad_glFlush; - glad_debug_glUniform4iv = glad_glUniform4iv; - glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; - glad_debug_glStencilFunc = glad_glStencilFunc; - glad_debug_glDrawElements = glad_glDrawElements; - glad_debug_glGetActiveUniform = glad_glGetActiveUniform; - glad_debug_glSecondaryColorP3ui = glad_glSecondaryColorP3ui; - glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor; - glad_debug_glUseProgram = glad_glUseProgram; - glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d; - glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; - glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate; - glad_debug_glEndQuery = glad_glEndQuery; - glad_debug_glLogicOp = glad_glLogicOp; - glad_debug_glDrawBuffers = glad_glDrawBuffers; - glad_debug_glValidateProgram = glad_glValidateProgram; - glad_debug_glEnablei = glad_glEnablei; - glad_debug_glQueryCounter = glad_glQueryCounter; - glad_debug_glGetUniformIndices = glad_glGetUniformIndices; - glad_debug_glGetTexImage = glad_glGetTexImage; - glad_debug_glActiveTexture = glad_glActiveTexture; - glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; - glad_debug_glIsSync = glad_glIsSync; - glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv; - glad_debug_glUniform1iv = glad_glUniform1iv; - glad_debug_glMapBufferRange = glad_glMapBufferRange; - glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv; - glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D; - glad_debug_glAttachShader = glad_glAttachShader; - glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv; - glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; - glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv; - glad_debug_glMultiDrawElements = glad_glMultiDrawElements; - glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex; - glad_debug_glClampColor = glad_glClampColor; - glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv; - glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate; - glad_debug_glTexImage1D = glad_glTexImage1D; - glad_debug_glCullFace = glad_glCullFace; - glad_debug_glGenSamplers = glad_glGenSamplers; - glad_debug_glUniform4i = glad_glUniform4i; - glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv; - glad_debug_glMultiTexCoordP4uiv = glad_glMultiTexCoordP4uiv; - glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; - glad_debug_glMultiTexCoordP3ui = glad_glMultiTexCoordP3ui; - glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced; - glad_debug_glIsTexture = glad_glIsTexture; - glad_debug_glDepthFunc = glad_glDepthFunc; - glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; - glad_debug_glDrawRangeElements = glad_glDrawRangeElements; - glad_debug_glGenerateMipmap = glad_glGenerateMipmap; - glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv; - glad_debug_glClearBufferiv = glad_glClearBufferiv; - glad_debug_glUniform4f = glad_glUniform4f; - glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv; - glad_debug_glDeleteBuffers = glad_glDeleteBuffers; - glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv; - glad_debug_glUniform3iv = glad_glUniform3iv; - glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i; - glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; - glad_debug_glUniform1uiv = glad_glUniform1uiv; - glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; - glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s; - glad_debug_glTexParameterfv = glad_glTexParameterfv; - glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s; - glad_debug_glColorMaski = glad_glColorMaski; - glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv; - glad_debug_glClearBufferfi = glad_glClearBufferfi; - glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub; - glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv; - glad_debug_glUniform4fv = glad_glUniform4fv; - glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; - glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv; - glad_debug_glViewport = glad_glViewport; - glad_debug_glVertexP3uiv = glad_glVertexP3uiv; - glad_debug_glMultiTexCoordP3uiv = glad_glMultiTexCoordP3uiv; - glad_debug_glGetUniformuiv = glad_glGetUniformuiv; - glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv; - glad_debug_glGetInteger64v = glad_glGetInteger64v; - glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv; - glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f; - glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv; - glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv; - glad_debug_glTexCoordP1ui = glad_glTexCoordP1ui; - glad_debug_glBindBuffer = glad_glBindBuffer; - glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex; - glad_debug_glIsSampler = glad_glIsSampler; - glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v; - glad_debug_glGetDoublev = glad_glGetDoublev; - glad_debug_glTexCoordP4uiv = glad_glTexCoordP4uiv; - glad_debug_glGetUniformfv = glad_glGetUniformfv; - glad_debug_glGetShaderSource = glad_glGetShaderSource; - glad_debug_glBlendEquation = glad_glBlendEquation; - glad_debug_glColorP4ui = glad_glColorP4ui; - glad_debug_glColorP4uiv = glad_glColorP4uiv; - glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; - glad_debug_glIsVertexArray = glad_glIsVertexArray; - glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; - glad_debug_glDeleteShader = glad_glDeleteShader; - glad_debug_glTexParameterf = glad_glTexParameterf; - glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui; - glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; - glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; - glad_debug_glMapBuffer = glad_glMapBuffer; - glad_debug_glEndConditionalRender = glad_glEndConditionalRender; - glad_debug_glDetachShader = glad_glDetachShader; - glad_debug_glPolygonOffset = glad_glPolygonOffset; - glad_debug_glPointParameteri = glad_glPointParameteri; - glad_debug_glIsProgram = glad_glIsProgram; - glad_debug_glUniform2uiv = glad_glUniform2uiv; - glad_debug_glBindFramebuffer = glad_glBindFramebuffer; - glad_debug_glBindTexture = glad_glBindTexture; - glad_debug_glDeleteSync = glad_glDeleteSync; - glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv; - glad_debug_glGetUniformiv = glad_glGetUniformiv; - glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f; - glad_debug_glPointParameteriv = glad_glPointParameteriv; - glad_debug_glDisable = glad_glDisable; - glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv; - glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv; - glad_debug_glGenFramebuffers = glad_glGenFramebuffers; - glad_debug_glNormalP3ui = glad_glNormalP3ui; - glad_debug_glColorMask = glad_glColorMask; - glad_debug_glColorP3ui = glad_glColorP3ui; - glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv; - glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; - glad_debug_glBlendColor = glad_glBlendColor; - glad_debug_glCreateShader = glad_glCreateShader; - glad_debug_glStencilOp = glad_glStencilOp; - glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D; - glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv; - glad_debug_glFenceSync = glad_glFenceSync; - glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; - glad_debug_glIsBuffer = glad_glIsBuffer; - glad_debug_glBindAttribLocation = glad_glBindAttribLocation; - glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv; - glad_debug_glTexCoordP4ui = glad_glTexCoordP4ui; - glad_debug_glNormalP3uiv = glad_glNormalP3uiv; - glad_debug_glGetAttribLocation = glad_glGetAttribLocation; - glad_debug_glSecondaryColorP3uiv = glad_glSecondaryColorP3uiv; - glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv; - glad_debug_glEnable = glad_glEnable; - glad_debug_glSampleMaski = glad_glSampleMaski; - glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv; - glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv; - glad_debug_glTexCoordP2uiv = glad_glTexCoordP2uiv; - glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D; - glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv; - glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus; - glad_debug_glClearDepth = glad_glClearDepth; - glad_debug_glBeginQuery = glad_glBeginQuery; - glad_debug_glIsShader = glad_glIsShader; - glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv; - glad_debug_glWaitSync = glad_glWaitSync; - glad_debug_glDeleteProgram = glad_glDeleteProgram; - glad_debug_glClearStencil = glad_glClearStencil; - glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; - glad_debug_glTexBuffer = glad_glTexBuffer; - glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; - glad_debug_glGenTextures = glad_glGenTextures; - glad_debug_glFrontFace = glad_glFrontFace; - glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage; - glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv; - glad_debug_glVertexP3ui = glad_glVertexP3ui; - glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s; - glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv; - glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv; - glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex; - glad_debug_glPolygonMode = glad_glPolygonMode; - glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample; - glad_debug_glTexParameteri = glad_glTexParameteri; - glad_debug_glUniform1f = glad_glUniform1f; - glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui; - glad_debug_glDrawArrays = glad_glDrawArrays; - glad_debug_glTexSubImage1D = glad_glTexSubImage1D; - glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray; - glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; - glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv; - glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s; - glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; - glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings; - glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding; - glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying; - glad_debug_glPixelStorei = glad_glPixelStorei; - glad_debug_glGetBooleanv = glad_glGetBooleanv; - glad_debug_glUniform1fv = glad_glUniform1fv; - glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d; - glad_debug_glUniform4ui = glad_glUniform4ui; - glad_debug_glTexCoordP2ui = glad_glTexCoordP2ui; - glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v; - glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv; - glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer; - glad_debug_glClear = glad_glClear; - glad_debug_glGetShaderiv = glad_glGetShaderiv; - glad_debug_glClearBufferfv = glad_glClearBufferfv; - glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv; - glad_debug_glMultiTexCoordP2ui = glad_glMultiTexCoordP2ui; - glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv; - glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; - glad_debug_glIsEnabled = glad_glIsEnabled; - glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i; - glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv; - glad_debug_glGetQueryiv = glad_glGetQueryiv; - glad_debug_glTexParameterIiv = glad_glTexParameterIiv; - glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv; - glad_debug_glDepthMask = glad_glDepthMask; - glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; - glad_debug_glUniform2f = glad_glUniform2f; - glad_debug_glShaderSource = glad_glShaderSource; - glad_debug_glGetIntegerv = glad_glGetIntegerv; - glad_debug_glUniform2ui = glad_glUniform2ui; - glad_debug_glSamplerParameterf = glad_glSamplerParameterf; - glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv; - glad_debug_glUniform3uiv = glad_glUniform3uiv; - glad_debug_glGetError = glad_glGetError; - glad_debug_glVertexP2ui = glad_glVertexP2ui; - glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback; - glad_debug_glTexImage3D = glad_glTexImage3D; - glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib; glad_debug_glVertexAttribI4i = glad_glVertexAttribI4i; - glad_debug_glBindSampler = glad_glBindSampler; - glad_debug_glClearBufferuiv = glad_glClearBufferuiv; - glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample; - glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui; - glad_debug_glVertexP4uiv = glad_glVertexP4uiv; - glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; - glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D; - glad_debug_glPointSize = glad_glPointSize; - glad_debug_glHint = glad_glHint; - glad_debug_glSampleCoverage = glad_glSampleCoverage; - glad_debug_glTexSubImage2D = glad_glTexSubImage2D; - glad_debug_glClearColor = glad_glClearColor; - glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv; - glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv; - glad_debug_glUniform1i = glad_glUniform1i; - glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui; - glad_debug_glTexCoordP3ui = glad_glTexCoordP3ui; - glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv; - glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback; - glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv; - glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D; - glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample; - glad_debug_glPointParameterf = glad_glPointParameterf; - glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv; - glad_debug_glGenQueries = glad_glGenQueries; - glad_debug_glVertexP2uiv = glad_glVertexP2uiv; - glad_debug_glBlendFunc = glad_glBlendFunc; - glad_debug_glBindBufferRange = glad_glBindBufferRange; - glad_debug_glTexSubImage3D = glad_glTexSubImage3D; - glad_debug_glBindBufferBase = glad_glBindBufferBase; - glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv; - glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex; - glad_debug_glCreateProgram = glad_glCreateProgram; - glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; - glad_debug_glGetFloatv = glad_glGetFloatv; - glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex; - glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv; - glad_debug_glGetSynciv = glad_glGetSynciv; - glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui; - glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui; - glad_debug_glMultiTexCoordP2uiv = glad_glMultiTexCoordP2uiv; - glad_debug_glUniform2fv = glad_glUniform2fv; - glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender; - glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f; - glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced; - glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv; - glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv; - glad_debug_glLineWidth = glad_glLineWidth; - glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d; - glad_debug_glScissor = glad_glScissor; - glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv; - glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv; - glad_debug_glUniform2i = glad_glUniform2i; - glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; - glad_debug_glBufferData = glad_glBufferData; - glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv; - glad_debug_glDisablei = glad_glDisablei; - glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv; - glad_debug_glDeleteTextures = glad_glDeleteTextures; - glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv; - glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv; - glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv; - glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv; - glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv; - glad_debug_glGetProgramiv = glad_glGetProgramiv; - glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; - glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; - glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v; + glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv; glad_debug_glTexCoordP3uiv = glad_glTexCoordP3uiv; - glad_debug_glUniform2iv = glad_glUniform2iv; - glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv; - glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv; - glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation; - glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui; - glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv; - glad_debug_glDeleteSamplers = glad_glDeleteSamplers; - glad_debug_glSamplerParameteri = glad_glSamplerParameteri; - glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate; - glad_debug_glLinkProgram = glad_glLinkProgram; - glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; - glad_debug_glGenVertexArrays = glad_glGenVertexArrays; - glad_debug_glPointParameterfv = glad_glPointParameterfv; - glad_debug_glUniform3fv = glad_glUniform3fv; - glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed; - glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv; - glad_debug_glGetUniformLocation = glad_glGetUniformLocation; - glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv; - glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName; glad_debug_glTexParameteriv = glad_glTexParameteriv; - glad_debug_glUnmapBuffer = glad_glUnmapBuffer; - glad_debug_glReadPixels = glad_glReadPixels; - glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv; - glad_debug_glUniform4uiv = glad_glUniform4uiv; - glad_debug_glIsEnabledi = glad_glIsEnabledi; - glad_debug_glUniform3ui = glad_glUniform3ui; - glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i; - glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex; - glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv; - glad_debug_glGetString = glad_glGetString; - glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv; - glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv; - glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex; - glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; - glad_debug_glGetStringi = glad_glGetStringi; - glad_debug_glMultiTexCoordP4ui = glad_glMultiTexCoordP4ui; - glad_debug_glReadBuffer = glad_glReadBuffer; - glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv; - glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName; - glad_debug_glGenBuffers = glad_glGenBuffers; - glad_debug_glPixelStoref = glad_glPixelStoref; - glad_debug_glUniform3i = glad_glUniform3i; + glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv; + glad_debug_glFrontFace = glad_glFrontFace; + glad_debug_glBindBufferRange = glad_glBindBufferRange; + glad_debug_glClampColor = glad_glClampColor; + glad_debug_glVertexP4ui = glad_glVertexP4ui; + glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub; + glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv; + glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f; + glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; glad_debug_glMultiTexCoordP1ui = glad_glMultiTexCoordP1ui; - glad_debug_glDeleteQueries = glad_glDeleteQueries; - glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate; - glad_debug_glBufferSubData = glad_glBufferSubData; - glad_debug_glTexImage2D = glad_glTexImage2D; - glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer; - glad_debug_glUniform1ui = glad_glUniform1ui; - glad_debug_glIsFramebuffer = glad_glIsFramebuffer; + glad_debug_glPolygonOffset = glad_glPolygonOffset; + glad_debug_glGenFramebuffers = glad_glGenFramebuffers; + glad_debug_glBindTexture = glad_glBindTexture; + glad_debug_glFenceSync = glad_glFenceSync; + glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex; + glad_debug_glGetBufferSubData = glad_glGetBufferSubData; + glad_debug_glPointParameteri = glad_glPointParameteri; + glad_debug_glDrawRangeElements = glad_glDrawRangeElements; + glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; + glad_debug_glDrawArrays = glad_glDrawArrays; + glad_debug_glGenBuffers = glad_glGenBuffers; + glad_debug_glNormalP3ui = glad_glNormalP3ui; + glad_debug_glEnablei = glad_glEnablei; + glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v; + glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv; + glad_debug_glIsEnabledi = glad_glIsEnabledi; + glad_debug_glTexSubImage2D = glad_glTexSubImage2D; + glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v; + glad_debug_glIsVertexArray = glad_glIsVertexArray; + glad_debug_glSamplerParameterf = glad_glSamplerParameterf; + glad_debug_glFlush = glad_glFlush; + glad_debug_glUniform2iv = glad_glUniform2iv; + glad_debug_glTexCoordP1ui = glad_glTexCoordP1ui; + glad_debug_glIsEnabled = glad_glIsEnabled; + glad_debug_glBufferData = glad_glBufferData; + glad_debug_glTexParameterf = glad_glTexParameterf; + glad_debug_glGetIntegerv = glad_glGetIntegerv; + glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv; + glad_debug_glUniform4f = glad_glUniform4f; + glad_debug_glUniform2ui = glad_glUniform2ui; + glad_debug_glProvokingVertex = glad_glProvokingVertex; + glad_debug_glUniform4i = glad_glUniform4i; + glad_debug_glTexParameterIiv = glad_glTexParameterIiv; + glad_debug_glDepthMask = glad_glDepthMask; + glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate; + glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; + glad_debug_glActiveTexture = glad_glActiveTexture; + glad_debug_glPointParameterf = glad_glPointParameterf; + glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv; + glad_debug_glBindBuffer = glad_glBindBuffer; + glad_debug_glUniform3fv = glad_glUniform3fv; + glad_debug_glEndConditionalRender = glad_glEndConditionalRender; + glad_debug_glMultiTexCoordP4ui = glad_glMultiTexCoordP4ui; + glad_debug_glGetShaderiv = glad_glGetShaderiv; + glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv; + glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender; + glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui; + glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; + glad_debug_glColorP3uiv = glad_glColorP3uiv; + glad_debug_glCompileShader = glad_glCompileShader; + glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback; + glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; + glad_debug_glGenQueries = glad_glGenQueries; + glad_debug_glMultiTexCoordP3ui = glad_glMultiTexCoordP3ui; + glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D; + glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv; + glad_debug_glGetQueryiv = glad_glGetQueryiv; + glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv; + glad_debug_glGetShaderSource = glad_glGetShaderSource; + glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; + glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor; + glad_debug_glCullFace = glad_glCullFace; + glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D; + glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; + glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName; + glad_debug_glBindBufferBase = glad_glBindBufferBase; + glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f; + glad_debug_glClearStencil = glad_glClearStencil; + glad_debug_glBindAttribLocation = glad_glBindAttribLocation; + glad_debug_glBindVertexArray = glad_glBindVertexArray; + glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv; + glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample; + glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample; + glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv; + glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv; + glad_debug_glColorMask = glad_glColorMask; + glad_debug_glBindSampler = glad_glBindSampler; + glad_debug_glTexCoordP4uiv = glad_glTexCoordP4uiv; + glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv; + glad_debug_glLinkProgram = glad_glLinkProgram; + glad_debug_glUniform2i = glad_glUniform2i; + glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; + glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D; + glad_debug_glClearBufferfi = glad_glClearBufferfi; + glad_debug_glVertexP3uiv = glad_glVertexP3uiv; + glad_debug_glValidateProgram = glad_glValidateProgram; + glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d; + glad_debug_glReadPixels = glad_glReadPixels; + glad_debug_glColorP4ui = glad_glColorP4ui; + glad_debug_glClear = glad_glClear; + glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d; + glad_debug_glDrawElements = glad_glDrawElements; + glad_debug_glPolygonMode = glad_glPolygonMode; + glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv; + glad_debug_glDeleteBuffers = glad_glDeleteBuffers; + glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex; + glad_debug_glPixelStoref = glad_glPixelStoref; + glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced; + glad_debug_glCreateProgram = glad_glCreateProgram; + glad_debug_glUseProgram = glad_glUseProgram; + glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s; + glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv; + glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s; + glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v; + glad_debug_glSampleCoverage = glad_glSampleCoverage; + glad_debug_glEndQuery = glad_glEndQuery; + glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv; glad_debug_glTexCoordP1uiv = glad_glTexCoordP1uiv; - glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer; + glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D; + glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv; + glad_debug_glBeginQuery = glad_glBeginQuery; + glad_debug_glUniform3ui = glad_glUniform3ui; + glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders; + glad_debug_glClientWaitSync = glad_glClientWaitSync; + glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv; + glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus; + glad_debug_glPointSize = glad_glPointSize; + glad_debug_glTexParameteri = glad_glTexParameteri; + glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv; + glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f; + glad_debug_glGenVertexArrays = glad_glGenVertexArrays; + glad_debug_glUniform2uiv = glad_glUniform2uiv; + glad_debug_glMultiDrawElements = glad_glMultiDrawElements; + glad_debug_glUniform1f = glad_glUniform1f; + glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv; + glad_debug_glStencilMask = glad_glStencilMask; + glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate; + glad_debug_glEnable = glad_glEnable; + glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f; + glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui; glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv; + glad_debug_glColorP3ui = glad_glColorP3ui; + glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; + glad_debug_glMapBuffer = glad_glMapBuffer; + glad_debug_glUniform1ui = glad_glUniform1ui; + glad_debug_glReadBuffer = glad_glReadBuffer; + glad_debug_glDrawBuffers = glad_glDrawBuffers; + glad_debug_glFramebufferTexture = glad_glFramebufferTexture; + glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv; + glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv; + glad_debug_glGetStringi = glad_glGetStringi; + glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; + glad_debug_glGetUniformuiv = glad_glGetUniformuiv; + glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv; + glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui; + glad_debug_glClearBufferfv = glad_glClearBufferfv; + glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer; + glad_debug_glMultiTexCoordP2ui = glad_glMultiTexCoordP2ui; + glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D; + glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv; + glad_debug_glIsQuery = glad_glIsQuery; + glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName; + glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv; + glad_debug_glGetSynciv = glad_glGetSynciv; + glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv; + glad_debug_glMultiTexCoordP3uiv = glad_glMultiTexCoordP3uiv; + glad_debug_glNormalP3uiv = glad_glNormalP3uiv; + glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv; + glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex; + glad_debug_glDepthFunc = glad_glDepthFunc; + glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui; + glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; + glad_debug_glMultiTexCoordP2uiv = glad_glMultiTexCoordP2uiv; + glad_debug_glStencilOp = glad_glStencilOp; + glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s; + glad_debug_glSampleMaski = glad_glSampleMaski; + glad_debug_glVertexP2uiv = glad_glVertexP2uiv; + glad_debug_glUniform3iv = glad_glUniform3iv; + glad_debug_glDeleteSync = glad_glDeleteSync; + glad_debug_glBlendEquation = glad_glBlendEquation; + glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i; + glad_debug_glLogicOp = glad_glLogicOp; + glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed; + glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; + glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib; + glad_debug_glClearBufferuiv = glad_glClearBufferuiv; + glad_debug_glMapBufferRange = glad_glMapBufferRange; + glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage; + glad_debug_glPointParameterfv = glad_glPointParameterfv; + glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d; + glad_debug_glSamplerParameteri = glad_glSamplerParameteri; + glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv; + glad_debug_glTexBuffer = glad_glTexBuffer; + glad_debug_glTexParameterfv = glad_glTexParameterfv; + glad_debug_glTexCoordP3ui = glad_glTexCoordP3ui; + glad_debug_glGetProgramiv = glad_glGetProgramiv; + glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; + glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv; + glad_debug_glGetUniformLocation = glad_glGetUniformLocation; + glad_debug_glUniform1i = glad_glUniform1i; + glad_debug_glBlendFunc = glad_glBlendFunc; + glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv; + glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv; + glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced; + glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv; + glad_debug_glIsProgram = glad_glIsProgram; + glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv; + glad_debug_glDeleteProgram = glad_glDeleteProgram; + glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv; + glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv; + glad_debug_glIsBuffer = glad_glIsBuffer; + glad_debug_glHint = glad_glHint; + glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; + glad_debug_glTexSubImage1D = glad_glTexSubImage1D; + glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv; + glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv; + glad_debug_glDeleteShader = glad_glDeleteShader; + glad_debug_glGetBooleanv = glad_glGetBooleanv; + glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; + glad_debug_glClearColor = glad_glClearColor; + glad_debug_glSecondaryColorP3ui = glad_glSecondaryColorP3ui; + glad_debug_glDeleteTextures = glad_glDeleteTextures; + glad_debug_glQueryCounter = glad_glQueryCounter; + glad_debug_glStencilFunc = glad_glStencilFunc; + glad_debug_glBindFramebuffer = glad_glBindFramebuffer; + glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv; + glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; + glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv; + glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; + glad_debug_glTexCoordP2uiv = glad_glTexCoordP2uiv; + glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv; + glad_debug_glDeleteQueries = glad_glDeleteQueries; + glad_debug_glDetachShader = glad_glDetachShader; + glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv; + glad_debug_glGetAttribLocation = glad_glGetAttribLocation; + glad_debug_glGenTextures = glad_glGenTextures; + glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv; + glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv; + glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv; + glad_debug_glWaitSync = glad_glWaitSync; + glad_debug_glTexImage2D = glad_glTexImage2D; + glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv; + glad_debug_glIsSync = glad_glIsSync; + glad_debug_glVertexP3ui = glad_glVertexP3ui; + glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui; + glad_debug_glMultiTexCoordP1uiv = glad_glMultiTexCoordP1uiv; + glad_debug_glUniform3f = glad_glUniform3f; + glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; + glad_debug_glTexCoordP2ui = glad_glTexCoordP2ui; + glad_debug_glUnmapBuffer = glad_glUnmapBuffer; + glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv; + glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; + glad_debug_glClearBufferiv = glad_glClearBufferiv; + glad_debug_glDepthRange = glad_glDepthRange; + glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; + glad_debug_glTexCoordP4ui = glad_glTexCoordP4ui; + glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv; + glad_debug_glShaderSource = glad_glShaderSource; + glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv; + glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv; + glad_debug_glCreateShader = glad_glCreateShader; + glad_debug_glUniform4ui = glad_glUniform4ui; + glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex; + glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; + glad_debug_glUniform1uiv = glad_glUniform1uiv; + glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding; + glad_debug_glClearDepth = glad_glClearDepth; + glad_debug_glLineWidth = glad_glLineWidth; + glad_debug_glUniform2f = glad_glUniform2f; + glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex; + glad_debug_glUniform4iv = glad_glUniform4iv; + glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer; + glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying; + glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate; + glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings; + glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; + glad_debug_glDrawBuffer = glad_glDrawBuffer; + glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D; + glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv; + glad_debug_glGetFloatv = glad_glGetFloatv; + glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv; + glad_debug_glGetActiveUniform = glad_glGetActiveUniform; + glad_debug_glTexSubImage3D = glad_glTexSubImage3D; + glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray; + glad_debug_glUniform1iv = glad_glUniform1iv; + glad_debug_glVertexP4uiv = glad_glVertexP4uiv; + glad_debug_glGenerateMipmap = glad_glGenerateMipmap; + glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; + glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; + glad_debug_glColorP4uiv = glad_glColorP4uiv; + glad_debug_glSecondaryColorP3uiv = glad_glSecondaryColorP3uiv; + glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; + glad_debug_glUniform4uiv = glad_glUniform4uiv; + glad_debug_glColorMaski = glad_glColorMaski; + glad_debug_glUniform2fv = glad_glUniform2fv; + glad_debug_glViewport = glad_glViewport; + glad_debug_glGetUniformIndices = glad_glGetUniformIndices; + glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback; + glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui; + glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; + glad_debug_glGetInteger64v = glad_glGetInteger64v; + glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv; + glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv; + glad_debug_glPixelStorei = glad_glPixelStorei; + glad_debug_glIsShader = glad_glIsShader; + glad_debug_glGenSamplers = glad_glGenSamplers; + glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv; + glad_debug_glAttachShader = glad_glAttachShader; + glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; + glad_debug_glFinish = glad_glFinish; + glad_debug_glDisable = glad_glDisable; + glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv; + glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer; + glad_debug_glBlendColor = glad_glBlendColor; + glad_debug_glBufferSubData = glad_glBufferSubData; + glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample; + glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv; + glad_debug_glUniform3uiv = glad_glUniform3uiv; + glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; + glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s; + glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; + glad_debug_glGetError = glad_glGetError; + glad_debug_glDisablei = glad_glDisablei; + glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d; + glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv; + glad_debug_glTexImage1D = glad_glTexImage1D; + glad_debug_glGetString = glad_glGetString; + glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv; + glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv; + glad_debug_glGetUniformfv = glad_glGetUniformfv; + glad_debug_glDeleteSamplers = glad_glDeleteSamplers; + glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv; + glad_debug_glUniform1fv = glad_glUniform1fv; + glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex; + glad_debug_glUniform4fv = glad_glUniform4fv; + glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D; + glad_debug_glIsFramebuffer = glad_glIsFramebuffer; + glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv; + glad_debug_glUniform3i = glad_glUniform3i; + glad_debug_glMultiTexCoordP4uiv = glad_glMultiTexCoordP4uiv; + glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i; + glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv; + glad_debug_glPointParameteriv = glad_glPointParameteriv; + glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; + glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation; + glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation; + glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv; + glad_debug_glScissor = glad_glScissor; + glad_debug_glGetTexImage = glad_glGetTexImage; + glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv; + glad_debug_glTexImage3D = glad_glTexImage3D; + glad_debug_glVertexP2ui = glad_glVertexP2ui; + glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex; + glad_debug_glIsTexture = glad_glIsTexture; + glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; + glad_debug_glGetUniformiv = glad_glGetUniformiv; + glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate; + glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv; + glad_debug_glIsSampler = glad_glIsSampler; + glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv; + glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv; + glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i; + glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui; + glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv; + glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui; + glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; + glad_debug_glGetDoublev = glad_glGetDoublev; glad_debug_glCopyImageSubData = glad_glCopyImageSubData; glad_debug_glSampleCoverageARB = glad_glSampleCoverageARB; glad_debug_glGetGraphicsResetStatusARB = glad_glGetGraphicsResetStatusARB; @@ -4673,4 +4250,4 @@ init_glad(GLADloadproc load, int debug) { glad_debug_glGetPointervKHR = glad_glGetPointervKHR; } return ret; -} \ No newline at end of file +} diff --git a/kitty/gl-wrapper.h b/kitty/gl-wrapper.h index 0847379f3..d40c61eb2 100644 --- a/kitty/gl-wrapper.h +++ b/kitty/gl-wrapper.h @@ -1,7 +1,5 @@ /* - - OpenGL loader generated by glad 0.1.15a0 on Wed Nov 8 14:58:53 2017. - + OpenGL loader generated by glad 0.1.20a0 on Fri May 4 18:11:55 2018. Language/Generator: C/C++ Debug Specification: gl APIs: gl=3.3 @@ -15,22 +13,17 @@ Loader: True Local files: False Omit khrplatform: False - Commandline: --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions="GL_ARB_copy_image,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_texture_storage,GL_KHR_debug" Online: http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_copy_image&extensions=GL_ARB_multisample&extensions=GL_ARB_robustness&extensions=GL_ARB_texture_storage&extensions=GL_KHR_debug */ - - #ifndef __glad_h_ #define __glad_h_ - #ifdef __gl_h_ #error OpenGL header already included, remove this include, glad already provides it #endif #define __gl_h_ - #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 @@ -40,25 +33,20 @@ #endif #include #endif - #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif - #ifdef __cplusplus extern "C" { #endif - struct gladGLversionStruct { int major; int minor; }; - typedef void* (* GLADloadproc)(const char *name); - #ifndef GLAPI # if defined(GLAD_GLAPI_EXPORT) # if defined(_WIN32) || defined(__CYGWIN__) @@ -84,17 +72,11 @@ typedef void* (* GLADloadproc)(const char *name); # define GLAPI extern # endif #endif - GLAPI struct gladGLversionStruct GLVersion; - GLAPI int gladLoadGL(void); - GLAPI int gladLoadGLLoader(GLADloadproc); - - #define GLAD_DEBUG typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...); - GLAPI void glad_set_pre_callback(GLADcallback cb); GLAPI void glad_set_post_callback(GLADcallback cb); #include @@ -1112,11 +1094,11 @@ typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); GLAPI PFNGLENABLEPROC glad_glEnable; GLAPI PFNGLENABLEPROC glad_debug_glEnable; #define glEnable glad_debug_glEnable -typedef void (APIENTRYP PFNGLFINISHPROC)(); +typedef void (APIENTRYP PFNGLFINISHPROC)(void); GLAPI PFNGLFINISHPROC glad_glFinish; GLAPI PFNGLFINISHPROC glad_debug_glFinish; #define glFinish glad_debug_glFinish -typedef void (APIENTRYP PFNGLFLUSHPROC)(); +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); GLAPI PFNGLFLUSHPROC glad_glFlush; GLAPI PFNGLFLUSHPROC glad_debug_glFlush; #define glFlush glad_debug_glFlush @@ -1164,7 +1146,7 @@ typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; GLAPI PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev; #define glGetDoublev glad_debug_glGetDoublev -typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); GLAPI PFNGLGETERRORPROC glad_glGetError; GLAPI PFNGLGETERRORPROC glad_debug_glGetError; #define glGetError glad_debug_glGetError @@ -1204,7 +1186,7 @@ typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; GLAPI PFNGLISENABLEDPROC glad_debug_glIsEnabled; #define glIsEnabled glad_debug_glIsEnabled -typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; GLAPI PFNGLDEPTHRANGEPROC glad_debug_glDepthRange; #define glDepthRange glad_debug_glDepthRange @@ -1484,7 +1466,7 @@ typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; GLAPI PFNGLCOMPILESHADERPROC glad_debug_glCompileShader; #define glCompileShader glad_debug_glCompileShader -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; GLAPI PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram; #define glCreateProgram glad_debug_glCreateProgram @@ -1884,7 +1866,7 @@ typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback; #define glBeginTransformFeedback glad_debug_glBeginTransformFeedback -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback; #define glEndTransformFeedback glad_debug_glEndTransformFeedback @@ -1912,7 +1894,7 @@ typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode) GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender; #define glBeginConditionalRender glad_debug_glBeginConditionalRender -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; GLAPI PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender; #define glEndConditionalRender glad_debug_glEndConditionalRender @@ -2678,7 +2660,7 @@ GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB; #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 GLAPI int GLAD_GL_ARB_robustness; -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB; #define glGetGraphicsResetStatusARB glad_debug_glGetGraphicsResetStatusARB @@ -2798,7 +2780,7 @@ typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsiz GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; GLAPI PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup; #define glPushDebugGroup glad_debug_glPushDebugGroup -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; GLAPI PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup; #define glPopDebugGroup glad_debug_glPopDebugGroup @@ -2842,7 +2824,7 @@ typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GL GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_debug_glPushDebugGroupKHR; #define glPushDebugGroupKHR glad_debug_glPushDebugGroupKHR -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void); GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_debug_glPopDebugGroupKHR; #define glPopDebugGroupKHR glad_debug_glPopDebugGroupKHR @@ -2867,11 +2849,8 @@ GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; GLAPI PFNGLGETPOINTERVKHRPROC glad_debug_glGetPointervKHR; #define glGetPointervKHR glad_debug_glGetPointervKHR #endif - #ifdef __cplusplus } #endif - #endif - int init_glad(GLADloadproc, int); diff --git a/kitty/khrplatform.h b/kitty/khrplatform.h index 1ad3554a7..a80af30ac 100644 --- a/kitty/khrplatform.h +++ b/kitty/khrplatform.h @@ -1,8 +1,7 @@ #ifndef __khrplatform_h_ #define __khrplatform_h_ - /* -** Copyright (c) 2008-2009 The Khronos Group Inc. +** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the @@ -23,21 +22,18 @@ ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ - /* Khronos platform-specific types and definitions. * - * $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $ + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. - * Please submit changes by sending them to the public Khronos Bugzilla - * (http://khronos.org/bugzilla) by filing a bug against product - * "Khronos (general)" component "Registry". - * - * A predefined template which fills in some of the bug fields can be - * reached using http://tinyurl.com/khrplatform-h-bugreport, but you - * must create a Bugzilla login first. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file @@ -91,7 +87,6 @@ * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ - /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- @@ -106,7 +101,6 @@ #else # define KHRONOS_APICALL #endif - /*------------------------------------------------------------------------- * Definition of KHRONOS_APIENTRY *------------------------------------------------------------------------- @@ -119,7 +113,6 @@ #else # define KHRONOS_APIENTRY #endif - /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- @@ -130,13 +123,10 @@ #else #define KHRONOS_APIATTRIBUTES #endif - /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - /* * Using */ @@ -147,9 +137,7 @@ typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 - #elif defined(__VMS ) || defined(__sgi) - /* * Using */ @@ -160,9 +148,7 @@ typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 - #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - /* * Win32 */ @@ -172,9 +158,7 @@ typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 - #elif defined(__sun__) || defined(__digital__) - /* * Sun or Digital */ @@ -189,9 +173,7 @@ typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 - #elif 0 - /* * Hypothetical platform with no float or int64 support */ @@ -199,9 +181,7 @@ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 - #else - /* * Generic fallback */ @@ -212,10 +192,7 @@ typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 - #endif - - /* * Types that are (so far) the same on all platforms */ @@ -223,7 +200,6 @@ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; - /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears @@ -240,14 +216,12 @@ typedef unsigned long int khronos_uintptr_t; typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif - #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif - #if KHRONOS_SUPPORT_INT64 /* Time types * @@ -261,14 +235,12 @@ typedef float khronos_float_t; typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif - /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif - /* * Enumerated boolean type * @@ -280,5 +252,4 @@ typedef enum { KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; - #endif /* __khrplatform_h_ */