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More trailing space removal
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@ -66,7 +66,7 @@ latency.
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* Cross-platform support: kitty currently works on Linux and macOS, but because
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it uses only OpenGL for rendering, it should be trivial to port to other
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platforms.
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platforms.
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* Allows you to open the scrollback buffer and window contents in a separate
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window using arbitrary programs of your choice. This is useful for browsing
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@ -89,8 +89,8 @@ the following dependencies are installed first.
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=== Dependencies
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* python >= 3.5
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* harfbuzz >= 1.5.0
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* libunistring
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* harfbuzz >= 1.5.0
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* libunistring
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* zlib
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* libpng
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* freetype (not needed on macOS)
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@ -224,7 +224,7 @@ windows are:
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|Increase font size | {sc_increase_font_size}
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|Decrease font size | {sc_decrease_font_size}
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|Restore font size | {sc_restore_font_size}
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|Restore font size | {sc_restore_font_size}
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|Toggle fullscreen | {sc_toggle_fullscreen}
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|Pass current selection to program | {sc_pass_selection_to_program}
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|===
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@ -339,14 +339,14 @@ render loop to reduce CPU usage. See the link:kitty/kitty.conf[config file] for
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You can generate detailed per-function performance data using
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link:https://github.com/gperftools/gperftools[gperftools]. Build kitty with the
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`--profile` flag which will create an executable called `kitty-profile`. Run
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that and perform the task you want to analyse, for example, scrolling a large
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that and perform the task you want to analyse, for example, scrolling a large
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file with `less`. After you quit, function call statistics will be printed to
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`stdout` and you can use tools like *kcachegrind* for more detailed analysis.
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Here are some CPU usage numbers for the task of scrolling a file continuously in less.
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The CPU usage is for the terminal process and X together and is measured using htop.
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The measurements are taken at the same font and window size for all terminals on a
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`Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz` CPU with a
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The measurements are taken at the same font and window size for all terminals on a
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`Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz` CPU with a
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`Advanced Micro Devices, Inc. [AMD/ATI] Cape Verde XT [Radeon HD 7770/8760 / R7 250X]` GPU.
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|===
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@ -423,7 +423,7 @@ You dont need to build kitty.app to run kitty from source. Simply install the de
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listed above using brew/MacPorts or similar and then compile and run with:
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```
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make
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make
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python3 .
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```
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@ -458,7 +458,7 @@ kitty, I ran headlong into more and more gnarly corners of terminal behavior.
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On all those occasions, either the excellent documentation at
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link:http://invisible-island.net/xterm/ctlseqs/ctlseqs.html[xterm-ctlseqs] or
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investigating the behavior and code of xterm or vttest were invaluable tools to
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aid my understanding.
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aid my understanding.
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My achievements, if any, in developing kitty would not have been possible without
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his prior work and the generous sharing of knowledge accumulated over decades.
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@ -8,7 +8,7 @@ to render arbitrary pixel (raster) graphics to the screen of the terminal
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emulator. The major design goals are
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* Should not require terminal emulators to understand image formats.
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* Should allow specifying graphics to be drawn at individual pixel positions.
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* Should allow specifying graphics to be drawn at individual pixel positions.
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* The graphics should integrate with the text, in particular it should be possible to draw graphics
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below as well as above the text, with alpha blending. The graphics should also scroll with the text, automatically.
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* Should use optimizations when the client is running on the same computer as the terminal emulator.
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@ -21,7 +21,7 @@ To see a quick demo, inside a kitty terminal run:
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kitty icat path/to/some/image.png
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```
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You can also see a screenshot with more sophisticated features such as alpha-blending and text over graphics
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You can also see a screenshot with more sophisticated features such as alpha-blending and text over graphics
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link:https://github.com/kovidgoyal/kitty/issues/33#issuecomment-334436100[here].
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toc::[]
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@ -33,7 +33,7 @@ window size in pixels and the number of cells per row and column. This can be do
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Some C code to demonstrate its use
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```C
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struct ttysize ts;
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struct ttysize ts;
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ioctl(0, TIOCGWINSZ, &ts);
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printf("number of columns: %i, number of rows: %i, screen width: %i, screen height: %i\n", sz.ws_col, sz.ws_row, sz.ws_xpixel, sz.ws_ypixel);
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```
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@ -50,7 +50,7 @@ All graphics escape codes are of the form:
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```
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This is a so-called _Application Programming Command (APC)_. Most terminal
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emulators ignore APC codes, making it safe to use.
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emulators ignore APC codes, making it safe to use.
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The control data is a comma-separated list of `key=value` pairs. The payload
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is arbitrary binary data, base64-encoded to prevent interoperation problems
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@ -124,12 +124,12 @@ The transmission medium is specified using the `t` key. The `t` key defaults to
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and can take the values:
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|===
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| Value of `t` | Meaning
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| Value of `t` | Meaning
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| d | Direct (the data is transmitted within the escape code itself)
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| f | A simple file
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| t | A temporary file, the terminal emulator will delete the file after reading the pixel data
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| s | A http://man7.org/linux/man-pages/man7/shm_overview.7.html[POSIX shared memory object]. The terminal emulator will delete it after reading the pixel data
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| s | A http://man7.org/linux/man-pages/man7/shm_overview.7.html[POSIX shared memory object]. The terminal emulator will delete it after reading the pixel data
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|===
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==== Local client
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@ -175,9 +175,9 @@ if the data is split into three chunks, the client would send the following
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sequence of escape codes to the terminal emulator:
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```
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<ESC>_Gs=100,v=30,m=1;<encoded pixel data first chunk><ESC>\
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<ESC>_Gm=1;<encoded pixel data second chunk><ESC>\
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<ESC>_Gm=0;<encoded pixel data last chunk><ESC>\
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<ESC>_Gs=100,v=30,m=1;<encoded pixel data first chunk><ESC>\
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<ESC>_Gm=1;<encoded pixel data second chunk><ESC>\
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<ESC>_Gm=0;<encoded pixel data last chunk><ESC>\
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```
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Note that only the first escape code needs to have the full set of control
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@ -189,7 +189,7 @@ before sending any other graphics related escape codes.
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=== Detecting available transmission mediums
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Since a client has no a-priori knowledge of whether it shares a filesystem/shared memory
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with the terminal emulator, it can send an id with the control data, using the `i` key
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with the terminal emulator, it can send an id with the control data, using the `i` key
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(which can be an arbitrary positive integer up to 4294967295, it must not be zero).
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If it does so, the terminal emulator will reply after trying to load the image, saying
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whether loading was successful or not. For example:
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@ -207,7 +207,7 @@ to which the terminal emulator will reply (after trying to load the data):
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Here the `i` value will be the same as was sent by the client in the original
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request. The message data will be a ASCII encoded string containing only
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printable characters and spaces. The string will be `OK` if reading the pixel
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data succeeded or an error message.
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data succeeded or an error message.
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Sometimes, using an id is not appropriate, for example, if you do not want to
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replace a previously sent image with the same id, or if you are sending a dummy
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@ -245,7 +245,7 @@ be re-transmitted.
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=== Controlling displayed image layout
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The image is rendered at the current cursor position, from the upper left corner of
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the current cell. You can also specify extra `X=3` and `Y=4` pixel offsets to display from
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the current cell. You can also specify extra `X=3` and `Y=4` pixel offsets to display from
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a different origin within the cell. Note that the offsets must be smaller that the size of the cell.
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By default, the entire image will be displayed (images wider than the available
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@ -255,7 +255,7 @@ the top-left corner, width and height of the source rectangle.
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You can also ask the terminal emulator to display the image in a specified rectangle
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(num of columns / num of lines), using the control codes `c,r`. `c` is the number of columns
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and `r` the number of rows. The image will be scaled (enlarged/shrunk) as needed to fit
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and `r` the number of rows. The image will be scaled (enlarged/shrunk) as needed to fit
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the specified area. Note that if you specify a start cell offset via the `X,Y` keys, it is not
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added to the number of rows/columns.
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@ -269,7 +269,7 @@ allows rendering of text on top of images.
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Images can be deleted by using the delete action `a=d`. If specified without any
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other keys, it will delete all images visible on screen. To delete specific images,
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use the `d` key as described in the table below. Note that each value of d has
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use the `d` key as described in the table below. Note that each value of d has
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both a lowercase and an uppercase variant. The lowercase variant only deletes the
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images without necessarily freeing up the stored image data, so that the images can be
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re-displayed without needing to resend the data. The uppercase variants will delete
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@ -278,7 +278,7 @@ scrollback buffer. The values of the `x` and `y` keys are the same as cursor pos
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x=1, y=1 is the top left cell).
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|===
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| Value of `d` | Meaning
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| Value of `d` | Meaning
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| `a` or `A` | Delete all images visible on screen
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| `i` or `I` | Delete all images with the specified id, specified using the `i` key.
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@ -313,7 +313,7 @@ delete older images to make space for the new one.
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== Control data reference
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The table below shows all the control data keys as well as what values they can
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take, and the default value they take when missing. All integers are 32-bit.
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take, and the default value they take when missing. All integers are 32-bit.
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[cols="^1,<3,^1,<6"]
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|===
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@ -5,10 +5,10 @@
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#define bottom -1.0f
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const vec2 pos_map[] = vec2[4](
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vec2(right, top),
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vec2(right, bottom),
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vec2(left, bottom),
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vec2(left, top)
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vec2(right, top),
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vec2(right, bottom),
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vec2(left, bottom),
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vec2(left, top)
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);
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out vec2 texcoord;
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@ -11,10 +11,10 @@ const int RIGHT = 2;
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const int BOTTOM = 3;
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const uvec2 pos_map[] = uvec2[4](
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uvec2(RIGHT, TOP),
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uvec2(RIGHT, BOTTOM),
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uvec2(LEFT, BOTTOM),
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uvec2(LEFT, TOP)
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uvec2(RIGHT, TOP),
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uvec2(RIGHT, BOTTOM),
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uvec2(LEFT, BOTTOM),
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uvec2(LEFT, TOP)
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);
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vec2 to_opengl(uint x, uint y) {
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@ -34,7 +34,7 @@ vec4 alpha_blend(vec3 over, float over_alpha, vec3 under, float under_alpha) {
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// Alpha blend two colors returning the resulting color pre-multiplied by its alpha
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// and its alpha.
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// See https://en.wikipedia.org/wiki/Alpha_compositing
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float alpha = mix(under_alpha, 1.0f, over_alpha);
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float alpha = mix(under_alpha, 1.0f, over_alpha);
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vec3 combined_color = mix(under * under_alpha, over, over_alpha);
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return vec4(combined_color, alpha);
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}
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@ -45,7 +45,7 @@ vec3 premul_blend(vec3 over, float over_alpha, vec3 under) {
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vec4 alpha_blend_premul(vec3 over, float over_alpha, vec3 under, float under_alpha) {
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// Same as alpha_blend() except that it assumes over and under are both premultiplied.
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float alpha = mix(under_alpha, 1.0f, over_alpha);
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float alpha = mix(under_alpha, 1.0f, over_alpha);
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return vec4(premul_blend(over, over_alpha, under), alpha);
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}
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// }}}
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@ -70,7 +70,7 @@ void main() {
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final_color = vec4(background.rgb * bg_alpha, bg_alpha);
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#else
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final_color = vec4(background.rgb, 1.0f);
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#endif
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#endif
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#endif
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#ifdef SPECIAL
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@ -78,10 +78,10 @@ void main() {
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final_color = vec4(background.rgb * bg_alpha, bg_alpha);
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#else
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final_color = vec4(background.rgb, bg_alpha);
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#endif
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#endif
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#endif
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#if defined(FOREGROUND) || defined(SIMPLE)
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#if defined(FOREGROUND) || defined(SIMPLE)
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// FOREGROUND or SIMPLE
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vec4 fg = calculate_foreground(); // pre-multiplied foreground
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@ -12,7 +12,7 @@ layout(std140) uniform CellRenderData {
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uint xnum, ynum, cursor_x, cursor_y, cursor_w;
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uint color_table[256];
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uint color_table[256];
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};
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// Have to use fixed locations here as all variants of the cell program share the same VAO
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@ -21,7 +21,7 @@ layout(location=1) in uvec4 sprite_coords;
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layout(location=2) in uint is_selected;
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const uvec2 cell_pos_map[] = uvec2[4](
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uvec2(1, 0), // right, top
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uvec2(1, 1), // right, bottom
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@ -118,27 +118,27 @@ float is_cursor(uint x, uint y) {
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void main() {
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// set cell vertex position {{{
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uint instance_id = uint(gl_InstanceID);
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uint instance_id = uint(gl_InstanceID);
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/* The current cell being rendered */
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uint r = instance_id / xnum;
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uint c = instance_id - r * xnum;
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uint r = instance_id / xnum;
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uint c = instance_id - r * xnum;
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/* The position of this vertex, at a corner of the cell */
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float left = xstart + c * dx;
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float top = ystart - r * dy;
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vec2 xpos = vec2(left, left + dx);
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vec2 ypos = vec2(top, top - dy);
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uvec2 pos = cell_pos_map[gl_VertexID];
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/* The position of this vertex, at a corner of the cell */
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float left = xstart + c * dx;
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float top = ystart - r * dy;
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vec2 xpos = vec2(left, left + dx);
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vec2 ypos = vec2(top, top - dy);
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uvec2 pos = cell_pos_map[gl_VertexID];
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gl_Position = vec4(xpos[pos.x], ypos[pos.y], 0, 1);
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// }}}
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// set cell color indices {{{
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uvec2 default_colors = uvec2(default_fg, default_bg);
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ivec2 color_indices = ivec2(color1, color2);
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uint text_attrs = sprite_coords[3];
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int fg_index = color_indices[(text_attrs >> 6) & REVERSE_MASK];
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int bg_index = color_indices[1 - fg_index];
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uvec2 default_colors = uvec2(default_fg, default_bg);
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ivec2 color_indices = ivec2(color1, color2);
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uint text_attrs = sprite_coords[3];
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int fg_index = color_indices[(text_attrs >> 6) & REVERSE_MASK];
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int bg_index = color_indices[1 - fg_index];
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float cursor = is_cursor(c, r);
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vec3 bg = to_color(colors[bg_index], default_colors[bg_index]);
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// }}}
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@ -150,7 +150,7 @@ void main() {
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sprite_pos = to_sprite_pos(pos, sprite_coords.x, sprite_coords.y, sprite_coords.z & Z_MASK);
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colored_sprite = float((sprite_coords.z & COLOR_MASK) >> 14);
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// Foreground
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// Foreground
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uint resolved_fg = resolve_color(colors[fg_index], default_colors[fg_index]);
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foreground = color_to_vec(resolved_fg);
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// Selection
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@ -165,7 +165,7 @@ void main() {
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foreground = choose_color(cursor, bg, foreground);
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decoration_fg = choose_color(cursor, bg, decoration_fg);
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#endif
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// }}}
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// }}}
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// Background {{{
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#ifdef NEEDS_BACKROUND
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|
@ -8,7 +8,7 @@
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# bold_font Operator Mono Medium
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# italic_font Operator Mono Book Italic
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# bold_italic_font Operator Mono Medium Italic
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#
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#
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# You can get a list of full family names available on your computer by running
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# kitty list-fonts
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font_family monospace
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@ -24,7 +24,7 @@ font_size 11.0
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font_size_delta 2
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# Adjust the line height.
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# Adjust the line height.
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# You can use either numbers, which are interpreted as pixels or percentages
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# (number followed by %), which are interpreted as percentages of the
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# unmodified line height. You can use negative pixels or percentages less than
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@ -32,7 +32,7 @@ font_size_delta 2
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adjust_line_height 0
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# Change the sizes of the lines used for the box drawing unicode characters
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# These values are in pts. They will be scaled by the monitor DPI to arrive at
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# These values are in pts. They will be scaled by the monitor DPI to arrive at
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# a pixel value. There must be four values corresponding to thin, normal, thick,
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# and very thick lines;
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box_drawing_scale 0.001, 1, 1.5, 2
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@ -73,7 +73,7 @@ cursor #cccccc
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cursor_shape block
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# The interval (in seconds) at which to blink the cursor. Set to zero to
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# disable blinking. Note that numbers smaller than repaint_delay will be
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# disable blinking. Note that numbers smaller than repaint_delay will be
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# limited to repaint_delay.
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cursor_blink_interval 0.5
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@ -226,10 +226,10 @@ color15 #ffffff
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# Key mapping
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# For a list of key names, see: http://www.glfw.org/docs/latest/group__keys.html
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# For a list of modifier names, see: http://www.glfw.org/docs/latest/group__mods.html
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#
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#
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# You can use the special action no_op to unmap a keyboard shortcut that is
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# assigned in the default configuration.
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#
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#
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# You can combine multiple actions to be triggered by a single shortcut, using the
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# syntax below:
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# map key combine <separator> action1 <separator> action2 <separator> action3 ...
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@ -246,7 +246,7 @@ map shift+insert paste_from_selection
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# pass_selection_to_program. By default, the system's open program is used, but
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# you can specify your own, for example:
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# map ctrl+shift+o pass_selection_to_program firefox
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map ctrl+shift+o pass_selection_to_program
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map ctrl+shift+o pass_selection_to_program
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# Scrolling
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map ctrl+shift+up scroll_line_up
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@ -260,8 +260,8 @@ map ctrl+shift+end scroll_end
|
||||
map ctrl+shift+h show_scrollback
|
||||
|
||||
# Window management
|
||||
map ctrl+shift+enter new_window
|
||||
map ctrl+shift+n new_os_window
|
||||
map ctrl+shift+enter new_window
|
||||
map ctrl+shift+n new_os_window
|
||||
map ctrl+shift+w close_window
|
||||
map ctrl+shift+] next_window
|
||||
map ctrl+shift+[ previous_window
|
||||
@ -334,11 +334,11 @@ map ctrl+shift+f11 toggle_fullscreen
|
||||
# in hexadecimal>. You can specify multiple code points, separated by commas
|
||||
# and ranges separated by hyphens. symbol_map itself can be specified multiple times.
|
||||
# Syntax is:
|
||||
#
|
||||
#
|
||||
# symbol_map codepoints Font Family Name
|
||||
#
|
||||
#
|
||||
# For example:
|
||||
#
|
||||
#
|
||||
# symbol_map U+E0A0-U+E0A2,U+E0B0-U+E0B3 PowerlineSymbols
|
||||
|
||||
|
||||
@ -347,7 +347,7 @@ map ctrl+shift+f11 toggle_fullscreen
|
||||
# Hide the kitty window's title bar on macOS.
|
||||
macos_hide_titlebar no
|
||||
|
||||
# Use the option key as an alt key. With this set to no, kitty will use
|
||||
# Use the option key as an alt key. With this set to no, kitty will use
|
||||
# the macOS native Option+Key = unicode character behavior. This will
|
||||
# break any Alt+key keyboard shortcuts in your terminal programs, but you
|
||||
# can use the macOS unicode input technique.
|
||||
|
@ -54,8 +54,8 @@ To reset the underline color (also previously reserved and unused):
|
||||
<ESC>[59m
|
||||
```
|
||||
|
||||
A client can query if the terminal emulator supports this underline extension using the
|
||||
standard link:http://vt100.net/docs/vt510-rm/DECRQM[DECRQM] escape sequence, with the
|
||||
A client can query if the terminal emulator supports this underline extension using the
|
||||
standard link:http://vt100.net/docs/vt510-rm/DECRQM[DECRQM] escape sequence, with the
|
||||
mode value `2016`, like this:
|
||||
|
||||
Client sends:
|
||||
@ -86,8 +86,8 @@ include:
|
||||
* No way to use modifiers other than `Ctrl` and `Alt`
|
||||
* No way to use multiple modifier keys, other than, `Shift+Alt`.
|
||||
* No way to handle different types of keyboard events, such as press, release or repeat
|
||||
* No reliable way to distinguish single `Esc` keypresses from the
|
||||
start of a escape sequence. Currently, client programs use
|
||||
* No reliable way to distinguish single `Esc` keypresses from the
|
||||
start of a escape sequence. Currently, client programs use
|
||||
fragile timing related hacks for this, leading to bugs, for example:
|
||||
link:https://github.com/neovim/neovim/issues/2035[neovim #2035]
|
||||
|
||||
@ -112,7 +112,7 @@ and to leave _full mode_, use DECRST
|
||||
```
|
||||
|
||||
The number `2017` above is not used for any existing modes, as far as I know.
|
||||
Client programs can query if the terminal emulator is in _full mode_ by using
|
||||
Client programs can query if the terminal emulator is in _full mode_ by using
|
||||
the standard link:http://vt100.net/docs/vt510-rm/DECRQM[DECRQM] escape sequence.
|
||||
|
||||
The new mode works as follows:
|
||||
@ -135,7 +135,7 @@ The escape sequence encodes the following properties:
|
||||
|
||||
* Type of event: `press,repeat,release`
|
||||
* Modifiers pressed at the time of the event
|
||||
* The actual key being pressed
|
||||
* The actual key being pressed
|
||||
|
||||
```
|
||||
<ESC>_K<type><modifiers><key><ESC>\
|
||||
@ -165,13 +165,13 @@ regions of the screen,
|
||||
link:https://vt100.net/docs/vt510-rm/DECCARA.html[DECCARA]. However, it is
|
||||
limited to only a few attributes. kitty extends this to work with *all* SGR
|
||||
attributes. So, for example, this can be used to set the background color in
|
||||
an arbitrary region of the screen.
|
||||
an arbitrary region of the screen.
|
||||
|
||||
The motivation for this extension is the various problems with the existing
|
||||
solution for erasing to background color, namely the *background color erase
|
||||
(bce)* capability. See
|
||||
(bce)* capability. See
|
||||
link:https://github.com/kovidgoyal/kitty/issues/160#issuecomment-346470545[this discussion]
|
||||
for a summary of problems with *bce*.
|
||||
for a summary of problems with *bce*.
|
||||
|
||||
For example, to set the background color to blue in a
|
||||
rectangular region of the screen from (3, 4) to (10, 11), you use:
|
||||
|
Loading…
Reference in New Issue
Block a user