Update glfw from upstream

libxkbcommon based keyboard handling now works (at least the basic
stuff, haven't tested compose/mapnotify etc.)
This commit is contained in:
Kovid Goyal 2018-03-30 00:57:02 +05:30
parent da8e2d3d4a
commit caf9a12b34
No known key found for this signature in database
GPG Key ID: 06BC317B515ACE7C
17 changed files with 664 additions and 2243 deletions

173
glfw/glfw3.h vendored
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@ -1375,9 +1375,15 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
*/
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
/*! @brief The function signature for keyboard key callbacks.
/*! @brief The function signature for key callbacks.
*
* This is the function signature for keyboard key callback functions.
* This is the function signature for key callback functions.
* The semantics of this function are that the key that is interacted with on the
* keyboard is reported, and the text, if any generated by the key is reported.
* So, for example, if on a US-ASCII keyboard the user presses Shift+= GLFW
* will report the text "+" and the key as GLFW_KEY_EQUAL. The reported key takes into
* account any current keyboard maps defined in the OS. So with a dvorak mapping, pressing
* the "q" key will generate text "d" and GLFW_KEY_D.
*
* @param[in] window The window that received the event.
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
@ -1385,56 +1391,17 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
* @param[in] text UTF-8 encoded text generated by this key event or empty string.
* @param[in] reserved Reserved for future use.
*
* @sa @ref input_key
* @sa @ref glfwSetKeyCallback
* @sa @ref glfwSetKeyboardCallback
*
* @since Added in version 1.0.
* @glfw3 Added window handle, scancode and modifier mask parameters.
* @since Added in version 4.0.
*
* @ingroup input
*/
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
/*! @brief The function signature for Unicode character callbacks.
*
* This is the function signature for Unicode character callback functions.
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
*
* @sa @ref input_char
* @sa @ref glfwSetCharCallback
*
* @since Added in version 2.4.
* @glfw3 Added window handle parameter.
*
* @ingroup input
*/
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
/*! @brief The function signature for Unicode character with modifiers
* callbacks.
*
* This is the function signature for Unicode character with modifiers callback
* functions. It is called for each input character, regardless of what
* modifier keys are held down.
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa @ref input_char
* @sa @ref glfwSetCharModsCallback
*
* @deprecated Scheduled for removal in version 4.0.
*
* @since Added in version 3.1.
*
* @ingroup input
*/
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
typedef void (* GLFWkeyboardfun)(GLFWwindow*, int, int, int, int, const char*, int);
/*! @brief The function signature for file drop callbacks.
*
@ -4232,121 +4199,11 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
*/
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
/*! @brief Sets the key callback.
*
* This function sets the key callback of the specified window, which is called
* when a key is pressed, repeated or released.
*
* The key functions deal with physical keys, with layout independent
* [key tokens](@ref keys) named after their values in the standard US keyboard
* layout. If you want to input text, use the
* [character callback](@ref glfwSetCharCallback) instead.
*
* When a window loses input focus, it will generate synthetic key release
* events for all pressed keys. You can tell these events from user-generated
* events by the fact that the synthetic ones are generated after the focus
* loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
* The scancode of a key is specific to that platform or sometimes even to that
* machine. Scancodes are intended to allow users to bind keys that don't have
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
* state is not saved and so it cannot be queried with @ref glfwGetKey.
*
* Sometimes GLFW needs to generate synthetic key events, in which case the
* scancode may be zero.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new key callback, or `NULL` to remove the currently
* set callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_key
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter and return value.
/*! @brief Sets the callback for handling keyboard events.
*
* @ingroup input
*/
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
/*! @brief Sets the Unicode character callback.
*
* This function sets the character callback of the specified window, which is
* called when a Unicode character is input.
*
* The character callback is intended for Unicode text input. As it deals with
* characters, it is keyboard layout dependent, whereas the
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
* to physical keys, as a key may produce zero, one or more characters. If you
* want to know whether a specific physical key was pressed or released, see
* the key callback instead.
*
* The character callback behaves as system text input normally does and will
* not be called if modifier keys are held down that would prevent normal text
* input on that platform, for example a Super (Command) key on macOS or Alt key
* on Windows. There is a
* [character with modifiers callback](@ref glfwSetCharModsCallback) that
* receives these events.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_char
*
* @since Added in version 2.4.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup input
*/
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
/*! @brief Sets the Unicode character with modifiers callback.
*
* This function sets the character with modifiers callback of the specified
* window, which is called when a Unicode character is input regardless of what
* modifier keys are used.
*
* The character with modifiers callback is intended for implementing custom
* Unicode character input. For regular Unicode text input, see the
* [character callback](@ref glfwSetCharCallback). Like the character
* callback, the character with modifiers callback deals with characters and is
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
* a key may produce zero, one or more characters. If you want to know whether
* a specific physical key was pressed or released, see the
* [key callback](@ref glfwSetKeyCallback) instead.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or an
* [error](@ref error_handling) occurred.
*
* @deprecated Scheduled for removal in version 4.0.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_char
*
* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
GLFWAPI GLFWkeyboardfun glfwSetKeyboardCallback(GLFWwindow* window, GLFWkeyboardfun cbfun);
/*! @brief Sets the mouse button callback.
*

187
glfw/input.c vendored
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@ -255,9 +255,9 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code of a physical key event
// Notifies shared code of a key event
//
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
void _glfwInputKeyboard(_GLFWwindow* window, int key, int scancode, int action, int mods, const char* text, int state)
{
if (key >= 0 && key <= GLFW_KEY_LAST)
{
@ -278,31 +278,10 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
action = GLFW_REPEAT;
}
if (!window->lockKeyMods)
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (window->callbacks.key)
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
}
// Notifies shared code of a Unicode codepoint input event
// The 'plain' parameter determines whether to emit a regular character event
//
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain)
{
if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
return;
if (!window->lockKeyMods)
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (window->callbacks.charmods)
window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
if (plain)
{
if (window->callbacks.character)
window->callbacks.character((GLFWwindow*) window, codepoint);
if (window->callbacks.keyboard) {
if (!window->lockKeyMods) mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
window->callbacks.keyboard((GLFWwindow*) window, key, scancode, action, mods, text, state);
}
}
@ -454,6 +433,137 @@ void _glfwFreeJoystick(_GLFWjoystick* js)
memset(js, 0, sizeof(_GLFWjoystick));
}
const char* _glfwGetKeyName(int key)
{
switch (key)
{
// Printable keys
case GLFW_KEY_A: return "A";
case GLFW_KEY_B: return "B";
case GLFW_KEY_C: return "C";
case GLFW_KEY_D: return "D";
case GLFW_KEY_E: return "E";
case GLFW_KEY_F: return "F";
case GLFW_KEY_G: return "G";
case GLFW_KEY_H: return "H";
case GLFW_KEY_I: return "I";
case GLFW_KEY_J: return "J";
case GLFW_KEY_K: return "K";
case GLFW_KEY_L: return "L";
case GLFW_KEY_M: return "M";
case GLFW_KEY_N: return "N";
case GLFW_KEY_O: return "O";
case GLFW_KEY_P: return "P";
case GLFW_KEY_Q: return "Q";
case GLFW_KEY_R: return "R";
case GLFW_KEY_S: return "S";
case GLFW_KEY_T: return "T";
case GLFW_KEY_U: return "U";
case GLFW_KEY_V: return "V";
case GLFW_KEY_W: return "W";
case GLFW_KEY_X: return "X";
case GLFW_KEY_Y: return "Y";
case GLFW_KEY_Z: return "Z";
case GLFW_KEY_1: return "1";
case GLFW_KEY_2: return "2";
case GLFW_KEY_3: return "3";
case GLFW_KEY_4: return "4";
case GLFW_KEY_5: return "5";
case GLFW_KEY_6: return "6";
case GLFW_KEY_7: return "7";
case GLFW_KEY_8: return "8";
case GLFW_KEY_9: return "9";
case GLFW_KEY_0: return "0";
case GLFW_KEY_SPACE: return "SPACE";
case GLFW_KEY_MINUS: return "MINUS";
case GLFW_KEY_EQUAL: return "EQUAL";
case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET";
case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET";
case GLFW_KEY_BACKSLASH: return "BACKSLASH";
case GLFW_KEY_SEMICOLON: return "SEMICOLON";
case GLFW_KEY_APOSTROPHE: return "APOSTROPHE";
case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT";
case GLFW_KEY_COMMA: return "COMMA";
case GLFW_KEY_PERIOD: return "PERIOD";
case GLFW_KEY_SLASH: return "SLASH";
case GLFW_KEY_WORLD_1: return "WORLD 1";
case GLFW_KEY_WORLD_2: return "WORLD 2";
// Function keys
case GLFW_KEY_ESCAPE: return "ESCAPE";
case GLFW_KEY_F1: return "F1";
case GLFW_KEY_F2: return "F2";
case GLFW_KEY_F3: return "F3";
case GLFW_KEY_F4: return "F4";
case GLFW_KEY_F5: return "F5";
case GLFW_KEY_F6: return "F6";
case GLFW_KEY_F7: return "F7";
case GLFW_KEY_F8: return "F8";
case GLFW_KEY_F9: return "F9";
case GLFW_KEY_F10: return "F10";
case GLFW_KEY_F11: return "F11";
case GLFW_KEY_F12: return "F12";
case GLFW_KEY_F13: return "F13";
case GLFW_KEY_F14: return "F14";
case GLFW_KEY_F15: return "F15";
case GLFW_KEY_F16: return "F16";
case GLFW_KEY_F17: return "F17";
case GLFW_KEY_F18: return "F18";
case GLFW_KEY_F19: return "F19";
case GLFW_KEY_F20: return "F20";
case GLFW_KEY_F21: return "F21";
case GLFW_KEY_F22: return "F22";
case GLFW_KEY_F23: return "F23";
case GLFW_KEY_F24: return "F24";
case GLFW_KEY_F25: return "F25";
case GLFW_KEY_UP: return "UP";
case GLFW_KEY_DOWN: return "DOWN";
case GLFW_KEY_LEFT: return "LEFT";
case GLFW_KEY_RIGHT: return "RIGHT";
case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT";
case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT";
case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL";
case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL";
case GLFW_KEY_LEFT_ALT: return "LEFT ALT";
case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT";
case GLFW_KEY_TAB: return "TAB";
case GLFW_KEY_ENTER: return "ENTER";
case GLFW_KEY_BACKSPACE: return "BACKSPACE";
case GLFW_KEY_INSERT: return "INSERT";
case GLFW_KEY_DELETE: return "DELETE";
case GLFW_KEY_PAGE_UP: return "PAGE UP";
case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN";
case GLFW_KEY_HOME: return "HOME";
case GLFW_KEY_END: return "END";
case GLFW_KEY_KP_0: return "KEYPAD 0";
case GLFW_KEY_KP_1: return "KEYPAD 1";
case GLFW_KEY_KP_2: return "KEYPAD 2";
case GLFW_KEY_KP_3: return "KEYPAD 3";
case GLFW_KEY_KP_4: return "KEYPAD 4";
case GLFW_KEY_KP_5: return "KEYPAD 5";
case GLFW_KEY_KP_6: return "KEYPAD 6";
case GLFW_KEY_KP_7: return "KEYPAD 7";
case GLFW_KEY_KP_8: return "KEYPAD 8";
case GLFW_KEY_KP_9: return "KEYPAD 9";
case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY";
case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL";
case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER";
case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN";
case GLFW_KEY_NUM_LOCK: return "NUM LOCK";
case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK";
case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK";
case GLFW_KEY_PAUSE: return "PAUSE";
case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
case GLFW_KEY_MENU: return "MENU";
default: return "UNKNOWN";
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
@ -791,33 +901,13 @@ GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
_glfwPlatformSetCursor(window, cursor);
}
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
GLFWAPI GLFWkeyboardfun glfwSetKeyboardCallback(GLFWwindow* handle, GLFWkeyboardfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.key, cbfun);
return cbfun;
}
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.character, cbfun);
return cbfun;
}
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);
_GLFW_SWAP_POINTERS(window->callbacks.keyboard, cbfun);
return cbfun;
}
@ -1305,4 +1395,3 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void)
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformGetTimerFrequency();
}

10
glfw/internal.h vendored
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@ -407,9 +407,7 @@ struct _GLFWwindow
GLFWcursorposfun cursorPos;
GLFWcursorenterfun cursorEnter;
GLFWscrollfun scroll;
GLFWkeyfun key;
GLFWcharfun character;
GLFWcharmodsfun charmods;
GLFWkeyboardfun keyboard;
GLFWdropfun drop;
} callbacks;
@ -711,10 +709,7 @@ void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
void _glfwInputKey(_GLFWwindow* window,
int key, int scancode, int action, int mods);
void _glfwInputChar(_GLFWwindow* window,
unsigned int codepoint, int mods, GLFWbool plain);
void _glfwInputKeyboard(_GLFWwindow* window, int key, int scancode, int action, int mods, const char* text, int state);
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
@ -763,6 +758,7 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
int buttonCount,
int hatCount);
void _glfwFreeJoystick(_GLFWjoystick* js);
const char* _glfwGetKeyName(int key);
GLFWbool _glfwInitVulkan(int mode);
void _glfwTerminateVulkan(void);

View File

@ -58,7 +58,6 @@
"posix_time.h",
"posix_thread.h",
"xkb_glfw.h",
"xkb_unicode.h",
"egl_context.h",
"osmesa_context.h",
"linux_joystick.h"
@ -76,7 +75,7 @@
"wl_window.c",
"posix_time.c",
"posix_thread.c",
"xkb_unicode.c",
"xkb_glfw.c",
"egl_context.c",
"osmesa_context.c",
"linux_joystick.c"
@ -109,7 +108,7 @@
"x11": {
"headers": [
"x11_platform.h",
"xkb_unicode.h",
"xkb_glfw.h",
"posix_time.h",
"posix_thread.h",
"glx_context.h",
@ -121,7 +120,7 @@
"x11_init.c",
"x11_monitor.c",
"x11_window.c",
"xkb_unicode.c",
"xkb_glfw.c",
"posix_time.c",
"posix_thread.c",
"glx_context.c",

2
glfw/window.c vendored
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@ -54,7 +54,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
if (window->keys[key] == GLFW_PRESS)
{
const int scancode = _glfwPlatformGetKeyScancode(key);
_glfwInputKey(window, key, scancode, GLFW_RELEASE, 0);
_glfwInputKeyboard(window, key, scancode, GLFW_RELEASE, 0, "", 0);
}
}

86
glfw/wl_init.c vendored
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@ -362,7 +362,7 @@ static void keyboardHandleKeymap(void* data,
close(fd);
return;
}
xkb_glfw_compile_keymap(mapStr);
glfw_xkb_compile_keymap(&_glfw.wl.xkb, mapStr);
munmap(mapStr, size);
close(fd);
@ -404,54 +404,6 @@ static void keyboardHandleLeave(void* data,
_glfwInputWindowFocus(window, GLFW_FALSE);
}
static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
{
if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState)
return sym;
if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym)
!= XKB_COMPOSE_FEED_ACCEPTED)
return sym;
switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState))
{
case XKB_COMPOSE_COMPOSED:
return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState);
case XKB_COMPOSE_COMPOSING:
case XKB_COMPOSE_CANCELLED:
return XKB_KEY_NoSymbol;
case XKB_COMPOSE_NOTHING:
default:
return sym;
}
}
static void inputChar(_GLFWwindow* window, uint32_t key, GLFWbool *shouldRepeat)
{
uint32_t code, numSyms;
long cp;
const xkb_keysym_t *syms;
xkb_keysym_t sym;
code = key + 8;
numSyms = xkb_state_key_get_syms(_glfw.wl.xkb.state, code, &syms);
*shouldRepeat = xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, code);
if (numSyms == 1)
{
sym = composeSymbol(syms[0]);
cp = _glfwKeySym2Unicode(sym);
if (cp != -1)
{
const int mods = _glfw.wl.xkb.modifiers;
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
if (*shouldRepeat) {
_glfw.wl.keyRepeatInfo.codepoint = cp;
_glfw.wl.keyRepeatInfo.plain = plain;
}
_glfwInputChar(window, cp, mods, plain);
}
}
}
static void keyboardHandleKey(void* data,
struct wl_keyboard* keyboard,
uint32_t serial,
@ -459,34 +411,18 @@ static void keyboardHandleKey(void* data,
uint32_t key,
uint32_t state)
{
int keyCode;
int action;
_GLFWwindow* window = _glfw.wl.keyboardFocus;
if (!window)
return;
keyCode = xkb_glfw_to_glfw_key_code(key);
action = state == WL_KEYBOARD_KEY_STATE_PRESSED
? GLFW_PRESS : GLFW_RELEASE;
int action = state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE;
glfw_xkb_handle_key_event(window, &_glfw.wl.xkb, key, action);
_glfw.wl.keyRepeatInfo.nextRepeatAt = 0;
_glfw.wl.keyRepeatInfo.codepoint = -1;
_glfwInputKey(window, keyCode, key, action,
_glfw.wl.xkb.modifiers);
if (action == GLFW_PRESS)
if (action == GLFW_PRESS && _glfw.wl.keyboardRepeatRate > 0 && glfw_xkb_should_repeat(&_glfw.wl.xkb, key))
{
GLFWbool shouldRepeat = GLFW_FALSE;
inputChar(window, key, &shouldRepeat);
if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0)
{
_glfw.wl.keyRepeatInfo.glfwKeyCode = keyCode;
_glfw.wl.keyRepeatInfo.scancode = key;
_glfw.wl.keyRepeatInfo.nextRepeatAt = glfwGetTime() + (double)(_glfw.wl.keyboardRepeatDelay) / 1000.0;
_glfw.wl.keyRepeatInfo.keyboardFocus = window;
}
_glfw.wl.keyRepeatInfo.key = key;
_glfw.wl.keyRepeatInfo.nextRepeatAt = glfwGetTime() + (double)(_glfw.wl.keyboardRepeatDelay) / 1000.0;
_glfw.wl.keyRepeatInfo.keyboardFocus = window;
}
}
@ -498,7 +434,7 @@ static void keyboardHandleModifiers(void* data,
uint32_t modsLocked,
uint32_t group)
{
xkb_glfw_update_modifiers(modsDepressed, modsLatched, modsLocked, group);
glfw_xkb_update_modifiers(&_glfw.wl.xkb, modsDepressed, modsLatched, modsLocked, group);
}
static void keyboardHandleRepeatInfo(void* data,
@ -711,8 +647,6 @@ int _glfwPlatformInit(void)
_glfw.wl.egl.window_resize = (PFN_wl_egl_window_resize)
_glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_resize");
load_glfw_xkb();
_glfw.wl.display = wl_display_connect(NULL);
if (!_glfw.wl.display)
{
@ -724,7 +658,7 @@ int _glfwPlatformInit(void)
_glfw.wl.registry = wl_display_get_registry(_glfw.wl.display);
wl_registry_add_listener(_glfw.wl.registry, &registryListener, NULL);
create_glfw_xkb_context();
if (!glfw_xkb_create_context(&_glfw.wl.xkb)) return GLFW_FALSE;
// Sync so we got all registry objects
wl_display_roundtrip(_glfw.wl.display);
@ -767,7 +701,7 @@ void _glfwPlatformTerminate(void)
_glfw.wl.egl.handle = NULL;
}
release_glfw_xkb();
glfw_xkb_release(&_glfw.wl.xkb);
if (_glfw.wl.cursorTheme)
wl_cursor_theme_destroy(_glfw.wl.cursorTheme);

7
glfw/wl_platform.h vendored
View File

@ -48,9 +48,7 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
#else
#include "null_joystick.h"
#endif
#define GLFW_XKB_GLOBAL_NAME _glfw.wl.xkb
#include "xkb_glfw.h"
#include "xkb_unicode.h"
#include "egl_context.h"
#include "osmesa_context.h"
@ -204,10 +202,7 @@ typedef struct _GLFWlibraryWayland
int32_t keyboardRepeatRate;
int32_t keyboardRepeatDelay;
struct {
long codepoint;
int plain;
int glfwKeyCode;
int scancode;
uint32_t key;
double nextRepeatAt;
_GLFWwindow* keyboardFocus;
} keyRepeatInfo;

9
glfw/wl_window.c vendored
View File

@ -693,10 +693,8 @@ static void
dispatchPendingKeyRepeats() {
if (_glfw.wl.keyRepeatInfo.nextRepeatAt <= 0 || _glfw.wl.keyRepeatInfo.keyboardFocus != _glfw.wl.keyboardFocus || _glfw.wl.keyboardRepeatRate == 0) return;
double now = glfwGetTime();
const int mods = _glfw.wl.xkb.modifiers;
while (_glfw.wl.keyRepeatInfo.nextRepeatAt <= now) {
_glfwInputKey(_glfw.wl.keyRepeatInfo.keyboardFocus, _glfw.wl.keyRepeatInfo.glfwKeyCode, _glfw.wl.keyRepeatInfo.scancode, GLFW_REPEAT, mods);
if (_glfw.wl.keyRepeatInfo.codepoint > -1) _glfwInputChar(_glfw.wl.keyRepeatInfo.keyboardFocus, _glfw.wl.keyRepeatInfo.codepoint, mods, _glfw.wl.keyRepeatInfo.plain);
glfw_xkb_handle_key_event(_glfw.wl.keyRepeatInfo.keyboardFocus, &_glfw.wl.xkb, _glfw.wl.keyRepeatInfo.key, GLFW_REPEAT);
_glfw.wl.keyRepeatInfo.nextRepeatAt += 1.0 / _glfw.wl.keyboardRepeatRate;
now = glfwGetTime();
}
@ -1244,13 +1242,12 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
const char* _glfwPlatformGetScancodeName(int scancode)
{
// TODO
return NULL;
return glfw_xkb_keysym_name(scancode);
}
int _glfwPlatformGetKeyScancode(int key)
{
return _glfw.wl.xkb.scancodes[key];
return glfw_xkb_sym_for_key(key);
}
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,

404
glfw/x11_init.c vendored
View File

@ -36,319 +36,6 @@
#include <locale.h>
// Translate an X11 key code to a GLFW key code.
//
static int translateKeyCode(int scancode)
{
int keySym;
// Valid key code range is [8,255], according to the Xlib manual
if (scancode < 8 || scancode > 255)
return GLFW_KEY_UNKNOWN;
if (_glfw.x11.xkb.available)
{
// Try secondary keysym, for numeric keypad keys
// Note: This way we always force "NumLock = ON", which is intentional
// since the returned key code should correspond to a physical
// location.
keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 1);
switch (keySym)
{
case XK_KP_0: return GLFW_KEY_KP_0;
case XK_KP_1: return GLFW_KEY_KP_1;
case XK_KP_2: return GLFW_KEY_KP_2;
case XK_KP_3: return GLFW_KEY_KP_3;
case XK_KP_4: return GLFW_KEY_KP_4;
case XK_KP_5: return GLFW_KEY_KP_5;
case XK_KP_6: return GLFW_KEY_KP_6;
case XK_KP_7: return GLFW_KEY_KP_7;
case XK_KP_8: return GLFW_KEY_KP_8;
case XK_KP_9: return GLFW_KEY_KP_9;
case XK_KP_Separator:
case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL;
case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
default: break;
}
// Now try primary keysym for function keys (non-printable keys)
// These should not depend on the current keyboard layout
keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0);
}
else
{
int dummy;
KeySym* keySyms;
keySyms = XGetKeyboardMapping(_glfw.x11.display, scancode, 1, &dummy);
keySym = keySyms[0];
XFree(keySyms);
}
switch (keySym)
{
case XK_Escape: return GLFW_KEY_ESCAPE;
case XK_Tab: return GLFW_KEY_TAB;
case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT;
case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT;
case XK_Control_L: return GLFW_KEY_LEFT_CONTROL;
case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL;
case XK_Meta_L:
case XK_Alt_L: return GLFW_KEY_LEFT_ALT;
case XK_Mode_switch: // Mapped to Alt_R on many keyboards
case XK_ISO_Level3_Shift: // AltGr on at least some machines
case XK_Meta_R:
case XK_Alt_R: return GLFW_KEY_RIGHT_ALT;
case XK_Super_L: return GLFW_KEY_LEFT_SUPER;
case XK_Super_R: return GLFW_KEY_RIGHT_SUPER;
case XK_Menu: return GLFW_KEY_MENU;
case XK_Num_Lock: return GLFW_KEY_NUM_LOCK;
case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK;
case XK_Print: return GLFW_KEY_PRINT_SCREEN;
case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK;
case XK_Pause: return GLFW_KEY_PAUSE;
case XK_Delete: return GLFW_KEY_DELETE;
case XK_BackSpace: return GLFW_KEY_BACKSPACE;
case XK_Return: return GLFW_KEY_ENTER;
case XK_Home: return GLFW_KEY_HOME;
case XK_End: return GLFW_KEY_END;
case XK_Page_Up: return GLFW_KEY_PAGE_UP;
case XK_Page_Down: return GLFW_KEY_PAGE_DOWN;
case XK_Insert: return GLFW_KEY_INSERT;
case XK_Left: return GLFW_KEY_LEFT;
case XK_Right: return GLFW_KEY_RIGHT;
case XK_Down: return GLFW_KEY_DOWN;
case XK_Up: return GLFW_KEY_UP;
case XK_F1: return GLFW_KEY_F1;
case XK_F2: return GLFW_KEY_F2;
case XK_F3: return GLFW_KEY_F3;
case XK_F4: return GLFW_KEY_F4;
case XK_F5: return GLFW_KEY_F5;
case XK_F6: return GLFW_KEY_F6;
case XK_F7: return GLFW_KEY_F7;
case XK_F8: return GLFW_KEY_F8;
case XK_F9: return GLFW_KEY_F9;
case XK_F10: return GLFW_KEY_F10;
case XK_F11: return GLFW_KEY_F11;
case XK_F12: return GLFW_KEY_F12;
case XK_F13: return GLFW_KEY_F13;
case XK_F14: return GLFW_KEY_F14;
case XK_F15: return GLFW_KEY_F15;
case XK_F16: return GLFW_KEY_F16;
case XK_F17: return GLFW_KEY_F17;
case XK_F18: return GLFW_KEY_F18;
case XK_F19: return GLFW_KEY_F19;
case XK_F20: return GLFW_KEY_F20;
case XK_F21: return GLFW_KEY_F21;
case XK_F22: return GLFW_KEY_F22;
case XK_F23: return GLFW_KEY_F23;
case XK_F24: return GLFW_KEY_F24;
case XK_F25: return GLFW_KEY_F25;
// Numeric keypad
case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE;
case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY;
case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT;
case XK_KP_Add: return GLFW_KEY_KP_ADD;
// These should have been detected in secondary keysym test above!
case XK_KP_Insert: return GLFW_KEY_KP_0;
case XK_KP_End: return GLFW_KEY_KP_1;
case XK_KP_Down: return GLFW_KEY_KP_2;
case XK_KP_Page_Down: return GLFW_KEY_KP_3;
case XK_KP_Left: return GLFW_KEY_KP_4;
case XK_KP_Right: return GLFW_KEY_KP_6;
case XK_KP_Home: return GLFW_KEY_KP_7;
case XK_KP_Up: return GLFW_KEY_KP_8;
case XK_KP_Page_Up: return GLFW_KEY_KP_9;
case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL;
case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
// Last resort: Check for printable keys (should not happen if the XKB
// extension is available). This will give a layout dependent mapping
// (which is wrong, and we may miss some keys, especially on non-US
// keyboards), but it's better than nothing...
case XK_a: return GLFW_KEY_A;
case XK_b: return GLFW_KEY_B;
case XK_c: return GLFW_KEY_C;
case XK_d: return GLFW_KEY_D;
case XK_e: return GLFW_KEY_E;
case XK_f: return GLFW_KEY_F;
case XK_g: return GLFW_KEY_G;
case XK_h: return GLFW_KEY_H;
case XK_i: return GLFW_KEY_I;
case XK_j: return GLFW_KEY_J;
case XK_k: return GLFW_KEY_K;
case XK_l: return GLFW_KEY_L;
case XK_m: return GLFW_KEY_M;
case XK_n: return GLFW_KEY_N;
case XK_o: return GLFW_KEY_O;
case XK_p: return GLFW_KEY_P;
case XK_q: return GLFW_KEY_Q;
case XK_r: return GLFW_KEY_R;
case XK_s: return GLFW_KEY_S;
case XK_t: return GLFW_KEY_T;
case XK_u: return GLFW_KEY_U;
case XK_v: return GLFW_KEY_V;
case XK_w: return GLFW_KEY_W;
case XK_x: return GLFW_KEY_X;
case XK_y: return GLFW_KEY_Y;
case XK_z: return GLFW_KEY_Z;
case XK_1: return GLFW_KEY_1;
case XK_2: return GLFW_KEY_2;
case XK_3: return GLFW_KEY_3;
case XK_4: return GLFW_KEY_4;
case XK_5: return GLFW_KEY_5;
case XK_6: return GLFW_KEY_6;
case XK_7: return GLFW_KEY_7;
case XK_8: return GLFW_KEY_8;
case XK_9: return GLFW_KEY_9;
case XK_0: return GLFW_KEY_0;
case XK_space: return GLFW_KEY_SPACE;
case XK_minus: return GLFW_KEY_MINUS;
case XK_equal: return GLFW_KEY_EQUAL;
case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET;
case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET;
case XK_backslash: return GLFW_KEY_BACKSLASH;
case XK_semicolon: return GLFW_KEY_SEMICOLON;
case XK_apostrophe: return GLFW_KEY_APOSTROPHE;
case XK_grave: return GLFW_KEY_GRAVE_ACCENT;
case XK_comma: return GLFW_KEY_COMMA;
case XK_period: return GLFW_KEY_PERIOD;
case XK_slash: return GLFW_KEY_SLASH;
case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts...
default: break;
}
// No matching translation was found
return GLFW_KEY_UNKNOWN;
}
// Create key code translation tables
//
static void createKeyTables(void)
{
int scancode, key;
memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes));
memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes));
if (_glfw.x11.xkb.available)
{
// Use XKB to determine physical key locations independently of the
// current keyboard layout
char name[XkbKeyNameLength + 1];
XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd);
XkbGetNames(_glfw.x11.display, XkbKeyNamesMask, desc);
// Find the X11 key code -> GLFW key code mapping
for (scancode = desc->min_key_code; scancode <= desc->max_key_code; scancode++)
{
memcpy(name, desc->names->keys[scancode].name, XkbKeyNameLength);
name[XkbKeyNameLength] = '\0';
// Map the key name to a GLFW key code. Note: We only map printable
// keys here, and we use the US keyboard layout. The rest of the
// keys (function keys) are mapped using traditional KeySym
// translations.
if (strcmp(name, "TLDE") == 0) key = GLFW_KEY_GRAVE_ACCENT;
else if (strcmp(name, "AE01") == 0) key = GLFW_KEY_1;
else if (strcmp(name, "AE02") == 0) key = GLFW_KEY_2;
else if (strcmp(name, "AE03") == 0) key = GLFW_KEY_3;
else if (strcmp(name, "AE04") == 0) key = GLFW_KEY_4;
else if (strcmp(name, "AE05") == 0) key = GLFW_KEY_5;
else if (strcmp(name, "AE06") == 0) key = GLFW_KEY_6;
else if (strcmp(name, "AE07") == 0) key = GLFW_KEY_7;
else if (strcmp(name, "AE08") == 0) key = GLFW_KEY_8;
else if (strcmp(name, "AE09") == 0) key = GLFW_KEY_9;
else if (strcmp(name, "AE10") == 0) key = GLFW_KEY_0;
else if (strcmp(name, "AE11") == 0) key = GLFW_KEY_MINUS;
else if (strcmp(name, "AE12") == 0) key = GLFW_KEY_EQUAL;
else if (strcmp(name, "AD01") == 0) key = GLFW_KEY_Q;
else if (strcmp(name, "AD02") == 0) key = GLFW_KEY_W;
else if (strcmp(name, "AD03") == 0) key = GLFW_KEY_E;
else if (strcmp(name, "AD04") == 0) key = GLFW_KEY_R;
else if (strcmp(name, "AD05") == 0) key = GLFW_KEY_T;
else if (strcmp(name, "AD06") == 0) key = GLFW_KEY_Y;
else if (strcmp(name, "AD07") == 0) key = GLFW_KEY_U;
else if (strcmp(name, "AD08") == 0) key = GLFW_KEY_I;
else if (strcmp(name, "AD09") == 0) key = GLFW_KEY_O;
else if (strcmp(name, "AD10") == 0) key = GLFW_KEY_P;
else if (strcmp(name, "AD11") == 0) key = GLFW_KEY_LEFT_BRACKET;
else if (strcmp(name, "AD12") == 0) key = GLFW_KEY_RIGHT_BRACKET;
else if (strcmp(name, "AC01") == 0) key = GLFW_KEY_A;
else if (strcmp(name, "AC02") == 0) key = GLFW_KEY_S;
else if (strcmp(name, "AC03") == 0) key = GLFW_KEY_D;
else if (strcmp(name, "AC04") == 0) key = GLFW_KEY_F;
else if (strcmp(name, "AC05") == 0) key = GLFW_KEY_G;
else if (strcmp(name, "AC06") == 0) key = GLFW_KEY_H;
else if (strcmp(name, "AC07") == 0) key = GLFW_KEY_J;
else if (strcmp(name, "AC08") == 0) key = GLFW_KEY_K;
else if (strcmp(name, "AC09") == 0) key = GLFW_KEY_L;
else if (strcmp(name, "AC10") == 0) key = GLFW_KEY_SEMICOLON;
else if (strcmp(name, "AC11") == 0) key = GLFW_KEY_APOSTROPHE;
else if (strcmp(name, "AB01") == 0) key = GLFW_KEY_Z;
else if (strcmp(name, "AB02") == 0) key = GLFW_KEY_X;
else if (strcmp(name, "AB03") == 0) key = GLFW_KEY_C;
else if (strcmp(name, "AB04") == 0) key = GLFW_KEY_V;
else if (strcmp(name, "AB05") == 0) key = GLFW_KEY_B;
else if (strcmp(name, "AB06") == 0) key = GLFW_KEY_N;
else if (strcmp(name, "AB07") == 0) key = GLFW_KEY_M;
else if (strcmp(name, "AB08") == 0) key = GLFW_KEY_COMMA;
else if (strcmp(name, "AB09") == 0) key = GLFW_KEY_PERIOD;
else if (strcmp(name, "AB10") == 0) key = GLFW_KEY_SLASH;
else if (strcmp(name, "BKSL") == 0) key = GLFW_KEY_BACKSLASH;
else if (strcmp(name, "LSGT") == 0) key = GLFW_KEY_WORLD_1;
else key = GLFW_KEY_UNKNOWN;
if ((scancode >= 0) && (scancode < 256))
_glfw.x11.keycodes[scancode] = key;
}
XkbFreeNames(desc, XkbKeyNamesMask, True);
XkbFreeKeyboard(desc, 0, True);
}
for (scancode = 0; scancode < 256; scancode++)
{
// Translate the un-translated key codes using traditional X11 KeySym
// lookups
if (_glfw.x11.keycodes[scancode] < 0)
_glfw.x11.keycodes[scancode] = translateKeyCode(scancode);
// Store the reverse translation for faster key name lookup
if (_glfw.x11.keycodes[scancode] > 0)
_glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode;
}
}
// Check whether the IM has a usable style
//
static GLFWbool hasUsableInputMethodStyle(void)
{
unsigned int i;
GLFWbool found = GLFW_FALSE;
XIMStyles* styles = NULL;
if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL)
return GLFW_FALSE;
for (i = 0; i < styles->count_styles; i++)
{
if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing))
{
found = GLFW_TRUE;
break;
}
}
XFree(styles);
return found;
}
// Check whether the specified atom is supported
//
static Atom getSupportedAtom(Atom* supportedAtoms,
@ -623,33 +310,14 @@ static GLFWbool initExtensions(void)
}
}
_glfw.x11.xkb.major = 1;
_glfw.x11.xkb.minor = 0;
_glfw.x11.xkb.available =
XkbQueryExtension(_glfw.x11.display,
&_glfw.x11.xkb.majorOpcode,
&_glfw.x11.xkb.eventBase,
&_glfw.x11.xkb.errorBase,
&_glfw.x11.xkb.major,
&_glfw.x11.xkb.minor);
if (_glfw.x11.xkb.available)
{
Bool supported;
if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
{
if (supported)
_glfw.x11.xkb.detectable = GLFW_TRUE;
}
}
_glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1");
if (_glfw.x11.x11xcb.handle)
if (!_glfw.x11.x11xcb.handle)
{
_glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
_glfw_dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection");
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load libX11-xcb");
return GLFW_FALSE;
}
_glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
_glfw_dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection");
_glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so.1");
if (_glfw.x11.xrender.handle)
@ -674,10 +342,31 @@ static GLFWbool initExtensions(void)
}
}
// Update the key code LUT
// FIXME: We should listen to XkbMapNotify events to track changes to
// the keyboard mapping.
createKeyTables();
_glfw.x11.xkb.major = 1;
_glfw.x11.xkb.minor = 0;
_glfw.x11.xkb.available = XkbQueryExtension(_glfw.x11.display,
&_glfw.x11.xkb.majorOpcode,
&_glfw.x11.xkb.eventBase,
&_glfw.x11.xkb.errorBase,
&_glfw.x11.xkb.major,
&_glfw.x11.xkb.minor);
if (!_glfw.x11.xkb.available)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load Xkb extension");
return GLFW_FALSE;
}
Bool supported;
if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
{
if (supported)
_glfw.x11.xkb.detectable = GLFW_TRUE;
}
if (!glfw_xkb_set_x11_events_mask()) return GLFW_FALSE;
if (!glfw_xkb_create_context(&_glfw.x11.xkb)) return GLFW_FALSE;
if (!glfw_xkb_update_x11_keyboard_id(&_glfw.x11.xkb)) return GLFW_FALSE;
if (!glfw_xkb_compile_keymap(&_glfw.x11.xkb, NULL)) return GLFW_FALSE;
// Detect whether an EWMH-conformant window manager is running
detectEWMH();
@ -896,16 +585,6 @@ Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot)
int _glfwPlatformInit(void)
{
#if !defined(X_HAVE_UTF8_STRING)
// HACK: If the current locale is "C" and the Xlib UTF-8 functions are
// unavailable, apply the environment's locale in the hope that it's
// both available and not "C"
// This is done because the "C" locale breaks wide character input,
// which is what we fall back on when UTF-8 support is missing
if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0)
setlocale(LC_CTYPE, "");
#endif
XInitThreads();
XrmInitialize();
@ -939,21 +618,6 @@ int _glfwPlatformInit(void)
_glfw.x11.helperWindowHandle = createHelperWindow();
_glfw.x11.hiddenCursorHandle = createHiddenCursor();
if (XSupportsLocale())
{
XSetLocaleModifiers("");
_glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL);
if (_glfw.x11.im)
{
if (!hasUsableInputMethodStyle())
{
XCloseIM(_glfw.x11.im);
_glfw.x11.im = NULL;
}
}
}
#if defined(__linux__)
if (!_glfwInitJoysticksLinux())
return GLFW_FALSE;
@ -985,15 +649,10 @@ void _glfwPlatformTerminate(void)
_glfw.x11.hiddenCursorHandle = (Cursor) 0;
}
glfw_xkb_release(&_glfw.x11.xkb);
free(_glfw.x11.primarySelectionString);
free(_glfw.x11.clipboardString);
if (_glfw.x11.im)
{
XCloseIM(_glfw.x11.im);
_glfw.x11.im = NULL;
}
if (_glfw.x11.display)
{
XCloseDisplay(_glfw.x11.display);
@ -1050,4 +709,3 @@ const char* _glfwPlatformGetVersionString(void)
#endif
;
}

25
glfw/x11_platform.h vendored
View File

@ -47,6 +47,8 @@
// The XInput extension provides raw mouse motion input
#include <X11/extensions/XInput2.h>
#include "xkb_glfw.h"
typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int);
typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*);
typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*);
@ -96,8 +98,6 @@ typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*);
#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension
#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens
typedef XID xcb_window_t;
typedef XID xcb_visualid_t;
typedef struct xcb_connection_t xcb_connection_t;
typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*);
#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection
@ -151,7 +151,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(Vk
#include "posix_thread.h"
#include "posix_time.h"
#include "xkb_unicode.h"
#include "glx_context.h"
#include "egl_context.h"
#include "osmesa_context.h"
@ -180,7 +179,6 @@ typedef struct _GLFWwindowX11
{
Colormap colormap;
Window handle;
XIC ic;
GLFWbool overrideRedirect;
GLFWbool iconified;
@ -219,20 +217,12 @@ typedef struct _GLFWlibraryX11
Cursor hiddenCursorHandle;
// Context for mapping window XIDs to _GLFWwindow pointers
XContext context;
// XIM input method
XIM im;
// Most recent error code received by X error handler
int errorCode;
// Primary selection string (while the primary selection is owned)
char* primarySelectionString;
// Clipboard string (while the selection is owned)
char* clipboardString;
// Key name string
char keyName[5];
// X11 keycode to GLFW key LUT
short int keycodes[256];
// GLFW key to X11 keycode LUT
short int scancodes[GLFW_KEY_LAST + 1];
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
@ -318,15 +308,7 @@ typedef struct _GLFWlibraryX11
PFN_XRRUpdateConfiguration UpdateConfiguration;
} randr;
struct {
GLFWbool available;
GLFWbool detectable;
int majorOpcode;
int eventBase;
int errorBase;
int major;
int minor;
} xkb;
_GLFWXKBData xkb;
struct {
int count;
@ -441,4 +423,3 @@ void _glfwReleaseErrorHandlerX11(void);
void _glfwInputErrorX11(int error, const char* message);
void _glfwPushSelectionToManagerX11(void);

208
glfw/x11_window.c vendored
View File

@ -220,17 +220,6 @@ static int translateState(int state)
return mods;
}
// Translates an X11 key code to a GLFW key token
//
static int translateKey(int scancode)
{
// Use the pre-filled LUT (see createKeyTables() in x11_init.c)
if (scancode < 0 || scancode > 255)
return GLFW_KEY_UNKNOWN;
return _glfw.x11.keycodes[scancode];
}
// Return the GLFW window corresponding to the specified X11 window
//
static _GLFWwindow* findWindowByHandle(Window handle)
@ -497,31 +486,6 @@ static size_t encodeUTF8(char* s, unsigned int ch)
return count;
}
// Decode a Unicode code point from a UTF-8 stream
// Based on cutef8 by Jeff Bezanson (Public Domain)
//
#if defined(X_HAVE_UTF8_STRING)
static unsigned int decodeUTF8(const char** s)
{
unsigned int ch = 0, count = 0;
static const unsigned int offsets[] =
{
0x00000000u, 0x00003080u, 0x000e2080u,
0x03c82080u, 0xfa082080u, 0x82082080u
};
do
{
ch = (ch << 6) + (unsigned char) **s;
(*s)++;
count++;
} while ((**s & 0xc0) == 0x80);
assert(count <= 6);
return ch - offsets[count - 1];
}
#endif /*X_HAVE_UTF8_STRING*/
// Convert the specified Latin-1 string to UTF-8
//
static char* convertLatin1toUTF8(const char* source)
@ -746,19 +710,6 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
}
_glfwPlatformSetWindowTitle(window, wndconfig->title);
if (_glfw.x11.im)
{
window->x11.ic = XCreateIC(_glfw.x11.im,
XNInputStyle,
XIMPreeditNothing | XIMStatusNothing,
XNClientWindow,
window->x11.handle,
XNFocusWindow,
window->x11.handle,
NULL);
}
_glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
_glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
@ -1141,16 +1092,8 @@ static void releaseMonitor(_GLFWwindow* window)
static void processEvent(XEvent *event)
{
_GLFWwindow* window = NULL;
int keycode = 0;
Bool filtered = False;
// HACK: Save scancode as some IMs clear the field in XFilterEvent
if (event->type == KeyPress || event->type == KeyRelease)
keycode = event->xkey.keycode;
if (_glfw.x11.im)
filtered = XFilterEvent(event, None);
if (_glfw.x11.randr.available)
{
if (event->type == _glfw.x11.randr.eventBase + RRNotify)
@ -1208,6 +1151,27 @@ static void processEvent(XEvent *event)
handleSelectionRequest(event);
return;
}
else if (event->type == _glfw.x11.xkb.eventBase)
{
XkbEvent *kb_event = (XkbEvent*)event;
switch(kb_event->any.xkb_type) {
case XkbNewKeyboardNotify:
if(!glfw_xkb_update_x11_keyboard_id(&_glfw.x11.xkb)) return;
/* fallthrough */
case XkbMapNotify:
{
glfw_xkb_compile_keymap(&_glfw.x11.xkb, NULL);
return;
}
case XkbStateNotify:
{
XkbStateNotifyEvent *state_event = (XkbStateNotifyEvent*)kb_event;
glfw_xkb_update_modifiers(&_glfw.x11.xkb, state_event->base_mods, state_event->latched_mods, state_event->locked_mods, state_event->group);
return;
}
}
return;
}
window = findWindowByHandle(event->xany.window);
if (window == NULL)
@ -1220,105 +1184,12 @@ static void processEvent(XEvent *event)
{
case KeyPress:
{
const int key = translateKey(keycode);
const int mods = translateState(event->xkey.state);
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
if (window->x11.ic)
{
// HACK: Ignore duplicate key press events generated by ibus
// These have the same timestamp as the original event
// Corresponding release events are filtered out
// implicitly by the GLFW key repeat logic
if (window->x11.lastKeyTime < event->xkey.time)
{
if (keycode)
_glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
window->x11.lastKeyTime = event->xkey.time;
}
if (!filtered)
{
int count;
Status status;
#if defined(X_HAVE_UTF8_STRING)
char buffer[100];
char* chars = buffer;
count = Xutf8LookupString(window->x11.ic,
&event->xkey,
buffer, sizeof(buffer) - 1,
NULL, &status);
if (status == XBufferOverflow)
{
chars = calloc(count + 1, 1);
count = Xutf8LookupString(window->x11.ic,
&event->xkey,
chars, count,
NULL, &status);
}
if (status == XLookupChars || status == XLookupBoth)
{
const char* c = chars;
chars[count] = '\0';
while (c - chars < count)
_glfwInputChar(window, decodeUTF8(&c), mods, plain);
}
#else /*X_HAVE_UTF8_STRING*/
wchar_t buffer[16];
wchar_t* chars = buffer;
count = XwcLookupString(window->x11.ic,
&event->xkey,
buffer,
sizeof(buffer) / sizeof(wchar_t),
NULL,
&status);
if (status == XBufferOverflow)
{
chars = calloc(count, sizeof(wchar_t));
count = XwcLookupString(window->x11.ic,
&event->xkey,
chars, count,
NULL, &status);
}
if (status == XLookupChars || status == XLookupBoth)
{
int i;
for (i = 0; i < count; i++)
_glfwInputChar(window, chars[i], mods, plain);
}
#endif /*X_HAVE_UTF8_STRING*/
if (chars != buffer)
free(chars);
}
}
else
{
KeySym keysym;
XLookupString(&event->xkey, NULL, 0, &keysym, NULL);
_glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
const long character = _glfwKeySym2Unicode(keysym);
if (character != -1)
_glfwInputChar(window, character, mods, plain);
}
glfw_xkb_handle_key_event(window, &_glfw.x11.xkb, event->xkey.keycode, GLFW_PRESS);
return;
}
case KeyRelease:
{
const int key = translateKey(keycode);
const int mods = translateState(event->xkey.state);
if (!_glfw.x11.xkb.detectable)
{
// HACK: Key repeat events will arrive as KeyRelease/KeyPress
@ -1332,7 +1203,7 @@ static void processEvent(XEvent *event)
if (next.type == KeyPress &&
next.xkey.window == event->xkey.window &&
next.xkey.keycode == keycode)
next.xkey.keycode == event->xkey.keycode)
{
// HACK: The time of repeat events sometimes doesn't
// match that of the press event, so add an
@ -1351,7 +1222,7 @@ static void processEvent(XEvent *event)
}
}
_glfwInputKey(window, key, keycode, GLFW_RELEASE, mods);
glfw_xkb_handle_key_event(window, &_glfw.x11.xkb, event->xkey.keycode, GLFW_RELEASE);
return;
}
@ -1735,9 +1606,6 @@ static void processEvent(XEvent *event)
return;
}
if (window->x11.ic)
XSetICFocus(window->x11.ic);
_glfwInputWindowFocus(window, GLFW_TRUE);
return;
}
@ -1755,9 +1623,6 @@ static void processEvent(XEvent *event)
return;
}
if (window->x11.ic)
XUnsetICFocus(window->x11.ic);
if (window->monitor && window->autoIconify)
_glfwPlatformIconifyWindow(window);
@ -1989,12 +1854,6 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
if (window->monitor)
releaseMonitor(window);
if (window->x11.ic)
{
XDestroyIC(window->x11.ic);
window->x11.ic = NULL;
}
if (window->context.destroy)
window->context.destroy(window);
@ -2765,28 +2624,13 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
const char* _glfwPlatformGetScancodeName(int scancode)
{
if (!_glfw.x11.xkb.available)
return NULL;
const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0);
if (keysym == NoSymbol)
return NULL;
const long ch = _glfwKeySym2Unicode(keysym);
if (ch == -1)
return NULL;
const size_t count = encodeUTF8(_glfw.x11.keyName, (unsigned int) ch);
if (count == 0)
return NULL;
_glfw.x11.keyName[count] = '\0';
return _glfw.x11.keyName;
return glfw_xkb_keysym_name(scancode);
}
int _glfwPlatformGetKeyScancode(int key)
{
return _glfw.x11.scancodes[key];
return glfw_xkb_sym_for_key(key);
}
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,

385
glfw/xkb_glfw.c vendored Normal file
View File

@ -0,0 +1,385 @@
//========================================================================
// GLFW 3.3 XKB - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2018 Kovid Goyal <kovid@kovidgoyal.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <string.h>
#include <stdlib.h>
#include "internal.h"
#include "xkb_glfw.h"
static GLFWbool debug_keyboard = GLFW_FALSE;
#define debug(...) if (debug_keyboard) printf(__VA_ARGS__);
#define map_key(key) { \
switch(key) { \
S(space, SPACE); \
S(apostrophe, APOSTROPHE); \
S(comma, COMMA); \
S(minus, MINUS); \
S(period, PERIOD); \
S(slash, SLASH); \
S(semicolon, SEMICOLON); \
S(equal, EQUAL); \
S(bracketleft, LEFT_BRACKET); \
S(backslash, BACKSLASH); \
S(bracketright, RIGHT_BRACKET); \
S(grave, GRAVE_ACCENT); \
S(Escape, ESCAPE); \
S(Return, ENTER); \
S(Tab, TAB); \
S(BackSpace, BACKSPACE); \
S(Insert, INSERT); \
S(Delete, DELETE); \
S(Right, RIGHT); \
S(Left, LEFT); \
S(Up, UP); \
S(Down, DOWN); \
S(Page_Up, PAGE_UP); \
S(Page_Down, PAGE_DOWN); \
S(Home, HOME); \
S(End, END); \
S(Caps_Lock, CAPS_LOCK); \
S(Scroll_Lock, SCROLL_LOCK); \
S(Num_Lock, NUM_LOCK); \
S(Print, PRINT_SCREEN); \
S(Pause, PAUSE); \
S(KP_Decimal, KP_DECIMAL); \
S(KP_Divide, KP_DIVIDE); \
S(KP_Multiply, KP_MULTIPLY); \
S(KP_Subtract, KP_SUBTRACT); \
S(KP_Add, KP_ADD); \
S(KP_Enter, KP_ENTER); \
S(KP_Equal, KP_EQUAL); \
F(KP_Home, HOME); \
F(KP_End, END); \
F(KP_Page_Up, PAGE_UP); \
F(KP_Page_Down, PAGE_DOWN); \
F(KP_Insert, INSERT); \
F(KP_Delete, DELETE); \
S(Shift_L, LEFT_SHIFT); \
S(Control_L, LEFT_CONTROL); \
S(Alt_L, LEFT_ALT); \
S(Super_L, LEFT_SUPER); \
S(Shift_R, RIGHT_SHIFT); \
S(Control_R, RIGHT_CONTROL); \
S(Alt_R, RIGHT_ALT); \
S(Super_R, RIGHT_SUPER); \
S(Menu, MENU); \
R(0, 9, 0, 9); \
R(a, z, A, Z); \
D(A, Z, A, Z); \
R(F1, F25, F1, F25); \
R(KP_0, KP_9, KP_0, KP_9); \
default: \
break; \
} \
}
static int
glfw_key_for_sym(xkb_keysym_t key) {
#define S(f, t) case XKB_KEY_##f: return GLFW_KEY_##t
#define F(f, t) S(f, t)
#define R(s, e, gs, ...) case XKB_KEY_##s ... XKB_KEY_##e: return GLFW_KEY_##gs + key - XKB_KEY_##s
#define D(s, e, gs, ...) R(s, e, gs)
map_key(key)
return GLFW_KEY_UNKNOWN;
#undef F
#undef D
#undef R
#undef S
};
xkb_keysym_t
glfw_xkb_sym_for_key(int key) {
#define S(f, t) case GLFW_KEY_##t: return XKB_KEY_##f
#define F(...)
#define R(s, e, gs, ge) case GLFW_KEY_##gs ... GLFW_KEY_##ge: return XKB_KEY_##s + key - GLFW_KEY_##gs
#define D(...)
map_key(key)
return GLFW_KEY_UNKNOWN;
#undef F
#undef D
#undef R
#undef S
}
#ifdef _GLFW_X11
GLFWbool
glfw_xkb_set_x11_events_mask(void) {
if (!XkbSelectEvents(_glfw.x11.display, XkbUseCoreKbd, XkbNewKeyboardNotifyMask | XkbMapNotifyMask | XkbStateNotifyMask, XkbNewKeyboardNotifyMask | XkbMapNotifyMask | XkbStateNotifyMask)) {
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to set XKB events mask");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
GLFWbool
glfw_xkb_update_x11_keyboard_id(_GLFWXKBData *xkb) {
xkb->keyboard_device_id = -1;
xcb_connection_t* conn = XGetXCBConnection(_glfw.x11.display);
if (!conn) {
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to retrieve XCB connection");
return GLFW_FALSE;
}
xkb->keyboard_device_id = xkb_x11_get_core_keyboard_device_id(conn);
if (xkb->keyboard_device_id == -1) {
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to retrieve core keyboard device id");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
#define xkb_glfw_load_keymap(keymap, ...) {\
xcb_connection_t* conn = XGetXCBConnection(_glfw.x11.display); \
if (conn) keymap = xkb_x11_keymap_new_from_device(xkb->context, conn, xkb->keyboard_device_id, XKB_KEYMAP_COMPILE_NO_FLAGS); \
}
#define xkb_glfw_load_state(keymap, state, ...) {\
xcb_connection_t* conn = XGetXCBConnection(_glfw.x11.display); \
if (conn) state = xkb_x11_state_new_from_device(keymap, conn, xkb->keyboard_device_id); \
}
#else
#define xkb_glfw_load_keymap(keymap, map_str) keymap = xkb_keymap_new_from_string(xkb->context, map_str, XKB_KEYMAP_FORMAT_TEXT_V1, 0);
#define xkb_glfw_load_state(keymap, state, ...) state = xkb_state_new(keymap);
#endif
void
glfw_xkb_release(_GLFWXKBData *xkb) {
if (xkb->composeState) {
xkb_compose_state_unref(xkb->composeState);
xkb->composeState = NULL;
}
if (xkb->keymap) {
xkb_keymap_unref(xkb->keymap);
xkb->keymap = NULL;
}
if (xkb->state) {
xkb_state_unref(xkb->state);
xkb->state = NULL;
}
if (xkb->clean_state) {
xkb_state_unref(xkb->clean_state);
xkb->clean_state = NULL;
}
if (xkb->context) {
xkb_context_unref(xkb->context);
xkb->context = NULL;
}
}
GLFWbool
glfw_xkb_create_context(_GLFWXKBData *xkb) {
xkb->context = xkb_context_new(0);
debug_keyboard = getenv("GLFW_DEBUG_KEYBOARD") != NULL;
if (!xkb->context)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to initialize XKB context");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
GLFWbool
glfw_xkb_compile_keymap(_GLFWXKBData *xkb, const char *map_str) {
const char* locale = NULL;
struct xkb_state* state = NULL, *clean_state = NULL;
struct xkb_keymap* keymap = NULL;
struct xkb_compose_table* compose_table = NULL;
struct xkb_compose_state* compose_state = NULL;
(void)(map_str); // not needed on X11
xkb_glfw_load_keymap(keymap, map_str);
if (!keymap) _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to compile XKB keymap");
else {
xkb_glfw_load_state(keymap, state);
clean_state = xkb_state_new(keymap);
if (!state || ! clean_state) {
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to create XKB state");
xkb_keymap_unref(keymap); keymap = NULL;
} else {
/* Look up the preferred locale, falling back to "C" as default. */
locale = getenv("LC_ALL");
if (!locale) locale = getenv("LC_CTYPE");
if (!locale) locale = getenv("LANG");
if (!locale) locale = "C";
compose_table = xkb_compose_table_new_from_locale(xkb->context, locale, XKB_COMPOSE_COMPILE_NO_FLAGS);
if (!compose_table) {
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to create XKB compose table");
xkb_keymap_unref(keymap); keymap = NULL;
xkb_state_unref(state); state = NULL;
} else {
compose_state = xkb_compose_state_new(compose_table, XKB_COMPOSE_STATE_NO_FLAGS);
xkb_compose_table_unref(compose_table); compose_table = NULL;
if (!compose_state) {
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to create XKB compose state");
xkb_keymap_unref(keymap); keymap = NULL;
xkb_state_unref(state); state = NULL;
}
}
}
}
if (keymap && state && clean_state && compose_state) {
if (xkb->composeState) xkb_compose_state_unref(xkb->composeState);
xkb->composeState = compose_state;
if (xkb->keymap) xkb_keymap_unref(xkb->keymap);
xkb->keymap = keymap;
if (xkb->state) xkb_state_unref(xkb->state);
xkb->state = state;
if (xkb->clean_state) xkb_state_unref(xkb->clean_state);
xkb->clean_state = clean_state;
}
if (xkb->keymap) {
xkb->controlMask = 1 << xkb_keymap_mod_get_index(xkb->keymap, "Control");
xkb->altMask = 1 << xkb_keymap_mod_get_index(xkb->keymap, "Mod1");
xkb->shiftMask = 1 << xkb_keymap_mod_get_index(xkb->keymap, "Shift");
xkb->superMask = 1 << xkb_keymap_mod_get_index(xkb->keymap, "Mod4");
xkb->capsLockMask = 1 << xkb_keymap_mod_get_index(xkb->keymap, "Lock");
xkb->numLockMask = 1 << xkb_keymap_mod_get_index(xkb->keymap, "Mod2");
}
return GLFW_TRUE;
}
void
glfw_xkb_update_modifiers(_GLFWXKBData *xkb, unsigned int depressed, unsigned int latched, unsigned int locked, unsigned int group) {
xkb_mod_mask_t mask;
unsigned int modifiers = 0;
if (!xkb->keymap) return;
xkb_state_update_mask(xkb->state, depressed, latched, locked, 0, 0, group);
mask = xkb_state_serialize_mods(xkb->state, XKB_STATE_MODS_DEPRESSED | XKB_STATE_LAYOUT_DEPRESSED | XKB_STATE_MODS_LATCHED | XKB_STATE_LAYOUT_LATCHED);
if (mask & xkb->controlMask) modifiers |= GLFW_MOD_CONTROL;
if (mask & xkb->altMask) modifiers |= GLFW_MOD_ALT;
if (mask & xkb->shiftMask) modifiers |= GLFW_MOD_SHIFT;
if (mask & xkb->superMask) modifiers |= GLFW_MOD_SUPER;
if (mask & xkb->capsLockMask) modifiers |= GLFW_MOD_CAPS_LOCK;
if (mask & xkb->numLockMask) modifiers |= GLFW_MOD_NUM_LOCK;
xkb->modifiers = modifiers;
}
GLFWbool
glfw_xkb_should_repeat(_GLFWXKBData *xkb, xkb_keycode_t scancode) {
#ifdef _GLFW_WAYLAND
scancode += 8;
#endif
return xkb_keymap_key_repeats(xkb->keymap, scancode);
}
static char text[256];
static inline xkb_keysym_t
compose_symbol(_GLFWXKBData *xkb, xkb_keysym_t sym) {
if (sym == XKB_KEY_NoSymbol) return sym;
if (xkb_compose_state_feed(xkb->composeState, sym) != XKB_COMPOSE_FEED_ACCEPTED) return sym;
switch (xkb_compose_state_get_status(xkb->composeState)) {
case XKB_COMPOSE_COMPOSED:
xkb_compose_state_get_utf8(xkb->composeState, text, sizeof(text));
return xkb_compose_state_get_one_sym(xkb->composeState);
case XKB_COMPOSE_COMPOSING:
case XKB_COMPOSE_CANCELLED:
return XKB_KEY_NoSymbol;
case XKB_COMPOSE_NOTHING:
default:
return sym;
}
}
const char*
glfw_xkb_keysym_name(xkb_keysym_t sym) {
static char name[256];
name[0] = 0;
xkb_keysym_get_name(sym, name, sizeof(name));
return name;
}
static inline const char*
format_mods(unsigned int mods) {
static char buf[128];
char *p = buf, *s;
#define pr(x) p += snprintf(p, sizeof(buf) - (p - buf) - 1, x)
pr("mods: ");
s = p;
if (mods & GLFW_MOD_CONTROL) pr("ctrl+");
if (mods & GLFW_MOD_ALT) pr("alt+");
if (mods & GLFW_MOD_SHIFT) pr("shift+");
if (mods & GLFW_MOD_SUPER) pr("super+");
if (mods & GLFW_MOD_CAPS_LOCK) pr("capslock+");
if (mods & GLFW_MOD_NUM_LOCK) pr("numlock+");
if (p == s) pr("none");
else p--;
pr(" ");
#undef pr
return buf;
}
void
glfw_xkb_handle_key_event(_GLFWwindow *window, _GLFWXKBData *xkb, xkb_keycode_t scancode, int action) {
const xkb_keysym_t *syms, *clean_syms;
xkb_keysym_t glfw_sym;
xkb_keycode_t code_for_sym = scancode;
#ifdef _GLFW_WAYLAND
code_for_sym += 8;
#endif
debug("scancode: 0x%x release: %d ", scancode, action == GLFW_RELEASE);
int num_syms = xkb_state_key_get_syms(xkb->state, code_for_sym, &syms);
int num_clean_syms = xkb_state_key_get_syms(xkb->clean_state, code_for_sym, &clean_syms);
text[0] = 0;
// According to the documentation of xkb_compose_state_feed it does not
// support multi-sym events, so we ignore them
if (num_syms != 1 || num_clean_syms != 1) {
debug("scancode: 0x%x num_syms: %d num_clean_syms: %d ignoring event\n", scancode, num_syms, num_clean_syms);
return;
}
glfw_sym = clean_syms[0];
debug("clean_sym: %s ", glfw_xkb_keysym_name(clean_syms[0]));
if (action == GLFW_PRESS || action == GLFW_REPEAT) {
const char *text_type = "composed_text";
glfw_sym = compose_symbol(xkb, syms[0]);
if (glfw_sym == XKB_KEY_NoSymbol) {
debug("compose not complete, ignoring.\n");
return;
}
debug("composed_sym: %s ", glfw_xkb_keysym_name(glfw_sym));
if (glfw_sym == syms[0]) { // composed sym is the same as non-composed sym
glfw_sym = clean_syms[0];
// xkb returns text even if alt and/or super are pressed
if ( ((GLFW_MOD_CONTROL | GLFW_MOD_ALT | GLFW_MOD_SUPER) & xkb->modifiers) == 0) xkb_state_key_get_utf8(xkb->state, code_for_sym, text, sizeof(text));
text_type = "text";
}
if (text[0] <= 31 || text[0] == 127) text[0] = 0; // dont send text for ascii control codes
if (text[0]) { debug("%s: %s ", text_type, text); }
}
int glfw_keycode = glfw_key_for_sym(glfw_sym);
debug("%sglfw_key: %s\n", format_mods(xkb->modifiers), _glfwGetKeyName(glfw_keycode));
_glfwInputKeyboard(window, glfw_keycode, glfw_sym, action, xkb->modifiers, text, 0);
}

353
glfw/xkb_glfw.h vendored
View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 XKB - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Kovid Goyal <kovid@kovidgoyal.net>
// Copyright (c) 2018 Kovid Goyal <kovid@kovidgoyal.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -28,56 +28,16 @@
#include <xkbcommon/xkbcommon.h>
#include <xkbcommon/xkbcommon-compose.h>
typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t);
typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component);
#define xkb_context_new GLFW_XKB_GLOBAL_NAME.context_new
#define xkb_context_unref GLFW_XKB_GLOBAL_NAME.context_unref
#define xkb_keymap_new_from_string GLFW_XKB_GLOBAL_NAME.keymap_new_from_string
#define xkb_keymap_unref GLFW_XKB_GLOBAL_NAME.keymap_unref
#define xkb_keymap_mod_get_index GLFW_XKB_GLOBAL_NAME.keymap_mod_get_index
#define xkb_keymap_key_repeats GLFW_XKB_GLOBAL_NAME.keymap_key_repeats
#define xkb_state_new GLFW_XKB_GLOBAL_NAME.state_new
#define xkb_state_unref GLFW_XKB_GLOBAL_NAME.state_unref
#define xkb_state_key_get_syms GLFW_XKB_GLOBAL_NAME.state_key_get_syms
#define xkb_state_update_mask GLFW_XKB_GLOBAL_NAME.state_update_mask
#define xkb_state_serialize_mods GLFW_XKB_GLOBAL_NAME.state_serialize_mods
typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
#define xkb_compose_table_new_from_locale GLFW_XKB_GLOBAL_NAME.compose_table_new_from_locale
#define xkb_compose_table_unref GLFW_XKB_GLOBAL_NAME.compose_table_unref
#define xkb_compose_state_new GLFW_XKB_GLOBAL_NAME.compose_state_new
#define xkb_compose_state_unref GLFW_XKB_GLOBAL_NAME.compose_state_unref
#define xkb_compose_state_feed GLFW_XKB_GLOBAL_NAME.compose_state_feed
#define xkb_compose_state_get_status GLFW_XKB_GLOBAL_NAME.compose_state_get_status
#define xkb_compose_state_get_one_sym GLFW_XKB_GLOBAL_NAME.compose_state_get_one_sym
#ifdef _GLFW_X11
#include <xkbcommon/xkbcommon-x11.h>
#endif
typedef struct {
void* handle;
struct xkb_context* context;
struct xkb_keymap* keymap;
struct xkb_state* state;
struct xkb_state* clean_state;
struct xkb_compose_state* composeState;
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
xkb_mod_mask_t controlMask;
xkb_mod_mask_t altMask;
@ -87,288 +47,29 @@ typedef struct {
xkb_mod_mask_t numLockMask;
unsigned int modifiers;
PFN_xkb_context_new context_new;
PFN_xkb_context_unref context_unref;
PFN_xkb_keymap_new_from_string keymap_new_from_string;
PFN_xkb_keymap_unref keymap_unref;
PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
PFN_xkb_keymap_key_repeats keymap_key_repeats;
PFN_xkb_state_new state_new;
PFN_xkb_state_unref state_unref;
PFN_xkb_state_key_get_syms state_key_get_syms;
PFN_xkb_state_update_mask state_update_mask;
PFN_xkb_state_serialize_mods state_serialize_mods;
#ifdef _GLFW_X11
int32_t keyboard_device_id;
GLFWbool available;
GLFWbool detectable;
int majorOpcode;
int eventBase;
int errorBase;
int major;
int minor;
#endif
PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
PFN_xkb_compose_table_unref compose_table_unref;
PFN_xkb_compose_state_new compose_state_new;
PFN_xkb_compose_state_unref compose_state_unref;
PFN_xkb_compose_state_feed compose_state_feed;
PFN_xkb_compose_state_get_status compose_state_get_status;
PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
} _GLFWXKBData;
#define bind_xkb_sym(name) GLFW_XKB_GLOBAL_NAME.name = (PFN_xkb_##name) _glfw_dlsym(GLFW_XKB_GLOBAL_NAME.handle, "xkb_" #name)
#define load_glfw_xkb() {\
GLFW_XKB_GLOBAL_NAME.handle = _glfw_dlopen("libxkbcommon.so.0"); \
if (!GLFW_XKB_GLOBAL_NAME.handle) \
{ \
_glfwInputError(GLFW_PLATFORM_ERROR, \
"Failed to open libxkbcommon"); \
return GLFW_FALSE; \
} \
bind_xkb_sym(context_new); \
bind_xkb_sym(context_unref); \
bind_xkb_sym(keymap_new_from_string); \
bind_xkb_sym(keymap_unref); \
bind_xkb_sym(keymap_mod_get_index); \
bind_xkb_sym(keymap_key_repeats); \
bind_xkb_sym(state_new); \
bind_xkb_sym(state_unref); \
bind_xkb_sym(state_key_get_syms); \
bind_xkb_sym(state_update_mask); \
bind_xkb_sym(state_serialize_mods); \
bind_xkb_sym(compose_table_new_from_locale); \
bind_xkb_sym(compose_table_unref); \
bind_xkb_sym(compose_state_new); \
bind_xkb_sym(compose_state_unref); \
bind_xkb_sym(compose_state_feed); \
bind_xkb_sym(compose_state_get_status); \
bind_xkb_sym(compose_state_get_one_sym); \
}
#ifdef _GLFW_X11
GLFWbool glfw_xkb_set_x11_events_mask(void);
GLFWbool glfw_xkb_update_x11_keyboard_id(_GLFWXKBData *xkb);
#endif
#define release_glfw_xkb() {\
if (GLFW_XKB_GLOBAL_NAME.composeState) { \
xkb_compose_state_unref(GLFW_XKB_GLOBAL_NAME.composeState); \
GLFW_XKB_GLOBAL_NAME.composeState = NULL; \
} \
if (GLFW_XKB_GLOBAL_NAME.keymap) { \
xkb_keymap_unref(GLFW_XKB_GLOBAL_NAME.keymap); \
GLFW_XKB_GLOBAL_NAME.keymap = NULL; \
} \
if (GLFW_XKB_GLOBAL_NAME.state) { \
xkb_state_unref(GLFW_XKB_GLOBAL_NAME.state); \
GLFW_XKB_GLOBAL_NAME.state = NULL; \
} \
if (GLFW_XKB_GLOBAL_NAME.context) { \
xkb_context_unref(GLFW_XKB_GLOBAL_NAME.context); \
GLFW_XKB_GLOBAL_NAME.context = NULL; \
} \
if (GLFW_XKB_GLOBAL_NAME.handle) { \
_glfw_dlclose(GLFW_XKB_GLOBAL_NAME.handle); \
GLFW_XKB_GLOBAL_NAME.handle = NULL; \
} \
}
#define create_glfw_xkb_context() {\
GLFW_XKB_GLOBAL_NAME.context = xkb_context_new(0); \
if (!GLFW_XKB_GLOBAL_NAME.context) \
{ \
_glfwInputError(GLFW_PLATFORM_ERROR, \
"Failed to initialize XKB context"); \
return GLFW_FALSE; \
} \
int scancode; \
memset(GLFW_XKB_GLOBAL_NAME.keycodes, -1, sizeof(GLFW_XKB_GLOBAL_NAME.keycodes)); \
memset(GLFW_XKB_GLOBAL_NAME.scancodes, -1, sizeof(GLFW_XKB_GLOBAL_NAME.scancodes)); \
\
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_1] = GLFW_KEY_1; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_2] = GLFW_KEY_2; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_3] = GLFW_KEY_3; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_4] = GLFW_KEY_4; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_5] = GLFW_KEY_5; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_6] = GLFW_KEY_6; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_7] = GLFW_KEY_7; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_8] = GLFW_KEY_8; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_9] = GLFW_KEY_9; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_0] = GLFW_KEY_0; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_SPACE] = GLFW_KEY_SPACE; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_MINUS] = GLFW_KEY_MINUS; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_Q] = GLFW_KEY_Q; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_W] = GLFW_KEY_W; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_E] = GLFW_KEY_E; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_R] = GLFW_KEY_R; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_T] = GLFW_KEY_T; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_Y] = GLFW_KEY_Y; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_U] = GLFW_KEY_U; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_I] = GLFW_KEY_I; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_O] = GLFW_KEY_O; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_P] = GLFW_KEY_P; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_A] = GLFW_KEY_A; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_S] = GLFW_KEY_S; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_D] = GLFW_KEY_D; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F] = GLFW_KEY_F; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_G] = GLFW_KEY_G; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_H] = GLFW_KEY_H; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_J] = GLFW_KEY_J; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_K] = GLFW_KEY_K; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_L] = GLFW_KEY_L; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_Z] = GLFW_KEY_Z; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_X] = GLFW_KEY_X; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_C] = GLFW_KEY_C; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_V] = GLFW_KEY_V; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_B] = GLFW_KEY_B; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_N] = GLFW_KEY_N; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_M] = GLFW_KEY_M; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_COMMA] = GLFW_KEY_COMMA; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_DOT] = GLFW_KEY_PERIOD; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_SLASH] = GLFW_KEY_SLASH; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_TAB] = GLFW_KEY_TAB; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_MENU] = GLFW_KEY_MENU; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_DELETE] = GLFW_KEY_DELETE; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_ENTER] = GLFW_KEY_ENTER; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_HOME] = GLFW_KEY_HOME; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_END] = GLFW_KEY_END; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_INSERT] = GLFW_KEY_INSERT; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_LEFT] = GLFW_KEY_LEFT; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_DOWN] = GLFW_KEY_DOWN; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_UP] = GLFW_KEY_UP; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F1] = GLFW_KEY_F1; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F2] = GLFW_KEY_F2; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F3] = GLFW_KEY_F3; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F4] = GLFW_KEY_F4; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F5] = GLFW_KEY_F5; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F6] = GLFW_KEY_F6; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F7] = GLFW_KEY_F7; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F8] = GLFW_KEY_F8; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F9] = GLFW_KEY_F9; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F10] = GLFW_KEY_F10; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F11] = GLFW_KEY_F11; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F12] = GLFW_KEY_F12; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F13] = GLFW_KEY_F13; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F14] = GLFW_KEY_F14; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F15] = GLFW_KEY_F15; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F16] = GLFW_KEY_F16; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F17] = GLFW_KEY_F17; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F18] = GLFW_KEY_F18; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F19] = GLFW_KEY_F19; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F20] = GLFW_KEY_F20; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F21] = GLFW_KEY_F21; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F22] = GLFW_KEY_F22; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F23] = GLFW_KEY_F23; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_F24] = GLFW_KEY_F24; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP0] = GLFW_KEY_KP_0; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP1] = GLFW_KEY_KP_1; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP2] = GLFW_KEY_KP_2; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP3] = GLFW_KEY_KP_3; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP4] = GLFW_KEY_KP_4; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP5] = GLFW_KEY_KP_5; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP6] = GLFW_KEY_KP_6; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP7] = GLFW_KEY_KP_7; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP8] = GLFW_KEY_KP_8; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KP9] = GLFW_KEY_KP_9; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL; \
GLFW_XKB_GLOBAL_NAME.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER; \
\
for (scancode = 0; scancode < 256; scancode++) \
{ \
if (GLFW_XKB_GLOBAL_NAME.keycodes[scancode] > 0) \
GLFW_XKB_GLOBAL_NAME.scancodes[GLFW_XKB_GLOBAL_NAME.keycodes[scancode]] = scancode; \
} \
\
}
#define xkb_glfw_compile_keymap(map_str) { \
const char* locale = NULL; \
struct xkb_state* state = NULL; \
struct xkb_keymap* keymap = NULL; \
struct xkb_compose_table* compose_table = NULL; \
struct xkb_compose_state* compose_state = NULL; \
\
keymap = xkb_keymap_new_from_string(GLFW_XKB_GLOBAL_NAME.context, map_str, XKB_KEYMAP_FORMAT_TEXT_V1, 0); \
if (!keymap) _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to compile XKB keymap"); \
else { \
state = xkb_state_new(keymap); \
if (!state) { \
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to create XKB state"); \
xkb_keymap_unref(keymap); keymap = NULL; \
} else { \
/* Look up the preferred locale, falling back to "C" as default. */ \
locale = getenv("LC_ALL"); \
if (!locale) locale = getenv("LC_CTYPE"); \
if (!locale) locale = getenv("LANG"); \
if (!locale) locale = "C"; \
compose_table = xkb_compose_table_new_from_locale(GLFW_XKB_GLOBAL_NAME.context, locale, XKB_COMPOSE_COMPILE_NO_FLAGS); \
if (!compose_table) { \
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to create XKB compose table"); \
xkb_keymap_unref(keymap); keymap = NULL; \
xkb_state_unref(state); state = NULL; \
} else { \
compose_state = xkb_compose_state_new(compose_table, XKB_COMPOSE_STATE_NO_FLAGS); \
xkb_compose_table_unref(compose_table); compose_table = NULL; \
if (!compose_state) { \
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to create XKB compose state"); \
xkb_keymap_unref(keymap); keymap = NULL; \
xkb_state_unref(state); state = NULL; \
}\
} \
} \
} \
if (keymap && state && compose_state) { \
if (GLFW_XKB_GLOBAL_NAME.composeState) xkb_compose_state_unref(GLFW_XKB_GLOBAL_NAME.composeState); \
GLFW_XKB_GLOBAL_NAME.composeState = compose_state; \
if (GLFW_XKB_GLOBAL_NAME.keymap) xkb_keymap_unref(GLFW_XKB_GLOBAL_NAME.keymap); \
GLFW_XKB_GLOBAL_NAME.keymap = keymap; \
if (GLFW_XKB_GLOBAL_NAME.state) xkb_state_unref(GLFW_XKB_GLOBAL_NAME.state); \
GLFW_XKB_GLOBAL_NAME.state = state; \
}\
if (GLFW_XKB_GLOBAL_NAME.keymap) { \
GLFW_XKB_GLOBAL_NAME.controlMask = 1 << xkb_keymap_mod_get_index(GLFW_XKB_GLOBAL_NAME.keymap, "Control"); \
GLFW_XKB_GLOBAL_NAME.altMask = 1 << xkb_keymap_mod_get_index(GLFW_XKB_GLOBAL_NAME.keymap, "Mod1"); \
GLFW_XKB_GLOBAL_NAME.shiftMask = 1 << xkb_keymap_mod_get_index(GLFW_XKB_GLOBAL_NAME.keymap, "Shift"); \
GLFW_XKB_GLOBAL_NAME.superMask = 1 << xkb_keymap_mod_get_index(GLFW_XKB_GLOBAL_NAME.keymap, "Mod4"); \
GLFW_XKB_GLOBAL_NAME.capsLockMask = 1 << xkb_keymap_mod_get_index(GLFW_XKB_GLOBAL_NAME.keymap, "Lock"); \
GLFW_XKB_GLOBAL_NAME.numLockMask = 1 << xkb_keymap_mod_get_index(GLFW_XKB_GLOBAL_NAME.keymap, "Mod2"); \
} \
}
#define xkb_glfw_update_modifiers(depressed, latched, locked, group) {\
xkb_mod_mask_t mask; \
unsigned int modifiers = 0; \
if (!GLFW_XKB_GLOBAL_NAME.keymap) return; \
xkb_state_update_mask(GLFW_XKB_GLOBAL_NAME.state, depressed, latched, locked, 0, 0, group); \
mask = xkb_state_serialize_mods(GLFW_XKB_GLOBAL_NAME.state, XKB_STATE_MODS_DEPRESSED | XKB_STATE_LAYOUT_DEPRESSED | XKB_STATE_MODS_LATCHED | XKB_STATE_LAYOUT_LATCHED); \
if (mask & GLFW_XKB_GLOBAL_NAME.controlMask) modifiers |= GLFW_MOD_CONTROL; \
if (mask & GLFW_XKB_GLOBAL_NAME.altMask) modifiers |= GLFW_MOD_ALT; \
if (mask & GLFW_XKB_GLOBAL_NAME.shiftMask) modifiers |= GLFW_MOD_SHIFT; \
if (mask & GLFW_XKB_GLOBAL_NAME.superMask) modifiers |= GLFW_MOD_SUPER; \
if (mask & GLFW_XKB_GLOBAL_NAME.capsLockMask) modifiers |= GLFW_MOD_CAPS_LOCK; \
if (mask & GLFW_XKB_GLOBAL_NAME.numLockMask) modifiers |= GLFW_MOD_NUM_LOCK; \
GLFW_XKB_GLOBAL_NAME.modifiers = modifiers; \
}
#define xkb_glfw_to_glfw_key_code(key) \
((key < sizeof(GLFW_XKB_GLOBAL_NAME.keycodes) / sizeof(GLFW_XKB_GLOBAL_NAME.keycodes[0])) ? GLFW_XKB_GLOBAL_NAME.keycodes[key] : GLFW_KEY_UNKNOWN)
void glfw_xkb_release(_GLFWXKBData *xkb);
GLFWbool glfw_xkb_create_context(_GLFWXKBData *xkb);
GLFWbool glfw_xkb_compile_keymap(_GLFWXKBData *xkb, const char *map_str);
void glfw_xkb_update_modifiers(_GLFWXKBData *xkb, unsigned int depressed, unsigned int latched, unsigned int locked, unsigned int group);
GLFWbool glfw_xkb_should_repeat(_GLFWXKBData *xkb, xkb_keycode_t scancode);
const char* glfw_xkb_keysym_name(xkb_keysym_t sym);
xkb_keysym_t glfw_xkb_sym_for_key(int key);
void glfw_xkb_handle_key_event(_GLFWwindow *window, _GLFWXKBData *xkb, xkb_keycode_t scancode, int action);

940
glfw/xkb_unicode.c vendored
View File

@ -1,940 +0,0 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
/*
* Marcus: This code was originally written by Markus G. Kuhn.
* I have made some slight changes (trimmed it down a bit from >60 KB to
* 20 KB), but the functionality is the same.
*/
/*
* This module converts keysym values into the corresponding ISO 10646
* (UCS, Unicode) values.
*
* The array keysymtab[] contains pairs of X11 keysym values for graphical
* characters and the corresponding Unicode value. The function
* _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
* search, therefore keysymtab[] must remain SORTED by keysym value.
*
* We allow to represent any UCS character in the range U-00000000 to
* U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
* This admittedly does not cover the entire 31-bit space of UCS, but
* it does cover all of the characters up to U-10FFFF, which can be
* represented by UTF-16, and more, and it is very unlikely that higher
* UCS codes will ever be assigned by ISO. So to get Unicode character
* U+ABCD you can directly use keysym 0x0100abcd.
*
* Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
* Cambridge, April 2001
*
* Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
* an initial draft of the mapping table.
*
*/
//************************************************************************
//**** KeySym to Unicode mapping table ****
//************************************************************************
static const struct codepair {
unsigned short keysym;
unsigned short ucs;
} keysymtab[] = {
{ 0x01a1, 0x0104 },
{ 0x01a2, 0x02d8 },
{ 0x01a3, 0x0141 },
{ 0x01a5, 0x013d },
{ 0x01a6, 0x015a },
{ 0x01a9, 0x0160 },
{ 0x01aa, 0x015e },
{ 0x01ab, 0x0164 },
{ 0x01ac, 0x0179 },
{ 0x01ae, 0x017d },
{ 0x01af, 0x017b },
{ 0x01b1, 0x0105 },
{ 0x01b2, 0x02db },
{ 0x01b3, 0x0142 },
{ 0x01b5, 0x013e },
{ 0x01b6, 0x015b },
{ 0x01b7, 0x02c7 },
{ 0x01b9, 0x0161 },
{ 0x01ba, 0x015f },
{ 0x01bb, 0x0165 },
{ 0x01bc, 0x017a },
{ 0x01bd, 0x02dd },
{ 0x01be, 0x017e },
{ 0x01bf, 0x017c },
{ 0x01c0, 0x0154 },
{ 0x01c3, 0x0102 },
{ 0x01c5, 0x0139 },
{ 0x01c6, 0x0106 },
{ 0x01c8, 0x010c },
{ 0x01ca, 0x0118 },
{ 0x01cc, 0x011a },
{ 0x01cf, 0x010e },
{ 0x01d0, 0x0110 },
{ 0x01d1, 0x0143 },
{ 0x01d2, 0x0147 },
{ 0x01d5, 0x0150 },
{ 0x01d8, 0x0158 },
{ 0x01d9, 0x016e },
{ 0x01db, 0x0170 },
{ 0x01de, 0x0162 },
{ 0x01e0, 0x0155 },
{ 0x01e3, 0x0103 },
{ 0x01e5, 0x013a },
{ 0x01e6, 0x0107 },
{ 0x01e8, 0x010d },
{ 0x01ea, 0x0119 },
{ 0x01ec, 0x011b },
{ 0x01ef, 0x010f },
{ 0x01f0, 0x0111 },
{ 0x01f1, 0x0144 },
{ 0x01f2, 0x0148 },
{ 0x01f5, 0x0151 },
{ 0x01f8, 0x0159 },
{ 0x01f9, 0x016f },
{ 0x01fb, 0x0171 },
{ 0x01fe, 0x0163 },
{ 0x01ff, 0x02d9 },
{ 0x02a1, 0x0126 },
{ 0x02a6, 0x0124 },
{ 0x02a9, 0x0130 },
{ 0x02ab, 0x011e },
{ 0x02ac, 0x0134 },
{ 0x02b1, 0x0127 },
{ 0x02b6, 0x0125 },
{ 0x02b9, 0x0131 },
{ 0x02bb, 0x011f },
{ 0x02bc, 0x0135 },
{ 0x02c5, 0x010a },
{ 0x02c6, 0x0108 },
{ 0x02d5, 0x0120 },
{ 0x02d8, 0x011c },
{ 0x02dd, 0x016c },
{ 0x02de, 0x015c },
{ 0x02e5, 0x010b },
{ 0x02e6, 0x0109 },
{ 0x02f5, 0x0121 },
{ 0x02f8, 0x011d },
{ 0x02fd, 0x016d },
{ 0x02fe, 0x015d },
{ 0x03a2, 0x0138 },
{ 0x03a3, 0x0156 },
{ 0x03a5, 0x0128 },
{ 0x03a6, 0x013b },
{ 0x03aa, 0x0112 },
{ 0x03ab, 0x0122 },
{ 0x03ac, 0x0166 },
{ 0x03b3, 0x0157 },
{ 0x03b5, 0x0129 },
{ 0x03b6, 0x013c },
{ 0x03ba, 0x0113 },
{ 0x03bb, 0x0123 },
{ 0x03bc, 0x0167 },
{ 0x03bd, 0x014a },
{ 0x03bf, 0x014b },
{ 0x03c0, 0x0100 },
{ 0x03c7, 0x012e },
{ 0x03cc, 0x0116 },
{ 0x03cf, 0x012a },
{ 0x03d1, 0x0145 },
{ 0x03d2, 0x014c },
{ 0x03d3, 0x0136 },
{ 0x03d9, 0x0172 },
{ 0x03dd, 0x0168 },
{ 0x03de, 0x016a },
{ 0x03e0, 0x0101 },
{ 0x03e7, 0x012f },
{ 0x03ec, 0x0117 },
{ 0x03ef, 0x012b },
{ 0x03f1, 0x0146 },
{ 0x03f2, 0x014d },
{ 0x03f3, 0x0137 },
{ 0x03f9, 0x0173 },
{ 0x03fd, 0x0169 },
{ 0x03fe, 0x016b },
{ 0x047e, 0x203e },
{ 0x04a1, 0x3002 },
{ 0x04a2, 0x300c },
{ 0x04a3, 0x300d },
{ 0x04a4, 0x3001 },
{ 0x04a5, 0x30fb },
{ 0x04a6, 0x30f2 },
{ 0x04a7, 0x30a1 },
{ 0x04a8, 0x30a3 },
{ 0x04a9, 0x30a5 },
{ 0x04aa, 0x30a7 },
{ 0x04ab, 0x30a9 },
{ 0x04ac, 0x30e3 },
{ 0x04ad, 0x30e5 },
{ 0x04ae, 0x30e7 },
{ 0x04af, 0x30c3 },
{ 0x04b0, 0x30fc },
{ 0x04b1, 0x30a2 },
{ 0x04b2, 0x30a4 },
{ 0x04b3, 0x30a6 },
{ 0x04b4, 0x30a8 },
{ 0x04b5, 0x30aa },
{ 0x04b6, 0x30ab },
{ 0x04b7, 0x30ad },
{ 0x04b8, 0x30af },
{ 0x04b9, 0x30b1 },
{ 0x04ba, 0x30b3 },
{ 0x04bb, 0x30b5 },
{ 0x04bc, 0x30b7 },
{ 0x04bd, 0x30b9 },
{ 0x04be, 0x30bb },
{ 0x04bf, 0x30bd },
{ 0x04c0, 0x30bf },
{ 0x04c1, 0x30c1 },
{ 0x04c2, 0x30c4 },
{ 0x04c3, 0x30c6 },
{ 0x04c4, 0x30c8 },
{ 0x04c5, 0x30ca },
{ 0x04c6, 0x30cb },
{ 0x04c7, 0x30cc },
{ 0x04c8, 0x30cd },
{ 0x04c9, 0x30ce },
{ 0x04ca, 0x30cf },
{ 0x04cb, 0x30d2 },
{ 0x04cc, 0x30d5 },
{ 0x04cd, 0x30d8 },
{ 0x04ce, 0x30db },
{ 0x04cf, 0x30de },
{ 0x04d0, 0x30df },
{ 0x04d1, 0x30e0 },
{ 0x04d2, 0x30e1 },
{ 0x04d3, 0x30e2 },
{ 0x04d4, 0x30e4 },
{ 0x04d5, 0x30e6 },
{ 0x04d6, 0x30e8 },
{ 0x04d7, 0x30e9 },
{ 0x04d8, 0x30ea },
{ 0x04d9, 0x30eb },
{ 0x04da, 0x30ec },
{ 0x04db, 0x30ed },
{ 0x04dc, 0x30ef },
{ 0x04dd, 0x30f3 },
{ 0x04de, 0x309b },
{ 0x04df, 0x309c },
{ 0x05ac, 0x060c },
{ 0x05bb, 0x061b },
{ 0x05bf, 0x061f },
{ 0x05c1, 0x0621 },
{ 0x05c2, 0x0622 },
{ 0x05c3, 0x0623 },
{ 0x05c4, 0x0624 },
{ 0x05c5, 0x0625 },
{ 0x05c6, 0x0626 },
{ 0x05c7, 0x0627 },
{ 0x05c8, 0x0628 },
{ 0x05c9, 0x0629 },
{ 0x05ca, 0x062a },
{ 0x05cb, 0x062b },
{ 0x05cc, 0x062c },
{ 0x05cd, 0x062d },
{ 0x05ce, 0x062e },
{ 0x05cf, 0x062f },
{ 0x05d0, 0x0630 },
{ 0x05d1, 0x0631 },
{ 0x05d2, 0x0632 },
{ 0x05d3, 0x0633 },
{ 0x05d4, 0x0634 },
{ 0x05d5, 0x0635 },
{ 0x05d6, 0x0636 },
{ 0x05d7, 0x0637 },
{ 0x05d8, 0x0638 },
{ 0x05d9, 0x0639 },
{ 0x05da, 0x063a },
{ 0x05e0, 0x0640 },
{ 0x05e1, 0x0641 },
{ 0x05e2, 0x0642 },
{ 0x05e3, 0x0643 },
{ 0x05e4, 0x0644 },
{ 0x05e5, 0x0645 },
{ 0x05e6, 0x0646 },
{ 0x05e7, 0x0647 },
{ 0x05e8, 0x0648 },
{ 0x05e9, 0x0649 },
{ 0x05ea, 0x064a },
{ 0x05eb, 0x064b },
{ 0x05ec, 0x064c },
{ 0x05ed, 0x064d },
{ 0x05ee, 0x064e },
{ 0x05ef, 0x064f },
{ 0x05f0, 0x0650 },
{ 0x05f1, 0x0651 },
{ 0x05f2, 0x0652 },
{ 0x06a1, 0x0452 },
{ 0x06a2, 0x0453 },
{ 0x06a3, 0x0451 },
{ 0x06a4, 0x0454 },
{ 0x06a5, 0x0455 },
{ 0x06a6, 0x0456 },
{ 0x06a7, 0x0457 },
{ 0x06a8, 0x0458 },
{ 0x06a9, 0x0459 },
{ 0x06aa, 0x045a },
{ 0x06ab, 0x045b },
{ 0x06ac, 0x045c },
{ 0x06ae, 0x045e },
{ 0x06af, 0x045f },
{ 0x06b0, 0x2116 },
{ 0x06b1, 0x0402 },
{ 0x06b2, 0x0403 },
{ 0x06b3, 0x0401 },
{ 0x06b4, 0x0404 },
{ 0x06b5, 0x0405 },
{ 0x06b6, 0x0406 },
{ 0x06b7, 0x0407 },
{ 0x06b8, 0x0408 },
{ 0x06b9, 0x0409 },
{ 0x06ba, 0x040a },
{ 0x06bb, 0x040b },
{ 0x06bc, 0x040c },
{ 0x06be, 0x040e },
{ 0x06bf, 0x040f },
{ 0x06c0, 0x044e },
{ 0x06c1, 0x0430 },
{ 0x06c2, 0x0431 },
{ 0x06c3, 0x0446 },
{ 0x06c4, 0x0434 },
{ 0x06c5, 0x0435 },
{ 0x06c6, 0x0444 },
{ 0x06c7, 0x0433 },
{ 0x06c8, 0x0445 },
{ 0x06c9, 0x0438 },
{ 0x06ca, 0x0439 },
{ 0x06cb, 0x043a },
{ 0x06cc, 0x043b },
{ 0x06cd, 0x043c },
{ 0x06ce, 0x043d },
{ 0x06cf, 0x043e },
{ 0x06d0, 0x043f },
{ 0x06d1, 0x044f },
{ 0x06d2, 0x0440 },
{ 0x06d3, 0x0441 },
{ 0x06d4, 0x0442 },
{ 0x06d5, 0x0443 },
{ 0x06d6, 0x0436 },
{ 0x06d7, 0x0432 },
{ 0x06d8, 0x044c },
{ 0x06d9, 0x044b },
{ 0x06da, 0x0437 },
{ 0x06db, 0x0448 },
{ 0x06dc, 0x044d },
{ 0x06dd, 0x0449 },
{ 0x06de, 0x0447 },
{ 0x06df, 0x044a },
{ 0x06e0, 0x042e },
{ 0x06e1, 0x0410 },
{ 0x06e2, 0x0411 },
{ 0x06e3, 0x0426 },
{ 0x06e4, 0x0414 },
{ 0x06e5, 0x0415 },
{ 0x06e6, 0x0424 },
{ 0x06e7, 0x0413 },
{ 0x06e8, 0x0425 },
{ 0x06e9, 0x0418 },
{ 0x06ea, 0x0419 },
{ 0x06eb, 0x041a },
{ 0x06ec, 0x041b },
{ 0x06ed, 0x041c },
{ 0x06ee, 0x041d },
{ 0x06ef, 0x041e },
{ 0x06f0, 0x041f },
{ 0x06f1, 0x042f },
{ 0x06f2, 0x0420 },
{ 0x06f3, 0x0421 },
{ 0x06f4, 0x0422 },
{ 0x06f5, 0x0423 },
{ 0x06f6, 0x0416 },
{ 0x06f7, 0x0412 },
{ 0x06f8, 0x042c },
{ 0x06f9, 0x042b },
{ 0x06fa, 0x0417 },
{ 0x06fb, 0x0428 },
{ 0x06fc, 0x042d },
{ 0x06fd, 0x0429 },
{ 0x06fe, 0x0427 },
{ 0x06ff, 0x042a },
{ 0x07a1, 0x0386 },
{ 0x07a2, 0x0388 },
{ 0x07a3, 0x0389 },
{ 0x07a4, 0x038a },
{ 0x07a5, 0x03aa },
{ 0x07a7, 0x038c },
{ 0x07a8, 0x038e },
{ 0x07a9, 0x03ab },
{ 0x07ab, 0x038f },
{ 0x07ae, 0x0385 },
{ 0x07af, 0x2015 },
{ 0x07b1, 0x03ac },
{ 0x07b2, 0x03ad },
{ 0x07b3, 0x03ae },
{ 0x07b4, 0x03af },
{ 0x07b5, 0x03ca },
{ 0x07b6, 0x0390 },
{ 0x07b7, 0x03cc },
{ 0x07b8, 0x03cd },
{ 0x07b9, 0x03cb },
{ 0x07ba, 0x03b0 },
{ 0x07bb, 0x03ce },
{ 0x07c1, 0x0391 },
{ 0x07c2, 0x0392 },
{ 0x07c3, 0x0393 },
{ 0x07c4, 0x0394 },
{ 0x07c5, 0x0395 },
{ 0x07c6, 0x0396 },
{ 0x07c7, 0x0397 },
{ 0x07c8, 0x0398 },
{ 0x07c9, 0x0399 },
{ 0x07ca, 0x039a },
{ 0x07cb, 0x039b },
{ 0x07cc, 0x039c },
{ 0x07cd, 0x039d },
{ 0x07ce, 0x039e },
{ 0x07cf, 0x039f },
{ 0x07d0, 0x03a0 },
{ 0x07d1, 0x03a1 },
{ 0x07d2, 0x03a3 },
{ 0x07d4, 0x03a4 },
{ 0x07d5, 0x03a5 },
{ 0x07d6, 0x03a6 },
{ 0x07d7, 0x03a7 },
{ 0x07d8, 0x03a8 },
{ 0x07d9, 0x03a9 },
{ 0x07e1, 0x03b1 },
{ 0x07e2, 0x03b2 },
{ 0x07e3, 0x03b3 },
{ 0x07e4, 0x03b4 },
{ 0x07e5, 0x03b5 },
{ 0x07e6, 0x03b6 },
{ 0x07e7, 0x03b7 },
{ 0x07e8, 0x03b8 },
{ 0x07e9, 0x03b9 },
{ 0x07ea, 0x03ba },
{ 0x07eb, 0x03bb },
{ 0x07ec, 0x03bc },
{ 0x07ed, 0x03bd },
{ 0x07ee, 0x03be },
{ 0x07ef, 0x03bf },
{ 0x07f0, 0x03c0 },
{ 0x07f1, 0x03c1 },
{ 0x07f2, 0x03c3 },
{ 0x07f3, 0x03c2 },
{ 0x07f4, 0x03c4 },
{ 0x07f5, 0x03c5 },
{ 0x07f6, 0x03c6 },
{ 0x07f7, 0x03c7 },
{ 0x07f8, 0x03c8 },
{ 0x07f9, 0x03c9 },
{ 0x08a1, 0x23b7 },
{ 0x08a2, 0x250c },
{ 0x08a3, 0x2500 },
{ 0x08a4, 0x2320 },
{ 0x08a5, 0x2321 },
{ 0x08a6, 0x2502 },
{ 0x08a7, 0x23a1 },
{ 0x08a8, 0x23a3 },
{ 0x08a9, 0x23a4 },
{ 0x08aa, 0x23a6 },
{ 0x08ab, 0x239b },
{ 0x08ac, 0x239d },
{ 0x08ad, 0x239e },
{ 0x08ae, 0x23a0 },
{ 0x08af, 0x23a8 },
{ 0x08b0, 0x23ac },
{ 0x08bc, 0x2264 },
{ 0x08bd, 0x2260 },
{ 0x08be, 0x2265 },
{ 0x08bf, 0x222b },
{ 0x08c0, 0x2234 },
{ 0x08c1, 0x221d },
{ 0x08c2, 0x221e },
{ 0x08c5, 0x2207 },
{ 0x08c8, 0x223c },
{ 0x08c9, 0x2243 },
{ 0x08cd, 0x21d4 },
{ 0x08ce, 0x21d2 },
{ 0x08cf, 0x2261 },
{ 0x08d6, 0x221a },
{ 0x08da, 0x2282 },
{ 0x08db, 0x2283 },
{ 0x08dc, 0x2229 },
{ 0x08dd, 0x222a },
{ 0x08de, 0x2227 },
{ 0x08df, 0x2228 },
{ 0x08ef, 0x2202 },
{ 0x08f6, 0x0192 },
{ 0x08fb, 0x2190 },
{ 0x08fc, 0x2191 },
{ 0x08fd, 0x2192 },
{ 0x08fe, 0x2193 },
{ 0x09e0, 0x25c6 },
{ 0x09e1, 0x2592 },
{ 0x09e2, 0x2409 },
{ 0x09e3, 0x240c },
{ 0x09e4, 0x240d },
{ 0x09e5, 0x240a },
{ 0x09e8, 0x2424 },
{ 0x09e9, 0x240b },
{ 0x09ea, 0x2518 },
{ 0x09eb, 0x2510 },
{ 0x09ec, 0x250c },
{ 0x09ed, 0x2514 },
{ 0x09ee, 0x253c },
{ 0x09ef, 0x23ba },
{ 0x09f0, 0x23bb },
{ 0x09f1, 0x2500 },
{ 0x09f2, 0x23bc },
{ 0x09f3, 0x23bd },
{ 0x09f4, 0x251c },
{ 0x09f5, 0x2524 },
{ 0x09f6, 0x2534 },
{ 0x09f7, 0x252c },
{ 0x09f8, 0x2502 },
{ 0x0aa1, 0x2003 },
{ 0x0aa2, 0x2002 },
{ 0x0aa3, 0x2004 },
{ 0x0aa4, 0x2005 },
{ 0x0aa5, 0x2007 },
{ 0x0aa6, 0x2008 },
{ 0x0aa7, 0x2009 },
{ 0x0aa8, 0x200a },
{ 0x0aa9, 0x2014 },
{ 0x0aaa, 0x2013 },
{ 0x0aae, 0x2026 },
{ 0x0aaf, 0x2025 },
{ 0x0ab0, 0x2153 },
{ 0x0ab1, 0x2154 },
{ 0x0ab2, 0x2155 },
{ 0x0ab3, 0x2156 },
{ 0x0ab4, 0x2157 },
{ 0x0ab5, 0x2158 },
{ 0x0ab6, 0x2159 },
{ 0x0ab7, 0x215a },
{ 0x0ab8, 0x2105 },
{ 0x0abb, 0x2012 },
{ 0x0abc, 0x2329 },
{ 0x0abe, 0x232a },
{ 0x0ac3, 0x215b },
{ 0x0ac4, 0x215c },
{ 0x0ac5, 0x215d },
{ 0x0ac6, 0x215e },
{ 0x0ac9, 0x2122 },
{ 0x0aca, 0x2613 },
{ 0x0acc, 0x25c1 },
{ 0x0acd, 0x25b7 },
{ 0x0ace, 0x25cb },
{ 0x0acf, 0x25af },
{ 0x0ad0, 0x2018 },
{ 0x0ad1, 0x2019 },
{ 0x0ad2, 0x201c },
{ 0x0ad3, 0x201d },
{ 0x0ad4, 0x211e },
{ 0x0ad6, 0x2032 },
{ 0x0ad7, 0x2033 },
{ 0x0ad9, 0x271d },
{ 0x0adb, 0x25ac },
{ 0x0adc, 0x25c0 },
{ 0x0add, 0x25b6 },
{ 0x0ade, 0x25cf },
{ 0x0adf, 0x25ae },
{ 0x0ae0, 0x25e6 },
{ 0x0ae1, 0x25ab },
{ 0x0ae2, 0x25ad },
{ 0x0ae3, 0x25b3 },
{ 0x0ae4, 0x25bd },
{ 0x0ae5, 0x2606 },
{ 0x0ae6, 0x2022 },
{ 0x0ae7, 0x25aa },
{ 0x0ae8, 0x25b2 },
{ 0x0ae9, 0x25bc },
{ 0x0aea, 0x261c },
{ 0x0aeb, 0x261e },
{ 0x0aec, 0x2663 },
{ 0x0aed, 0x2666 },
{ 0x0aee, 0x2665 },
{ 0x0af0, 0x2720 },
{ 0x0af1, 0x2020 },
{ 0x0af2, 0x2021 },
{ 0x0af3, 0x2713 },
{ 0x0af4, 0x2717 },
{ 0x0af5, 0x266f },
{ 0x0af6, 0x266d },
{ 0x0af7, 0x2642 },
{ 0x0af8, 0x2640 },
{ 0x0af9, 0x260e },
{ 0x0afa, 0x2315 },
{ 0x0afb, 0x2117 },
{ 0x0afc, 0x2038 },
{ 0x0afd, 0x201a },
{ 0x0afe, 0x201e },
{ 0x0ba3, 0x003c },
{ 0x0ba6, 0x003e },
{ 0x0ba8, 0x2228 },
{ 0x0ba9, 0x2227 },
{ 0x0bc0, 0x00af },
{ 0x0bc2, 0x22a5 },
{ 0x0bc3, 0x2229 },
{ 0x0bc4, 0x230a },
{ 0x0bc6, 0x005f },
{ 0x0bca, 0x2218 },
{ 0x0bcc, 0x2395 },
{ 0x0bce, 0x22a4 },
{ 0x0bcf, 0x25cb },
{ 0x0bd3, 0x2308 },
{ 0x0bd6, 0x222a },
{ 0x0bd8, 0x2283 },
{ 0x0bda, 0x2282 },
{ 0x0bdc, 0x22a2 },
{ 0x0bfc, 0x22a3 },
{ 0x0cdf, 0x2017 },
{ 0x0ce0, 0x05d0 },
{ 0x0ce1, 0x05d1 },
{ 0x0ce2, 0x05d2 },
{ 0x0ce3, 0x05d3 },
{ 0x0ce4, 0x05d4 },
{ 0x0ce5, 0x05d5 },
{ 0x0ce6, 0x05d6 },
{ 0x0ce7, 0x05d7 },
{ 0x0ce8, 0x05d8 },
{ 0x0ce9, 0x05d9 },
{ 0x0cea, 0x05da },
{ 0x0ceb, 0x05db },
{ 0x0cec, 0x05dc },
{ 0x0ced, 0x05dd },
{ 0x0cee, 0x05de },
{ 0x0cef, 0x05df },
{ 0x0cf0, 0x05e0 },
{ 0x0cf1, 0x05e1 },
{ 0x0cf2, 0x05e2 },
{ 0x0cf3, 0x05e3 },
{ 0x0cf4, 0x05e4 },
{ 0x0cf5, 0x05e5 },
{ 0x0cf6, 0x05e6 },
{ 0x0cf7, 0x05e7 },
{ 0x0cf8, 0x05e8 },
{ 0x0cf9, 0x05e9 },
{ 0x0cfa, 0x05ea },
{ 0x0da1, 0x0e01 },
{ 0x0da2, 0x0e02 },
{ 0x0da3, 0x0e03 },
{ 0x0da4, 0x0e04 },
{ 0x0da5, 0x0e05 },
{ 0x0da6, 0x0e06 },
{ 0x0da7, 0x0e07 },
{ 0x0da8, 0x0e08 },
{ 0x0da9, 0x0e09 },
{ 0x0daa, 0x0e0a },
{ 0x0dab, 0x0e0b },
{ 0x0dac, 0x0e0c },
{ 0x0dad, 0x0e0d },
{ 0x0dae, 0x0e0e },
{ 0x0daf, 0x0e0f },
{ 0x0db0, 0x0e10 },
{ 0x0db1, 0x0e11 },
{ 0x0db2, 0x0e12 },
{ 0x0db3, 0x0e13 },
{ 0x0db4, 0x0e14 },
{ 0x0db5, 0x0e15 },
{ 0x0db6, 0x0e16 },
{ 0x0db7, 0x0e17 },
{ 0x0db8, 0x0e18 },
{ 0x0db9, 0x0e19 },
{ 0x0dba, 0x0e1a },
{ 0x0dbb, 0x0e1b },
{ 0x0dbc, 0x0e1c },
{ 0x0dbd, 0x0e1d },
{ 0x0dbe, 0x0e1e },
{ 0x0dbf, 0x0e1f },
{ 0x0dc0, 0x0e20 },
{ 0x0dc1, 0x0e21 },
{ 0x0dc2, 0x0e22 },
{ 0x0dc3, 0x0e23 },
{ 0x0dc4, 0x0e24 },
{ 0x0dc5, 0x0e25 },
{ 0x0dc6, 0x0e26 },
{ 0x0dc7, 0x0e27 },
{ 0x0dc8, 0x0e28 },
{ 0x0dc9, 0x0e29 },
{ 0x0dca, 0x0e2a },
{ 0x0dcb, 0x0e2b },
{ 0x0dcc, 0x0e2c },
{ 0x0dcd, 0x0e2d },
{ 0x0dce, 0x0e2e },
{ 0x0dcf, 0x0e2f },
{ 0x0dd0, 0x0e30 },
{ 0x0dd1, 0x0e31 },
{ 0x0dd2, 0x0e32 },
{ 0x0dd3, 0x0e33 },
{ 0x0dd4, 0x0e34 },
{ 0x0dd5, 0x0e35 },
{ 0x0dd6, 0x0e36 },
{ 0x0dd7, 0x0e37 },
{ 0x0dd8, 0x0e38 },
{ 0x0dd9, 0x0e39 },
{ 0x0dda, 0x0e3a },
{ 0x0ddf, 0x0e3f },
{ 0x0de0, 0x0e40 },
{ 0x0de1, 0x0e41 },
{ 0x0de2, 0x0e42 },
{ 0x0de3, 0x0e43 },
{ 0x0de4, 0x0e44 },
{ 0x0de5, 0x0e45 },
{ 0x0de6, 0x0e46 },
{ 0x0de7, 0x0e47 },
{ 0x0de8, 0x0e48 },
{ 0x0de9, 0x0e49 },
{ 0x0dea, 0x0e4a },
{ 0x0deb, 0x0e4b },
{ 0x0dec, 0x0e4c },
{ 0x0ded, 0x0e4d },
{ 0x0df0, 0x0e50 },
{ 0x0df1, 0x0e51 },
{ 0x0df2, 0x0e52 },
{ 0x0df3, 0x0e53 },
{ 0x0df4, 0x0e54 },
{ 0x0df5, 0x0e55 },
{ 0x0df6, 0x0e56 },
{ 0x0df7, 0x0e57 },
{ 0x0df8, 0x0e58 },
{ 0x0df9, 0x0e59 },
{ 0x0ea1, 0x3131 },
{ 0x0ea2, 0x3132 },
{ 0x0ea3, 0x3133 },
{ 0x0ea4, 0x3134 },
{ 0x0ea5, 0x3135 },
{ 0x0ea6, 0x3136 },
{ 0x0ea7, 0x3137 },
{ 0x0ea8, 0x3138 },
{ 0x0ea9, 0x3139 },
{ 0x0eaa, 0x313a },
{ 0x0eab, 0x313b },
{ 0x0eac, 0x313c },
{ 0x0ead, 0x313d },
{ 0x0eae, 0x313e },
{ 0x0eaf, 0x313f },
{ 0x0eb0, 0x3140 },
{ 0x0eb1, 0x3141 },
{ 0x0eb2, 0x3142 },
{ 0x0eb3, 0x3143 },
{ 0x0eb4, 0x3144 },
{ 0x0eb5, 0x3145 },
{ 0x0eb6, 0x3146 },
{ 0x0eb7, 0x3147 },
{ 0x0eb8, 0x3148 },
{ 0x0eb9, 0x3149 },
{ 0x0eba, 0x314a },
{ 0x0ebb, 0x314b },
{ 0x0ebc, 0x314c },
{ 0x0ebd, 0x314d },
{ 0x0ebe, 0x314e },
{ 0x0ebf, 0x314f },
{ 0x0ec0, 0x3150 },
{ 0x0ec1, 0x3151 },
{ 0x0ec2, 0x3152 },
{ 0x0ec3, 0x3153 },
{ 0x0ec4, 0x3154 },
{ 0x0ec5, 0x3155 },
{ 0x0ec6, 0x3156 },
{ 0x0ec7, 0x3157 },
{ 0x0ec8, 0x3158 },
{ 0x0ec9, 0x3159 },
{ 0x0eca, 0x315a },
{ 0x0ecb, 0x315b },
{ 0x0ecc, 0x315c },
{ 0x0ecd, 0x315d },
{ 0x0ece, 0x315e },
{ 0x0ecf, 0x315f },
{ 0x0ed0, 0x3160 },
{ 0x0ed1, 0x3161 },
{ 0x0ed2, 0x3162 },
{ 0x0ed3, 0x3163 },
{ 0x0ed4, 0x11a8 },
{ 0x0ed5, 0x11a9 },
{ 0x0ed6, 0x11aa },
{ 0x0ed7, 0x11ab },
{ 0x0ed8, 0x11ac },
{ 0x0ed9, 0x11ad },
{ 0x0eda, 0x11ae },
{ 0x0edb, 0x11af },
{ 0x0edc, 0x11b0 },
{ 0x0edd, 0x11b1 },
{ 0x0ede, 0x11b2 },
{ 0x0edf, 0x11b3 },
{ 0x0ee0, 0x11b4 },
{ 0x0ee1, 0x11b5 },
{ 0x0ee2, 0x11b6 },
{ 0x0ee3, 0x11b7 },
{ 0x0ee4, 0x11b8 },
{ 0x0ee5, 0x11b9 },
{ 0x0ee6, 0x11ba },
{ 0x0ee7, 0x11bb },
{ 0x0ee8, 0x11bc },
{ 0x0ee9, 0x11bd },
{ 0x0eea, 0x11be },
{ 0x0eeb, 0x11bf },
{ 0x0eec, 0x11c0 },
{ 0x0eed, 0x11c1 },
{ 0x0eee, 0x11c2 },
{ 0x0eef, 0x316d },
{ 0x0ef0, 0x3171 },
{ 0x0ef1, 0x3178 },
{ 0x0ef2, 0x317f },
{ 0x0ef3, 0x3181 },
{ 0x0ef4, 0x3184 },
{ 0x0ef5, 0x3186 },
{ 0x0ef6, 0x318d },
{ 0x0ef7, 0x318e },
{ 0x0ef8, 0x11eb },
{ 0x0ef9, 0x11f0 },
{ 0x0efa, 0x11f9 },
{ 0x0eff, 0x20a9 },
{ 0x13a4, 0x20ac },
{ 0x13bc, 0x0152 },
{ 0x13bd, 0x0153 },
{ 0x13be, 0x0178 },
{ 0x20ac, 0x20ac },
{ 0xfe50, '`' },
{ 0xfe51, 0x00b4 },
{ 0xfe52, '^' },
{ 0xfe53, '~' },
{ 0xfe54, 0x00af },
{ 0xfe55, 0x02d8 },
{ 0xfe56, 0x02d9 },
{ 0xfe57, 0x00a8 },
{ 0xfe58, 0x02da },
{ 0xfe59, 0x02dd },
{ 0xfe5a, 0x02c7 },
{ 0xfe5b, 0x00b8 },
{ 0xfe5c, 0x02db },
{ 0xfe5d, 0x037a },
{ 0xfe5e, 0x309b },
{ 0xfe5f, 0x309c },
{ 0xfe63, '/' },
{ 0xfe64, 0x02bc },
{ 0xfe65, 0x02bd },
{ 0xfe66, 0x02f5 },
{ 0xfe67, 0x02f3 },
{ 0xfe68, 0x02cd },
{ 0xfe69, 0xa788 },
{ 0xfe6a, 0x02f7 },
{ 0xfe6e, ',' },
{ 0xfe6f, 0x00a4 },
{ 0xfe80, 'a' }, // XK_dead_a
{ 0xfe81, 'A' }, // XK_dead_A
{ 0xfe82, 'e' }, // XK_dead_e
{ 0xfe83, 'E' }, // XK_dead_E
{ 0xfe84, 'i' }, // XK_dead_i
{ 0xfe85, 'I' }, // XK_dead_I
{ 0xfe86, 'o' }, // XK_dead_o
{ 0xfe87, 'O' }, // XK_dead_O
{ 0xfe88, 'u' }, // XK_dead_u
{ 0xfe89, 'U' }, // XK_dead_U
{ 0xfe8a, 0x0259 },
{ 0xfe8b, 0x018f },
{ 0xfe8c, 0x00b5 },
{ 0xfe90, '_' },
{ 0xfe91, 0x02c8 },
{ 0xfe92, 0x02cc },
{ 0xff80 /*XKB_KEY_KP_Space*/, ' ' },
{ 0xff95 /*XKB_KEY_KP_7*/, 0x0037 },
{ 0xff96 /*XKB_KEY_KP_4*/, 0x0034 },
{ 0xff97 /*XKB_KEY_KP_8*/, 0x0038 },
{ 0xff98 /*XKB_KEY_KP_6*/, 0x0036 },
{ 0xff99 /*XKB_KEY_KP_2*/, 0x0032 },
{ 0xff9a /*XKB_KEY_KP_9*/, 0x0039 },
{ 0xff9b /*XKB_KEY_KP_3*/, 0x0033 },
{ 0xff9c /*XKB_KEY_KP_1*/, 0x0031 },
{ 0xff9d /*XKB_KEY_KP_5*/, 0x0035 },
{ 0xff9e /*XKB_KEY_KP_0*/, 0x0030 },
{ 0xffaa /*XKB_KEY_KP_Multiply*/, '*' },
{ 0xffab /*XKB_KEY_KP_Add*/, '+' },
{ 0xffac /*XKB_KEY_KP_Separator*/, ',' },
{ 0xffad /*XKB_KEY_KP_Subtract*/, '-' },
{ 0xffae /*XKB_KEY_KP_Decimal*/, '.' },
{ 0xffaf /*XKB_KEY_KP_Divide*/, '/' },
{ 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 },
{ 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 },
{ 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 },
{ 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 },
{ 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 },
{ 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 },
{ 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 },
{ 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 },
{ 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 },
{ 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 },
{ 0xffbd /*XKB_KEY_KP_Equal*/, '=' }
};
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Convert XKB KeySym to Unicode
//
long _glfwKeySym2Unicode(unsigned int keysym)
{
int min = 0;
int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
int mid;
// First check for Latin-1 characters (1:1 mapping)
if ((keysym >= 0x0020 && keysym <= 0x007e) ||
(keysym >= 0x00a0 && keysym <= 0x00ff))
{
return keysym;
}
// Also check for directly encoded 24-bit UCS characters
if ((keysym & 0xff000000) == 0x01000000)
return keysym & 0x00ffffff;
// Binary search in table
while (max >= min)
{
mid = (min + max) / 2;
if (keysymtab[mid].keysym < keysym)
min = mid + 1;
else if (keysymtab[mid].keysym > keysym)
max = mid - 1;
else
return keysymtab[mid].ucs;
}
// No matching Unicode value found
return -1;
}

28
glfw/xkb_unicode.h vendored
View File

@ -1,28 +0,0 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
long _glfwKeySym2Unicode(unsigned int keysym);

10
kitty/glfw-wrapper.c generated
View File

@ -254,14 +254,8 @@ load_glfw(const char* path) {
*(void **) (&glfwSetCursor_impl) = dlsym(handle, "glfwSetCursor");
if (glfwSetCursor_impl == NULL) fail("Failed to load glfw function glfwSetCursor with error: %s", dlerror());
*(void **) (&glfwSetKeyCallback_impl) = dlsym(handle, "glfwSetKeyCallback");
if (glfwSetKeyCallback_impl == NULL) fail("Failed to load glfw function glfwSetKeyCallback with error: %s", dlerror());
*(void **) (&glfwSetCharCallback_impl) = dlsym(handle, "glfwSetCharCallback");
if (glfwSetCharCallback_impl == NULL) fail("Failed to load glfw function glfwSetCharCallback with error: %s", dlerror());
*(void **) (&glfwSetCharModsCallback_impl) = dlsym(handle, "glfwSetCharModsCallback");
if (glfwSetCharModsCallback_impl == NULL) fail("Failed to load glfw function glfwSetCharModsCallback with error: %s", dlerror());
*(void **) (&glfwSetKeyboardCallback_impl) = dlsym(handle, "glfwSetKeyboardCallback");
if (glfwSetKeyboardCallback_impl == NULL) fail("Failed to load glfw function glfwSetKeyboardCallback with error: %s", dlerror());
*(void **) (&glfwSetMouseButtonCallback_impl) = dlsym(handle, "glfwSetMouseButtonCallback");
if (glfwSetMouseButtonCallback_impl == NULL) fail("Failed to load glfw function glfwSetMouseButtonCallback with error: %s", dlerror());

73
kitty/glfw-wrapper.h generated
View File

@ -1133,9 +1133,15 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
*/
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
/*! @brief The function signature for keyboard key callbacks.
/*! @brief The function signature for key callbacks.
*
* This is the function signature for keyboard key callback functions.
* This is the function signature for key callback functions.
* The semantics of this function are that the key that is interacted with on the
* keyboard is reported, and the text, if any generated by the key is reported.
* So, for example, if on a US-ASCII keyboard the user presses Shift+= GLFW
* will report the text "+" and the key as GLFW_KEY_EQUAL. The reported key takes into
* account any current keyboard maps defined in the OS. So with a dvorak mapping, pressing
* the "q" key will generate text "d" and GLFW_KEY_D.
*
* @param[in] window The window that received the event.
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
@ -1143,56 +1149,17 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
* @param[in] text UTF-8 encoded text generated by this key event or empty string.
* @param[in] reserved Reserved for future use.
*
* @sa @ref input_key
* @sa @ref glfwSetKeyCallback
* @sa @ref glfwSetKeyboardCallback
*
* @since Added in version 1.0.
* @glfw3 Added window handle, scancode and modifier mask parameters.
* @since Added in version 4.0.
*
* @ingroup input
*/
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
/*! @brief The function signature for Unicode character callbacks.
*
* This is the function signature for Unicode character callback functions.
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
*
* @sa @ref input_char
* @sa @ref glfwSetCharCallback
*
* @since Added in version 2.4.
* @glfw3 Added window handle parameter.
*
* @ingroup input
*/
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
/*! @brief The function signature for Unicode character with modifiers
* callbacks.
*
* This is the function signature for Unicode character with modifiers callback
* functions. It is called for each input character, regardless of what
* modifier keys are held down.
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa @ref input_char
* @sa @ref glfwSetCharModsCallback
*
* @deprecated Scheduled for removal in version 4.0.
*
* @since Added in version 3.1.
*
* @ingroup input
*/
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
typedef void (* GLFWkeyboardfun)(GLFWwindow*, int, int, int, int, const char*, int);
/*! @brief The function signature for file drop callbacks.
*
@ -1713,17 +1680,9 @@ typedef void (*glfwSetCursor_func)(GLFWwindow*, GLFWcursor*);
glfwSetCursor_func glfwSetCursor_impl;
#define glfwSetCursor glfwSetCursor_impl
typedef GLFWkeyfun (*glfwSetKeyCallback_func)(GLFWwindow*, GLFWkeyfun);
glfwSetKeyCallback_func glfwSetKeyCallback_impl;
#define glfwSetKeyCallback glfwSetKeyCallback_impl
typedef GLFWcharfun (*glfwSetCharCallback_func)(GLFWwindow*, GLFWcharfun);
glfwSetCharCallback_func glfwSetCharCallback_impl;
#define glfwSetCharCallback glfwSetCharCallback_impl
typedef GLFWcharmodsfun (*glfwSetCharModsCallback_func)(GLFWwindow*, GLFWcharmodsfun);
glfwSetCharModsCallback_func glfwSetCharModsCallback_impl;
#define glfwSetCharModsCallback glfwSetCharModsCallback_impl
typedef GLFWkeyboardfun (*glfwSetKeyboardCallback_func)(GLFWwindow*, GLFWkeyboardfun);
glfwSetKeyboardCallback_func glfwSetKeyboardCallback_impl;
#define glfwSetKeyboardCallback glfwSetKeyboardCallback_impl
typedef GLFWmousebuttonfun (*glfwSetMouseButtonCallback_func)(GLFWwindow*, GLFWmousebuttonfun);
glfwSetMouseButtonCallback_func glfwSetMouseButtonCallback_impl;