The shader compiler automatically redeclares gl_ClipDistance for us,
since we index it with constants.
This commit is contained in:
Kovid Goyal 2023-07-16 12:42:47 +05:30
parent ea03d1eb36
commit cf848982ed
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@ -1,5 +1,4 @@
out vec2 texcoord;
out float gl_ClipDistance[4];
uniform vec4 src_rect, dest_rect, viewport;
#define left 0