kitty/glfw/null_joystick.c
Luflosi 628e6cc87f
Mark unused parameters in glfw/null_*.c
kitty didn't compile on FreeBSD for me because of unused parameters in glfw/null_joystick.c, so I added the `UNUSED` attribute to them.
I also added `UNUSED` to the unused parameters in glfw/null_monitor.c and glfw/null_window.c as well even though they are probably not used.
2019-09-19 20:21:09 +02:00

45 lines
1.7 KiB
C
Vendored

//========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js UNUSED, int mode UNUSED)
{
return false;
}
void _glfwPlatformUpdateGamepadGUID(char* guid UNUSED)
{
}