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750 lines
36 KiB
ReStructuredText
:tocdepth: 3
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The terminal graphics protocol
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==================================
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The goal of this specification is to create a flexible and performant protocol
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that allows the program running in the terminal, hereafter called the *client*,
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to render arbitrary pixel (raster) graphics to the screen of the terminal
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emulator. The major design goals are
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* Should not require terminal emulators to understand image formats.
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* Should allow specifying graphics to be drawn at individual pixel positions.
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* The graphics should integrate with the text, in particular it should be possible to draw graphics
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below as well as above the text, with alpha blending. The graphics should also scroll with the text, automatically.
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* Should use optimizations when the client is running on the same computer as the terminal emulator.
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For some discussion regarding the design choices, see `#33
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<https://github.com/kovidgoyal/kitty/issues/33>`_.
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To see a quick demo, inside a |kitty| terminal run::
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kitty +kitten icat path/to/some/image.png
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You can also see a screenshot with more sophisticated features such as
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alpha-blending and text over graphics.
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.. image:: https://user-images.githubusercontent.com/1308621/31647475-1188ab66-b326-11e7-8d26-24b937f1c3e8.png
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:alt: Demo of graphics rendering in kitty
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:align: center
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Some programs and libraries that use the kitty graphics protocol:
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* `termpdf.py <https://github.com/dsanson/termpdf.py>`_ - a terminal PDF/DJVU/CBR viewer
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* `ranger <https://github.com/ranger/ranger>`_ - a terminal file manager, with
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image previews, see this `PR <https://github.com/ranger/ranger/pull/1077>`_
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* :doc:`kitty-diff <kittens/diff>` - a side-by-side terminal diff program with support for images
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* `pixcat <https://github.com/mirukana/pixcat>`_ - a third party CLI and python library that wraps the graphics protocol
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* `neofetch <https://github.com/dylanaraps/neofetch>`_ - A command line system
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information tool
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* `viu <https://github.com/atanunq/viu>`_ - a terminal image viewer
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* `glkitty <https://github.com/michaeljclark/glkitty>`_ - C library to draw OpenGL shaders in the terminal with a glgears demo
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* `ctx.graphics <https://ctx.graphics/>`_ - Library for drawing graphics
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* `timg <https://github.com/hzeller/timg>`_ - a terminal image and video viewer
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* `notcurses <https://github.com/dankamongmen/notcurses>`_ - C library for terminal graphics with bindings for C++, Rust and Python
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* `rasterm <https://github.com/BourgeoisBear/rasterm>`_ - Go library to display images in the the terminal
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.. contents::
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:local:
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Getting the window size
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-------------------------
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In order to know what size of images to display and how to position them, the
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client must be able to get the window size in pixels and the number of cells
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per row and column. This can be done by using the ``TIOCGWINSZ`` ioctl. Some
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code to demonstrate its use
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In C:
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.. code-block:: c
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#include <stdio.h>
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#include <sys/ioctl.h>
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int main(int argc, char **argv) {
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struct winsize sz;
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ioctl(0, TIOCGWINSZ, &sz);
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printf("number of rows: %i, number of columns: %i, screen width: %i, screen height: %i\n", sz.ws_row, sz.ws_col, sz.ws_xpixel, sz.ws_ypixel);
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return 0;
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}
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In Python:
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.. code-block:: python
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import array, fcntl, sys, termios
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buf = array.array('H', [0, 0, 0, 0])
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fcntl.ioctl(sys.stdout, termios.TIOCGWINSZ, buf)
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print('number of rows: {}, number of columns: {}, screen width: {}, screen height: {}'.format(*buf))
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Note that some terminals return ``0`` for the width and height values. Such
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terminals should be modified to return the correct values. Examples of
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terminals that return correct values: ``kitty, xterm``
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You can also use the *CSI t* escape code to get the screen size. Send
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``<ESC>[14t`` to ``STDOUT`` and kitty will reply on ``STDIN`` with
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``<ESC>[4;<height>;<width>t`` where ``height`` and ``width`` are the window
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size in pixels. This escape code is supported in many terminals, not just
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kitty.
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A minimal example
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------------------
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Some minimal python code to display PNG images in kitty, using the most basic
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features of the graphics protocol:
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.. code-block:: python
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import sys
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from base64 import standard_b64encode
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def serialize_gr_command(cmd, payload=None):
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cmd = ','.join('{}={}'.format(k, v) for k, v in cmd.items())
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ans = []
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w = ans.append
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w(b'\033_G'), w(cmd.encode('ascii'))
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if payload:
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w(b';')
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w(payload)
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w(b'\033\\')
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return b''.join(ans)
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def write_chunked(cmd, data):
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data = standard_b64encode(data)
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while data:
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chunk, data = data[:4096], data[4096:]
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m = 1 if data else 0
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cmd['m'] = m
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sys.stdout.buffer.write(serialize_gr_command(cmd, chunk))
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sys.stdout.flush()
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cmd.clear()
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with open(sys.argv[-1], 'rb') as f:
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write_chunked({'a': 'T', 'f': 100}, f.read())
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Save this script as :file:`png.py`, then you can use it to display any PNG
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file in kitty as::
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python png.py file.png
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The graphics escape code
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---------------------------
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All graphics escape codes are of the form::
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<ESC>_G<control data>;<payload><ESC>\
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This is a so-called *Application Programming Command (APC)*. Most terminal
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emulators ignore APC codes, making it safe to use.
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The control data is a comma-separated list of ``key=value`` pairs. The payload
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is arbitrary binary data, base64-encoded to prevent interoperation problems
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with legacy terminals that get confused by control codes within an APC code.
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The meaning of the payload is interpreted based on the control data.
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The first step is to transmit the actual image data.
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.. _transferring_pixel_data:
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Transferring pixel data
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--------------------------
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The first consideration when transferring data between the client and the
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terminal emulator is the format in which to do so. Since there is a vast and
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growing number of image formats in existence, it does not make sense to have
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every terminal emulator implement support for them. Instead, the client should
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send simple pixel data to the terminal emulator. The obvious downside to this
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is performance, especially when the client is running on a remote machine.
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Techniques for remedying this limitation are discussed later. The terminal
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emulator must understand pixel data in three formats, 24-bit RGB, 32-bit RGBA and
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PNG. This is specified using the ``f`` key in the control data. ``f=32`` (which is the
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default) indicates 32-bit RGBA data and ``f=24`` indicates 24-bit RGB data and ``f=100``
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indicates PNG data. The PNG format is supported for convenience and a compact way
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of transmitting paletted images.
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RGB and RGBA data
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~~~~~~~~~~~~~~~~~~~
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In these formats the pixel data is stored directly as 3 or 4 bytes per pixel,
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respectively. The colors in the data **must** be in the *sRGB color space*. When
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specifying images in this format, the image dimensions **must** be sent in the
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control data. For example::
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<ESC>_Gf=24,s=10,v=20;<payload><ESC>\
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Here the width and height are specified using the ``s`` and ``v`` keys respectively. Since
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``f=24`` there are three bytes per pixel and therefore the pixel data must be ``3 * 10 * 20 = 600``
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bytes.
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PNG data
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~~~~~~~~~~~~~~~
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In this format any PNG image can be transmitted directly. For example::
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<ESC>_Gf=100;<payload><ESC>\
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The PNG format is specified using the ``f=100`` key. The width and height of
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the image will be read from the PNG data itself. Note that if you use both PNG and
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compression, then you must provide the ``S`` key with the size of the PNG data.
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Compression
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~~~~~~~~~~~~~
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The client can send compressed image data to the terminal emulator, by
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specifying the ``o`` key. Currently, only :rfc:`1950` ZLIB based deflate
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compression is supported, which is specified using ``o=z``. For example::
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<ESC>_Gf=24,s=10,v=20,o=z;<payload><ESC>\
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This is the same as the example from the RGB data section, except that the
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payload is now compressed using deflate (this occurs prior to base64-encoding).
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The terminal emulator will decompress it before rendering. You can specify
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compression for any format. The terminal emulator will decompress before
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interpreting the pixel data.
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The transmission medium
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The transmission medium is specified using the ``t`` key. The ``t`` key defaults to ``d``
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and can take the values:
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================== ============
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Value of `t` Meaning
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================== ============
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``d`` Direct (the data is transmitted within the escape code itself)
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``f`` A simple file
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``t`` A temporary file, the terminal emulator will delete the file after reading the pixel data. For security reasons
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the terminal emulator should only delete the file if it
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is in a known temporary directory, such as :file:`/tmp`,
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:file:`/dev/shm`, :file:`TMPDIR env var if present` and any platform
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specific temporary directories.
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``s`` A `POSIX shared memory object <http://man7.org/linux/man-pages/man7/shm_overview.7.html>`_.
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The terminal emulator will delete it after reading the pixel data
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================== ============
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Local client
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^^^^^^^^^^^^^^
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First let us consider the local client techniques (files and shared memory). Some examples::
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<ESC>_Gf=100,t=f;<encoded /path/to/file.png><ESC>\
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Here we tell the terminal emulator to read PNG data from the specified file of
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the specified size::
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<ESC>_Gs=10,v=2,t=s,o=z;<encoded /some-shared-memory-name><ESC>\
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Here we tell the terminal emulator to read compressed image data from
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the specified shared memory object.
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The client can also specify a size and offset to tell the terminal emulator
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to only read a part of the specified file. The is done using the ``S`` and ``O``
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keys respectively. For example::
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<ESC>_Gs=10,v=2,t=s,S=80,O=10;<encoded /some-shared-memory-name><ESC>\
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This tells the terminal emulator to read ``80`` bytes starting from the offset ``10``
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inside the specified shared memory buffer.
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Remote client
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^^^^^^^^^^^^^^^^
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Remote clients, those that are unable to use the filesystem/shared memory to
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transmit data, must send the pixel data directly using escape codes. Since
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escape codes are of limited maximum length, the data will need to be chunked up
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for transfer. This is done using the ``m`` key. The pixel data must first be
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base64 encoded then chunked up into chunks no larger than ``4096`` bytes. The client
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then sends the graphics escape code as usual, with the addition of an ``m`` key that
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must have the value ``1`` for all but the last chunk, where it must be ``0``. For example,
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if the data is split into three chunks, the client would send the following
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sequence of escape codes to the terminal emulator::
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<ESC>_Gs=100,v=30,m=1;<encoded pixel data first chunk><ESC>\
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<ESC>_Gm=1;<encoded pixel data second chunk><ESC>\
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<ESC>_Gm=0;<encoded pixel data last chunk><ESC>\
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Note that only the first escape code needs to have the full set of control
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codes such as width, height, format etc. Subsequent chunks **must** have
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only the ``m`` key. The client **must** finish sending all chunks for a single image
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before sending any other graphics related escape codes. Note that the cursor
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position used to display the image **must** be the position when the final chunk is
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received. Finally, terminals must not display anything, until the entire sequence is
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received and validated.
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Querying support and available transmission mediums
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Since a client has no a-priori knowledge of whether it shares a filesystem/shared memory
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with the terminal emulator, it can send an id with the control data, using the ``i`` key
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(which can be an arbitrary positive integer up to 4294967295, it must not be zero).
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If it does so, the terminal emulator will reply after trying to load the image, saying
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whether loading was successful or not. For example::
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<ESC>_Gi=31,s=10,v=2,t=s;<encoded /some-shared-memory-name><ESC>\
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to which the terminal emulator will reply (after trying to load the data)::
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<ESC>_Gi=31;error message or OK<ESC>\
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Here the ``i`` value will be the same as was sent by the client in the original
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request. The message data will be a ASCII encoded string containing only
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printable characters and spaces. The string will be ``OK`` if reading the pixel
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data succeeded or an error message.
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Sometimes, using an id is not appropriate, for example, if you do not want to
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replace a previously sent image with the same id, or if you are sending a dummy
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image and do not want it stored by the terminal emulator. In that case, you can
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use the *query action*, set ``a=q``. Then the terminal emulator will try to load
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the image and respond with either OK or an error, as above, but it will not
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replace an existing image with the same id, nor will it store the image.
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While as of May 2020, kitty is the only terminal emulator to support this
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graphics protocol, we intend that any terminal emulator that wishes to support
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it can. To check if a terminal emulator supports the graphics protocol the best way
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is to send the above *query action* followed by a request for the
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`primary device attributes <https://vt100.net/docs/vt510-rm/DA1.html>`. If you
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get back an answer for the device attributes without getting back an answer for
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the *query action* the terminal emulator does not support the graphics
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protocol.
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This means that terminal emulators that support the graphics protocol, **must**
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reply to *query actions* immediately without processing other input. Most
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terminal emulators handle input in a FIFO manner, anyway.
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So for example, you could send::
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<ESC>_Gi=31,s=1,v=1,a=q,t=d,f=24;AAAA<ESC>\<ESC>[c
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If you get back a response to the graphics query, the terminal emulator supports
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the protocol, if you get back a response to the device attributes query without
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a response to the graphics query, it does not.
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Display images on screen
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-----------------------------
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Every transmitted image can be displayed an arbitrary number of times on the
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screen, in different locations, using different parts of the source image, as
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needed. Each such display of an image is called a *placement*. You can either
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simultaneously transmit and display an image using the action ``a=T``, or first
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transmit the image with a id, such as ``i=10`` and then display it with
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``a=p,i=10`` which will display the previously transmitted image at the current
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cursor position. When specifying an image id, the terminal emulator will reply
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to the placement request with an acknowledgement code, which will be either::
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<ESC>_Gi=<id>;OK<ESC>\
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when the image referred to by id was found, or::
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<ESC>_Gi=<id>;ENOENT:<some detailed error msg><ESC>\
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when the image with the specified id was not found. This is similar to the
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scheme described above for querying available transmission media, except that
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here we are querying if the image with the specified id is available or needs to
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be re-transmitted.
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Since there can be many placements per image, you can also give placements an
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id. To do so add the ``p`` key with a number between ``1`` and ``4294967295``.
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When you specify a placement id, it will be added to the acknowledgement code
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above. Every placement is uniquely identified by the pair of the ``image id``
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and the ``placement id``. If you specify a placement id for an image that does
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not have an id, it will be ignored. An example response::
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<ESC>_Gi=<image id>,p=<placement id>;OK<ESC>\
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If you send two placements with the same ``image id`` and ``placement id`` the
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second one will replace the first. This can be used to resize or move
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placements around the screen, without flicker.
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.. versionadded:: 0.19.3
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Support for specifying placement ids (see :doc:`kittens/query_terminal` to query kitty version)
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Controlling displayed image layout
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The image is rendered at the current cursor position, from the upper left corner of
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the current cell. You can also specify extra ``X=3`` and ``Y=4`` pixel offsets to display from
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a different origin within the cell. Note that the offsets must be smaller that the size of the cell.
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By default, the entire image will be displayed (images wider than the available
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width will be truncated on the right edge). You can choose a source rectangle (in pixels)
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as the part of the image to display. This is done with the keys: ``x, y, w, h`` which specify
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the top-left corner, width and height of the source rectangle.
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You can also ask the terminal emulator to display the image in a specified rectangle
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(num of columns / num of lines), using the control codes ``c,r``. ``c`` is the number of columns
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and `r` the number of rows. The image will be scaled (enlarged/shrunk) as needed to fit
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the specified area. Note that if you specify a start cell offset via the ``X,Y`` keys, it is not
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added to the number of rows/columns.
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Finally, you can specify the image *z-index*, i.e. the vertical stacking order. Images
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placed in the same location with different z-index values will be blended if
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they are semi-transparent. You can specify z-index values using the ``z`` key.
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Negative z-index values mean that the images will be drawn under the text. This
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allows rendering of text on top of images. Negative z-index values below
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INT32_MIN/2 (-1,073,741,824) will be drawn under cells with non-default background
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colors.
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.. note:: After placing an image on the screen the cursor must be moved to the
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right by the number of cols in the image placement rectangle and down by the
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number of rows in the image placement rectangle. If either of these cause
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the cursor to leave either the screen or the scroll area, the exact
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positioning of the cursor is undefined, and up to implementations.
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The client can ask the terminal emulator to not move the cursor at all
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by specifying ``C=1`` in the command, which sets the cursor movement policy
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to no movement for placing the current image.
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.. versionadded:: 0.20.0
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Support for the C=1 cursor movement policy
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Deleting images
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---------------------
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Images can be deleted by using the delete action ``a=d``. If specified without any
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other keys, it will delete all images visible on screen. To delete specific images,
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use the `d` key as described in the table below. Note that each value of d has
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both a lowercase and an uppercase variant. The lowercase variant only deletes the
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images without necessarily freeing up the stored image data, so that the images can be
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re-displayed without needing to resend the data. The uppercase variants will delete
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the image data as well, provided that the image is not referenced elsewhere, such as in the
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scrollback buffer. The values of the ``x`` and ``y`` keys are the same as cursor positions (i.e.
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``x=1, y=1`` is the top left cell).
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================= ============
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Value of ``d`` Meaning
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================= ============
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``a`` or ``A`` Delete all placements visible on screen
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``i`` or ``I`` Delete all images with the specified id, specified using the ``i`` key. If you specify a ``p`` key for the placement id as well, then only the placement with the specified image id and placement id will be deleted.
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``n`` or ``N`` Delete newest image with the specified number, specified using the ``I`` key. If you specify a ``p`` key for the
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placement id as well, then only the placement with the specified number and placement id will be deleted.
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``c`` or ``C`` Delete all placements that intersect with the current cursor position.
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``f`` or ``F`` Delete animation frames.
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``p`` or ``P`` Delete all placements that intersect a specific cell, the cell is specified using the ``x`` and ``y`` keys
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``q`` or ``Q`` Delete all placements that intersect a specific cell having a specific z-index. The cell and z-index is specified using the ``x``, ``y`` and ``z`` keys.
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``x`` or ``X`` Delete all placements that intersect the specified column, specified using the ``x`` key.
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``y`` or ``Y`` Delete all placements that intersect the specified row, specified using the ``y`` key.
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``z`` or ``Z`` Delete all placements that have the specified z-index, specified using the ``z`` key.
|
|
================= ============
|
|
|
|
|
|
Note when all placements for an image have been deleted, the image is also
|
|
deleted, if the capital letter form above is specified. Also, when the terminal
|
|
is running out of quota space for new images, existing images without
|
|
placements will be preferentially deleted.
|
|
|
|
Some examples::
|
|
|
|
<ESC>_Ga=d<ESC>\ # delete all visible placements
|
|
<ESC>_Ga=d,d=i,i=10<ESC>\ # delete the image with id=10, without freeing data
|
|
<ESC>_Ga=d,d=i,i=10,p=7<ESC>\ # delete the image with id=10 and placement id=7, without freeing data
|
|
<ESC>_Ga=d,d=Z,z=-1<ESC>\ # delete the placements with z-index -1, also freeing up image data
|
|
<ESC>_Ga=d,d=p,x=3,y=4<ESC>\ # delete all placements that intersect the cell at (3, 4), without freeing data
|
|
|
|
|
|
Suppressing responses from the terminal
|
|
-------------------------------------------
|
|
|
|
If you are using the graphics protocol from a limited client, such as a shell
|
|
script, it might be useful to avoid having to process responses from the
|
|
terminal. For this, you can use the ``q`` key. Set it to ``1`` to suppress
|
|
``OK`` responses and to ``2`` to suppress failure responses.
|
|
|
|
.. versionadded:: 0.19.3
|
|
The ability to suppress responses (see :doc:`kittens/query_terminal` to query kitty version)
|
|
|
|
|
|
Requesting image ids from the terminal
|
|
-------------------------------------------
|
|
|
|
If you are writing a program that is going to share the screen with other
|
|
programs and you still want to use image ids, it is not possible to know
|
|
what image ids are free to use. In this case, instead of using the ``i``
|
|
key to specify and image id use the ``I`` key to specify and image number
|
|
instead. These numbers are not unique.
|
|
When creating a new image, even if an existing image has the same number a new
|
|
one is created. And the terminal will reply with the id of the newly created
|
|
image. For example, when creating an image with ``I=13``, the terminal will
|
|
send the response::
|
|
|
|
<ESC>_Gi=99,I=13;OK<ESC>\
|
|
|
|
Here, the value of ``i`` is the id for the newly created image and the value of
|
|
``I`` is the same as was sent in the creation command.
|
|
|
|
All future commands that refer to images using the image number, such as
|
|
creating placements or deleting images, will act on only the newest image with
|
|
that number. This allows the client program to send a bunch of commands dealing
|
|
with an image by image number without waiting for a response from the terminal
|
|
with the image id. Once such a response is received, the client program should
|
|
use the ``i`` key with the image id for all future communication.
|
|
|
|
.. note:: Specifying both ``i`` and ``I`` keys in any command is an error. The
|
|
terminal must reply with an EINVAL error message, unless silenced.
|
|
|
|
.. versionadded:: 0.19.3
|
|
The ability to use image numbers (see :doc:`kittens/query_terminal` to query kitty version)
|
|
|
|
|
|
.. _animation_protocol:
|
|
|
|
Animation
|
|
-------------------------------------------
|
|
|
|
.. versionadded:: 0.20.0
|
|
Animation support (see :doc:`kittens/query_terminal` to query kitty version)
|
|
|
|
When designing support for animation, the two main considerations were:
|
|
|
|
#. There should be a way for both client and terminal driven animations.
|
|
Since there is unknown and variable latency between client and terminal,
|
|
especially over SSH, client driven animations are not sufficient.
|
|
|
|
#. Animations often consist of small changes from one frame to the next, the
|
|
protocol should thus allow transmitting these deltas for efficiency and
|
|
performance reasons.
|
|
|
|
Animation support is added to the protocol by adding two new modes for the
|
|
``a`` (action) key. A ``f`` mode for transmitting frame data and an ``a`` mode
|
|
for controlling the animation of an image. Animation proceeds in two steps,
|
|
first a normal image is created as described earlier. Then animation frames are
|
|
added to the image to make it into an animation. Since every animation is
|
|
associated with a single image, all animation escape codes must specify either
|
|
the ``i`` or ``I`` keys to identify the image being operated on.
|
|
|
|
|
|
Transferring animation frame data
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Transferring animation frame data is very similar to
|
|
:ref:`transferring_pixel_data` above. The main difference is that the image
|
|
the frame belongs to must be specified and it is possible to transmit data for
|
|
only part of a frame, declaring the rest of the frame to be filled in by data
|
|
from a previous frame, or left blank. To transfer frame data the ``a=f``
|
|
key must be used in all escape codes.
|
|
|
|
First, to transfer a simple frame that has data for the full image area, the
|
|
escape codes used are exactly the same as for transferring image data, with the
|
|
addition of: ``a=f,i=<image id>`` or ``a=f,I=<image number>``.
|
|
|
|
If the frame has data for only a part of the image, you can specify the
|
|
rectangle for it using the ``x, y, s, v`` keys, for example::
|
|
|
|
x=10,y=5,s=100,v=200 # A 100x200 rectangle with its top left corner at (10, 5)
|
|
|
|
Frames are created by composing the transmitted data onto a background canvas.
|
|
This canvas can be either a single color, or the pixels from a previous frame.
|
|
The composition can be of two types, either a simple replacement (``X=1``) key
|
|
or a full alpha blend (the default).
|
|
|
|
To use a background color for the canvas, specify the ``Y`` key as a 32-bit
|
|
RGBA color. For example::
|
|
|
|
Y=4278190335 # 0xff0000ff opaque red
|
|
Y=16711816 # 0x00ff0088 translucent green (alpha=0.53)
|
|
|
|
The default background color when none is specified is ``0`` i.e. a black,
|
|
transparent pixel.
|
|
|
|
To use the data from a previous frame, specify the ``c`` key which is a 1-based
|
|
frame number. Thus ``c=1`` refers to the root frame (the base image data),
|
|
``c=2`` refers to the second frame and so on.
|
|
|
|
If the frame is composed of multiple rectangular blocks, these can be expressed
|
|
by using the ``r`` key. When specifying the ``r`` key the data for an existing
|
|
frame is edited. The same composition operation as above happens, but now the
|
|
background canvas is the existing frame itself. ``r`` is a 1-based index, so
|
|
``r=1`` is the root frame (base image data), ``r=2`` is the second frame and so
|
|
on.
|
|
|
|
Finally, while transferring frame data, the frame *gap* can also be specified
|
|
using the ``z`` key. The gap is the number of milliseconds to wait before
|
|
displaying the next frame when the animation is running. A value of ``z=0`` is
|
|
ignored, ``z=positive number`` sets the gap to the specified number of
|
|
milliseconds and ``z=negative number`` creates a *gapless* frame. Gapless
|
|
frames are not displayed to the user since they are instantly skipped over,
|
|
however they can be useful as the base data for subsequent frames. For example,
|
|
for an animation where the background remains the same and a small object or two
|
|
move.
|
|
|
|
Controlling animations
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Clients can control animations by using the ``a=a`` key in the escape code sent
|
|
to the terminal.
|
|
|
|
The simplest is client driven animations, where the client transmits the frame
|
|
data and the also instructs the terminal to make a particular frame the current
|
|
frame. To change the current frame, use the ``c`` key::
|
|
|
|
<ESC>_Ga=a,i=3,c=7<ESC>\
|
|
|
|
This will make the seventh frame in the image with id ``3`` the current frame.
|
|
|
|
However, client driven animations can be sub-optimal, since the latency between
|
|
the client and terminal is unknown and variable especially over the network.
|
|
Also they require the client to remain running for the lifetime of the
|
|
animation, which is not desirable for cat like utilities.
|
|
|
|
Terminal driven animations are achieved by the client specifying *gaps* (time
|
|
in milliseconds) between frames and instructing the terminal to stop or start
|
|
the animation.
|
|
|
|
The animation state is controlled by the ``s`` key. ``s=1`` stops the
|
|
animation. ``s=2`` runs the animation, but in *loading* mode, in this mode when
|
|
reaching the last frame, instead of looping, the terminal will wait for the
|
|
arrival of more frames. ``s=3`` runs the animation normally, after the last
|
|
frame, the terminal loops back to the first frame. The number of loops can be
|
|
controlled by the ``v`` key. ``v=0`` is ignored, ``v=1`` is loop infinitely,
|
|
and any other positive number is loop ``number - 1`` times. Note that stopping
|
|
the animation resets the loop counter.
|
|
|
|
Finally, the *gap* for frames can be set using the ``z`` key. This can be
|
|
specified either when the frame is created as part of the transmit escape code
|
|
or separately using the animation control escape code. The *gap* is the time in
|
|
milliseconds to wait before displaying the next frame in the animation.
|
|
For example::
|
|
|
|
<ESC>_Ga=a,i=7,r=3,z=48<ESC>\
|
|
|
|
This sets the gap for the third frame of the image with id ``7`` to ``48``
|
|
milliseconds. Note that *gapless* frames are not displayed to the user since
|
|
the next frame comes immediately, however they can be useful to store base data
|
|
for subsequent frames, such as in an animation with an object moving against a
|
|
static background.
|
|
|
|
In particular, the first frame or *root frame* is created with the base image
|
|
data and has no gap, so its gap must be set using this control code.
|
|
|
|
Image persistence and storage quotas
|
|
-----------------------------------------
|
|
|
|
In order to avoid *Denial-of-Service* attacks, terminal emulators should have a
|
|
maximum storage quota for image data. It should allow at least a few full
|
|
screen images. For example the quota in kitty is 320MB per buffer. When adding
|
|
a new image, if the total size exceeds the quota, the terminal emulator should
|
|
delete older images to make space for the new one. In kitty, for animations,
|
|
the additional frame data is stored on disk and has a separate, larger quota of
|
|
five times the base quota.
|
|
|
|
|
|
Control data reference
|
|
---------------------------
|
|
|
|
The table below shows all the control data keys as well as what values they can
|
|
take, and the default value they take when missing. All integers are 32-bit.
|
|
|
|
======= ==================== ========= =================
|
|
Key Value Default Description
|
|
======= ==================== ========= =================
|
|
``a`` Single character. ``t`` The overall action this graphics command is performing.
|
|
``(t, T, q, p, d)`` ``t`` - transmit data, ``T`` - transmit data and display image,
|
|
``q`` - query terminal, ``p`` - put (display) previous transmitted image,
|
|
``d`` - delete image, ``f`` - transmit data for animation frames,
|
|
``a`` - control animation
|
|
|
|
``q`` ``0, 1, 2`` ``0`` Suppress responses from the terminal to this graphics command.
|
|
|
|
**Keys for image transmission**
|
|
-----------------------------------------------------------
|
|
``f`` Positive integer. ``32`` The format in which the image data is sent.
|
|
``(24, 32, 100)``.
|
|
``t`` Single character. ``d`` The transmission medium used.
|
|
``(d, f, t, s)``.
|
|
``s`` Positive integer. ``0`` The width of the image being sent.
|
|
``v`` Positive integer. ``0`` The height of the image being sent.
|
|
``S`` Positive integer. ``0`` The size of data to read from a file.
|
|
``O`` Positive integer. ``0`` The offset from which to read data from a file.
|
|
``i`` Positive integer.
|
|
``(0 - 4294967295)`` ``0`` The image id
|
|
``I`` Positive integer.
|
|
``(0 - 4294967295)`` ``0`` The image number
|
|
``p`` Positive integer.
|
|
``(0 - 4294967295)`` ``0`` The placement id
|
|
``o`` Single character. ``null`` The type of data compression.
|
|
``only z``
|
|
``m`` zero or one ``0`` Whether there is more chunked data available.
|
|
|
|
**Keys for image display**
|
|
-----------------------------------------------------------
|
|
``x`` Positive integer ``0`` The left edge (in pixels) of the image area to display
|
|
``y`` Positive integer ``0`` The top edge (in pixels) of the image area to display
|
|
``w`` Positive integer ``0`` The width (in pixels) of the image area to display. By default, the entire width is used
|
|
``h`` Positive integer ``0`` The height (in pixels) of the image area to display. By default, the entire height is used
|
|
``X`` Positive integer ``0`` The x-offset within the first cell at which to start displaying the image
|
|
``Y`` Positive integer ``0`` The y-offset within the first cell at which to start displaying the image
|
|
``c`` Positive integer ``0`` The number of columns to display the image over
|
|
``r`` Positive integer ``0`` The number of rows to display the image over
|
|
``C`` Positive integer ``0`` Cursor movement policy. ``0`` is the default, to move the cursor to after the image.
|
|
``1`` is to not move the cursor at all when placing the image.
|
|
``z`` 32-bit integer ``0`` The *z-index* vertical stacking order of the image
|
|
|
|
**Keys for animation frame loading**
|
|
-----------------------------------------------------------
|
|
``x`` Positive integer ``0`` The left edge (in pixels) of where the frame data should be updated
|
|
``y`` Positive integer ``0`` The top edge (in pixels) of where the frame data should be updated
|
|
``c`` Positive integer ``0`` The 1-based frame number of the frame whose image data serves as the base data
|
|
when creating a new frame, by default the base data is black, fully transparent pixels
|
|
``r`` Positive integer ``0`` The 1-based frame number of the frame that is being edited. By default, a new frame is created
|
|
``z`` 32-bit integer ``0`` The gap (in milliseconds) of this frame from the next one. A value of
|
|
zero is ignored. Negative values create a *gapless* frame. If not specified,
|
|
frames have a default gap of ``40ms``. The root frame defaults to zero gap.
|
|
``X`` Positive integer ``0`` The composition mode for blending pixels when creating a new frame or
|
|
editing a frame's data. The default is full alpha blending. ``1`` means a
|
|
simple overwrite.
|
|
``Y`` Positive integer ``0`` The background color for pixels not
|
|
specified in the frame data. Must be in 32-bit RGBA format
|
|
|
|
|
|
**Keys for animation control**
|
|
-----------------------------------------------------------
|
|
``s`` Positive integer ``0`` ``1`` - stop animation, ``2`` - run animation, but wait for new frames, ``3`` - run animation
|
|
``r`` Positive integer ``0`` The 1-based frame number of the frame that is being affected
|
|
``z`` 32-bit integer ``0`` The gap (in milliseconds) of this frame from the next one. A value of
|
|
zero is ignored. Negative values create a *gapless* frame.
|
|
``c`` Positive integer ``0`` The 1-based frame number of the frame that should be made the current frame
|
|
``v`` Positive integer ``0`` The number of loops to play. ``0`` is
|
|
ignored, ``1`` is play infinite and is the default and larger number
|
|
means play that number ``-1`` loops
|
|
|
|
|
|
**Keys for deleting images**
|
|
-----------------------------------------------------------
|
|
``d`` Single character. ``a`` What to delete.
|
|
``(a, A, c, C, n, N,
|
|
i, I, p, P, q, Q, x,
|
|
X, y, Y, z, Z)``.
|
|
======= ==================== ========= =================
|
|
|
|
|
|
Interaction with other terminal actions
|
|
--------------------------------------------
|
|
|
|
When resetting the terminal, all images that are visible on the screen must be
|
|
cleared. When switching from the main screen to the alternate screen buffer
|
|
(1049 private mode) all images in the alternate screen must be cleared, just as
|
|
all text is cleared. The clear screen escape code (usually ``<ESC>[2J``) should
|
|
also clear all images. This is so that the clear command works.
|
|
|
|
The other commands to erase text must have no effect on graphics.
|
|
The dedicated delete graphics commands must be used for those.
|
|
|
|
When scrolling the screen (such as when using index cursor movement commands,
|
|
or scrolling through the history buffer), images must be scrolled along with
|
|
text. When page margins are defined and the index commands are used, only
|
|
images that are entirely within the page area (between the margins) must be
|
|
scrolled. When scrolling them would cause them to extend outside the page area,
|
|
they must be clipped.
|