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1107 lines
55 KiB
ReStructuredText
1107 lines
55 KiB
ReStructuredText
Terminal graphics protocol
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=================================
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The goal of this specification is to create a flexible and performant protocol
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that allows the program running in the terminal, hereafter called the *client*,
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to render arbitrary pixel (raster) graphics to the screen of the terminal
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emulator. The major design goals are:
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* Should not require terminal emulators to understand image formats.
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* Should allow specifying graphics to be drawn at individual pixel positions.
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* The graphics should integrate with the text, in particular it should be possible to draw graphics
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below as well as above the text, with alpha blending. The graphics should also scroll with the text, automatically.
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* Should use optimizations when the client is running on the same computer as the terminal emulator.
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For some discussion regarding the design choices, see :iss:`33`.
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To see a quick demo, inside a |kitty| terminal run::
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kitten icat path/to/some/image.png
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You can also see a screenshot with more sophisticated features such as
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alpha-blending and text over graphics.
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.. image:: https://user-images.githubusercontent.com/1308621/31647475-1188ab66-b326-11e7-8d26-24b937f1c3e8.png
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:alt: Demo of graphics rendering in kitty
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:align: center
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Some programs and libraries that use the kitty graphics protocol:
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* `termpdf.py <https://github.com/dsanson/termpdf.py>`_ - a terminal PDF/DJVU/CBR viewer
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* `ranger <https://github.com/ranger/ranger>`_ - a terminal file manager, with image previews
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* :doc:`kitty-diff <kittens/diff>` - a side-by-side terminal diff program with support for images
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* `tpix <https://github.com/jesvedberg/tpix>`_ - a statically compiled binary that can be used to display images and easily installed on remote servers without root access
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* `mpv <https://github.com/mpv-player/mpv/commit/874e28f4a41a916bb567a882063dd2589e9234e1>`_ - A video player that can play videos in the terminal
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* `pixcat <https://github.com/mirukana/pixcat>`_ - a third party CLI and python library that wraps the graphics protocol
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* `neofetch <https://github.com/dylanaraps/neofetch>`_ - A command line system
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information tool
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* `viu <https://github.com/atanunq/viu>`_ - a terminal image viewer
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* `ctx.graphics <https://ctx.graphics/>`_ - Library for drawing graphics
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* `timg <https://github.com/hzeller/timg>`_ - a terminal image and video viewer
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* `notcurses <https://github.com/dankamongmen/notcurses>`_ - C library for terminal graphics with bindings for C++, Rust and Python
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* `rasterm <https://github.com/BourgeoisBear/rasterm>`_ - Go library to display images in the terminal
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* `chafa <https://github.com/hpjansson/chafa>`_ - a terminal image viewer
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* `hologram.nvim <https://github.com/edluffy/hologram.nvim>`_ - view images inside nvim
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* `kui.nvim <https://github.com/romgrk/kui.nvim>`_ - Build sophisticated UIs inside neovim using the kitty graphics protocol
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* `image.nvim <https://github.com/3rd/image.nvim>`_ - Bringing images to neovim
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* `term-image <https://github.com/AnonymouX47/term-image>`_ - A Python library, CLI and TUI to display and browse images in the terminal
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* `glkitty <https://github.com/michaeljclark/glkitty>`_ - C library to draw OpenGL shaders in the terminal with a glgears demo
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* `twitch-tui <https://github.com/Xithrius/twitch-tui>`_ - Twitch chat in the terminal
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* `awrit <https://github.com/chase/awrit>`_ - Chromium-based web browser rendered in Kitty with mouse and keyboard support
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* `fzf <https://github.com/junegunn/fzf/commit/d8188fce7b7bea982e7f9050c35e488e49fb8fd0>`_ - A command line fuzzy finder
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Other terminals that have implemented the graphics protocol:
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* `WezTerm <https://github.com/wez/wezterm/issues/986>`_
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* `Konsole <https://invent.kde.org/utilities/konsole/-/merge_requests/594>`_
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* `wayst <https://github.com/91861/wayst>`_
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Getting the window size
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-------------------------
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In order to know what size of images to display and how to position them, the
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client must be able to get the window size in pixels and the number of cells
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per row and column. The cell width is then simply the window size divided by the
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number of rows. This can be done by using the ``TIOCGWINSZ`` ioctl. Some
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code to demonstrate its use
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.. tab:: C
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.. code-block:: c
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#include <stdio.h>
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#include <sys/ioctl.h>
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int main(int argc, char **argv) {
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struct winsize sz;
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ioctl(0, TIOCGWINSZ, &sz);
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printf(
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"number of rows: %i, number of columns: %i, screen width: %i, screen height: %i\n",
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sz.ws_row, sz.ws_col, sz.ws_xpixel, sz.ws_ypixel);
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return 0;
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}
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.. tab:: Python
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.. code-block:: python
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import array, fcntl, sys, termios
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buf = array.array('H', [0, 0, 0, 0])
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fcntl.ioctl(sys.stdout, termios.TIOCGWINSZ, buf)
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print((
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'number of rows: {} number of columns: {}'
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'screen width: {} screen height: {}').format(*buf))
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.. tab:: Go
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.. code-block:: go
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package main
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import (
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"fmt"
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"os"
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"golang.org/x/sys/unix"
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)
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func main() {
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var err error
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var f *os.File
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if f, err = os.OpenFile("/dev/tty", unix.O_NOCTTY|unix.O_CLOEXEC|unix.O_NDELAY|unix.O_RDWR, 0666); err == nil {
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var sz *unix.Winsize
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if sz, err = unix.IoctlGetWinsize(int(f.Fd()), unix.TIOCGWINSZ); err == nil {
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fmt.Printf("rows: %v columns: %v width: %v height %v\n", sz.Row, sz.Col, sz.Xpixel, sz.Ypixel)
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return
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}
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}
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fmt.Fprintln(os.Stderr, err)
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os.Exit(1)
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}
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.. tab:: Bash
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.. code-block:: sh
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#!/bin/bash
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# This uses the kitten standalone binary from kitty to get the pixel sizes
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# since we can't do IOCTLs directly. Fortunately, kitten is a static exe
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# pre-built for every Unix like OS under the sun.
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builtin read -r rows cols < <(command stty size)
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IFS=x builtin read -r width height < <(command kitten icat --print-window-size); builtin unset IFS
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builtin echo "number of rows: $rows number of columns: $cols screen width: $width screen height: $height"
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Note that some terminals return ``0`` for the width and height values. Such
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terminals should be modified to return the correct values. Examples of
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terminals that return correct values: ``kitty, xterm``
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You can also use the *CSI t* escape code to get the screen size. Send
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``<ESC>[14t`` to ``STDOUT`` and kitty will reply on ``STDIN`` with
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``<ESC>[4;<height>;<width>t`` where ``height`` and ``width`` are the window
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size in pixels. This escape code is supported in many terminals, not just
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kitty.
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A minimal example
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------------------
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Some minimal code to display PNG images in kitty, using the most basic
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features of the graphics protocol:
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.. tab:: Bash
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.. code-block:: sh
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#!/bin/bash
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transmit_png() {
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data=$(base64 "$1")
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data="${data//[[:space:]]}"
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builtin local pos=0
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builtin local chunk_size=4096
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while [ $pos -lt ${#data} ]; do
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builtin printf "\e_G"
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[ $pos = "0" ] && printf "a=T,f=100,"
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builtin local chunk="${data:$pos:$chunk_size}"
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pos=$(($pos+$chunk_size))
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[ $pos -lt ${#data} ] && builtin printf "m=1"
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[ ${#chunk} -gt 0 ] && builtin printf ";%s" "${chunk}"
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builtin printf "\e\\"
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done
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}
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transmit_png "$1"
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.. tab:: Python
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.. code-block:: python
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#!/usr/bin/python
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import sys
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from base64 import standard_b64encode
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def serialize_gr_command(**cmd):
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payload = cmd.pop('payload', None)
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cmd = ','.join(f'{k}={v}' for k, v in cmd.items())
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ans = []
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w = ans.append
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w(b'\033_G'), w(cmd.encode('ascii'))
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if payload:
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w(b';')
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w(payload)
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w(b'\033\\')
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return b''.join(ans)
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def write_chunked(**cmd):
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data = standard_b64encode(cmd.pop('data'))
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while data:
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chunk, data = data[:4096], data[4096:]
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m = 1 if data else 0
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sys.stdout.buffer.write(serialize_gr_command(payload=chunk, m=m,
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**cmd))
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sys.stdout.flush()
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cmd.clear()
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with open(sys.argv[-1], 'rb') as f:
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write_chunked(a='T', f=100, data=f.read())
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Save this script as :file:`send-png`, then you can use it to display any PNG
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file in kitty as::
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chmod +x send-png
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./send-png file.png
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The graphics escape code
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---------------------------
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All graphics escape codes are of the form::
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<ESC>_G<control data>;<payload><ESC>\
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This is a so-called *Application Programming Command (APC)*. Most terminal
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emulators ignore APC codes, making it safe to use.
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The control data is a comma-separated list of ``key=value`` pairs. The payload
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is arbitrary binary data, base64-encoded to prevent interoperation problems
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with legacy terminals that get confused by control codes within an APC code.
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The meaning of the payload is interpreted based on the control data.
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The first step is to transmit the actual image data.
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.. _transferring_pixel_data:
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Transferring pixel data
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--------------------------
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The first consideration when transferring data between the client and the
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terminal emulator is the format in which to do so. Since there is a vast and
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growing number of image formats in existence, it does not make sense to have
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every terminal emulator implement support for them. Instead, the client should
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send simple pixel data to the terminal emulator. The obvious downside to this
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is performance, especially when the client is running on a remote machine.
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Techniques for remedying this limitation are discussed later. The terminal
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emulator must understand pixel data in three formats, 24-bit RGB, 32-bit RGBA and
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PNG. This is specified using the ``f`` key in the control data. ``f=32`` (which is the
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default) indicates 32-bit RGBA data and ``f=24`` indicates 24-bit RGB data and ``f=100``
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indicates PNG data. The PNG format is supported both for convenience, and as a compact way
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of transmitting paletted images.
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RGB and RGBA data
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~~~~~~~~~~~~~~~~~~~
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In these formats the pixel data is stored directly as 3 or 4 bytes per pixel,
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respectively. The colors in the data **must** be in the *sRGB color space*. When
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specifying images in this format, the image dimensions **must** be sent in the
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control data. For example::
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<ESC>_Gf=24,s=10,v=20;<payload><ESC>\
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Here the width and height are specified using the ``s`` and ``v`` keys respectively. Since
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``f=24`` there are three bytes per pixel and therefore the pixel data must be ``3 * 10 * 20 = 600``
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bytes.
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PNG data
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~~~~~~~~~~~~~~~
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In this format any PNG image can be transmitted directly. For example::
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<ESC>_Gf=100;<payload><ESC>\
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The PNG format is specified using the ``f=100`` key. The width and height of
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the image will be read from the PNG data itself. Note that if you use both PNG and
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compression, then you must provide the ``S`` key with the size of the PNG data.
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Compression
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~~~~~~~~~~~~~
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The client can send compressed image data to the terminal emulator, by
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specifying the ``o`` key. Currently, only :rfc:`1950` ZLIB based deflate
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compression is supported, which is specified using ``o=z``. For example::
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<ESC>_Gf=24,s=10,v=20,o=z;<payload><ESC>\
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This is the same as the example from the RGB data section, except that the
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payload is now compressed using deflate (this occurs prior to base64-encoding).
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The terminal emulator will decompress it before rendering. You can specify
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compression for any format. The terminal emulator will decompress before
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interpreting the pixel data.
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The transmission medium
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The transmission medium is specified using the ``t`` key. The ``t`` key defaults to ``d``
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and can take the values:
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================== ============
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Value of `t` Meaning
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================== ============
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``d`` Direct (the data is transmitted within the escape code itself)
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``f`` A simple file (regular files only, not named pipes, device files, etc.)
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``t`` A temporary file, the terminal emulator will delete the file after reading the pixel data. For security reasons
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the terminal emulator should only delete the file if it
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is in a known temporary directory, such as :file:`/tmp`,
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:file:`/dev/shm`, :file:`TMPDIR env var if present` and any platform
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specific temporary directories and the file has the
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string :code:`tty-graphics-protocol` in its full file path.
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``s`` A *shared memory object*, which on POSIX systems is a
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`POSIX shared memory object <https://pubs.opengroup.org/onlinepubs/9699919799/functions/shm_open.html>`_
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and on Windows is a
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`Named shared memory object <https://docs.microsoft.com/en-us/windows/win32/memory/creating-named-shared-memory>`_.
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The terminal emulator must read the data from the memory
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object and then unlink and close it on POSIX and just
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close it on Windows.
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================== ============
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When opening files, the terminal emulator must follow symlinks. In case of
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symlink loops or too many symlinks, it should fail and respond with an error,
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similar to reporting any other kind of I/O error. Since the file paths come
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from potentially untrusted sources, terminal emulators **must** refuse to read
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any device/socket/etc. special files. Only regular files are allowed.
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Additionally, terminal emulators may refuse to read files in *sensitive*
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parts of the filesystem, such as :file:`/proc`, :file:`/sys`, :file:`/dev/`, etc.
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Local client
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^^^^^^^^^^^^^^
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First let us consider the local client techniques (files and shared memory). Some examples::
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<ESC>_Gf=100,t=f;<encoded /path/to/file.png><ESC>\
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Here we tell the terminal emulator to read PNG data from the specified file of
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the specified size::
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<ESC>_Gs=10,v=2,t=s,o=z;<encoded /some-shared-memory-name><ESC>\
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Here we tell the terminal emulator to read compressed image data from
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the specified shared memory object.
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The client can also specify a size and offset to tell the terminal emulator
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to only read a part of the specified file. The is done using the ``S`` and ``O``
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keys respectively. For example::
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<ESC>_Gs=10,v=2,t=s,S=80,O=10;<encoded /some-shared-memory-name><ESC>\
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This tells the terminal emulator to read ``80`` bytes starting from the offset ``10``
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inside the specified shared memory buffer.
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Remote client
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^^^^^^^^^^^^^^^^
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Remote clients, those that are unable to use the filesystem/shared memory to
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transmit data, must send the pixel data directly using escape codes. Since
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escape codes are of limited maximum length, the data will need to be chunked up
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for transfer. This is done using the ``m`` key. The pixel data must first be
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base64 encoded then chunked up into chunks no larger than ``4096`` bytes. All
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chunks, except the last, must have a size that is a multiple of 4. The client
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then sends the graphics escape code as usual, with the addition of an ``m`` key
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that must have the value ``1`` for all but the last chunk, where it must be
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``0``. For example, if the data is split into three chunks, the client would
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send the following sequence of escape codes to the terminal emulator::
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<ESC>_Gs=100,v=30,m=1;<encoded pixel data first chunk><ESC>\
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<ESC>_Gm=1;<encoded pixel data second chunk><ESC>\
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<ESC>_Gm=0;<encoded pixel data last chunk><ESC>\
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Note that only the first escape code needs to have the full set of control
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codes such as width, height, format, etc. Subsequent chunks **must** have only
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the ``m`` and optionally ``q`` keys. When sending animation frame data, subsequent
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chunks **must** also specify the ``a=f`` key. The client **must** finish sending
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all chunks for a single image before sending any other graphics related escape
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codes. Note that the cursor position used to display the image **must** be the
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position when the final chunk is received. Finally, terminals must not display
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anything, until the entire sequence is received and validated.
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Querying support and available transmission mediums
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Since a client has no a-priori knowledge of whether it shares a filesystem/shared memory
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with the terminal emulator, it can send an id with the control data, using the ``i`` key
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(which can be an arbitrary positive integer up to 4294967295, it must not be zero).
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If it does so, the terminal emulator will reply after trying to load the image, saying
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whether loading was successful or not. For example::
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<ESC>_Gi=31,s=10,v=2,t=s;<encoded /some-shared-memory-name><ESC>\
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to which the terminal emulator will reply (after trying to load the data)::
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<ESC>_Gi=31;error message or OK<ESC>\
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Here the ``i`` value will be the same as was sent by the client in the original
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request. The message data will be a ASCII encoded string containing only
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printable characters and spaces. The string will be ``OK`` if reading the pixel
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data succeeded or an error message.
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Sometimes, using an id is not appropriate, for example, if you do not want to
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replace a previously sent image with the same id, or if you are sending a dummy
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image and do not want it stored by the terminal emulator. In that case, you can
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use the *query action*, set ``a=q``. Then the terminal emulator will try to load
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the image and respond with either OK or an error, as above, but it will not
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replace an existing image with the same id, nor will it store the image.
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As of May 2023, kitty has a complete implementation of this protocol and
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WezTerm has a mostly complete implementation. Konsole and wayst have partial
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support. We intend that any terminal emulator that wishes to support it can do so. To
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check if a terminal emulator supports the graphics protocol the best way is to
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send the above *query action* followed by a request for the `primary device
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attributes <https://vt100.net/docs/vt510-rm/DA1.html>`_. If you get back an
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answer for the device attributes without getting back an answer for the *query
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action* the terminal emulator does not support the graphics protocol.
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This means that terminal emulators that support the graphics protocol, **must**
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reply to *query actions* immediately without processing other input. Most
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terminal emulators handle input in a FIFO manner, anyway.
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So for example, you could send::
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<ESC>_Gi=31,s=1,v=1,a=q,t=d,f=24;AAAA<ESC>\<ESC>[c
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If you get back a response to the graphics query, the terminal emulator supports
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the protocol, if you get back a response to the device attributes query without
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a response to the graphics query, it does not.
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Display images on screen
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-----------------------------
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Every transmitted image can be displayed an arbitrary number of times on the
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screen, in different locations, using different parts of the source image, as
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needed. Each such display of an image is called a *placement*. You can either
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simultaneously transmit and display an image using the action ``a=T``, or first
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transmit the image with a id, such as ``i=10`` and then display it with
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``a=p,i=10`` which will display the previously transmitted image at the current
|
|
cursor position. When specifying an image id, the terminal emulator will reply
|
|
to the placement request with an acknowledgement code, which will be either::
|
|
|
|
<ESC>_Gi=<id>;OK<ESC>\
|
|
|
|
when the image referred to by id was found, or::
|
|
|
|
<ESC>_Gi=<id>;ENOENT:<some detailed error msg><ESC>\
|
|
|
|
when the image with the specified id was not found. This is similar to the
|
|
scheme described above for querying available transmission media, except that
|
|
here we are querying if the image with the specified id is available or needs to
|
|
be re-transmitted.
|
|
|
|
Since there can be many placements per image, you can also give placements an
|
|
id. To do so add the ``p`` key with a number between ``1`` and ``4294967295``.
|
|
When you specify a placement id, it will be added to the acknowledgement code
|
|
above. Every placement is uniquely identified by the pair of the ``image id``
|
|
and the ``placement id``. If you specify a placement id for an image that does
|
|
not have an id (i.e. has id=0), it will be ignored. In particular this means
|
|
there can exist multiple images with ``image id=0, placement id=0``.
|
|
An example response::
|
|
|
|
<ESC>_Gi=<image id>,p=<placement id>;OK<ESC>\
|
|
|
|
If you send two placements with the same ``image id`` and ``placement id`` the
|
|
second one will replace the first. This can be used to resize or move
|
|
placements around the screen, without flicker.
|
|
|
|
|
|
.. versionadded:: 0.19.3
|
|
Support for specifying placement ids (see :doc:`kittens/query_terminal` to query kitty version)
|
|
|
|
|
|
Controlling displayed image layout
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The image is rendered at the current cursor position, from the upper left corner of
|
|
the current cell. You can also specify extra ``X=3`` and ``Y=4`` pixel offsets to display from
|
|
a different origin within the cell. Note that the offsets must be smaller than the size of the cell.
|
|
|
|
By default, the entire image will be displayed (images wider than the available
|
|
width will be truncated on the right edge). You can choose a source rectangle (in pixels)
|
|
as the part of the image to display. This is done with the keys: ``x, y, w, h`` which specify
|
|
the top-left corner, width and height of the source rectangle. The displayed
|
|
area is the intersection of the specified rectangle with the source image
|
|
rectangle.
|
|
|
|
You can also ask the terminal emulator to display the image in a specified rectangle
|
|
(num of columns / num of lines), using the control codes ``c,r``. ``c`` is the number of columns
|
|
and `r` the number of rows. The image will be scaled (enlarged/shrunk) as needed to fit
|
|
the specified area. Note that if you specify a start cell offset via the ``X,Y`` keys, it is not
|
|
added to the number of rows/columns. If only one of either ``r`` or ``c`` is
|
|
specified, the other one is computed based on the source image aspect ratio, so
|
|
that the image is displayed without distortion.
|
|
|
|
Finally, you can specify the image *z-index*, i.e. the vertical stacking order. Images
|
|
placed in the same location with different z-index values will be blended if
|
|
they are semi-transparent. You can specify z-index values using the ``z`` key.
|
|
Negative z-index values mean that the images will be drawn under the text. This
|
|
allows rendering of text on top of images. Negative z-index values below
|
|
INT32_MIN/2 (-1,073,741,824) will be drawn under cells with non-default background
|
|
colors. If two images with the same z-index overlap then the image with the
|
|
lower id is considered to have the lower z-index. If the images have the same
|
|
z-index and the same id, then the behavior is undefined.
|
|
|
|
.. note:: After placing an image on the screen the cursor must be moved to the
|
|
right by the number of cols in the image placement rectangle and down by the
|
|
number of rows in the image placement rectangle. If either of these cause
|
|
the cursor to leave either the screen or the scroll area, the exact
|
|
positioning of the cursor is undefined, and up to implementations.
|
|
The client can ask the terminal emulator to not move the cursor at all
|
|
by specifying ``C=1`` in the command, which sets the cursor movement policy
|
|
to no movement for placing the current image.
|
|
|
|
.. versionadded:: 0.20.0
|
|
Support for the C=1 cursor movement policy
|
|
|
|
|
|
.. _graphics_unicode_placeholders:
|
|
|
|
Unicode placeholders
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
.. versionadded:: 0.28.0
|
|
Support for image display via Unicode placeholders
|
|
|
|
You can also use a special Unicode character ``U+10EEEE`` as a placeholder for
|
|
an image. This approach is less flexible, but it allows using images inside
|
|
any host application that supports Unicode, foreground colors (tmux, vim, weechat, etc.),
|
|
and a way to pass escape codes through to the underlying terminal.
|
|
|
|
The central idea is that we use a single *Private Use* Unicode character as a
|
|
*placeholder* to indicate to the terminal that an image is supposed to be
|
|
displayed at that cell. Since this character is just normal text, Unicode aware
|
|
application will move it around as needed when they redraw their screens,
|
|
thereby automatically moving the displayed image as well, even though they know
|
|
nothing about the graphics protocol. So an image is first created using the
|
|
normal graphics protocol escape codes (albeit in quiet mode (``q=2``) so that there are
|
|
no responses from the terminal that could confuse the host application). Then,
|
|
the actual image is displayed by getting the host application to emit normal
|
|
text consisting of ``U+10EEEE`` and various diacritics (Unicode combining
|
|
characters) and colors.
|
|
|
|
To use it, first create an image as you would normally with the graphics
|
|
protocol with (``q=2``), but do not create a placement for it, that is, do not
|
|
display it. Then, create a *virtual image placement* by specifying ``U=1`` and
|
|
the desired number of lines and columns::
|
|
|
|
<ESC>_Ga=p,U=1,i=<image_id>,c=<columns>,r=<rows><ESC>\
|
|
|
|
The creation of the placement need not be a separate escape code, it can be
|
|
combined with ``a=T`` to both transmit and create the virtual placement with a
|
|
single code.
|
|
|
|
The image will eventually be fit to the specified rectangle, its aspect ratio
|
|
preserved. Finally, the image can be actually displayed by using the
|
|
placeholder character, encoding the image ID in its foreground color. The row
|
|
and column values are specified with diacritics listed in
|
|
:download:`rowcolumn-diacritics.txt <../gen/rowcolumn-diacritics.txt>`. For
|
|
example, here is how you can print a ``2x2`` placeholder for image ID ``42``:
|
|
|
|
.. code-block:: sh
|
|
|
|
printf "\e[38;5;42m\U10EEEE\U0305\U0305\U10EEEE\U0305\U030D\e[39m\n"
|
|
printf "\e[38;5;42m\U10EEEE\U030D\U0305\U10EEEE\U030D\U030D\e[39m\n"
|
|
|
|
Here, ``U+305`` is the diacritic corresponding to the number ``0``
|
|
and ``U+30D`` corresponds to ``1``. So these two commands create the following
|
|
``2x2`` placeholder:
|
|
|
|
========== ==========
|
|
(0, 0) (0, 1)
|
|
(1, 0) (1, 1)
|
|
========== ==========
|
|
|
|
This will cause the image with ID ``42`` to be displayed in a ``2x2`` grid.
|
|
Ideally, you would print out as many cells as the number of rows and columns
|
|
specified when creating the virtual placement, but in case of a mismatch only
|
|
part of the image will be displayed.
|
|
|
|
By using only the foreground color for image ID you are limited to either 8-bit IDs in 256 color
|
|
mode or 24-bit IDs in true color mode. Since IDs are in a global namespace
|
|
there can easily be collisions. If you need more bits for the image
|
|
ID, you can specify the most significant byte via a third diacritic. For
|
|
example, this is the placeholder for the image ID ``33554474 = 42 + (2 << 24)``:
|
|
|
|
.. code-block:: sh
|
|
|
|
printf "\e[38;5;42m\U10EEEE\U0305\U0305\U030E\U10EEEE\U0305\U030D\U030E\n"
|
|
printf "\e[38;5;42m\U10EEEE\U030D\U0305\U030E\U10EEEE\U030D\U030D\U030E\n"
|
|
|
|
Here, ``U+30E`` is the diacritic corresponding to the number ``2``.
|
|
|
|
You can also specify a placement ID using the underline color (if it's omitted
|
|
or zero, the terminal may choose any virtual placement of the given image). The
|
|
background color is interpreted as the background color, visible if the image is
|
|
transparent. Other text attributes are reserved for future use.
|
|
|
|
Row, column and most significant byte diacritics may also be omitted, in which
|
|
case the placeholder cell will inherit the missing values from the placeholder
|
|
cell to the left, following the algorithm:
|
|
|
|
- If no diacritics are present, and the previous placeholder cell has the same
|
|
foreground and underline colors, then the row of the current cell will be the
|
|
row of the cell to the left, the column will be the column of the cell to the
|
|
left plus one, and the most significant image ID byte will be the most
|
|
significant image ID byte of the cell to the left.
|
|
- If only the row diacritic is present, and the previous placeholder cell has
|
|
the same row and the same foreground and underline colors, then the column of
|
|
the current cell will be the column of the cell to the left plus one, and the
|
|
most significant image ID byte will be the most significant image ID byte of
|
|
the cell to the left.
|
|
- If only the row and column diacritics are present, and the previous
|
|
placeholder cell has the same row, the same foreground and underline colors,
|
|
and its column is one less than the current column, then the most significant
|
|
image ID byte of the current cell will be the most significant image ID byte
|
|
of the cell to the left.
|
|
|
|
These rules are applied left-to-right, which allows specifying only row
|
|
diacritics of the first column, i.e. here is a 2 rows by 3 columns placeholder:
|
|
|
|
.. code-block:: sh
|
|
|
|
printf "\e[38;5;42m\U10EEEE\U0305\U10EEEE\U10EEEE\n"
|
|
printf "\e[38;5;42m\U10EEEE\U030D\U10EEEE\U10EEEE\n"
|
|
|
|
This will not work for horizontal scrolling and overlapping images since the two
|
|
given rules will fail to guess the missing information. In such cases, the
|
|
terminal may apply other heuristics (but it doesn't have to).
|
|
|
|
It is important to distinguish between virtual image placements and real images
|
|
displayed on top of Unicode placeholders. Virtual placements are invisible and only play
|
|
the role of prototypes for real images. Virtual placements can be deleted by a
|
|
deletion command only when the `d` key is equal to ``i``, ``I``, ``n`` or ``N``.
|
|
The key values ``a``, ``c``, ``p``, ``q``, ``x``, ``y``, ``z`` and their capital
|
|
variants never affect virtual placements because they do not have a physical
|
|
location on the screen.
|
|
|
|
Real images displayed on top of Unicode placeholders are not considered
|
|
placements from the protocol perspective. They cannot be manipulated using
|
|
graphics commands, instead they should be moved, deleted, or modified by
|
|
manipulating the underlying Unicode placeholder as normal text.
|
|
|
|
.. _relative_image_placement:
|
|
|
|
Relative placements
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
.. versionadded:: 0.31.0
|
|
Support for positioning images relative to other images
|
|
|
|
You can specify that a placement is positioned relative to another placement.
|
|
This is particularly useful in combination with
|
|
:ref:`graphics_unicode_placeholders` above. It can be used to specify a single
|
|
transparent pixel image using a Unicode placeholder, which moves around
|
|
naturally with the text, the real image(s) can base their position relative to
|
|
the placeholder.
|
|
|
|
To specify that a placement should be relative to another, use the
|
|
``P=<image_id>,Q=<placement_id>`` keys, when creating the relative placement.
|
|
For example::
|
|
|
|
<ESC>_Ga=p,i=<image_id>,p=<placement_id>,P=<parent_img_id>,Q=<parent_placement_id><ESC>\
|
|
|
|
This will create a *relative placement* that refers to the *parent placement*
|
|
specified by the ``P`` and ``Q`` keys. When the parent placement moves, the
|
|
relative placement moves along with it. The relative placement can be offset
|
|
from the parent's location by a specified number of cells, using the ``H`` and
|
|
``V`` keys for horizontal and vertical displacement. Positive values move right
|
|
and down. Negative values move left and up. The origin is the top left cell of
|
|
the parent placement.
|
|
|
|
The lifetime of a relative placement is tied to the lifetime of its parent. If
|
|
its parent is deleted, it is deleted as well. If the image that the relative
|
|
placement is a placement of, has no more placements, the image is deleted as
|
|
well. Thus, a parent and its relative placements form a *group* that is managed
|
|
together.
|
|
|
|
A relative placement can refer to another relative placement as its parent.
|
|
Thus the relative placements can form a chain. It is implementation dependent
|
|
how long a chain of such placements is allowed, but implementation must allow
|
|
a chain of length at least 8. If the implementation max depth is exceeded, the
|
|
terminal must respond with the ``ETOODEEP`` error code.
|
|
|
|
Virtual placements created for Unicode placeholder based images cannot also be
|
|
relative placements. However, a relative placement can refer to a virtual
|
|
placement as its parent. When a virtual placement is the parent, its position
|
|
is derived from all the actual Unicode placeholder images that refer to it.
|
|
The x position is the minimum of all the placeholder x positions and the y
|
|
position is the minimum of all the placeholder y positions. If a client
|
|
attempts to make a virtual placement relative the terminal must respond with
|
|
the ``EINVAL`` error code.
|
|
|
|
Terminals are required to reject the creation of a relative placement
|
|
that would create a cycle, such as when A is relative to B and B is relative to
|
|
C and C is relative to A. In such cases, the terminal must respond with the
|
|
``ECYCLE`` error code.
|
|
|
|
If a client attempts to create a reference to a placement that does not exist
|
|
the terminal must respond with the ``ENOPARENT`` error code.
|
|
|
|
.. note::
|
|
Since a relative placement gets its position specified based on another
|
|
placement, instead of the cursor, the cursor must not move after a relative
|
|
position, regardless of the value of the ``C`` key to control cursor
|
|
movement.
|
|
|
|
|
|
Deleting images
|
|
---------------------
|
|
|
|
Images can be deleted by using the delete action ``a=d``. If specified without any
|
|
other keys, it will delete all images visible on screen. To delete specific images,
|
|
use the `d` key as described in the table below. Note that each value of d has
|
|
both a lowercase and an uppercase variant. The lowercase variant only deletes the
|
|
images without necessarily freeing up the stored image data, so that the images can be
|
|
re-displayed without needing to resend the data. The uppercase variants will delete
|
|
the image data as well, provided that the image is not referenced elsewhere, such as in the
|
|
scrollback buffer. The values of the ``x`` and ``y`` keys are the same as cursor positions (i.e.
|
|
``x=1, y=1`` is the top left cell).
|
|
|
|
================= ============
|
|
Value of ``d`` Meaning
|
|
================= ============
|
|
``a`` or ``A`` Delete all placements visible on screen
|
|
``i`` or ``I`` Delete all images with the specified id, specified using the ``i`` key. If you specify a ``p`` key for the placement id as well, then only the placement with the specified image id and placement id will be deleted.
|
|
``n`` or ``N`` Delete newest image with the specified number, specified using the ``I`` key. If you specify a ``p`` key for the
|
|
placement id as well, then only the placement with the specified number and placement id will be deleted.
|
|
``c`` or ``C`` Delete all placements that intersect with the current cursor position.
|
|
``f`` or ``F`` Delete animation frames.
|
|
``p`` or ``P`` Delete all placements that intersect a specific cell, the cell is specified using the ``x`` and ``y`` keys
|
|
``q`` or ``Q`` Delete all placements that intersect a specific cell having a specific z-index. The cell and z-index is specified using the ``x``, ``y`` and ``z`` keys.
|
|
``x`` or ``X`` Delete all placements that intersect the specified column, specified using the ``x`` key.
|
|
``y`` or ``Y`` Delete all placements that intersect the specified row, specified using the ``y`` key.
|
|
``z`` or ``Z`` Delete all placements that have the specified z-index, specified using the ``z`` key.
|
|
================= ============
|
|
|
|
|
|
Note when all placements for an image have been deleted, the image is also
|
|
deleted, if the capital letter form above is specified. Also, when the terminal
|
|
is running out of quota space for new images, existing images without
|
|
placements will be preferentially deleted.
|
|
|
|
Some examples::
|
|
|
|
<ESC>_Ga=d<ESC>\ # delete all visible placements
|
|
<ESC>_Ga=d,d=i,i=10<ESC>\ # delete the image with id=10, without freeing data
|
|
<ESC>_Ga=d,d=i,i=10,p=7<ESC>\ # delete the image with id=10 and placement id=7, without freeing data
|
|
<ESC>_Ga=d,d=Z,z=-1<ESC>\ # delete the placements with z-index -1, also freeing up image data
|
|
<ESC>_Ga=d,d=p,x=3,y=4<ESC>\ # delete all placements that intersect the cell at (3, 4), without freeing data
|
|
|
|
|
|
Suppressing responses from the terminal
|
|
-------------------------------------------
|
|
|
|
If you are using the graphics protocol from a limited client, such as a shell
|
|
script, it might be useful to avoid having to process responses from the
|
|
terminal. For this, you can use the ``q`` key. Set it to ``1`` to suppress
|
|
``OK`` responses and to ``2`` to suppress failure responses.
|
|
|
|
.. versionadded:: 0.19.3
|
|
The ability to suppress responses (see :doc:`kittens/query_terminal` to query kitty version)
|
|
|
|
|
|
Requesting image ids from the terminal
|
|
-------------------------------------------
|
|
|
|
If you are writing a program that is going to share the screen with other
|
|
programs and you still want to use image ids, it is not possible to know
|
|
what image ids are free to use. In this case, instead of using the ``i``
|
|
key to specify an image id use the ``I`` key to specify an image number
|
|
instead. These numbers are not unique.
|
|
When creating a new image, even if an existing image has the same number a new
|
|
one is created. And the terminal will reply with the id of the newly created
|
|
image. For example, when creating an image with ``I=13``, the terminal will
|
|
send the response::
|
|
|
|
<ESC>_Gi=99,I=13;OK<ESC>\
|
|
|
|
Here, the value of ``i`` is the id for the newly created image and the value of
|
|
``I`` is the same as was sent in the creation command.
|
|
|
|
All future commands that refer to images using the image number, such as
|
|
creating placements or deleting images, will act on only the newest image with
|
|
that number. This allows the client program to send a bunch of commands dealing
|
|
with an image by image number without waiting for a response from the terminal
|
|
with the image id. Once such a response is received, the client program should
|
|
use the ``i`` key with the image id for all future communication.
|
|
|
|
.. note:: Specifying both ``i`` and ``I`` keys in any command is an error. The
|
|
terminal must reply with an EINVAL error message, unless silenced.
|
|
|
|
.. versionadded:: 0.19.3
|
|
The ability to use image numbers (see :doc:`kittens/query_terminal` to query kitty version)
|
|
|
|
|
|
.. _animation_protocol:
|
|
|
|
Animation
|
|
-------------------------------------------
|
|
|
|
.. versionadded:: 0.20.0
|
|
Animation support (see :doc:`kittens/query_terminal` to query kitty version)
|
|
|
|
When designing support for animation, the two main considerations were:
|
|
|
|
#. There should be a way for both client and terminal driven animations.
|
|
Since there is unknown and variable latency between client and terminal,
|
|
especially over SSH, client driven animations are not sufficient.
|
|
|
|
#. Animations often consist of small changes from one frame to the next, the
|
|
protocol should thus allow transmitting these deltas for efficiency and
|
|
performance reasons.
|
|
|
|
Animation support is added to the protocol by adding two new modes for the
|
|
``a`` (action) key. A ``f`` mode for transmitting frame data and an ``a`` mode
|
|
for controlling the animation of an image. Animation proceeds in two steps,
|
|
first a normal image is created as described earlier. Then animation frames are
|
|
added to the image to make it into an animation. Since every animation is
|
|
associated with a single image, all animation escape codes must specify either
|
|
the ``i`` or ``I`` keys to identify the image being operated on.
|
|
|
|
|
|
Transferring animation frame data
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Transferring animation frame data is very similar to
|
|
:ref:`transferring_pixel_data` above. The main difference is that the image
|
|
the frame belongs to must be specified and it is possible to transmit data for
|
|
only part of a frame, declaring the rest of the frame to be filled in by data
|
|
from a previous frame, or left blank. To transfer frame data the ``a=f``
|
|
key must be used in all escape codes.
|
|
|
|
First, to transfer a simple frame that has data for the full image area, the
|
|
escape codes used are exactly the same as for transferring image data, with the
|
|
addition of: ``a=f,i=<image id>`` or ``a=f,I=<image number>``.
|
|
|
|
If the frame has data for only a part of the image, you can specify the
|
|
rectangle for it using the ``x, y, s, v`` keys, for example::
|
|
|
|
x=10,y=5,s=100,v=200 # A 100x200 rectangle with its top left corner at (10, 5)
|
|
|
|
Frames are created by composing the transmitted data onto a background canvas.
|
|
This canvas can be either a single color, or the pixels from a previous frame.
|
|
The composition can be of two types, either a simple replacement (``X=1``) key
|
|
or a full alpha blend (the default).
|
|
|
|
To use a background color for the canvas, specify the ``Y`` key as a 32-bit
|
|
RGBA color. For example::
|
|
|
|
Y=4278190335 # 0xff0000ff opaque red
|
|
Y=16711816 # 0x00ff0088 translucent green (alpha=0.53)
|
|
|
|
The default background color when none is specified is ``0`` i.e. a black,
|
|
transparent pixel.
|
|
|
|
To use the data from a previous frame, specify the ``c`` key which is a 1-based
|
|
frame number. Thus ``c=1`` refers to the root frame (the base image data),
|
|
``c=2`` refers to the second frame and so on.
|
|
|
|
If the frame is composed of multiple rectangular blocks, these can be expressed
|
|
by using the ``r`` key. When specifying the ``r`` key the data for an existing
|
|
frame is edited. The same composition operation as above happens, but now the
|
|
background canvas is the existing frame itself. ``r`` is a 1-based index, so
|
|
``r=1`` is the root frame (base image data), ``r=2`` is the second frame and so
|
|
on.
|
|
|
|
Finally, while transferring frame data, the frame *gap* can also be specified
|
|
using the ``z`` key. The gap is the number of milliseconds to wait before
|
|
displaying the next frame when the animation is running. A value of ``z=0`` is
|
|
ignored, ``z=positive number`` sets the gap to the specified number of
|
|
milliseconds and ``z=negative number`` creates a *gapless* frame. Gapless
|
|
frames are not displayed to the user since they are instantly skipped over,
|
|
however they can be useful as the base data for subsequent frames. For example,
|
|
for an animation where the background remains the same and a small object or two
|
|
move.
|
|
|
|
Controlling animations
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Clients can control animations by using the ``a=a`` key in the escape code sent
|
|
to the terminal.
|
|
|
|
The simplest is client driven animations, where the client transmits the frame
|
|
data and then also instructs the terminal to make a particular frame the current
|
|
frame. To change the current frame, use the ``c`` key::
|
|
|
|
<ESC>_Ga=a,i=3,c=7<ESC>\
|
|
|
|
This will make the seventh frame in the image with id ``3`` the current frame.
|
|
|
|
However, client driven animations can be sub-optimal, since the latency between
|
|
the client and terminal is unknown and variable especially over the network.
|
|
Also they require the client to remain running for the lifetime of the
|
|
animation, which is not desirable for cat like utilities.
|
|
|
|
Terminal driven animations are achieved by the client specifying *gaps* (time
|
|
in milliseconds) between frames and instructing the terminal to stop or start
|
|
the animation.
|
|
|
|
The animation state is controlled by the ``s`` key. ``s=1`` stops the
|
|
animation. ``s=2`` runs the animation, but in *loading* mode, in this mode when
|
|
reaching the last frame, instead of looping, the terminal will wait for the
|
|
arrival of more frames. ``s=3`` runs the animation normally, after the last
|
|
frame, the terminal loops back to the first frame. The number of loops can be
|
|
controlled by the ``v`` key. ``v=0`` is ignored, ``v=1`` is loop infinitely,
|
|
and any other positive number is loop ``number - 1`` times. Note that stopping
|
|
the animation resets the loop counter.
|
|
|
|
Finally, the *gap* for frames can be set using the ``z`` key. This can be
|
|
specified either when the frame is created as part of the transmit escape code
|
|
or separately using the animation control escape code. The *gap* is the time in
|
|
milliseconds to wait before displaying the next frame in the animation.
|
|
For example::
|
|
|
|
<ESC>_Ga=a,i=7,r=3,z=48<ESC>\
|
|
|
|
This sets the gap for the third frame of the image with id ``7`` to ``48``
|
|
milliseconds. Note that *gapless* frames are not displayed to the user since
|
|
the next frame comes immediately, however they can be useful to store base data
|
|
for subsequent frames, such as in an animation with an object moving against a
|
|
static background.
|
|
|
|
In particular, the first frame or *root frame* is created with the base image
|
|
data and has no gap, so its gap must be set using this control code.
|
|
|
|
Composing animation frames
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
.. versionadded:: 0.22.0
|
|
Support for frame composition
|
|
|
|
Clients can *compose* animation frames, this means that they can compose pixels
|
|
in rectangular regions from one frame onto another frame. This allows for fast
|
|
and low band-width modification of frames.
|
|
|
|
To achieve this use the ``a=c`` key. The source frame is specified with
|
|
``r=frame number`` and the destination frame as ``c=frame number``. The size of
|
|
the rectangle is specified as ``w=width,h=height`` pixels. If unspecified, the
|
|
full image width and height are used. The offset of the rectangle from the
|
|
top-left corner for the source frame is specified by the ``x,y`` keys and the
|
|
destination frame by the ``X,Y`` keys. The composition operation is specified
|
|
by the ``C`` key with the default being to alpha blend the source rectangle
|
|
onto the destination rectangle. With ``C=1`` it will be a simple replacement
|
|
of pixels. For example::
|
|
|
|
<ESC>_Gi=1,r=7,c=9,w=23,h=27,X=4,Y=8,x=1,y=3<ESC>\
|
|
|
|
Will compose a ``23x27`` rectangle located at ``(4, 8)`` in the ``7th frame``
|
|
onto the rectangle located at ``(1, 3)`` in the ``9th frame``. These will be
|
|
in the image with ``id=1``.
|
|
|
|
If the frames or the image are not found the terminal emulator must
|
|
respond with `ENOENT`. If the rectangles go out of bounds of the image
|
|
the terminal must respond with `EINVAL`. If the source and destination frames are
|
|
the same and the rectangles overlap, the terminal must respond with `EINVAL`.
|
|
|
|
|
|
.. note::
|
|
In kitty, doing a composition will cause a frame to be *fully rendered*
|
|
potentially increasing its storage requirements, when the frame was previously
|
|
stored as a set of operations on other frames. If this happens and there
|
|
is not enough storage space, kitty will respond with ENOSPC.
|
|
|
|
|
|
Image persistence and storage quotas
|
|
-----------------------------------------
|
|
|
|
In order to avoid *Denial-of-Service* attacks, terminal emulators should have a
|
|
maximum storage quota for image data. It should allow at least a few full
|
|
screen images. For example the quota in kitty is 320MB per buffer. When adding
|
|
a new image, if the total size exceeds the quota, the terminal emulator should
|
|
delete older images to make space for the new one. In kitty, for animations,
|
|
the additional frame data is stored on disk and has a separate, larger quota of
|
|
five times the base quota.
|
|
|
|
|
|
Control data reference
|
|
---------------------------
|
|
|
|
The table below shows all the control data keys as well as what values they can
|
|
take, and the default value they take when missing. All integers are 32-bit.
|
|
|
|
======= ==================== ========= =================
|
|
Key Value Default Description
|
|
======= ==================== ========= =================
|
|
``a`` Single character. ``t`` The overall action this graphics command is performing.
|
|
``(a, c, d, f, `` ``t`` - transmit data, ``T`` - transmit data and display image,
|
|
``p, q, t, T)`` ``q`` - query terminal, ``p`` - put (display) previous transmitted image,
|
|
``d`` - delete image, ``f`` - transmit data for animation frames,
|
|
``a`` - control animation, ``c`` - compose animation frames
|
|
|
|
``q`` ``0, 1, 2`` ``0`` Suppress responses from the terminal to this graphics command.
|
|
|
|
**Keys for image transmission**
|
|
-----------------------------------------------------------
|
|
``f`` Positive integer. ``32`` The format in which the image data is sent.
|
|
``(24, 32, 100)``.
|
|
``t`` Single character. ``d`` The transmission medium used.
|
|
``(d, f, t, s)``.
|
|
``s`` Positive integer. ``0`` The width of the image being sent.
|
|
``v`` Positive integer. ``0`` The height of the image being sent.
|
|
``S`` Positive integer. ``0`` The size of data to read from a file.
|
|
``O`` Positive integer. ``0`` The offset from which to read data from a file.
|
|
``i`` Positive integer.
|
|
``(0 - 4294967295)`` ``0`` The image id
|
|
``I`` Positive integer.
|
|
``(0 - 4294967295)`` ``0`` The image number
|
|
``p`` Positive integer.
|
|
``(0 - 4294967295)`` ``0`` The placement id
|
|
``o`` Single character. ``null`` The type of data compression.
|
|
``only z``
|
|
``m`` zero or one ``0`` Whether there is more chunked data available.
|
|
|
|
**Keys for image display**
|
|
-----------------------------------------------------------
|
|
``x`` Positive integer ``0`` The left edge (in pixels) of the image area to display
|
|
``y`` Positive integer ``0`` The top edge (in pixels) of the image area to display
|
|
``w`` Positive integer ``0`` The width (in pixels) of the image area to display. By default, the entire width is used
|
|
``h`` Positive integer ``0`` The height (in pixels) of the image area to display. By default, the entire height is used
|
|
``X`` Positive integer ``0`` The x-offset within the first cell at which to start displaying the image
|
|
``Y`` Positive integer ``0`` The y-offset within the first cell at which to start displaying the image
|
|
``c`` Positive integer ``0`` The number of columns to display the image over
|
|
``r`` Positive integer ``0`` The number of rows to display the image over
|
|
``C`` Positive integer ``0`` Cursor movement policy. ``0`` is the default, to move the cursor to after the image.
|
|
``1`` is to not move the cursor at all when placing the image.
|
|
``U`` Positive integer ``0`` Set to ``1`` to create a virtual placement for a Unicode placeholder.
|
|
``z`` 32-bit integer ``0`` The *z-index* vertical stacking order of the image
|
|
``P`` Positive integer ``0`` The id of a parent image for relative placement
|
|
``Q`` Positive integer ``0`` The id of a placement in the parent image for relative placement
|
|
``H`` 32-bit integer ``0`` The offset in cells in the horizontal direction for relative placement
|
|
``V`` 32-bit integer ``0`` The offset in cells in the vertical direction for relative placement
|
|
|
|
**Keys for animation frame loading**
|
|
-----------------------------------------------------------
|
|
``x`` Positive integer ``0`` The left edge (in pixels) of where the frame data should be updated
|
|
``y`` Positive integer ``0`` The top edge (in pixels) of where the frame data should be updated
|
|
``c`` Positive integer ``0`` The 1-based frame number of the frame whose image data serves as the base data
|
|
when creating a new frame, by default the base data is black, fully transparent pixels
|
|
``r`` Positive integer ``0`` The 1-based frame number of the frame that is being edited. By default, a new frame is created
|
|
``z`` 32-bit integer ``0`` The gap (in milliseconds) of this frame from the next one. A value of
|
|
zero is ignored. Negative values create a *gapless* frame. If not specified,
|
|
frames have a default gap of ``40ms``. The root frame defaults to zero gap.
|
|
``X`` Positive integer ``0`` The composition mode for blending pixels when creating a new frame or
|
|
editing a frame's data. The default is full alpha blending. ``1`` means a
|
|
simple overwrite.
|
|
``Y`` Positive integer ``0`` The background color for pixels not
|
|
specified in the frame data. Must be in 32-bit RGBA format
|
|
|
|
**Keys for animation frame composition**
|
|
-----------------------------------------------------------
|
|
|
|
``c`` Positive integer ``0`` The 1-based frame number of the frame whose image data serves as the overlaid data
|
|
``r`` Positive integer ``0`` The 1-based frame number of the frame that is being edited.
|
|
``x`` Positive integer ``0`` The left edge (in pixels) of the destination rectangle
|
|
``y`` Positive integer ``0`` The top edge (in pixels) of the destination rectangle
|
|
``w`` Positive integer ``0`` The width (in pixels) of the source and destination rectangles. By default, the entire width is used
|
|
``h`` Positive integer ``0`` The height (in pixels) of the source and destination rectangles. By default, the entire height is used
|
|
``X`` Positive integer ``0`` The left edge (in pixels) of the source rectangle
|
|
``Y`` Positive integer ``0`` The top edge (in pixels) of the source rectangle
|
|
``C`` Positive integer ``0`` The composition mode for blending
|
|
pixels. Default is full alpha blending. ``1`` means a simple overwrite.
|
|
|
|
|
|
**Keys for animation control**
|
|
-----------------------------------------------------------
|
|
``s`` Positive integer ``0`` ``1`` - stop animation, ``2`` - run animation, but wait for new frames, ``3`` - run animation
|
|
``r`` Positive integer ``0`` The 1-based frame number of the frame that is being affected
|
|
``z`` 32-bit integer ``0`` The gap (in milliseconds) of this frame from the next one. A value of
|
|
zero is ignored. Negative values create a *gapless* frame.
|
|
``c`` Positive integer ``0`` The 1-based frame number of the frame that should be made the current frame
|
|
``v`` Positive integer ``0`` The number of loops to play. ``0`` is
|
|
ignored, ``1`` is play infinite and is the default and larger number
|
|
means play that number ``-1`` loops
|
|
|
|
|
|
**Keys for deleting images**
|
|
-----------------------------------------------------------
|
|
``d`` Single character. ``a`` What to delete.
|
|
``(a, A, c, C, n, N,
|
|
i, I, p, P, q, Q, x,
|
|
X, y, Y, z, Z)``.
|
|
======= ==================== ========= =================
|
|
|
|
|
|
Interaction with other terminal actions
|
|
--------------------------------------------
|
|
|
|
When resetting the terminal, all images that are visible on the screen must be
|
|
cleared. When switching from the main screen to the alternate screen buffer
|
|
(1049 private mode) all images in the alternate screen must be cleared, just as
|
|
all text is cleared. The clear screen escape code (usually ``<ESC>[2J``) should
|
|
also clear all images. This is so that the clear command works.
|
|
|
|
The other commands to erase text must have no effect on graphics.
|
|
The dedicated delete graphics commands must be used for those.
|
|
|
|
When scrolling the screen (such as when using index cursor movement commands,
|
|
or scrolling through the history buffer), images must be scrolled along with
|
|
text. When page margins are defined and the index commands are used, only
|
|
images that are entirely within the page area (between the margins) must be
|
|
scrolled. When scrolling them would cause them to extend outside the page area,
|
|
they must be clipped.
|