mirror of
https://github.com/kovidgoyal/kitty.git
synced 2024-11-14 12:11:12 +03:00
ca4840717b
Fixes #4519
1564 lines
45 KiB
C
Vendored
1564 lines
45 KiB
C
Vendored
//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// Please use C89 style variable declarations in this file because VS 2010
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//========================================================================
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#include "internal.h"
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#include "../kitty/monotonic.h"
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#include <assert.h>
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#include <float.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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// Internal key state used for sticky keys
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#define _GLFW_STICK 3
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// Internal constants for gamepad mapping source types
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#define _GLFW_JOYSTICK_AXIS 1
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#define _GLFW_JOYSTICK_BUTTON 2
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#define _GLFW_JOYSTICK_HATBIT 3
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// Initializes the platform joystick API if it has not been already
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//
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static bool initJoysticks(void)
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{
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if (!_glfw.joysticksInitialized)
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{
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if (!_glfwPlatformInitJoysticks())
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{
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_glfwPlatformTerminateJoysticks();
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return false;
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}
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}
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return _glfw.joysticksInitialized = true;
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}
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// Finds a mapping based on joystick GUID
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//
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static _GLFWmapping* findMapping(const char* guid)
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{
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int i;
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for (i = 0; i < _glfw.mappingCount; i++)
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{
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if (strcmp(_glfw.mappings[i].guid, guid) == 0)
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return _glfw.mappings + i;
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}
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return NULL;
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}
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// Checks whether a gamepad mapping element is present in the hardware
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//
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static bool isValidElementForJoystick(const _GLFWmapelement* e,
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const _GLFWjoystick* js)
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{
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if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount)
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return false;
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else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount)
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return false;
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else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount)
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return false;
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return true;
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}
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// Finds a mapping based on joystick GUID and verifies element indices
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//
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static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
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{
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_GLFWmapping* mapping = findMapping(js->guid);
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if (mapping)
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{
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int i;
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for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
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{
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if (!isValidElementForJoystick(mapping->buttons + i, js))
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{
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_glfwInputError(GLFW_INVALID_VALUE,
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"Invalid button in gamepad mapping %s (%s)",
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mapping->guid,
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mapping->name);
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return NULL;
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}
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}
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for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
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{
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if (!isValidElementForJoystick(mapping->axes + i, js))
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{
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_glfwInputError(GLFW_INVALID_VALUE,
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"Invalid axis in gamepad mapping %s (%s)",
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mapping->guid,
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mapping->name);
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return NULL;
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}
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}
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}
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return mapping;
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}
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// Parses an SDL_GameControllerDB line and adds it to the mapping list
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//
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static bool parseMapping(_GLFWmapping* mapping, const char* string)
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{
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const char* c = string;
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size_t i, length;
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struct
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{
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const char* name;
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_GLFWmapelement* element;
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} fields[] =
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{
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{ "platform", NULL },
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{ "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A },
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{ "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B },
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{ "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X },
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{ "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y },
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{ "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK },
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{ "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START },
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{ "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE },
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{ "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
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{ "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
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{ "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
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{ "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
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{ "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
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{ "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
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{ "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
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{ "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT },
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{ "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
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{ "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
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{ "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X },
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{ "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y },
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{ "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X },
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{ "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y }
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};
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length = strcspn(c, ",");
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if (length != 32 || c[length] != ',')
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{
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_glfwInputError(GLFW_INVALID_VALUE, NULL);
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return false;
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}
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memcpy(mapping->guid, c, length);
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c += length + 1;
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length = strcspn(c, ",");
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if (length >= sizeof(mapping->name) || c[length] != ',')
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{
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_glfwInputError(GLFW_INVALID_VALUE, NULL);
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return false;
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}
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memcpy(mapping->name, c, length);
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c += length + 1;
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while (*c)
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{
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// TODO: Implement output modifiers
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if (*c == '+' || *c == '-')
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return false;
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for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++)
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{
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length = strlen(fields[i].name);
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if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':')
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continue;
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c += length + 1;
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if (fields[i].element)
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{
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_GLFWmapelement* e = fields[i].element;
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int8_t minimum = -1;
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int8_t maximum = 1;
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if (*c == '+')
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{
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minimum = 0;
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c += 1;
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}
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else if (*c == '-')
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{
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maximum = 0;
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c += 1;
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}
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if (*c == 'a')
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e->type = _GLFW_JOYSTICK_AXIS;
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else if (*c == 'b')
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e->type = _GLFW_JOYSTICK_BUTTON;
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else if (*c == 'h')
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e->type = _GLFW_JOYSTICK_HATBIT;
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else
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break;
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if (e->type == _GLFW_JOYSTICK_HATBIT)
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{
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const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
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const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
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e->index = (uint8_t) ((hat << 4) | bit);
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}
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else
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e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10);
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if (e->type == _GLFW_JOYSTICK_AXIS)
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{
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e->axisScale = 2 / (maximum - minimum);
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e->axisOffset = -(maximum + minimum);
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if (*c == '~')
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{
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e->axisScale = -e->axisScale;
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e->axisOffset = -e->axisOffset;
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}
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}
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}
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else
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{
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length = strlen(_GLFW_PLATFORM_MAPPING_NAME);
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if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0)
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return false;
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}
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break;
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}
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c += strcspn(c, ",");
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c += strspn(c, ",");
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}
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for (i = 0; i < 32; i++)
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{
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if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F')
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mapping->guid[i] += 'a' - 'A';
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}
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_glfwPlatformUpdateGamepadGUID(mapping->guid);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW event API //////
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//////////////////////////////////////////////////////////////////////////
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static void
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set_key_action(_GLFWwindow *window, const GLFWkeyevent *ev, int action, int idx) {
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const unsigned sz = arraysz(window->activated_keys);
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if (idx < 0) {
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for (unsigned i = 0; i < sz; i++) {
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if (window->activated_keys[i].native_key_id == 0) {
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idx = i;
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break;
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}
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}
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if (idx < 0) {
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idx = sz - 1;
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memmove(window->activated_keys, window->activated_keys + 1, sizeof(window->activated_keys[0]) * (sz - 1));
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window->activated_keys[sz - 1].native_key_id = 0;
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}
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}
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if (action == GLFW_RELEASE) {
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memset(window->activated_keys + idx, 0, sizeof(window->activated_keys[0]));
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if (idx < (int)sz - 1) {
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memmove(window->activated_keys + idx, window->activated_keys + idx + 1, sizeof(window->activated_keys[0]) * (sz - 1 - idx));
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memset(window->activated_keys + sz - 1, 0, sizeof(window->activated_keys[0]));
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}
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} else {
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window->activated_keys[idx] = *ev;
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window->activated_keys[idx].text = NULL;
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}
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}
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// Notifies shared code of a physical key event
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//
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void _glfwInputKeyboard(_GLFWwindow* window, GLFWkeyevent* ev)
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{
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if (ev->native_key_id > 0)
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{
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bool repeated = false;
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int idx = -1;
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int current_action = GLFW_RELEASE;
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const unsigned sz = arraysz(window->activated_keys);
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for (unsigned i = 0; i < sz; i++) {
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if (window->activated_keys[i].native_key_id == ev->native_key_id) {
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idx = i;
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current_action = window->activated_keys[i].action;
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break;
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}
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}
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if (ev->action == GLFW_RELEASE) {
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if (current_action == GLFW_RELEASE) return;
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if (idx > -1) {
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const GLFWkeyevent *press_event = window->activated_keys + idx;
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if (press_event->action == GLFW_PRESS || press_event->action == GLFW_REPEAT) {
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// Compose sequences under X11 give a different key value for press and release events
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// but we want the same key value so override it.
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ev->native_key = press_event->native_key;
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ev->key = press_event->key;
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ev->shifted_key = press_event->shifted_key;
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ev->alternate_key = press_event->alternate_key;
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}
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}
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}
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if (ev->action == GLFW_PRESS && current_action == GLFW_PRESS)
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repeated = true;
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set_key_action(window, ev, (ev->action == GLFW_RELEASE && window->stickyKeys) ? _GLFW_STICK : ev->action, idx);
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if (repeated)
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ev->action = GLFW_REPEAT;
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}
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// FIXME: will need to update ev->virtual_mods here too?
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if (window->callbacks.keyboard) {
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if (!window->lockKeyMods) ev->mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
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window->callbacks.keyboard((GLFWwindow*) window, ev);
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}
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}
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// Notifies shared code of a scroll event
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//
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset, int flags, int mods)
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{
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if (window->callbacks.scroll)
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window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset, flags, mods);
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}
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// Notifies shared code of a mouse button click event
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//
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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{
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
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return;
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if (!window->lockKeyMods)
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mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
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if (action == GLFW_RELEASE && window->stickyMouseButtons)
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window->mouseButtons[button] = _GLFW_STICK;
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else
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window->mouseButtons[button] = (char) action;
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if (window->callbacks.mouseButton)
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window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
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}
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// Notifies shared code of a cursor motion event
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// The position is specified in content area relative screen coordinates
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//
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void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
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{
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if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
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return;
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window->virtualCursorPosX = xpos;
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window->virtualCursorPosY = ypos;
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if (window->callbacks.cursorPos)
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window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
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}
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// Notifies shared code of a cursor enter/leave event
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//
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void _glfwInputCursorEnter(_GLFWwindow* window, bool entered)
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{
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if (window->callbacks.cursorEnter)
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window->callbacks.cursorEnter((GLFWwindow*) window, entered);
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}
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// Notifies shared code of files or directories dropped on a window
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//
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int _glfwInputDrop(_GLFWwindow* window, const char *mime, const char *text, size_t sz)
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{
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if (window->callbacks.drop)
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return window->callbacks.drop((GLFWwindow*) window, mime, text, sz);
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return 0;
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}
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// Notifies shared code of a joystick connection or disconnection
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//
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void _glfwInputJoystick(_GLFWjoystick* js, int event)
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{
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const int jid = (int) (js - _glfw.joysticks);
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if (_glfw.callbacks.joystick)
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_glfw.callbacks.joystick(jid, event);
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}
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// Notifies shared code of the new value of a joystick axis
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//
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void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
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{
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js->axes[axis] = value;
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}
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// Notifies shared code of the new value of a joystick button
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//
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void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
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{
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js->buttons[button] = value;
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}
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// Notifies shared code of the new value of a joystick hat
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//
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void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
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{
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const int base = js->buttonCount + hat * 4;
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js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
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js->hats[hat] = value;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Returns an available joystick object with arrays and name allocated
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//
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_GLFWjoystick* _glfwAllocJoystick(const char* name,
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const char* guid,
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int axisCount,
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int buttonCount,
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int hatCount)
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{
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int jid;
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_GLFWjoystick* js;
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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if (!_glfw.joysticks[jid].present)
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break;
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}
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if (jid > GLFW_JOYSTICK_LAST)
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return NULL;
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js = _glfw.joysticks + jid;
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js->present = true;
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js->name = _glfw_strdup(name);
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js->axes = calloc(axisCount, sizeof(float));
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js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1);
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js->hats = calloc(hatCount, 1);
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js->axisCount = axisCount;
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js->buttonCount = buttonCount;
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js->hatCount = hatCount;
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strncpy(js->guid, guid, sizeof(js->guid) - 1);
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js->mapping = findValidMapping(js);
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return js;
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}
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// Frees arrays and name and flags the joystick object as unused
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//
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void _glfwFreeJoystick(_GLFWjoystick* js)
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{
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free(js->name);
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free(js->axes);
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free(js->buttons);
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free(js->hats);
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memset(js, 0, sizeof(_GLFWjoystick));
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}
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unsigned int
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encode_utf8(uint32_t ch, char* dest) {
|
|
if (ch < 0x80) {
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dest[0] = (char)ch;
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return 1;
|
|
}
|
|
if (ch < 0x800) {
|
|
dest[0] = (ch>>6) | 0xC0;
|
|
dest[1] = (ch & 0x3F) | 0x80;
|
|
return 2;
|
|
}
|
|
if (ch < 0x10000) {
|
|
dest[0] = (ch>>12) | 0xE0;
|
|
dest[1] = ((ch>>6) & 0x3F) | 0x80;
|
|
dest[2] = (ch & 0x3F) | 0x80;
|
|
return 3;
|
|
}
|
|
if (ch < 0x110000) {
|
|
dest[0] = (ch>>18) | 0xF0;
|
|
dest[1] = ((ch>>12) & 0x3F) | 0x80;
|
|
dest[2] = ((ch>>6) & 0x3F) | 0x80;
|
|
dest[3] = (ch & 0x3F) | 0x80;
|
|
return 4;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const char*
|
|
_glfwGetKeyName(int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
/* start functional key names (auto generated by gen-key-constants.py do not edit) */
|
|
case GLFW_FKEY_ESCAPE: return "ESCAPE";
|
|
case GLFW_FKEY_ENTER: return "ENTER";
|
|
case GLFW_FKEY_TAB: return "TAB";
|
|
case GLFW_FKEY_BACKSPACE: return "BACKSPACE";
|
|
case GLFW_FKEY_INSERT: return "INSERT";
|
|
case GLFW_FKEY_DELETE: return "DELETE";
|
|
case GLFW_FKEY_LEFT: return "LEFT";
|
|
case GLFW_FKEY_RIGHT: return "RIGHT";
|
|
case GLFW_FKEY_UP: return "UP";
|
|
case GLFW_FKEY_DOWN: return "DOWN";
|
|
case GLFW_FKEY_PAGE_UP: return "PAGE_UP";
|
|
case GLFW_FKEY_PAGE_DOWN: return "PAGE_DOWN";
|
|
case GLFW_FKEY_HOME: return "HOME";
|
|
case GLFW_FKEY_END: return "END";
|
|
case GLFW_FKEY_CAPS_LOCK: return "CAPS_LOCK";
|
|
case GLFW_FKEY_SCROLL_LOCK: return "SCROLL_LOCK";
|
|
case GLFW_FKEY_NUM_LOCK: return "NUM_LOCK";
|
|
case GLFW_FKEY_PRINT_SCREEN: return "PRINT_SCREEN";
|
|
case GLFW_FKEY_PAUSE: return "PAUSE";
|
|
case GLFW_FKEY_MENU: return "MENU";
|
|
case GLFW_FKEY_F1: return "F1";
|
|
case GLFW_FKEY_F2: return "F2";
|
|
case GLFW_FKEY_F3: return "F3";
|
|
case GLFW_FKEY_F4: return "F4";
|
|
case GLFW_FKEY_F5: return "F5";
|
|
case GLFW_FKEY_F6: return "F6";
|
|
case GLFW_FKEY_F7: return "F7";
|
|
case GLFW_FKEY_F8: return "F8";
|
|
case GLFW_FKEY_F9: return "F9";
|
|
case GLFW_FKEY_F10: return "F10";
|
|
case GLFW_FKEY_F11: return "F11";
|
|
case GLFW_FKEY_F12: return "F12";
|
|
case GLFW_FKEY_F13: return "F13";
|
|
case GLFW_FKEY_F14: return "F14";
|
|
case GLFW_FKEY_F15: return "F15";
|
|
case GLFW_FKEY_F16: return "F16";
|
|
case GLFW_FKEY_F17: return "F17";
|
|
case GLFW_FKEY_F18: return "F18";
|
|
case GLFW_FKEY_F19: return "F19";
|
|
case GLFW_FKEY_F20: return "F20";
|
|
case GLFW_FKEY_F21: return "F21";
|
|
case GLFW_FKEY_F22: return "F22";
|
|
case GLFW_FKEY_F23: return "F23";
|
|
case GLFW_FKEY_F24: return "F24";
|
|
case GLFW_FKEY_F25: return "F25";
|
|
case GLFW_FKEY_F26: return "F26";
|
|
case GLFW_FKEY_F27: return "F27";
|
|
case GLFW_FKEY_F28: return "F28";
|
|
case GLFW_FKEY_F29: return "F29";
|
|
case GLFW_FKEY_F30: return "F30";
|
|
case GLFW_FKEY_F31: return "F31";
|
|
case GLFW_FKEY_F32: return "F32";
|
|
case GLFW_FKEY_F33: return "F33";
|
|
case GLFW_FKEY_F34: return "F34";
|
|
case GLFW_FKEY_F35: return "F35";
|
|
case GLFW_FKEY_KP_0: return "KP_0";
|
|
case GLFW_FKEY_KP_1: return "KP_1";
|
|
case GLFW_FKEY_KP_2: return "KP_2";
|
|
case GLFW_FKEY_KP_3: return "KP_3";
|
|
case GLFW_FKEY_KP_4: return "KP_4";
|
|
case GLFW_FKEY_KP_5: return "KP_5";
|
|
case GLFW_FKEY_KP_6: return "KP_6";
|
|
case GLFW_FKEY_KP_7: return "KP_7";
|
|
case GLFW_FKEY_KP_8: return "KP_8";
|
|
case GLFW_FKEY_KP_9: return "KP_9";
|
|
case GLFW_FKEY_KP_DECIMAL: return "KP_DECIMAL";
|
|
case GLFW_FKEY_KP_DIVIDE: return "KP_DIVIDE";
|
|
case GLFW_FKEY_KP_MULTIPLY: return "KP_MULTIPLY";
|
|
case GLFW_FKEY_KP_SUBTRACT: return "KP_SUBTRACT";
|
|
case GLFW_FKEY_KP_ADD: return "KP_ADD";
|
|
case GLFW_FKEY_KP_ENTER: return "KP_ENTER";
|
|
case GLFW_FKEY_KP_EQUAL: return "KP_EQUAL";
|
|
case GLFW_FKEY_KP_SEPARATOR: return "KP_SEPARATOR";
|
|
case GLFW_FKEY_KP_LEFT: return "KP_LEFT";
|
|
case GLFW_FKEY_KP_RIGHT: return "KP_RIGHT";
|
|
case GLFW_FKEY_KP_UP: return "KP_UP";
|
|
case GLFW_FKEY_KP_DOWN: return "KP_DOWN";
|
|
case GLFW_FKEY_KP_PAGE_UP: return "KP_PAGE_UP";
|
|
case GLFW_FKEY_KP_PAGE_DOWN: return "KP_PAGE_DOWN";
|
|
case GLFW_FKEY_KP_HOME: return "KP_HOME";
|
|
case GLFW_FKEY_KP_END: return "KP_END";
|
|
case GLFW_FKEY_KP_INSERT: return "KP_INSERT";
|
|
case GLFW_FKEY_KP_DELETE: return "KP_DELETE";
|
|
case GLFW_FKEY_KP_BEGIN: return "KP_BEGIN";
|
|
case GLFW_FKEY_MEDIA_PLAY: return "MEDIA_PLAY";
|
|
case GLFW_FKEY_MEDIA_PAUSE: return "MEDIA_PAUSE";
|
|
case GLFW_FKEY_MEDIA_PLAY_PAUSE: return "MEDIA_PLAY_PAUSE";
|
|
case GLFW_FKEY_MEDIA_REVERSE: return "MEDIA_REVERSE";
|
|
case GLFW_FKEY_MEDIA_STOP: return "MEDIA_STOP";
|
|
case GLFW_FKEY_MEDIA_FAST_FORWARD: return "MEDIA_FAST_FORWARD";
|
|
case GLFW_FKEY_MEDIA_REWIND: return "MEDIA_REWIND";
|
|
case GLFW_FKEY_MEDIA_TRACK_NEXT: return "MEDIA_TRACK_NEXT";
|
|
case GLFW_FKEY_MEDIA_TRACK_PREVIOUS: return "MEDIA_TRACK_PREVIOUS";
|
|
case GLFW_FKEY_MEDIA_RECORD: return "MEDIA_RECORD";
|
|
case GLFW_FKEY_LOWER_VOLUME: return "LOWER_VOLUME";
|
|
case GLFW_FKEY_RAISE_VOLUME: return "RAISE_VOLUME";
|
|
case GLFW_FKEY_MUTE_VOLUME: return "MUTE_VOLUME";
|
|
case GLFW_FKEY_LEFT_SHIFT: return "LEFT_SHIFT";
|
|
case GLFW_FKEY_LEFT_CONTROL: return "LEFT_CONTROL";
|
|
case GLFW_FKEY_LEFT_ALT: return "LEFT_ALT";
|
|
case GLFW_FKEY_LEFT_SUPER: return "LEFT_SUPER";
|
|
case GLFW_FKEY_LEFT_HYPER: return "LEFT_HYPER";
|
|
case GLFW_FKEY_LEFT_META: return "LEFT_META";
|
|
case GLFW_FKEY_RIGHT_SHIFT: return "RIGHT_SHIFT";
|
|
case GLFW_FKEY_RIGHT_CONTROL: return "RIGHT_CONTROL";
|
|
case GLFW_FKEY_RIGHT_ALT: return "RIGHT_ALT";
|
|
case GLFW_FKEY_RIGHT_SUPER: return "RIGHT_SUPER";
|
|
case GLFW_FKEY_RIGHT_HYPER: return "RIGHT_HYPER";
|
|
case GLFW_FKEY_RIGHT_META: return "RIGHT_META";
|
|
case GLFW_FKEY_ISO_LEVEL3_SHIFT: return "ISO_LEVEL3_SHIFT";
|
|
case GLFW_FKEY_ISO_LEVEL5_SHIFT: return "ISO_LEVEL5_SHIFT";
|
|
/* end functional key names */
|
|
case 0: return "UNKNOWN";
|
|
}
|
|
static char buf[16];
|
|
encode_utf8(key, buf);
|
|
return buf;
|
|
}
|
|
|
|
// Center the cursor in the content area of the specified window
|
|
//
|
|
void _glfwCenterCursorInContentArea(_GLFWwindow* window)
|
|
{
|
|
int width, height;
|
|
|
|
_glfwPlatformGetWindowSize(window, &width, &height);
|
|
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW public API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
GLFWAPI bool glfwGetIgnoreOSKeyboardProcessing(void) {
|
|
return _glfw.ignoreOSKeyboardProcessing;
|
|
}
|
|
|
|
GLFWAPI void glfwSetIgnoreOSKeyboardProcessing(bool enabled) {
|
|
_glfw.ignoreOSKeyboardProcessing = enabled;
|
|
}
|
|
|
|
GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
|
|
|
switch (mode)
|
|
{
|
|
case GLFW_CURSOR:
|
|
return window->cursorMode;
|
|
case GLFW_STICKY_KEYS:
|
|
return window->stickyKeys;
|
|
case GLFW_STICKY_MOUSE_BUTTONS:
|
|
return window->stickyMouseButtons;
|
|
case GLFW_LOCK_KEY_MODS:
|
|
return window->lockKeyMods;
|
|
case GLFW_RAW_MOUSE_MOTION:
|
|
return window->rawMouseMotion;
|
|
}
|
|
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
|
|
return 0;
|
|
}
|
|
|
|
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (mode == GLFW_CURSOR)
|
|
{
|
|
if (value != GLFW_CURSOR_NORMAL &&
|
|
value != GLFW_CURSOR_HIDDEN &&
|
|
value != GLFW_CURSOR_DISABLED)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM,
|
|
"Invalid cursor mode 0x%08X",
|
|
value);
|
|
return;
|
|
}
|
|
|
|
if (window->cursorMode == value)
|
|
return;
|
|
|
|
window->cursorMode = value;
|
|
|
|
_glfwPlatformGetCursorPos(window,
|
|
&window->virtualCursorPosX,
|
|
&window->virtualCursorPosY);
|
|
_glfwPlatformSetCursorMode(window, value);
|
|
}
|
|
else if (mode == GLFW_STICKY_KEYS)
|
|
{
|
|
value = value ? true : false;
|
|
if (window->stickyKeys == value)
|
|
return;
|
|
|
|
if (!value)
|
|
{
|
|
// Release all sticky keys
|
|
for (unsigned i = arraysz(window->activated_keys) - 1; i-- > 0;)
|
|
{
|
|
if (window->activated_keys[i].action == _GLFW_STICK) {
|
|
if (i < arraysz(window->activated_keys) - 1) {
|
|
memmove(window->activated_keys + i, window->activated_keys + i + 1, sizeof(window->activated_keys[0]) * (arraysz(window->activated_keys) - 1 - i));
|
|
}
|
|
memset(window->activated_keys + arraysz(window->activated_keys) - 1, 0, sizeof(window->activated_keys[0]));
|
|
}
|
|
}
|
|
}
|
|
|
|
window->stickyKeys = value;
|
|
}
|
|
else if (mode == GLFW_STICKY_MOUSE_BUTTONS)
|
|
{
|
|
value = value ? true : false;
|
|
if (window->stickyMouseButtons == value)
|
|
return;
|
|
|
|
if (!value)
|
|
{
|
|
int i;
|
|
|
|
// Release all sticky mouse buttons
|
|
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
|
|
{
|
|
if (window->mouseButtons[i] == _GLFW_STICK)
|
|
window->mouseButtons[i] = GLFW_RELEASE;
|
|
}
|
|
}
|
|
|
|
window->stickyMouseButtons = value;
|
|
}
|
|
else if (mode == GLFW_LOCK_KEY_MODS)
|
|
{
|
|
window->lockKeyMods = value ? true : false;
|
|
}
|
|
else if (mode == GLFW_RAW_MOUSE_MOTION)
|
|
{
|
|
if (!_glfwPlatformRawMouseMotionSupported())
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"Raw mouse motion is not supported on this system");
|
|
return;
|
|
}
|
|
|
|
value = value ? true : false;
|
|
if (window->rawMouseMotion == value)
|
|
return;
|
|
|
|
window->rawMouseMotion = value;
|
|
_glfwPlatformSetRawMouseMotion(window, value);
|
|
}
|
|
else
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
|
|
}
|
|
|
|
GLFWAPI int glfwRawMouseMotionSupported(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(false);
|
|
return _glfwPlatformRawMouseMotionSupported();
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetKeyName(uint32_t key, int native_key)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
if (key) return _glfwGetKeyName(key);
|
|
|
|
native_key = _glfwPlatformGetNativeKeyForKey(key);
|
|
return _glfwPlatformGetNativeKeyName(native_key);
|
|
}
|
|
|
|
GLFWAPI int glfwGetNativeKeyForKey(uint32_t key)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(-1);
|
|
|
|
return _glfwPlatformGetNativeKeyForKey(key);
|
|
}
|
|
|
|
GLFWAPI GLFWKeyAction glfwGetKey(GLFWwindow* handle, uint32_t key)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
|
|
if (!key) return GLFW_RELEASE;
|
|
|
|
int current_action = GLFW_RELEASE;
|
|
const unsigned sz = arraysz(window->activated_keys);
|
|
int idx = -1;
|
|
for (unsigned i = 0; i < sz; i++) {
|
|
if (window->activated_keys[i].key == key) {
|
|
idx = i;
|
|
current_action = window->activated_keys[i].action;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
if (current_action == _GLFW_STICK)
|
|
{
|
|
// Sticky mode: release key now
|
|
GLFWkeyevent ev = {0};
|
|
set_key_action(window, &ev, GLFW_RELEASE, idx);
|
|
current_action = GLFW_PRESS;
|
|
}
|
|
|
|
return current_action;
|
|
}
|
|
|
|
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
|
|
|
|
if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);
|
|
return GLFW_RELEASE;
|
|
}
|
|
|
|
if (window->mouseButtons[button] == _GLFW_STICK)
|
|
{
|
|
// Sticky mode: release mouse button now
|
|
window->mouseButtons[button] = GLFW_RELEASE;
|
|
return GLFW_PRESS;
|
|
}
|
|
|
|
return (int) window->mouseButtons[button];
|
|
}
|
|
|
|
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
if (xpos)
|
|
*xpos = 0;
|
|
if (ypos)
|
|
*ypos = 0;
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
|
{
|
|
if (xpos)
|
|
*xpos = window->virtualCursorPosX;
|
|
if (ypos)
|
|
*ypos = window->virtualCursorPosY;
|
|
}
|
|
else
|
|
_glfwPlatformGetCursorPos(window, xpos, ypos);
|
|
}
|
|
|
|
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX ||
|
|
ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_VALUE,
|
|
"Invalid cursor position %f %f",
|
|
xpos, ypos);
|
|
return;
|
|
}
|
|
|
|
if (!_glfwPlatformWindowFocused(window))
|
|
return;
|
|
|
|
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
|
{
|
|
// Only update the accumulated position if the cursor is disabled
|
|
window->virtualCursorPosX = xpos;
|
|
window->virtualCursorPosY = ypos;
|
|
}
|
|
else
|
|
{
|
|
// Update system cursor position
|
|
_glfwPlatformSetCursorPos(window, xpos, ypos);
|
|
}
|
|
}
|
|
|
|
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot, int count)
|
|
{
|
|
_GLFWcursor* cursor;
|
|
|
|
assert(image != NULL);
|
|
assert(count > 0);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
cursor = calloc(1, sizeof(_GLFWcursor));
|
|
cursor->next = _glfw.cursorListHead;
|
|
_glfw.cursorListHead = cursor;
|
|
|
|
if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot, count))
|
|
{
|
|
glfwDestroyCursor((GLFWcursor*) cursor);
|
|
return NULL;
|
|
}
|
|
|
|
return (GLFWcursor*) cursor;
|
|
}
|
|
|
|
GLFWAPI GLFWcursor* glfwCreateStandardCursor(GLFWCursorShape shape)
|
|
{
|
|
_GLFWcursor* cursor;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (shape >= GLFW_INVALID_CURSOR)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor: %d", shape);
|
|
return NULL;
|
|
}
|
|
|
|
cursor = calloc(1, sizeof(_GLFWcursor));
|
|
cursor->next = _glfw.cursorListHead;
|
|
_glfw.cursorListHead = cursor;
|
|
|
|
if (!_glfwPlatformCreateStandardCursor(cursor, shape))
|
|
{
|
|
glfwDestroyCursor((GLFWcursor*) cursor);
|
|
return NULL;
|
|
}
|
|
|
|
return (GLFWcursor*) cursor;
|
|
}
|
|
|
|
GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
|
|
{
|
|
_GLFWcursor* cursor = (_GLFWcursor*) handle;
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (cursor == NULL)
|
|
return;
|
|
|
|
// Make sure the cursor is not being used by any window
|
|
{
|
|
_GLFWwindow* window;
|
|
|
|
for (window = _glfw.windowListHead; window; window = window->next)
|
|
{
|
|
if (window->cursor == cursor)
|
|
glfwSetCursor((GLFWwindow*) window, NULL);
|
|
}
|
|
}
|
|
|
|
_glfwPlatformDestroyCursor(cursor);
|
|
|
|
// Unlink cursor from global linked list
|
|
{
|
|
_GLFWcursor** prev = &_glfw.cursorListHead;
|
|
|
|
while (*prev != cursor)
|
|
prev = &((*prev)->next);
|
|
|
|
*prev = cursor->next;
|
|
}
|
|
|
|
free(cursor);
|
|
}
|
|
|
|
GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) windowHandle;
|
|
_GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
window->cursor = cursor;
|
|
|
|
_glfwPlatformSetCursor(window, cursor);
|
|
}
|
|
|
|
GLFWAPI GLFWkeyboardfun glfwSetKeyboardCallback(GLFWwindow* handle, GLFWkeyboardfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.keyboard, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI void glfwUpdateIMEState(GLFWwindow* handle, const GLFWIMEUpdateEvent *ev) {
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND) || defined(_GLFW_COCOA)
|
|
_glfwPlatformUpdateIMEState(window, ev);
|
|
#else
|
|
(void)window; (void)which; (void)a; (void)b; (void)c; (void)d;
|
|
#endif
|
|
}
|
|
|
|
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
|
|
GLFWmousebuttonfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
|
|
GLFWcursorposfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
|
|
GLFWcursorenterfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
|
|
GLFWscrollfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI int glfwJoystickPresent(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(false);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return false;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return false;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return false;
|
|
|
|
return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
|
|
}
|
|
|
|
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
assert(count != NULL);
|
|
|
|
*count = 0;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return NULL;
|
|
|
|
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES))
|
|
return NULL;
|
|
|
|
*count = js->axisCount;
|
|
return js->axes;
|
|
}
|
|
|
|
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
assert(count != NULL);
|
|
|
|
*count = 0;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return NULL;
|
|
|
|
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
|
|
return NULL;
|
|
|
|
if (_glfw.hints.init.hatButtons)
|
|
*count = js->buttonCount + js->hatCount * 4;
|
|
else
|
|
*count = js->buttonCount;
|
|
|
|
return js->buttons;
|
|
}
|
|
|
|
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
assert(count != NULL);
|
|
|
|
*count = 0;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return NULL;
|
|
|
|
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
|
|
return NULL;
|
|
|
|
*count = js->hatCount;
|
|
return js->hats;
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetJoystickName(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return NULL;
|
|
|
|
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
|
|
return NULL;
|
|
|
|
return js->name;
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetJoystickGUID(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return NULL;
|
|
|
|
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
|
|
return NULL;
|
|
|
|
return js->guid;
|
|
}
|
|
|
|
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return;
|
|
|
|
js->userPointer = pointer;
|
|
}
|
|
|
|
GLFWAPI void* glfwGetJoystickUserPointer(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return NULL;
|
|
|
|
return js->userPointer;
|
|
}
|
|
|
|
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI int glfwUpdateGamepadMappings(const char* string)
|
|
{
|
|
int jid;
|
|
const char* c = string;
|
|
|
|
assert(string != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(false);
|
|
|
|
while (*c)
|
|
{
|
|
if ((*c >= '0' && *c <= '9') ||
|
|
(*c >= 'a' && *c <= 'f') ||
|
|
(*c >= 'A' && *c <= 'F'))
|
|
{
|
|
char line[1024];
|
|
|
|
const size_t length = strcspn(c, "\r\n");
|
|
if (length < sizeof(line))
|
|
{
|
|
_GLFWmapping mapping = {{0}};
|
|
|
|
memcpy(line, c, length);
|
|
line[length] = '\0';
|
|
|
|
if (parseMapping(&mapping, line))
|
|
{
|
|
_GLFWmapping* previous = findMapping(mapping.guid);
|
|
if (previous)
|
|
*previous = mapping;
|
|
else
|
|
{
|
|
_glfw.mappingCount++;
|
|
_glfw.mappings =
|
|
realloc(_glfw.mappings,
|
|
sizeof(_GLFWmapping) * _glfw.mappingCount);
|
|
_glfw.mappings[_glfw.mappingCount - 1] = mapping;
|
|
}
|
|
}
|
|
}
|
|
|
|
c += length;
|
|
}
|
|
else
|
|
{
|
|
c += strcspn(c, "\r\n");
|
|
c += strspn(c, "\r\n");
|
|
}
|
|
}
|
|
|
|
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
|
{
|
|
_GLFWjoystick* js = _glfw.joysticks + jid;
|
|
if (js->present)
|
|
js->mapping = findValidMapping(js);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
GLFWAPI int glfwJoystickIsGamepad(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(false);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return false;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return false;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return false;
|
|
|
|
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
|
|
return false;
|
|
|
|
return js->mapping != NULL;
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetGamepadName(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return NULL;
|
|
|
|
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
|
|
return NULL;
|
|
|
|
if (!js->mapping)
|
|
return NULL;
|
|
|
|
return js->mapping->name;
|
|
}
|
|
|
|
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
|
|
{
|
|
int i;
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
assert(state != NULL);
|
|
|
|
memset(state, 0, sizeof(GLFWgamepadstate));
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(false);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return false;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return false;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->present)
|
|
return false;
|
|
|
|
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL))
|
|
return false;
|
|
|
|
if (!js->mapping)
|
|
return false;
|
|
|
|
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
|
|
{
|
|
const _GLFWmapelement* e = js->mapping->buttons + i;
|
|
if (e->type == _GLFW_JOYSTICK_AXIS)
|
|
{
|
|
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
|
|
// HACK: This should be baked into the value transform
|
|
// TODO: Bake into transform when implementing output modifiers
|
|
if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
|
|
{
|
|
if (value >= 0.f)
|
|
state->buttons[i] = GLFW_PRESS;
|
|
}
|
|
else
|
|
{
|
|
if (value <= 0.f)
|
|
state->buttons[i] = GLFW_PRESS;
|
|
}
|
|
}
|
|
else if (e->type == _GLFW_JOYSTICK_HATBIT)
|
|
{
|
|
const unsigned int hat = e->index >> 4;
|
|
const unsigned int bit = e->index & 0xf;
|
|
if (js->hats[hat] & bit)
|
|
state->buttons[i] = GLFW_PRESS;
|
|
}
|
|
else if (e->type == _GLFW_JOYSTICK_BUTTON)
|
|
state->buttons[i] = js->buttons[e->index];
|
|
}
|
|
|
|
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
|
|
{
|
|
const _GLFWmapelement* e = js->mapping->axes + i;
|
|
if (e->type == _GLFW_JOYSTICK_AXIS)
|
|
{
|
|
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
|
|
state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
|
|
}
|
|
else if (e->type == _GLFW_JOYSTICK_HATBIT)
|
|
{
|
|
const unsigned int hat = e->index >> 4;
|
|
const unsigned int bit = e->index & 0xf;
|
|
if (js->hats[hat] & bit)
|
|
state->axes[i] = 1.f;
|
|
else
|
|
state->axes[i] = -1.f;
|
|
}
|
|
else if (e->type == _GLFW_JOYSTICK_BUTTON)
|
|
state->axes[i] = js->buttons[e->index] * 2.f - 1.f;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle UNUSED, const char* string)
|
|
{
|
|
assert(string != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfwPlatformSetClipboardString(string);
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle UNUSED)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
return _glfwPlatformGetClipboardString();
|
|
}
|
|
|
|
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
|
|
GLFWAPI void glfwSetPrimarySelectionString(GLFWwindow* handle UNUSED, const char* string)
|
|
{
|
|
assert(string != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfwPlatformSetPrimarySelectionString(string);
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetPrimarySelectionString(GLFWwindow* handle UNUSED)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
return _glfwPlatformGetPrimarySelectionString();
|
|
}
|
|
#endif
|
|
|
|
GLFWAPI monotonic_t glfwGetTime(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
|
return monotonic();
|
|
}
|