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feat(server): handle case when all slots have been filled in one utterance

This commit is contained in:
louistiti 2022-04-01 00:02:37 +08:00
parent 8746175eca
commit 22e9234b3d
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@ -255,6 +255,14 @@ class Nlu {
return resolve({ })
}
// In case all slots have been filled in the first utterance
if (this.conv.hasActiveContext()) {
const processedData = await this.slotFill(utterance, opts)
if (processedData) {
return resolve(processedData)
}
}
try {
// Inject action entities with the others if there is
const data = await this.brain.execute(this.nluResultObj, { mute: opts.mute })
@ -307,7 +315,7 @@ class Nlu {
// Continue to loop for questions if a slot has been filled correctly
let notFilledSlot = this.conv.getNotFilledSlot()
if (entities.length > 0) {
if (notFilledSlot && entities.length > 0) {
const hasMatch = entities.some(({ entity }) => entity === notFilledSlot.expectedEntity)
if (hasMatch) {
@ -338,7 +346,7 @@ class Nlu {
* 5.1 [OK] In Conversation, need to chain output/input contexts to each other
* to understand what action should be next
* 5.2 [OK] Execute next action (based on input_context?)
* 5.3 [Ready] Need to handle the case if a context is filled in one shot
* 5.3 [OK] Need to handle the case if a context is filled in one shot
* e.g. I wanna play with 2 players and louis.grenard@gmail.com
* Need to refactor now (nluResultObj method to build it, etc.)
* 6. What's next once the next action has been executed?
@ -395,10 +403,6 @@ class Nlu {
return true
}
// In case all slots have been filled in the first utterance
if (this.conv.hasActiveContext() && !notFilledSlot) {
// TODO: call method that execute brain with slot (need refactoring first)
}
return false
}